Engineering, operations & design history
World of Gonz — Gameplay foundations and progression plan
Full repository source: docs/gameplay-foundations-plan.md
Technical documentation includes historical decisions, proposals and verification reports. For playing instructions and practical rules, open Gameplay.
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World of Gonz — Gameplay foundations and progression plan
Version 1 release and Version 2 boundary
Version 1 is ready as a local playable village → production → patrol → paid land improvement → supplied-outpost release under the revised two-day delivery instruction. See Version 1 notes for launch steps, actual controls, the first eighteen working technology applications, verification and limits, and the release checklist for its acceptance record. The wider original M0–M8 requirements remain unfinished in the separate Version 2 plan. Version 2 has not started.
A fresh native-clock woodland run has now founded once, completed and staffed a real lodge, and reopened with the same identity in 16.102 seconds from entry. Four paid reviews/ten events, all 73 exact engine transactions, whole save restoration and forty layout checks support this first-project path. All 49 earlier accepted closings and 35 portable fixtures remain byte-preserved. This is automated evidence; native full-day production and unassisted human learning remain outside this result.
The complete original npm test run across 593 files finished with 3321 cases: 3305 passed and 16 failed. All 16 failures are resolved by complete current-source affected-file runs (28/28, 6/6, 9/9 and 35/35). The original failing run and its seven declared changed test files are retained, with the watershed correction separately made after termination; it is not presented as a clean full-suite pass on current sources. The fourteen core files and ten affected files pass 255 distinct selected cases, with matching source hashes. Syntax covers 155 current paths; 49 older accepted closing saves and 35 portable fixtures remain byte-preserved. Ten explicit test/helper corrections preserve production and original fixtures. See implementation status and release notes for the exact cached-predecessor and verification limits.
Version 1 delivery instruction — October 7, 2026
The user has changed the delivery sequence: wrap up Version 1 within two days on the next goal continuation, then prepare Version 2 for a separate new goal. The Version 1 release plan defines the playable core, 48-hour window and release checklist. The Version 2 plan retains the wider original requirements as explicit deferred work. This supersedes earlier open-ended next-work priorities; it does not claim the deferred features complete. Do not start the Version 2 goal yet. The delivery window began October 7, 2026 at 06:17:48 UTC and ends October 9 at 06:17:48 UTC (08:17:48 Europe/Berlin); it does not restart between continuations.
Mixed-material barter and earned warehouse renewal — current checkpoint
City v263 adds Trade & routes → One-time barter, coin sale or relief → Add materials for mixed barter → Review mixed barter proposal. The main send/receive rows plus two optional rows per side specify one to three distinct materials, 1–40 whole units each. A material cannot appear on both sides, and at most one dated material per side keeps its original expiry. Both owners separately consent to the complete bundle; payment is reserved locally, then the sender separately pays dispatch, two carriers and route provisions. All materials exchange together on arrival with sufficient storage. Collected payment becomes usable only after physical home return and unloading. Capacity includes cargo, travel meals and any separately paid animal feed. Unsupported, unavailable, over-capacity or stale orders fail atomically. Cancellation releases local payment and physically returns undelivered sender cargo; a completed exchange is final.
This advances M3/M8 physical trade and the earned M2/M6 supply route: one reviewed bundle can supply both kitchen fuel and a civic service without two separate long journeys. Version-one trade books and their logistics markers remain exact on read/restore. Only a successful explicitly reviewed mixed proposal promotes both to version two and records kind: mixed-barter / mixedBarterVersion: 1; all old agreements remain unchanged. Invalid proposals grant no promotion, goods, workers, knowledge, title or public authority. Ordinary barter, gifts, coin sales and finite recurring agreements retain their existing single-material terms. No world-coordinate, simulation-clock or other saved format changes.
The portable earned journey ../test/fixtures/earned-renewable-storage-journey.manifest.json now passes the served City controls: twelve separately reviewed orders, 157 independently settled/replayed events and 52 responsive checks at 320/390/640/1440px. Two selective cuts produce real home logs; two paid clearing passes make one footprint legal. The second home storehouse increases capacity 1800→2200 using actual timber/food. A physical camp trip collects twenty timber/twelve food. Separately consented mixed barter delivers six timber/twelve logs to the coastal home for eighteen food, and a separate ordinary trade delivers six timber to the farmer for twelve food. Whole saves, later identity and the production loader pass. All 117 people/72 workers, met meals, health 100 and active scribes persist through seventeen configured village days; seventeen uninterrupted kitchen batches extend the prior chain from 338 to 355. This uses the existing 100ms work unit and advanced QA clock; it does not certify native wait times or human usability. Home logs are again zero, farmer/coastal timber four/two and the finite ore seam 196, so further civic/fuel/material supply remains necessary.
A final read-only pass clears the duplicate-row message when the draft is corrected, dismisses a valid mixed review and adds 24 responsive checks without an order, clock advance or saved-state change. The complete 390px editor and completed agreement were visually inspected. The current selected run passes 109 distinct cases across 14 files; historical counts and duplicate runs are not added, and the full repository suite is not claimed. All 49 canonical checkpoints restore and all 34 older portable fixture bytes remain preserved; the new fixture brings the total to 35. Only the two previously accepted neutral waterworks migrations remain allowed; trade books do not promote on read. Original M0–M8 acceptance gates and all fourteen scenarios remain unchanged.
Native coastal start and selected settlement context — current checkpoint
M0/M1/M8 progress, October 7, 2026: Region/Hex now explicitly name the selected managed settlement and its actual footprint, with a readable 12px line and current canonical Hex number. Geographic board names stay geographic; unshaded/unmanaged selection clears the old settlement name and Global remains compact. This reuses authorized overview facts and introduces no simulation or authority change.
The native coastal transcript ../test/fixtures/native-coastal-first-session-journey.manifest.json earns a real 400-capacity storehouse and separately reviews a one-day food-space reserve, preserving the original 6/2/2 producer staffing, 40 residents/24 workers and same identity across restart. Four reviewed orders/ten settled events in eight committed transaction states replay and restore exactly. Construction takes 6.921 seconds after funding at the ordinary 100ms work unit; entry-to-building time includes QA recovery and is not human pacing proof. Forty-eight flow/layout checks plus 24 zero-order map checks and inspected mobile captions support this bounded default-seed third profile. Totals become 48 preserved closings/34 portable fixtures with all earlier bytes retained and only two prior neutral migrations. The native woodland, farming and coastal first constructions are now recorded separately; the original nine milestones/fourteen acceptance requirements, normal daily production, human first-session learning, broader seeds and remaining institution/army/realm/resource/water/disaster work remain within the active goal. See primary design, status, Getting started and technical reference.
Native first-session construction sites — current checkpoint
M0/M1/M8 progress, October 7,2026: City v262 exposes actual build readiness and first blockers in the preview's plot selector. The normal-clock woodland and farming starts independently reserve/found/build through real reviews, completing the first lodge/storehouse about 14.025/13.138 seconds after entry; their actual construction-to-settled intervals are 7.898/7.007 seconds. The woodland endpoint remains unstaffed. The farming continuation separately assigns a sixth grower and reopens its existing identity, preserving the paid storehouse. Its staffing measurement includes post-payment QA recovery. No time, population, inventory or saved-world edits accelerate these flows.
The portable transcript ../test/fixtures/native-first-session-journeys.manifest.json records seven actual paid reviews/nineteen settled events across fifteen matched committed transaction states across two isolated fresh worlds, exact observed-clock replay and save restoration. Sixty responsive geometry checks and an inspected mobile ready-site preview add bounded first-session evidence. Forty-five older canonical closings and thirty-two fixture hashes remain preserved; totals become 47/33 with the two prior neutral migrations only. The original nine milestones, fourteen acceptance requirements and roadmap below remain unchanged. Native coastal entry, actual human learning/wait tolerance, sustained production, broad varied-seed journeys and manual map/touch/art/hidden-information acceptance still need proof. All wider knowledge/institution, military, land/water/disaster, regional and realm work remains within the active goal. See primary design, status, Getting started and technical reference.
