WORLD OF GONZ WIKIOpen game ↗

Engineering, operations & design history

Native River Village smoke corrections

Full repository source: docs/art-direction/masked-river-village-20261020/review.md

Technical documentation includes historical decisions, proposals and verification reports. For playing instructions and practical rules, open Gameplay.

Native River Village smoke corrections

Two separate native River Village smoke candidates preserve the original scenes. v4 retains1023×1537:4,732 decoded pixels change only in the upper-chimney plume mask;identity donor coordinates from1023×1538 support material are consumed above147,with the extra bottom row unused and a five-row internal collar. Chimney masonry and every row147 onward remain exact. v5 retains1254×1254:only131 pink plume RGB pixels are neutralized with their original weighted luminance;all original alpha values,plume shape and edge detail stay exact. Neither source is resized,filtered or overwritten. Every outside-mask RGBA pixel and all village detail remain original. The full generated donor scene is excluded.8,347 maintained /8,391 working records,331 source approvals,44 update/proposal images and6,943 first reviews remain. Zero source approvals,active replacements or renderer/322-source game-manifest/world/save changes. All canonical role,actual style/scale/contact,state/lifecycle,existing nonrepeating mesh,complete exact-artwork performance,integration and actual live-world appearance gates remain open.

Before/after release-preview.html · exact methods and hashes measurements.json · visual decisions batch-visual-review.json · v4 imagegen prompt generation-input-v4.json. The smaller v5 defect uses no generated pixels and preserves its entire original alpha channel.