Engineering, operations & design history
Next twenty individual normal-context reviews
Full repository source: docs/art-direction/display-cache-history-20261104/next20-normal-context-20261104/review.md
Technical documentation includes historical decisions, proposals and verification reports. For playing instructions and practical rules, open Gameplay.
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Next twenty individual normal-context reviews
This registration consolidates the second and third distinct-source batches:20 unchanged source artworks,80 normal local Region/Hex desktop/phone frames and20 individual native/four-pane reviews. It does not duplicate their raw reports or context images. Thirty distinct combinations are now observed in this series;91 eligible combinations and all four naturally unselected combinations remain.
Phone Region control-hit overlap remains open for Desert Gate,Cohesive Ward and Cohesive Gate. Mountain Gate Cluster retains relief/contact/crowding gates. Squarekeep’s initial town-occlusion attribution was withdrawn by98,306 exact source-alpha128 pixels in matched-context replay;physical scale/readability remain open. Round Keep’s low-alpha apron extends outside phone Hex,but its independently measured alpha128 subject bounds fit. Neither distinction waives whole-context gates.
The forest tower retains its original bytes and source contract. Its outlined/saturated ground-disk style deficiency is recorded alongside one explicitly linked unregistered V6 native study. That study is not a new approved source or complete game-ready asset. Every individual role/profile/state,physical scale,crowding,performance,lifecycle and previous terrain/Hex gate remains explicit.
The20 reviewed ledger rows receive scoped next actions;goal statuses,all unreviewed rows,source approvals,all9206 catalogued artist files,43 runtime entries,geography and saves are preserved. The separate source-bound reports,visibility correction,tower provenance and source/output hashes provide the evidence.