Current implementation checkpoint — mixed field ammunition
M5/M8 progress, October7,2026: Equipped mixed infantry/archer detachments now receive physical field ammunition through the existing reviewed two-carrier supply team. Warehouse arrows and provisions are paid at dispatch; actual arrival fills only surviving six-arrow quivers, records one delivery and leaves surplus for physical home return. Home loading remains available. The existing supply restrictions for moving escorts, garrisons and campaigns remain. Explicit paid dispatch promotes only the relevant Combined book format; old saved records remain unchanged on read.
Seven focused cases and a separate portable controlled City transcript ../test/fixtures/controlled-mixed-field-ammunition-journey.manifest.json verify this feature, including reviewed cancellation, actual walking, full saved-state replay and later identity. The controlled contact boundary is declared; an ordinary earned mixed campaign, full lifetime, broad multi-seed play, all six institutions, territorial law and the complete original M0–M8/fourteen scenarios remain required. The original roadmap and acceptance requirements below are unchanged. See primary design, status, interface, player guide and technical reference.
Current implementation checkpoint — target funding and input renewal
City v260 implements a pure stock-gap funding estimate for the existing production mandates. The exact worked-mineral chain earns eight charcoal, ten more tools, separate trade/camp delivery and paid recovery of both worn wheat plots over twelve configured days, with18actualreviews/64events and338total consecutive kitchen batches. The original nine milestones/fourteen acceptance scenarios and all later breadth remain unchanged. See living-world design for current decisions and implementation status for scoped evidence. Next, replenish real woodland logs and arrange camp warehouse room before further milling, forestry or finite-ore renewal.
Earned worked-mineral continuation — October 6, 2026
The exact accepted civic/toolmaking closing now earns 86 served reviewed orders and 934 independently settled events across 84 configured village days. The woodland owner explicitly closes migration, separately buys four existing tools by consented trade, pays for Record keeping, returns an on-site mineral report, registers its charter and sends eight existing residents/six workers. Their camp separately builds and staffs a food plot, receives real timber loads and funds a mine on the surveyed finite seam. Four miners produce 14 ore, leaving 196 of 210 in the ground. A paid home carrying team returns twelve ore; the farming owner separately consents to a physical food-for-ore exchange, smelts all twelve into twelve iron and spends the remaining charcoal to forge two additional tools. A later four-tool return shipment draws from the workshop's combined existing and new stock. Further forging is blocked by actual charcoal depletion; eleven iron remain at the farmer.
Optional farmer/coastal scribes are explicitly paused during funding, then restocked and restored through ordinary reviews without a second adoption payment. Public accounting remains active. Soil care, real forest work, finite-depot deliveries, storage room and actual camp collections still govern the route. Three existing non-ruler elders die naturally at age 85; the current office holders, succession law and nominated successors remain, while interim eligibility passes to existing living adopted kin, final population totals 117 and the original 72 workers remain conserved across homes, camps and travel. Every community has met food needs and health 100 throughout. 84 more consecutive kitchen batches extend the parent chain to 326. This is bounded earned play on the existing seed; finite seams, charcoal and later supply/land constraints remain. Actual newcomer waits, complete varied-seed regional journeys, manual map/art/hidden-information breadth and all wider original M0–M8 requirements remain open.
Every paid review is first dismissed without a command or state change. The new survey-material handoff is checked both eligible and blocked by the actual travelling team. Responsive layout checks cover 320/390/640/1440 pixels; the mobile survey card was visually inspected. Whole production-loader validation, independent full replay, exact save restore and a later same identity pass. The portable transcript ../test/fixtures/earned-integrated-mineral-journey.manifest.json pins the unchanged civic/toolmaking source. Forty-one earlier closings and twenty-eight older portable fixtures remain unchanged; the two previously accepted neutral migrations remain the only allowances. Current selected coverage is 159 distinct cases across 23 files, including one new complete served transcript; historical counts are not added and the full repository suite is not claimed. QA clock advancement uses the saved 100 ms work unit and four-hour village day; it does not certify real newcomer pacing.
Survey material planning within M3 and M6 — October 6, 2026
Plan survey supplies now traces the current released parcel's timber, tool and prepaid travel-food requirements before dispatch. A fixed one-trip goal preserves protected household meals and allocates goods once. Its handoff shows current eligibility and separately reviews Review survey dispatch. A bill can remain visible when a shortage, worker commitment or current survey blocks dispatch; unsafe routes and competing holds suppress it. No resource report, reservation, learning, right or order is created. Founders, camp construction, local extraction and cargo still have their own bills and reviews. All original nine milestones and fourteen required scenarios retain their full requirements.
Earned service and toolmaking acceptance — October 6, 2026
The exact accepted continuous-fuel closing now continues through 128 served reviewed orders and 1,375 independently settled events over 133 configured village days. Paid Joinery selects the precision saw; both owners earn Public accounting and separately review their timber budgets. The farmer builds a Smithy and Charcoal kiln on legal free fields, imports ten finite waystation iron for twenty timber plus travel meals, consumes fifteen logs for twelve charcoal, then ten iron/five charcoal for ten actual tools. A separately accepted food-for-four-tools trade physically returns four fabricated tools to the coastal home; a mixed camp trip delivers one. Ordinary camp collections, eighteen qualifying woodland cuts, fifteen consented trades, paid soil/compost care and finite-depot relief deliveries supply the route. Scribes are explicitly paused during workshop funding, then restored with real stock and remain active on every subsequent settled check for over thirty days. Public accounting remains active. Original people/workers and met needs/health 100 persist. The kitchen completes 133 additional consecutive daily batches, extending the parent's uninterrupted chain from 109 to 242. Finite iron, future storage and material upkeep still need real work; this is bounded manual play rather than indefinite supplies or the full M0–M8 objective.
The source-bound transcript ../test/fixtures/earned-civic-tools-journey.manifest.json adds bounded civic operating supply and actual refined-tool delivery to the existing integrated journey. Every City review is first dismissed read-only, then confirmed. Material planning and actual commands remain separate. The original nine milestones and fourteen acceptance scenarios retain their wider requirements, including mineral renewal, other seeds, actual newcomer waits, army/campaign, politics/realm and major-waterworks/resource/disaster breadth.
City v258 finishes the current redraw before coalescing another redraw requested by a blur/change handler. A deterministic served nested-blur check retains the fourteen-day draft and issues no order. The earlier paid run recorded two DOM replacement errors; their evidence remains preserved. Current UI revalidation resumes its exact paid closing with no new order or clock advance and no page errors. All real receipts, replay and restored state remain unchanged.
Service operating buffers in the supply tree — October 6, 2026
Implemented within the existing technology/supply milestones: learned material-consuming programs have Plan operating supplies in Research. The backward tree covers one to thirty assumed operating village days at the community's current named-specialist rate; the default is seven. This makes paused civic and other services visible as future material goals without counting them as current demand. The buffer excludes research/adoption, household meals, travel and other project bills, creates no reservation and guarantees no future service. Current institutions, workers and normal paid reviews remain binding. This extends the original M0–M8 scope; it closes no whole milestone or required scenario by itself.
