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Engineering, operations & design history

Native ground viewport and repetition diagnostic

Full repository source: docs/art-direction/display-cache-history-20261104/native-ground-viewport-20261104/review.md

Technical documentation includes historical decisions, proposals and verification reports. For playing instructions and practical rules, open Gameplay.

Native ground viewport and repetition diagnostic

Three exact1254x1254 original sources were rendered through the actual production regional-material-3 module,with its exact current terrain-stamp/LOD helpers,and the existing local regional-material-8-native-worker candidate with original native inputs. All comparisons and raw pixel buffers stayed in memory. No source edit,world,game command,approval or renderer activation occurred.

WOG-A-003576: Native material algorithm diagnostic: production switches from irregular stamps at320x240 to a repeating-pattern fallback at640x480 for the same16-physical-pixel source span,changing 76689/76800 shared pixels. The existing nonperiodic WebGL2 candidate preserves all76800 shared pixels in the same viewport-size test and in the offset shared-coordinate test,and repeats no createPattern source. Direct review retains the finer80-pixel-span candidate as unaccepted for softness/mottling and requires normal Region/Hex desktop/phone scale,detail,contact,performance and lifecycle verification before activation. No source artist bytes or approval change. This is not evidence explaining the nine earlier same-viewport composite differences.

WOG-A-003578: Native material algorithm diagnostic: production switches from irregular stamps at320x240 to a repeating-pattern fallback at640x480 for the same16-physical-pixel source span,changing 76731/76800 shared pixels. The existing nonperiodic WebGL2 candidate preserves all76800 shared pixels in the same viewport-size test and in the offset shared-coordinate test,and repeats no createPattern source. Direct review retains the finer80-pixel-span candidate as unaccepted for softness/mottling and requires normal Region/Hex desktop/phone scale,detail,contact,performance and lifecycle verification before activation. No source artist bytes or approval change. This is not evidence explaining the nine earlier same-viewport composite differences.

WOG-A-003579: Native material algorithm diagnostic: production switches from irregular stamps at320x240 to a repeating-pattern fallback at640x480 for the same16-physical-pixel source span,changing 76735/76800 shared pixels. The existing nonperiodic WebGL2 candidate preserves all76800 shared pixels in the same viewport-size test and in the offset shared-coordinate test,and repeats no createPattern source. Direct review retains the finer80-pixel-span candidate as unaccepted for softness/mottling and requires normal Region/Hex desktop/phone scale,detail,contact,performance and lifecycle verification before activation. No source artist bytes or approval change. This is not evidence explaining the nine earlier same-viewport composite differences.

All three four-pane comparison sheets were directly viewed. The production irregular stamps and the same-span nonperiodic candidate keep the distinctive native grass/soil detail. The finer80-pixel-span views have softer grain and rhythmic mottling,especially the meadow;mathematical nonperiodicity alone does not prove the requested visual quality. Do not activate this reduced span as a performance shortcut. Test candidate material at legitimate world/physical scales with foregrounds and relevant lifecycle/performance evidence before selection.

The resize comparison is a controlled algorithm test at16physical-pixel span,not a normal-camera image or a total production prevalence measurement. The production fallback has one repeat-pattern creation and three source pattern fills. The three same-view repeat checks are exact in both implementations. The offset comparison changes viewport size as well as origin;it is not a fixed-size pan failure. Initial raw backend labels default to production-stamps even on the measured fallback;use recorded repeat-call counts. None of this explains the earlier nine same-viewport whole-map differences.