Engineering, operations & design history
release-review.md
Full repository source: docs/art-direction/readiness-sixth100-20261020/release-review.md
Technical documentation includes historical decisions, proposals and verification reports. For playing instructions and practical rules, open Gameplay.
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#100 native findings and an exact Oasis palm-gap cleanup
Publish100 individually authored native source findings4334–4433:37 retain original detail for context,54 need canonical roles and9 need localized artwork corrections. One separate1313×1198 Oasis Town v5 candidate removes only confirmed detached gray/navy residue in an empty palm gap.750 decoded RGBA pixels change inside an explicit1520-pixel mask;every outside pixel is exact.679 positive-alpha pixels are removed and all palms,architecture,rocks,water and paths remain intact. Original files stay byte-identical.
81 tests pass,including independent native PNG every-pixel comparison,all8,341 prior native identities and complete AI approval objects,only100 added findings,all11 protected runtime/server files and one Atlas-only Docker addition. The first sandboxed suite passed80/81 but could not create the disposable Git repository for the wiki coverage test;the authorized rerun passes81/81. Wiki generation/check passes in root and isolated release. Local1440/390 Atlas verification checks8,342 metadata/checksum/inventory records,all39 update/proposal hashes,all100 reviewed-original hashes,one native candidate and three selected source-family dispositions without browser errors. Screenshots and full native repair have been visually inspected. Concurrent local manual-review UI is preserved and excluded.
Zero source approvals,active replacements,renderer/game-manifest/world/save/geography or control changes.7,043 first reviews and broader role/style/scale/contact,state/lifecycle,existing nonrepeating mesh,complete performance,integration and actual live-world gates remain open. Before/after ../masked-oasis-trace-20261020/release-preview.html.