Continuous village meal target (M1/M2/M3/M6 partial; full M0–M8 active): The exact manual material-route closing continues through paid home/camp storage, real timber delivery and food collection, repeated selective harvest after regrowth, working milling, separately consented timber exchange and soil/compost upkeep. A staffed smaller kitchen and four wheat growers keep the thirty-two-resident home supplied without assuming full staffing or unlimited warehouse room. The served City continuation records 109 consecutive daily kitchen batches across 150 configured village days. Each of eighty-three ordinary reviews is first dismissed read-only, then confirmed; all 1,583 settled events match independent replay. The route retains original home/camp people/workers. It does not complete indefinite resource/tool/civic supply, broader seeds/pacing/art or the original nine milestones/fourteen scenarios. City v256 makes fractional shortage labels readable without changing batch eligibility or costs. See primary design, status and player guidance.
At the preceding continuous-fuel checkpoint, scoped acceptance covered 76 distinct selected cases across thirteen files, eighty-three ordinary City orders, 1,583 independently replayed events and 240 responsive checks at 320/390/640/1440 pixels. Every review is dismissed without a command or state change before confirmation, and each settled event matches an independent replay. The kitchen completes 109 consecutive daily batches; later identity and whole save restore pass. Thirty-nine earlier canonical closings and twenty-six older fixture hashes are preserved, with only the two already accepted empty-waterworks migrations. The portable continuous meal-route manifest ../test/fixtures/earned-continuous-fuel-journey.manifest.json preserves actual browser receipts and the exact prior material closing. Current totals do not add duplicate runs or historical checkpoints. Full original M0–M8, nine milestones and fourteen scenarios remain active.
Manual material renewal and soil guidance (M1/M2/M3/M6 partial; full M0–M8 active): The exact post-coastal upkeep world now repeats four selective cuts of the same regrown camp plot, actual collection, separately consented log-for-timber barter, real milling and six soil repairs across 81 configured village days. Seventy-two received logs yield fifty-four timber, covering the partner's forty-eight timber payments and three-timber Seed selection research while raising its stock from 81 to 84. Inspect food-plot soil care selects a staffed blocked field's exact worn prepared plot for the separately paid repair. No new save fields or grants are added.
This bounded manual route conserves residents, workers and healthy meals. Most coastal cooking/fishing is explicitly paused; the restored closing kitchen has three fuel logs and crowded warehouses need further collection or storage. Continuous fuel, civic and tool supply, indefinite renewal, full multi-seed journeys and all broader original milestone/scenario gates remain required. See primary design, status and player guide.
Post-coastal upkeep (earned, M2/M6 partial): The immutable coastal closing retains the farmer's real worn-soil deficit; it is not claimed food-sustainable without further work. A separate City continuation spends four of the farmer's own logs/four food for compost, then two actual compost/two timber for a full-day soil repair. Two reviewed orders, eleven independently replayed events, 24 responsive checks, read-only review dismissal, later farmer identity and whole restore pass. Seven more ordinary days then prove positive conditional food balances, health 100 and met needs in both homes and both camps, with both nine-step guides met. Closing farmer 32 logs/13 timber/6 compost and coast 4 logs/19 timber remain finite; both Record keeping services are explicitly paused. The original coastal closing/receipts stay unchanged. At the preceding coastal/upkeep checkpoint, verification was 61 distinct selected cases/nine files, not added historical runs. Full M0–M8 and recurring fuel/material/soil/civic supply remain required. See primary design, player guide and technical reference.
Coastal starter target earned (M0–M6 partial; full M0–M8 active): The exact prior farming closing now earns the coastal patrol, useful maintained wheat field and supplied food-producing woodland outpost through all 56 remaining City reviews. Physical log/timber barter requires each partner's separate payment reservation. Actual carrying limits, worn soil, home carrier staffing, finite timber and fresh survey/charter validity remain enforced. The guide now exposes Inspect supply-team workers for a real shortage before a new supply trip. Seven final ordinary days preserve both farming and coastal homes/camps, their original residents/workers and household needs.
All 56 remaining orders use visible City controls, including five separate partner payment reservations and the farmer's explicit service pause. Each review is dismissed first without a command or state change. The exact farming closing is the opening, with no intervening paid setup or joined private stocks. Whole 259-event replay/save restore, 160 layout checks at 320/390/640/1440 pixels, touch controls and a later coastal identity pass. The preceding coastal/upkeep checkpoint covers 61 distinct selected cases across nine files; prior checkpoint totals are historical, not added. Thirty-six earlier canonical closings restore and all twenty-three older portable fixture hashes remain unchanged, with only the two previously accepted empty-waterworks migrations. The accepted record is .qa-city/coastal-integrated-goal-handoff.json.
Woodland, farming and coastal now each have an earned integrated starter example on the current seed. Full journeys on other seeds, a recurring renewable material/food economy, manual map/touch placement, real newcomer waits, art/hidden-information and the original wider six-branch/military/political/realm/major-water/resource/disaster gates remain required. Full M0–M8, all nine milestones and fourteen acceptance scenarios remain active. See primary design, implementation status, interface, player guide and technical reference.
Farming supply path and broader seed viability (M0–M6 partial; full M0–M8 active): Three additional seeds support all three profiles' legal first projects and paid Scouting with separate grants, physical stocks and exact seed-bound restore. The farming continuation now earns the integrated target through food exports and consented timber trade rather than assuming owned mature woodland or a free mill. The guide now exposes Inspect timber trade for a charter lacking both a timber-producing building and natural woodland, while existing paid trips retain precedence. Real iron/tools imports, full militia training, useful soil work and a titled food-producing outpost remain ordinary paid/authorized projects. Broader full-seed journeys, manual map/touch gestures, real first-session waits, art/hidden-information and all wider M0–M8 gates remain required. The original nine milestones and fourteen scenarios remain intact.
The exact prior alternative-starter closing now earns the complete farming integrated target through visible City reviews. Existing barley fields keep meals available; real iron imports fund four kits, four existing residents finish two training days, and a cautious patrol disperses this village’s own surveyed camp. One wound heals at home before demobilization returns workers and three worn kits. Soil preparation on an existing surveyed field spends actual compost, timber and a tool over three full days, raises usable moisture and makes the separately chosen wheat crop possible without changing natural terrain. The farmer then reaches a real founder-kit shortage: forty-nine timber and three tools against sixty timber/four tools, plus ten extra timber for the camp food plot. Three separately accepted barters export thirty-two actual food each for twenty-four timber each, with real reservation, carrying and return. Another physical tools import completes the kit. Returned survey, separate charter and supplied founders move eight existing residents/six workers into a camp, followed by separate local food-plot construction/staffing. A paid trip delivers thirty-two food/one tool and returns twenty locally harvested logs. Home thirty-two residents/eighteen workers and camp eight/six remain healthy with met needs and positive conditional food balances for seven more ordinary days; all nine guide checks are met. Home retains fifteen timber and still needs future civic/material supply; this is not an indefinite material-renewal claim.
All forty-one remaining reviewed commands are served, including the woodland partner’s three separate payment reservations. There are no intermediate paid setup commands or joined private stocks. Whole 250-event replay/restore, 116 responsive checks at 320/390/640/1440 pixels, touch reviews, read-only dismissal of every review and a later farming identity pass. One extra command uses Workers’ actual one-person staffing buttons. The independent prototype is an expected-action list, not injected setup. The three seed fixtures remain separate from the farming world. At the preceding farming checkpoint, checked totals were 58 distinct selected cases across eight files: fifty-seven current regressions, including the new timber-advice case and three seed-bound replays, plus one new whole farming City transcript. Thirty-five earlier canonical closings restore and twenty-one older portable fixture hashes remain unchanged; only the two previously accepted empty-waterworks migrations apply. The preceding farming record is .qa-city/farming-seeds-goal-handoff.json. Earlier checkpoint counts are historical and are not added. The coastal route is earned above; broader full-seed/pacing/art/hidden-information scope remains incomplete.
