WORLD OF GONZ WIKIOpen game ↗

Engineering, operations & design history

review.md

Full repository source: docs/art-direction/readiness-next25-20261020/review.md

Technical documentation includes historical decisions, proposals and verification reports. For playing instructions and practical rules, open Gameplay.

#25 native originals: Maple Forest through Mining Camp

25 complete originals4234–4258 were individually viewed and freshly SHA-256/decode/alpha checked. Five retain native artwork for context checks;14 require canonical role definitions; six require localized correction. All original artwork and all8337 existing AI approval objects remain unchanged. This is individual source-review progress, not full game readiness.

Seven native light/dark diagnostic pairs distinguish a thin warm forest outline (retained) from purple waterfront-edge remnants, a blue/pale smoke streak, a detached river-bank fleck, a small pale yellow/pink conifer-edge patch and two pink/gray smoke defects. The correction scope is local; fine foliage, masonry, timber, ripples and machinery remain authoritative. No source resizing, alpha normalization, palette simplification or repeating mesh patterns.

All25 native originals review-gallery.html · individual decisions individual-reviews.json · measurements preflight.json · native diagnostic details diagnostics.json.

8,337 maintained / 8,381 working records;331 source approvals,34 update images/proposals,7,218 initial individual reviews remaining and zero full-goal accepted. All25 originals have zero nontransparent frame pixels. Normal Region/Hex desktop/phone style, draw-size, contacts and legitimate state/lifecycle/performance/integration/live gates remain open. No game renderer/whitelist, world, save, simulation, geography or player-control change.

The Atlas availability badge now reports catalogued variants/files instead of inferring “game ready” from five variants or export location. Separate exact-file approval and live-use evidence remain authoritative.