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Engineering, operations & design history

Private foreground body-clearance refinement

Full repository source: docs/art-direction/display-cache-history-20261104/private-place-body-clearance-20261104/review.md

Technical documentation includes historical decisions, proposals and verification reports. For playing instructions and practical rules, open Gameplay.

Private foreground body-clearance refinement

Twelve private Region/Hex desktop/phone panes at the same two forest cities and ruin were directly inspected. The refinement retains the original quiet-core and background rules,adding foreground crown overlap against independently decoded native alpha128 portrait boxes for three exact source hashes. All12actual foreground transforms,canvases and selected-source-only RGBA hashes match normal controls;all12map and crop hashes change. All6native Hex source-only replays remain exact. Both ruin Hex cameras now match controls,unlike the wider-radius study. Source-only equality is not final pixel attribution.

The walled gateway becomes clear with more background forest retained than in the wider-radius candidate. This is the current preferred private study. Phone control overlap,approximate-box precision,whole-ruin contribution,other profiles,physical scale,cache/lifecycle and full performance remain open. Native art,public files,source permissions,simulated vegetation,geography and saves remain unchanged. Private frames add zero normal-context coverage and no whole game-ready approval.

Required cache and production work

The prototype adds an optional geometry callback while the current composition revision key records width rather than body geometry. Before public activation,bind geometry to exact approved file/hash,include the selected source/body geometry and version in cache invalidation,and verify same-width source/profile changes,reconnect,pan/return and normal lifecycle behavior. Local primary game/composition hashes differ from production,so prepare narrow isolated production patches and test the production renderer separately. Do not copy unrelated local runtime work wholesale.

WOG-A-003376

All four private panes retain the fine city,background trees behind the bell tower and surrounding forest character. Unlike the wider-radius study,the new rule retains the normal quiet-core radius and adds only foreground body-box overlap exclusion. All four actual foreground transforms,canvases and selected-source-only pixels match normal controls. Phone Region controls still intersect the right side. Preserve native art;shape precision,other profiles,final-source contribution,scale,cache/lifecycle and full performance remain open.

WOG-A-003377

The right gateway,wall and roofs become clear while more background/right-side forest remains than in the wider-radius study. The scoped composition is preferred to both the occluded normal view and the broad-radius clearing. All four actual foreground transforms,canvases and selected-source-only pixels match normal controls. The existing phone Region control overlap remains. No native painting,source permission,geography or simulated clearing changes. Broader profiles,exact silhouette/depth attribution,cache/lifecycle and full performance remain open.

WOG-A-003312

The complete broken masonry remains readable with forest and a tree inside the open ruin retained. This does not prove that every wall pixel is clear. All four actual foreground transforms,canvases and selected-source-only pixels now match normal controls,including both Hex views that differed in the wider-radius study. The more restrained exclusion is preferred as the current private study. Alpha128 boxes are approximate portrait bounds,not exact silhouettes or physical foundations;contact,scale,other profiles,cache/lifecycle and full performance remain open.