Alternative starter first-step implementation (M0–M4 partial; full M0–M8 active): Farming and coastal starts now have earned first projects and Scouting through their own City controls. After thirty-nine ordinary days from the fresh-entry closing, farming has a genuine storage blocker and coastal cooking has no logs. The coastal guide exposes the existing ready basic plot's available grower slots; six → eight actual growers restore a conditional four-food surplus. Both owners use their own finite starting timber for separately reviewed storehouses and Scouting lodges, then staffing, practice, learning and adoption. Suitable cleared fields are legal lodge footprints, so mature woodland or Scouting itself is not a prerequisite for the institution. Forty-three served events/twelve paid orders, sixty-four responsive checks, later owner sessions and whole replay/restore pass, followed by seven further healthy food days. At the preceding alternative-first-project checkpoint, checked totals were 53 distinct selected cases across six files: fifty-two current guide/supply/military/starter regressions plus one new portable alternative-owner transcript case. Thirty-four earlier canonical closings restore and twenty older portable fixture hashes stay unchanged; only the two previously accepted empty-waterworks migrations apply. The accepted record is .qa-city/alternate-starters-goal-handoff.json. Earlier checkpoint counts below are historical and are not added. This older checkpoint proves first projects/one learned topic; the later farming/coastal sections now earn their full introductory routes. Broader seeds, manual navigation, newcomer pacing, art and hidden-information review remain open. The original nine milestones and fourteen scenarios are retained.
First integrated target earned (one-seed command journey; full M0–M8 active): The exact separate fresh-entry closing now earns the ordinary woodland village's first material bottlenecks, four-person protective patrol, useful land improvement and supplied food-producing outpost. Its minimal paid learning path contains Seed selection, Drill, Scouting, Crop rotation and Record keeping. The already served first lodge stays staffed. The other two starting homes retain their independent one-time identities and grants.
The early troop goals now compare two/four/six residents, show shared kit bills even when blocked, and open the matching current equipment and recruitment reviews. Compare observed patrol risk, civilian labor and meals before selecting the force. Five actual imported iron allow four kits; the eight-timber/four-iron batch takes a full day. Four existing residents complete two training days and a cautious patrol disperses the camp. One wound heals normally. Demobilization restores workers and three worn kits. Later real trade is protected from this camp. The home mill exhausts its logs, then resumes after paid owned harvest. Real clearing, compost and soil work enable a separately built/staffed wheat field on otherwise unchanged natural woodland. A returned survey/paid charter and supplied expedition move eight existing residents into an outpost with its own staffed food plot. A separate reviewed trip delivers 32 food/one tool and returns 20 locally harvested logs. Home and camp retain healthy positive food balances for seven further ordinary days; all nine introductory guide checks are met.
The preceding woodland checkpoint’s scoped acceptance covers all 43 remaining starter orders through visible City controls, 262 independently replayed events/whole restore, 68 layout checks at 320/390/640/1440 pixels, read-only dismissal of every review and later identity. Learning/adoption, clearing/survey/compost/soil, both fields/staffing, charter/founders and supply are now served rather than prepared commands. The source pins the actual fresh-entry closing whose founding and first lodge were already served. The extra three orders use Workers' ordinary one-at-a-time staffing controls. Checked totals are 49 distinct cases/five files, comprising 48 previous cases on unchanged source and one new whole City-transcript regression. Thirty-three earlier closings restore; nineteen older fixtures retain their hashes, including the narrower 259-event predecessor. Other starting paths/multiple seeds, manual map gestures, newcomer pacing, art and hidden-information breadth remain required. Full milestone and fourteen-scenario acceptance remains active, including wider military/political/realm systems, useful permitted major waterworks and resource/disaster renewal. That preceding record: .qa-city/starter-full-controls-goal-handoff.json; see primary design, interface, player guide and technical reference.
Recorded military lives and lawful city continuity (implemented and earned, M5/M7 partial): City → Defense → Combined detachments now exposes Recorded detachment members in the current detachment and its history. Each recorded birth retains its role/slot, actual birth date and age at the latest settled village check. A fallen member keeps the age/date/cause from the real casualty or old-age receipt; a living member who leaves a detachment keeps the age at its recorded return. Earlier unnamed troops remain explicitly unrecorded. This is a read-only projection of existing custody, with no saved field, age reset, person grant or migration. Full calendar dates are shown, rather than a time of day alone. Current wages and departure readiness are separate checks.
The exact earned four-born Combined closing continues for 1,449 ordinary village days, without resource, health, population, terrain or age edits and without joining another branch. A real one-day refit spends the existing one iron/one timber. The owner names and appoints one existing civilian adult at age24. The original ruler dies naturally at85 after99 days; interim stewardship retains the appointed adult while player orders remain locked. Separate embodiment and lawful handover restore human rule. All four serving birth records then die naturally at85, first the two line slots, then the two archer slots. Each death removes one resident and mobilized soldier; it returns no civilian worker. The archer deaths lose their two fitted bows and twelve held arrows. The last death closes the detachment as lost and deletes the empty force. The previous permanent combat casualty remains unchanged. Closing population34/civilian labor19/health100, no food shortfall, twelve spare home arrows and one spare militia kit remain, communal cash11 and previously earned military wages35 remain, and the successor is living at84.
This proves the same born soldiers' qualified Combined service followed by home aging under an already expired professional term, through actual mortality. It does not prove continuously paid sixty-year service, further battles, ranged firing, title conquest or indefinite population renewal. The source already earned its real advanced infantry, mixed drill, camp dispersal and all seven-day wages; no new wage term is injected during the lifetime continuation. Whole daily and served replays/restore preserve actual birth-key mortality and equipment custody. The served branch uses five reviewed orders and eleven events, with thirty-six checks at320/390/640/1440 pixels; a separate final date-display check covers eight further read-only layouts without changing the accepted closing. That earlier checkpoint passed 71 distinct selected cases across six files, including two new lifetime/roster cases. Thirty-one earlier canonical closings restore and seventeen older portable fixtures retain their hashes; only the two previously accepted empty waterworks migrations apply. Earlier checkpoint counts are historical and are not added. That preceding lifetime continuation is pinned in .qa-city/born-lifetime-goal-handoff.json; the full original M0–M8 goal, nine milestones and fourteen scenarios remain active. Wider military/political/realm progression, useful permitted major-water delivery/maintenance/removal, resource/disaster renewal and complete fresh-entry beginner/pacing/art/hidden-information breadth remain open. See interface, player guide and technical reference.
Born professional/Combined supply and drill (implemented and earned, M3/M4/M5/M7 partial): Defense now offers Prepare Combined formations for an existing militia before the technique is known. It shows the actual five instructor states, four/six-person cohort requirement, two advanced infantry days and the separately paid two-day mixed drill bill. Plan combined drill materials opens that exact consumer in the existing backward supply tree; it spends nothing and grants no qualification. Infantry fitting, wages, research and household meals remain separate. Player trade now includes charcoal at one carrying weight per whole unit in both agreement and caravan validation, without creating depot stock or changing save versions.
The exact four-born-soldier closing now earns 546 further setup events. Retained owned woodland is actually harvested/milled; three physical ten-iron barters use existing finite waystation iron, and a timber sale earns twenty coins. The existing toolmaking neighbor physically receives iron/logs, works its kiln and forge, and delivers sixteen tools plus three charcoal. A second paid survey/registration creates a legal home smithy field, preserving the renewable woodland. The textile owner enrolls an existing civilian through council petition, separately embodies them and accepts lawful handover; existing flax is spun and four yarn physically traded. No population or worker is added by naming this steward. Paid Textile crafts, Infantry formations, Archery and Combined learning/adoption complete; idle production/forestry assignments are released to keep two actual researchers available. The supplied home smithy makes twenty-four arrows and half-staffed bowmaking uses real yarn/timber/half a tool for two whole bows.
