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Engineering, operations & design history

Eight original-preserving native repairs

Full repository source: docs/art-direction/native-boundary-batch-20261020/release-review.md

Technical documentation includes historical decisions, proposals and verification reports. For playing instructions and practical rules, open Gameplay.

Eight original-preserving native repairs

Eight additive native comparisons correct individually bounded artifacts in Abandoned Mine v3, Abyssal Deep v1, Ancient Metropolis v2, Ancient Oakwood v2/v3, Arctic Outpost v5, Bamboo Forest v3 and Barley Fields v5. Exactly 9,602 pixels change; every outside-mask RGBA pixel and native dimension remains exact. Five color repairs preserve all alpha and the original shading channel (green for four, blue for the cold-water repair). Three small alpha repairs change 697 alpha values while retaining every RGB value. No resizing, original overwrite, whole-scene filtering or performance-driven artwork reduction occurs. Water alpha-cleanup drafts are rejected for ragged gaps; blue-driven color drafts are superseded. Atoll Ring v2 and Barrier Reef v2 remain unregistered: neither reef study solves its wider cutout boundary. Retain all drafts and original/alias records. Unselected edge colors and boundary/material intent remain pending on the eight comparisons too. Complete scenes require finite canonical footprints and must never repeat as mesh material. All 8,359 prior complete metadata/native/approval identities and all 8,403 prior ledger records are retained, including 44 historical/unregistered records. The maintained catalog becomes 8,367 records, with 8,411 working ledger records, 331 source approvals and 64 update/proposal images. There are still 6,643 initial individual reviews; full-goal accepted remains 0. No source approval, active replacement, renderer/whitelist, game controls, save or canonical geography change is included. Full normal Region/Hex scale/contact, lifecycle, nonrepeating-background, performance, integration and actual game-world appearance gates remain open.

Individual native findings selected-repairs.json · Independent mask and pixel replay independent-pixel-verification.json · Retained draft decisions draft-dispositions.json · Ledger preservation ledger-preservation.json.

Only the bounded native repairs are accepted. Existing gameplay, renderer and Atlas UI work in the shared working tree are preserved and excluded. Phone checks use browser emulation.