Engineering, operations & design history
Native River Village smoke corrections
Full repository source: docs/art-direction/masked-river-village-20261020/review.md
Technical documentation includes historical decisions, proposals and verification reports. For playing instructions and practical rules, open Gameplay.
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Native River Village smoke corrections
Two separate native River Village smoke candidates preserve the original scenes. v4 retains1023×1537:4,732 decoded pixels change only in the upper-chimney plume mask;identity donor coordinates from1023×1538 support material are consumed above147,with the extra bottom row unused and a five-row internal collar. Chimney masonry and every row147 onward remain exact. v5 retains1254×1254:only131 pink plume RGB pixels are neutralized with their original weighted luminance;all original alpha values,plume shape and edge detail stay exact. Neither source is resized,filtered or overwritten. Every outside-mask RGBA pixel and all village detail remain original. The full generated donor scene is excluded.8,347 maintained /8,391 working records,331 source approvals,44 update/proposal images and6,943 first reviews remain. Zero source approvals,active replacements or renderer/322-source game-manifest/world/save changes. All canonical role,actual style/scale/contact,state/lifecycle,existing nonrepeating mesh,complete exact-artwork performance,integration and actual live-world appearance gates remain open.
Before/after release-preview.html · exact methods and hashes measurements.json · visual decisions batch-visual-review.json · v4 imagegen prompt generation-input-v4.json. The smaller v5 defect uses no generated pixels and preserves its entire original alpha channel.