The served UI funds a real seven-day, four-person infantry term, completes both advanced training days, separately pays the two-archer/two-line drill and completes its two full days. Those same four actual birth records patrol, disperse the surveyed camp and physically return. One soldier is wounded at contact and heals during the later ordinary home checks. Clearing this camp ends its provision raids and grants no territory. Natural dense camp cover prevents the complete volley; none of the twelve held arrows is fired and no terrain is changed to manufacture a ranged test. The prior permanent casualty remains dead and no new military death occurs. At term expiry twenty-eight coins have become new military-household wages; total earned wages are thirty-five and communal cash is eleven. Closing ages are 51, 26, 25 and 24, population thirty-nine, civilian labor twenty, health one hundred, no food shortfall, four soldiers home/unwounded, condition 84.5/morale100/fatigue0. The Combined qualification and twelve held arrows remain, but the completed professional term provides no active wage effect or free departure.
The preceding supply-and-drill checkpoint passed 84 distinct cases across ten files: eighty-one selected regressions plus three new material-plan, actual charcoal recall and portable whole-journey cases. Forty served layout checks cover 320/390/640/1440 pixels, planning and dismissed reviews are read-only, later identity and whole independent replay/restore pass. Thirty earlier canonical closings restore with only the two previously accepted empty waterworks migrations; sixteen prior portable fixtures retain their hashes. The latest closing and audit 24 are pinned in .qa-city/born-combined-goal-handoff.json. The full nine original M0–M8 milestones and fourteen scenarios remain active. At that supply-and-drill checkpoint home aging through eighty-five was still unverified; the recorded lifetime section above now proves it under expired wages. Further battles/weapons/title negotiation, wider political/realm forms, useful permitted major-water delivery/maintenance/removal, longer resources/disasters and complete beginner/pacing/art/hidden-information breadth remain open. See interface, player guide and technical reference.
Coming of age and recorded reinforcement (implemented and earned, M2/M5/M7 partial): City → People → Community family growth now shows Coming of age and recruitment: the next six resident children, their age at the latest settled village check, their actual adulthood check and village days remaining. One lifecycle year is twenty-four village days. Current recorded civilian adults and the subset remaining below eighty-five through two training days are shown separately; Defense still checks staffing, civilian floors, kits, health, roles and instructors. Open Defense only navigates. The panel reminds players to pause ongoing family growth after their intended cohort; this adds no automatic birth limit, saved field, migration or resource grant.
The exact accepted born-professional closing continues with three ordinary births, each after twenty-four consecutive eligible days. Population rises from thirty-six to thirty-nine while civilian labor stays twenty. The owner then pauses births. All three children receive their normal eighteen-year maturation checks; the youngest matures after 504 village days from the opening, and labor reaches twenty-three. Health remains one hundred with no food shortfall. The same veteran remains in service, ages from twenty-three to forty-four, and the prior second-born soldier remains permanently dead. No founding package, stocks, age edits, workforce or balances are joined from other branches.
The served UI ends the veteran’s completed professional role at home, retaining seven already earned wage coins, and reviews three recorded reinforcements. Three existing militia kits are committed; two full training days complete with four actually born soldiers. Population remains thirty-nine and civilian labor returns to twenty. The veteran crosses a real birthday during those two days, giving closing ages 45, 20, 19 and 18. Equipment condition is 99.5, all four are home and unwounded, morale is one hundred, fatigue is zero, one kit remains, communal cash is nineteen and earlier military-household earnings remain seven. This is a trained ordinary militia cohort; it has no current professional role or Combined detachment.
The preceding born-cohort checkpoint passed 57 distinct cases across six files, including two portable cohort/check-read cases; earlier counts are historical and are not added. The independent daily setup records 506 events for 504 normal village days. The served branch records ten events with four reviewed commands, dismissed reviews are read-only, thirty-six checks cover 320/390/640/1440-pixel layouts, and later identity plus whole replay/restore pass. Offline catch-up drains the existing bounded simulation transactions, preserving actual birth and maturation times. Its household/army/economy custody matches the daily path; transaction revisions are naturally different. Twenty-nine earlier canonical closings restore with only the two previously accepted empty waterworks migrations; fifteen prior portable fixtures retain their hashes. The latest continuation is pinned in .qa-city/born-cohort-goal-handoff.json and the full original nine milestones and fourteen scenarios remain active in audit 23. Full born professional/Combined lifetime through eighty-five, wider political/realm forms, useful permitted major-water operation, longer resources/disasters and complete beginner/pacing/art/hidden-information breadth remain open. See interface, player guide and technical reference.
Born survivor recovery and advanced infantry service (implemented and earned, M5/M7 partial): Defense now shows Home recovery with the actual next ready-at-home check and current blockers. Rest uses an operational commons at least 65% condition without building work, the households’ last supplied meal and at least 65 community health. At an eligible ordinary check, one wound can heal, fatigue falls by twenty and morale rises by ten within their limits. Training, refit and away duty use their own clocks. Rest never repairs equipment or revives a fallen resident; Review refit pays actual timber/iron and a separate full day.
The accepted continuation starts from the exact wounded community-born militia closing. The same nineteen-year-old rests normally, keeps 85 equipment condition, and later reaches age twenty-three through ordinary village days. Warehouse food initially blocks further log harvest; actual farmer assignments retain meals while freeing space. Owned selective harvest and milling, finite coin-paid bricks and timber-for-iron barter, an actual timber sale, and six tools physically forged/delivered by the existing toolmaking village supply the work. A returned paid survey and local registration add one adjoining field for the staffed barracks; the old cleared school records are historical and those cells are already occupied by later buildings. No school salvage, new starter package, resource grant or borrowed branch balances are used.
Two hundred sixty-nine actual setup command/time events earn the supplies, title, barracks, full Field logistics/Standing service learning, separate adoption and paid refit. The served UI then funds a real seven-day infantry term for the same single surviving birth record, completes both advanced training days, sends a cautious patrol that withdraws from the stronger observed camp and physically returns, and completes all seven wage days. Seven coins become military-household earnings; communal cash falls from twenty-six to nineteen and no wage days remain held. The earlier second born soldier stays permanently dead. The closing survivor is home, unwounded, condition 98/morale 100/fatigue 0, qualified infantry with an expired term; another professional departure needs a new funded term.
The preceding born-professional checkpoint passed 94 distinct cases across eight files, including two actual recovery/broken-commons cases and one portable complete setup/served replay. The served proof includes two ordinary recovery advances, sixteen later command/time events with two reviewed paid orders, thirty-six layout checks across 320/390/640/1440 pixels, touch controls, read-only dismissed reviews, later identity and exact independent replay/restore. A final read-only UI check verifies the same closing with correct singular troop labels at all four widths. Twenty-eight earlier canonical closings restore, with only the two previously accepted empty waterworks migrations, and all fourteen prior fixture hashes stay unchanged. The original M0–M8 remains active: full community-born professional/Combined lifetime through eighty-five, broader birth/maturation coverage, political/realm forms, useful permitted major-water operation, long-term resources/disaster and complete beginner/pacing/art/hidden-information breadth remain open. See interface, player guide and technical reference.
World entry and starter comparison (implemented, M0/M1/M2 partial): A new player sees Choose your start → Compare village starts above the shared development City overview and can use the same button in the compact map overlay. Founding compares woodland, farmland and coastal packages from the actual server package definitions, with current available location counts. Show woodland locations, Show farmland locations and Show coast locations filter the location cards without reserving land or spending a grant. An existing reservation remains visible across filters. Existing-community invitations remain available below the founding locations; a resident start or already spent grant offers no second package.
