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Engineering, operations & design history

Third ten normal place-source context reviews

Full repository source: docs/art-direction/display-cache-history-20261104/third10-normal-context-20261104/review.md

Technical documentation includes historical decisions, proposals and verification reports. For playing instructions and practical rules, open Gameplay.

Third ten normal place-source context reviews

Ten distinct originals were observed through the unchanged local renderer in 40 normal Region/Hex desktop/phone frames. Exact native HTTP identities passed.39of40 all-nonzero-alpha source bounds fit inside the map;Round Keep phone Hex has one out-of-map bound. The complete visible body versus faint-apron clipping distinction remains to be measured. Twenty native-dimension source replays were pixel exact;the other twenty Region comparisons use the renderer's actual mip input and are descriptive,not a native-exact certificate. All ten browsers,twenty contexts and the owned QA server closed.

Each native original and all four context panes were directly reviewed. These are scoped visual findings,not whole game-ready approvals. Original artwork is retained. Physical scale,all declared profiles,crowding,lifecycle,full performance and earlier terrain/Hex failures remain open. Forty local frames do not establish production-world appearance.

Individual decisions

  • WOG-A-003308 / castle-round-keep-v1 / fields: The round slate-roofed keep,attached gatehouse and broken enclosing wall retain fine masonry and complete silhouettes in all four normal field panes. The open courtyard reveals real underlying ground. Nearby town and village art give useful scale context without hiding the main keep in these views. The broad native soft contact apron blends without a hard rectangle here. No repaint is warranted. Physical scale,ground grain,other profiles,crowding,occupation and lifecycle remain open.
  • WOG-A-003376 / city-cohesive-ward-v2 / grasslands: The cohesive ward preserves dense timber/stone houses,tiled roofs,central well,arched passages and a complete bell tower with fine material detail coherent with the approved benchmark. Desktop and phone Hex retain the main compound. In the sampled phone Region camera,right-hand buildings intersect the controls;the independent visibility trace counts804 opaque source-pixel DOM control hits. This is a viewing-context failure,not an artwork repaint requirement. Snow/grass ecotone contact,physical footprint,ground grain,crowding and lifecycle remain open.
  • WOG-A-003390 / ruins-desert-arches-v1 / desert: Both desert arches,columns,broken wall stubs and rubble retain complete intentional ruin silhouettes and natural pale stone detail in all four panes. Openings show actual desert ground. The native soft ground apron does not form a hard rectangle in these samples. Preserve the original. Desert floor grain,physical scale,seasonal contact,other contexts and lifecycle remain open;no archaeology or gameplay interaction is inferred.
  • WOG-A-003428 / cottage-tundra-longhouse-v1 / tundra: The tundra longhouse preserves individual shingles,ridge lashings,chimney,stone walls,wood shelter,barrels,steps and gate in all four normal panes. Contact remains readable without a hard backing box. Its neutral cold timber/stone is coherent with the approved material benchmark;the sampled lowland tundra does not establish snow-season or occupation suitability. Preserve the detailed original while ground grain,actual physical scale,crowding and lifecycle remain open.
  • WOG-A-003436 / magic-arctic-triptych-v1 / arctic: The three carved arctic standing stones,small boulders,snow caps and circular opening remain complete and legible in all four panes. The opening and spaces are genuinely transparent over the snow floor. The restrained dark stone suits the sampled arctic role;carved symbols alone imply no spell or action. Preserve the original. Snow-grain scale,all cold/seasonal states,physical size,crowding and lifecycle remain open.
  • WOG-A-003430 / village-tundra-crescent-v1 / tundra: The five tundra cottages and wood shelter retain complete irregular shingle roofs,stone/wood detail,fences,logs and barrels in all four normal panes. Their loose crescent has real transparent gaps. The right-most phone Hex cottage/fence approaches the controls,so broader camera clearance is not certified. Preserve the original. Sparse village spacing does not establish population or capacity;ground grain,physical scale,occupation,snow states and lifecycle remain open.
  • WOG-A-003432 / farm-tundra-barn-v1 / tundra: The large thatched barn,stone cottage and separate hay shelter preserve complete roofs,posts,wood piles,fences,wheel and hay detail in all four normal tundra panes. Ground between structures is genuinely transparent. Snow/grass transition enters the background and needs broader seasonal/contact review. No repaint is warranted;painted hay and tools do not prove production,stock or staffing. Ground scale,physical footprint,crowding and lifecycle remain open.
  • WOG-A-003377 / city-cohesive-gate-v2 / hills: The walled cohesive gate city retains its large hall,dense houses,tiled roofs,central well,market canopies,crenellations and entrance with sharp coherent materials. Desktop and phone Hex are readable. Phone Region controls overlap the right side;the independent trace counts1599 opaque source-pixel DOM control hits. The trace found0 such hits in the sampled phone Hex view,so no Hex-control failure is inferred from proximity alone. Preserve native detail;ground grain,physical footprint,other cameras,crowding and lifecycle stay open.
  • WOG-A-003443 / city-stone-gatecluster-v1 / mountain: The mountain gate cluster retains its tall gabled hall,houses,paired arched gateway,crates and climbing vegetation. Native shapes are complete. In the world panes,nearby ridge scenery overlaps the right-hand structures;full contact and crowded readability remain unaccepted despite source painting and map-bounds inclusion. Preserve the original and canonical relief while investigating the composition. Mountain ground grain,physical scale,snow states and lifecycle remain open.
  • WOG-A-008756 / tower-ruin-existing-v1 / forest: The existing forest tower ruin retains a complete broken round tower,doorway,stairs,walls,rubble,teal banner and small vegetation in all four normal panes. Direct comparison with the approved Gabled Court material benchmark shows heavier black outlines,more saturated yellow-green ground and simpler masonry. The sharply bounded ground disk reads as a separate plate against the forest floor. These are specific style/palette/contact deficiencies,not an automatic revocation of the existing source contract. Preserve this catalogued version. A separate non-destructive1254-square V6 native style study has been generated and technically checked;it has0 contextual frames,no admission and no game-ready approval. See docs/art-direction/tower-native-style-20261104/preferred-study.json. Broader physical scale,foliage/crowding,lifecycle and performance remain open.

Specific deficiencies and contextual limits

Cohesive Ward and Cohesive Gate overlap phone Region controls. The Mountain Gate Cluster overlaps ridge scenery. The forest tower has an outlined/saturated ground-disk style mismatch;its separate V6 study preserves the original and remains context-unverified and unapproved. No failure is hidden by approval or geography changes.

Background and boundary gates

Directional/woven field and hills grain,coarse forest/mountain grain and especially oversized wetland leaf/stem detail need separate mesh-background work. Exact periodicity has not been measured. No nonrepetition or whole-scene acceptance is inferred from the renderer algorithm name.

Some native previews show red/yellow contour flecks. Exact decoded colour/alpha histograms are retained for all ten originals. No pixels were edited:low-alpha residues require provenance and composite evidence before a derivative is justified.

Coverage and retention

The full plan still contains121 eligible contexts and four declared contexts not chosen by the existing natural selector. The first three batches cover thirty distinct combinations;91 eligible contexts remain. No source is forced into view or removed for deterministic nonselection. Ten lossless native-resolution context sheets are retained;full map PNG/RGBA buffers remained in memory. No duplicate artist files or raw pixel files were created.

Round Keep bounds refinement

The phone Hex all-nonzero-alpha apron extends outside the map. Independently decoded alpha128 native subject bounds project fully inside the map. Both facts are retained;phone UI clearance and whole-context acceptance remain open. See round-keep-bounds-diagnostic.json.