WORLD OF GONZ WIKIOpen game ↗

Engineering, operations & design history

Preserved high-detail masonry: current native replay

Full repository source: docs/art-direction/display-cache-history-20261104/masonry-native-cold-replay-20261104/review.md

Technical documentation includes historical decisions, proposals and verification reports. For playing instructions and practical rules, open Gameplay.

Preserved high-detail masonry: current native replay

The existing1520×1035 native study WOG-A-009215 was directly reviewed beside its preserved194×132 original WOG-A-008816 and all normal-control/private-candidate context panes. The study is visibly sharper in close Hex,retaining chalk pores,chips,joints,lichen and finite low ground detail. No new image was generated,resized,reencoded or recoloured. The full parent2165,the original8816 and study9215 remain exact.

Four original-control and candidate draw transforms,canvas sizes and declared widths are identical. Four current independent native-image source-over replays with actual renderer context attributes reproduce184,195 source-alpha128 body pixels exactly,including both phone views. Ordinary default off-screen contexts yield144,098 differing Hex body pixels (maximum16);Region defaults already match. The actual Hex canvas uses willReadFrequently=true,while Region uses false. This is measured current diagnostic-context sensitivity,not an artwork defect or renderer change. The historical max31 phone failure is retained and is not retrospectively assigned a proved cause.

The source-canvas result excludes CSS,other canvases,the soft-alpha exterior,unmeasured clip behavior and full scene attribution. The private manifest/permission intercept changes one browser-only source binding;the353 other permissions and50 other local descriptors remain exact (totals354 and51). The inherited width70/anchor is preview geometry,not an approved replacement footprint. Material/palette,contact,physical scale,faint alpha1edges,broader/crowded sites,lifecycle and full performance remain open. All earlier terrain/Hex failures remain.

The first attempt stopped at a header guard before capturing frames because the preview kept the original194×132 dimensions. Its resources closed normally;the corrected private header is1520×1035. Four matched-context frames and four independent-native frames then completed with no browser errors,zero control-body hits and normal shutdown. These eight private observations add no distinct normal-source context or production appearance. One decisive candidate context sheet is reused byte-exactly;raw pixels,whole maps and duplicate active-case frame records are not retained.