The served fresh-world branch starts with no charters and three newly created session identities. All three choose a style, inspect its actual map site, dismiss reservation/founding reviews without mutations, then explicitly reserve and found. The woodland player pays for a legal forester’s lodge, completes its actual construction stages, separately assigns one worker and reaches a normal timber and meal day. Touch actions at 390 pixels, keyboard entry, 40 layout checks across 320/390/640/1440 pixels, later session identity, exact independent replay and whole-save restore pass. Eight actual commands and five ordinary time advances are recorded. This proves entry through a first staffed building and production day on one world seed; the complete beginner bottleneck/patrol/land/outpost journey, elapsed pacing, multi-seed coverage and art/hidden-information breadth remain open.
The original M0–M8 goal stays active. This change adds a read projection and local UI filter, with no saved ledger, migration, people, goods, knowledge or rights. Twenty-seven earlier separate closings restore with only the two previously accepted empty waterworks migrations, and all thirteen previous portable fixture hashes remain unchanged. The fresh entry branch remains separate from the guide/research, born-militia, realm and reservoir branches. See interface, player guide and technical reference.
First-session guide actions (implemented, M1/M2/M3/M4/M5/M6 partial): Overview now puts the existing nine-step village-to-region guide before the return briefing. Three unfinished steps expose a concrete current control instead of a generic section link: a building material goal, exact research/adoption topic, two-person militia bill, patrol provisions, soil bill or frontier/food-delivery control. A funded construction crew opens Orders; existing founder travel and trade stay visibly outside home stock. Every link is read-only and every paid order still uses its separate current review. This extends the original guide rather than creating another quest ledger or starter grant.
Food advice distinguishes producers ready with current warehouse inputs from the engine’s conditional ordered food-chain capacity. In a fresh coastal start the kitchen waits for six fish in stock, while the earlier fishery can supply its cycle: 33 stock-ready food and 45 conditional chain food against 40 demand. The existing virtual-input allocation and progress rules stay authoritative; shared inputs, storage, needs before harvest and later changes prevent a capacity figure from being a guaranteed meal or indefinite sustainability claim. Unstaffed kitchens remain visible and negative balance returns food to the unfinished steps.
Research links distinguish unknown, funded, learned-but-not-adopted and interrupted programs. Catch-up advice waits for current needs; council stewardship points to separate embodiment and lawful handover. The guide retains all nine checks and previous recorded results, adds no persisted field/migration and grants no people, materials, learning or rights. The original M0–M8 goal remains active, including broader military lifetime, political/realm authority, useful permitted major-water operation and full onboarding/pacing/art/hidden-information validation. See interface, player guide and technical reference.
Current army application: choose recorded community-born recruits (M5/M7 partial, implemented).
Current scoped guide-action acceptance: 658 distinct selected cases across 65 files pass, including seven new guide cases and two portable first-session replay cases. This is not the full repository suite; failed development assertions and duplicate reruns are not counted. Three actual founding packages, eleven read-only guide links, 36 layouts at 320/390/640/1440 pixels, four separately reviewed paid commands and twelve served command/time events prove construction, staffed timber production and learning followed by separate adoption, with exact independent replay/restore and later-session continuity. The prepared founding orders are setup evidence; a complete newcomer journey from world entry, long-term balance, touch interaction and art/hidden-information breadth are still open. Twenty-six earlier closings restore with only the two previously accepted empty waterworks migrations, and twelve earlier portable fixture hashes stay unchanged. The separate born-militia closing remains the broader military continuation; no saved branches were joined. No staging, commit, push or deployment occurred. The original goal remains active.
City → Defense → Recruit recorded community-born adults adds explicit recruitment and reinforcement of the oldest eligible local civilians with recorded births. The ordinary buttons keep selecting civilians without birth records first. New optional recruitmentSource: recorded orders choose only existing civilian birth records, never named household members, children, travellers or serving troops. Adults whose age-85 boundary falls within the two-day training window are skipped in favor of the next eligible adults. The review shows actual ages/birth dates, kit costs, the remaining civilian workforce and full training requirement. Current ownership/character/world revisions, health, unassigned labor, civilian floor, reserves, real kits, existing role/detachment restrictions and ordinary training remain binding.
The same validated birth/service records retain identity through mobilization, reinforcement cancellation, demobilization, later enlistment, physical travel and permanent casualties. No resident, worker, birthday, equipment or army is granted; there is no new persisted ledger or save-version change. The portable earned roster journey ../test/fixtures/earned-recorded-recruitment-journey.manifest.json continues the exact household successor closing through 550 ordinary events: lawful recovery of an existing toolmaking steward, actual remaining iron/charcoal forging, separately signed physical tool trade, two real 24-day community birth intervals, eighteenth-year maturation and four paid kits. The older named holder's born-to-85 history remains intact.
Twenty-three served command/time events, six commands and twenty-eight 320/390/640/1440-pixel layout checks prove explicit reinforcement, a paid day followed by cancellation returning the same adults/kits, fresh two-day reinforcement, full demobilization and a new recorded two-person militia with two full training days. An ordinary ration-funded patrol then meets the actual surveyed camp without altered enemy strength: one community-born soldier dies permanently, the wounded survivor walks home, population falls by one and civilian labor is not restored by a fatality. Review dismissal, reload, a later session, exact independent replay and whole-save restore pass. Nine roster boundaries and two portable cases cover this scope. This is militia birth-to-combat evidence; professional/Combined qualification and a complete community-born military life through old age remain open. The full original M0–M8 goal remains active.
Recorded recruitment is optional later play. Getting started still uses real existing civilians, kits, Drill, food and the first supplied patrol; it does not require waiting for a birth or eighteen-year maturation. See living-world design, implementation status, interface, player guide and technical reference.
Earlier scoped recorded-recruitment acceptance: 649 distinct selected regression cases across 63 files pass, including nine roster boundaries and two portable journey cases; this is not the whole repository suite. Twenty-five earlier closings restore with only two already accepted historical empty waterworks 42→43 migrations, and eleven previous fixture hashes are unchanged. The catalog remains 44 buildings, 56 technologies, 32 recipes, 92 resources and six branches. No new save migration, branch join, staging, commit, push or deployment occurred. The full original goal stays active.
Earlier household continuity: recorded history and an earned full lifetime (M7 partial, implemented).
City → Family & continuity → Household history displays recorded named births, arrival as an existing resident, adulthood, lawful public handovers and deaths in chronological order, with the person's age at each event. It derives these rows from existing records and adds no saved ledger, resident, worker, goods, qualification or authority. An adult adopted from a recorded community birth retains their actual age at joining. Earlier unnamed or founding births are not invented. The existing lifecycle panel still shows living ages, next birthdays and old-age boundaries; named household civilians remain separate from the military roster.
The portable earned household lifetime ../test/fixtures/earned-household-lifetime-journey.manifest.json continues the exact unchanged realm-office closing through 2,396 ordinary command/time events. Existing adult guardians, twelve eligible birth days, sustained household meals, eighteenth-year worker maturation, earlier rulers' natural deaths and separate lawful handovers let a naturally born child become the holder. No age, health, people, knowledge, stock or elapsed-time grants were used. Actual service pauses and food staffing keep reserves; finite iron imports, real smithing, separately consented physical tool/iron trades and two remaining finite waystation tools fund later work. Demolition plus salvage frees real plots; ordinary woodland recovery, harvest and milling pay for a staffed lodge, Drill, Scouting, kits and two trained existing militia.
