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Engineering, operations & design history

Next 500: 100 further observations and five native comparisons

Full repository source: docs/art-direction/readiness-next500-20261021/release-next100/release-review.md

Technical documentation includes historical decisions, proposals and verification reports. For playing instructions and practical rules, open Gameplay.

Next 500: 100 further observations and five native comparisons

The requested 500-source batch now has 265 individually inspected native sources, with 235 still awaiting inspection. This release adds 100 exact-source observations: 92 repetitive background compositions require artwork updates; eight finite scenes remain pending role, style and context review. Five separate native comparisons accompany those findings: four bounded Caldera Basin smoke repairs and one finite desert ground alternative. The smoke repairs change 6,672 pixels while preserving every original alpha value, green shading channel, native dimension and RGBA pixel outside the masks. Neutral gray collars and warm cream ash remain distinct; lava, water, mineral color, trees and lower artwork remain exact. The sixth desert revision retains fine ochre sand, stone and dry branches around an uneven natural shelf. It omits the ruin from the original oasis scene, which remains available, and makes no original-pixel preservation claim. Five earlier desert revisions, five wildflower opacity studies and one flower reconstruction remain unselected. Stored RGB at near-zero alpha did not reliably recover the original flower paint. All 8,382 prior native and approval identities and all 8,426 prior ledger records remain, including 44 historical records. Maintained records become 8,387; working records become 8,431; quality update and proposal images become 84. Source approvals remain 331; the initial individual-review backlog becomes 6,378; full-goal acceptance remains zero. Originals retain their dimensions and detail. Complete artwork review, normal Region/Hex role, scale, contact, lifecycle, placement, performance, integration and actual world appearance remain pending. This Atlas release changes no game controls, renderer, 322-source production whitelist, saves or canonical geography. The 500-source batch and all-assets goal continue.

Individual findings individual-decisions.json · Native comparisons selected-assets.json · Preserved identities prior-records.json · Fresh original and alias proof fresh-selected-inputs.json.

Phone checks use browser emulation. Unrelated workspace changes remain excluded.