WORLD OF GONZ WIKIOpen game ↗

Engineering, operations & design history

Ten additional normal profile contexts — batch eight

Full repository source: docs/art-direction/display-cache-history-20261104/eighth10-normal-context-20261104/review.md

Technical documentation includes historical decisions, proposals and verification reports. For playing instructions and practical rules, open Gameplay.

Ten additional normal profile contexts — batch eight

Ten unchanged sources have40 additional normal local Region/Hex desktop/phone frames at ten previously unreviewed declared profile sites. All ten four-pane sheets were directly inspected. Native hashes match prior individual reviews;the native originals were not freshly re-viewed in this additional-context batch. The series reaches80 reviewed contexts,320 frames and50 distinct sources,with41 canonical eligible contexts and four canonical naturally unselected contracts remaining. This batch remains unregistered after the twelve-record prior intake was verified live;its ten findings await the next focused intake.

The Round Keep phone Hex nonzero-alpha apron extends outside the map. Independent native-alpha projection places the stronger alpha128/250 rectangles inside all four map surfaces. This does not establish complete body visibility or UI clearance and does not retire the apron gate. Forest ruins retain apparent canopy overlap/crowding,wetland city retains shore-support and ground-grain gates,and moss-rich desert floating stones require biome/state material review. Preserve all original artwork.

Twenty native-dimension Hex source-only replays are exact;twenty Region mip comparisons remain descriptive. No source admission,production-world appearance,new game-ready approval,physical-scale,full performance or lifecycle acceptance is granted. All browsers and the owned QA server closed successfully. See individual findings visual-review-notes.json,alpha threshold measurement round-keep-alpha-bounds.json and validation validation-summary.json.