At the born holder's natural age-85 boundary, Masonry research, a running four-person Town house crew and an already outward supplied patrol are all active. The served City journey records the natural death, retains paid research and construction, and recalls the same troops physically. Choosing the previously appointed adult keeps interregnum; Review lawful handover separately transfers authority. The funded house and research then finish and both militia return home. Twenty-four layout checks at 320/390/640/1440 pixels, cancelled reviews, reload, a later session, exact independent command replay and whole-save restore pass. This supplies ordinary lifetime evidence for required scenario 12; it does not complete every M7/M8 gate. A named civilian lifetime is not a community-born Combined formations military lifetime or casualty proof. Broader political roles, sovereignty, indefinitely renewing mineral/supply chains, useful permitted major-water operation and remaining first-session/touch/art gates remain planned. The original M0–M8 goal stays active.
This later household panel changes no founding choice or first-project requirement. Keep the Getting started food, staffing, production and supplied patrol sequence; household birth and long-term appointment are optional later decisions. The previous realm election and other earned/controlled branches retain their original bytes and independent custody. See the gameplay plan, implementation status, interface, player guide and technical reference.
Earlier scoped household acceptance: 632 distinct selected regression cases across 60 files pass, including four portable/history cases; this is not the whole repository suite. Twenty-four earlier closings restore, with only two already accepted historical empty waterworks 42→43 migrations, and ten prior fixture hashes are unchanged. The new derived history adds no save migration. Catalog remains 44 buildings, 56 technologies, 32 recipes, 92 resources and six branches. Earlier evidence remains separate; the full original goal remains active. Nothing was staged, committed, pushed or deployed.
Earlier realm application: jointly elected production governor (M4/M7/M8 partial, implemented).
City → Public offices → Joint realm production office lets a supplied federation of up to four independent founding homes nominate a named existing member owner. Every home must supply Public offices, Regional institutions, Constitutional design and the existing civic services. The proposer pays only its own twelve food and six timber; every affected lawful embodied owner separately funds their local election bill. All consents precede three existing delegates working three full local voting days in every home. Every actual local majority must approve. Ratification grants no access until the exact nominated character separately accepts within three shared days.
The accepted office lasts seven shared days, bounded by the original compact expiry. A shared day uses the slowest participating local day. The governor can inspect consenting warehouses/workforce/producers, adjust existing producer staffing and recipes, apply ordinary local production plans, and adjust an existing stock target within its owner's ceiling. Review coordinated realm production applies two to eight producers across at least two consenting homes atomically against current world, office and producer revisions. It checks every local workforce and ordinary due-work/rights gate before changing any home. Stock, residents and workers remain local; production, meals, input use and previously funded queues remain real.
Each affected home permits three realm orders per shared day and twenty-one over the term. A coordinated order consumes one action in each affected home, including the governor's own. Foreign single-home delegated production uses the same ledger. Ordinary owners retain their own local production authority. The role grants no construction, spending permissions, trade, research, military orders, title, family access or ability to delegate again. Existing input allowances, owner stock-target ceilings, pauses and spending totals remain binding.
Any consenting owner may revoke the whole office; the governor may decline or resign. Service loss suspends all shared access until local restoration, without extending the term. A changed named governor or signing owner, departed consenting member or ended source compact ends it. The source compact's safeguards survive lawful local succession; this personal production office needs fresh consent after a named holder changes. Newly admitted members gain no authority under an earlier election. Applied production and paid work continue after revocation or expiry. Cancellation of unfinished voting returns only each home's unspent recorded bill through normal congress storage/refund controls; completed election work stays spent.
This implements a bounded production role across separately owned homes. Other other realm offices, wider political forms/elections, negotiated sovereignty, broader campaigns, useful major-water operation and the remaining original acceptance gates stay open. The full M0–M8 plan remains active. See player controls, technical custody and interface.
Earlier scoped realm-office acceptance: 598 distinct selected cases across 55 files pass, including twenty-one office boundaries and two portable journey cases; this is not the whole repository suite. The exact prior congress closing continues through 988 normal setup events with finite iron/tool production, independently accepted physical trades, Public offices courses/adoption, natural founder death and lawful existing-kin handover. No stocks, people, health, knowledge, terrain or extra time were granted and earlier branches remain separate. Twelve actual served command/time events, eight commands and 96 320/390/640/1440-pixel layout checks prove three separately funded local majorities, separate acceptance, three atomic three-home mill orders, daily draft blocking/reset and member revocation. Whole independent replay/restore, read-only review dismissals, foreign privacy boundaries, reload and a later session pass.
The actual next day consumes two home logs and makes two timber; two other mills correctly produce nothing because their logs are exhausted. The manager displays those real blockers. Six timber of local civic upkeep in each home still reduces net stock, and the founder home's current food output is two below daily meals. This finite acceptance certifies authority and management, not an indefinitely sustainable economy. Twenty-three earlier closings restore, with only two already accepted historical empty waterworks 42→43 migrations; nine earlier fixture hashes are unchanged. The new portable manifest ../test/fixtures/earned-realm-offices-journey.manifest.json pins the exact preceding congress fixture and closing. Nothing was staged, committed, pushed or deployed. The full original M0–M8 goal stays active.
Earlier congress delivery: federation admissions and shared safeguard amendments (M4/M7/M8 partial, implemented).
A ratified compact now supports City → Constitution & authority → Federation congress. With supplied Regional institutions and Constitutional design in every affected home, a member can invite another independently governed founding community, up to four homes, or propose changed shared food/civilian/timber safeguards. Every affected lawful embodied owner separately consents and pays twelve food and six timber above local reserves and within their own allowance. The proposer funds only its own bill. No delegates begin until all owners accept; then each home assigns three existing workers for three complete local workdays. Every actual local majority must approve, all constituencies must be represented, final policies must conform and each original signer must still hold lawful authority. Research, offers and consent alone grant no membership or amended authority.
Admission adopts the current compact terms. Amendments support whole food floors of 3–14 days, civilian minima of 12–40, and daily public timber ceilings of 6–20; jointly paid relaxation can return to the founding minima. Each home's current policy must conform before proposing or consenting. Congress never changes local policy automatically or bypasses a civic council's required paid assembly. Existing safeguards bind throughout deliberation; the original twenty-eight-shared-day compact expiry stays fixed. Independent titles, populations, warehouses, armies, constitutions, succession and private estates remain local. Passage, taxes and production appointments retain their separate agreements.
A congress offer lasts three shared days and funded work at most ten, bounded by the original term. A shared day is the longest founding/participating local day. Missing services, changed signing authority or unavailable labor releases delegates and restarts the unfinished full day. Membership/term changes supersede unfinished proposals. Decline or cancellation releases all jobs; each warehouse receives only its own unused bill, with completed work retained as spent and a full warehouse holding its own refund. An admitted home may give seven shared days of exit notice, bounded by the original term. It stays bound until that deadline while the founding communities retain their compact. Either founding owner's original exit ends the whole group; expiry issues no free renewal or policy reset.
Current earned acceptance continues the exact separate previously served compact closing. It records 2,090 ordinary preparation events: rightful third founding, a second food plot, actual forestry/milling, a smithy and kiln, finite imported iron, forged tools, independently accepted physical food-for-timber trades, paid research/adoption and a fresh paid founding compact. Normal old age remains; existing populations are 39/39 and the new home 40. Fifteen actual served events then prove separate three-owner consent, nine delegate workdays, three actual majority ballots, a jointly paid amendment and the exact admitted-member exit. 64 responsive checks at 320/390/640/1440 pixels, cancelled read-only reviews, consecutive reloads, later guest session and exact whole replay/restore pass. The portable fixture embeds the original source closing bytes and pins the unchanged earlier compact fixture; branches and stock are never merged. The four-home bound is implemented; this earned served journey exercises three homes.
The original M0–M8 goal remains active. Other other realm offices, wider political forms/elections, sovereignty and other outstanding original acceptance gates remain open. This finite three-community congress journey certifies no indefinite economy or complete realm government. See player instructions, technical custody, interface, plan and implementation status.
Earlier scoped congress verification: 527 distinct selected cases across 48 files pass, including 21 congress boundary cases and two portable journey cases; this is not the whole repository suite and repeated runs are not counted. All 64 served layout checks pass. Twenty-two prior saved closings restore exactly apart from the two already accepted historical waterworks 42→43 empty-custody migrations; eight prior fixture hashes remain unchanged. Nothing was staged, committed, pushed or deployed. The full original M0–M8 goal remains active. Current evidence is .qa-city/federation-congress-final-verification-attempt1.json and .qa-city/gameplay-acceptance-audit-attempt16.json.
Preceding political application: founding civic federation compacts (implemented; congress above extends membership and safeguards).
Current selected verification: 504 distinct passing cases in 46 files, including eighteen federation cases and two portable earned-journey cases; this is not the full repository suite. The current two-owner served City journey passes forty-eight responsive checks at 320/390/640/1440 pixels, including the binding workforce control, cancelled reviews, exact ratification/exit, reload/later session, whole replay and restore. The portable fixture retains the first accepted eight-event served replay; later served runs use their own command IDs and remain separate. 21 earlier branch closings restore, with only the two already accepted historical waterworks 42→43 empty residue-custody migrations; all seven prior portable fixture byte hashes remain unchanged. Syntax, wiki build/check and the staged coverage command pass with an empty Git index. Current continuation is pinned in .qa-city/civic-federations-goal-handoff.json; no original milestone is marked complete.
In City → Constitution & authority → Civic federation compacts, two independently governed founding communities can jointly ratify common safeguards: at least three household food reserve days, at least twelve civilian workers before new recruitment, and at most twenty public timber per local day. Each retains its own founding charter, land, warehouse, army, local constitutional rules and succession. This is a finite shared policy arrangement; sovereignty, pooled property, compulsory taxes, transit and production appointments are not granted by the compact.
Both communities need active Constitutional design, Courts, Civic representation, Record keeping and Public accounting, a sound dry commons and staffed registry, met needs, 65 health, compliant current policies and three available existing delegates. Each owner uses separate fresh reviewed consent and pays twelve actual food and six timber from their own warehouse/public allowance. The offering owner reserves only their local bill; acceptance pays the invitee's bill and starts two local three-whole-day conventions. Existing food workers, other producers and household/civic workers each have one visible vote. Each local majority needs two votes and all three represented constituencies; actual reserves, timber and workforce determine support. Both must approve, and both communities must still satisfy the common terms and retain their signing lawful officeholders, before joint authority activates. Research, proposal and acceptance alone enact no safeguards or new residents.
The shared day is the longer of the two local village days. Offers expire after three shared days; unfinished conventions expire ten shared days after acceptance. Worker/service/commons loss releases delegates, retains actual supplies and restarts the unfinished full local day when support returns. A changed signing officeholder pauses unfinished consent for cancellation; a successor inherits no uncast vote. Either owner can close unfinished work. Each warehouse recovers only its own unused bill; a full warehouse retains that refund for later collection rather than discarding foreign supplies. Completed work remains spent.
Ratified safeguards bind both ordinary edits and paid assembly proposals for twenty-eight shared days. Stricter local policies remain possible under their existing steward/council authority. Institution loss and lawful succession do not erase the ratified obligation. Either current lawful owner can give seven shared days of exit notice; safeguards continue until that notice or the existing term ends. Expiry/exit preserves local settings and all titles and does not issue free renewal. One open or active compact per community bounds overlapping jurisdiction. Federation congress above now implements jointly funded admissions and safeguard amendments. Other realm offices, monarchy, republic, merchant councils, wider elections and negotiated sovereignty remain planned.
The ordinary earned branch continues the exact separate civic Dialogue closing. 393 normal events, using default 100 ms construction work and no stock, population, knowledge, health, terrain or timing grants, obtain timber through actual harvesting/milling, barter finite tools, research/adopt the three advanced political topics in both communities and set lawful local policies. Its actual two-owner served journey separately reviews/cancels and confirms proposal, acceptance and exit, completes both paid votes and reaches the exact exit deadline. Forty residents and twenty-four civilian workers remain in each community; closing food and timber are finite. This does not certify indefinite supply or the fully assigned regional-capital branch. Portable evidence is test/fixtures/earned-civic-federations-journey.json.gz; the full original nine M0–M8 milestones and fourteen acceptance scenarios remain active. See player guidance, technical reference, implementation status and the plan.
Current military application: supplied ram expeditions, real garrison contact and temporary occupation (M4/M5 partial).
The paid declaration stage now leads to a separately reviewed physical expedition in City → Defense → Supplied siege expeditions. After the full twenty-four real hours of notice, the founding owner needs at least four existing trained, fit soldiers at home, four additional available civilian engineers, one actual stored covered ram and sufficient real meals. Active Drill, Campaign planning and Siege engineering, met needs and at least 65 health are required. A staffed mason workshop and barracks support those services. Structural engineering is required for fabrication, not continued field duty. No second army, recruits, equipment or remote supplies are granted by deployment.
The ram and baggage walk with the existing army for up to eighteen hexes each way. Each engineer carries at most thirty weight: the ram weighs twenty-four, and all engineer meals and extra army food count. Meals cover both walking legs, a maximum twenty-four real hours of duty and one local day of return reserve. Soldiers carry their normal four-day capacity; co-located engineer baggage physically tops it up. Household demand excludes the actual travelling people and records their consumed travel food once. Existing wages and known soldier age horizons must cover the whole quoted trip. Third-party military passage must explicitly name siege expeditions; relief, trade, combined relief/trade and allied-watch permission do not authorize this purpose. Fire and recorded basin floodwater hold actual travel while carried meals continue to be eaten.
Only actual stationed soldiers defend the fort. Contact uses their real equipment, morale, wounds, formations and available volleys, with a condition-scaled fort bonus of two for a tower, four for a keep or six for a castle. Ties hold for the defender. Defeat can permanently kill actual residents and lose their kits, ammunition and carried food; existing professional refunds, cohorts and birth-linked mortality remain authoritative. Defeated survivors withdraw along their physical garrison route. An empty fort has no invented defending army. This first application is a bounded contact/ram mechanic; wider battle commands, siege weapons, civilian raids and negotiated territorial settlement remain open.
Four engineers, the real army and held ram apply supplied pressure in complete two-real-hour intervals. Each interval damages up to eight fort condition points, capped at a breached condition of twenty-five, and wears the attacking force. A sound hundred-condition fort therefore needs twenty real hours to breach. Review temporary occupation is offered only after at least twelve real hours of recorded pressure, a breached fort and no holding defender. Separate confirmation grants up to four real hours of temporary military custody within the existing twenty-four-hour duty deadline. Original warehouse, public office, tax, charter, family and legal ownership rights remain. Occupation blocks structural work while held and changes no civilian population.
Review siege recall, lost support/readiness, ended war, finite duty/occupation expiry or an exhausted force ends hostile duty and returns the army and engineers physically. Accepted truce or declaration withdrawal ceases duty immediately. Four engineers stay assigned until home even if the last soldier dies. At return, people are released; full storage retains actual cargo without workers. An unused whole ram returns whole. A used ram is dismantled into six timber and two iron, deliberately preserving only partial salvage instead of restoring worn equipment to a new pooled ram. Consumed meals, notice costs, fatalities and wear remain spent. Reuse requires normal materials and new fabrication.
This extends the previous notice-only checkpoint below. The earned continuation starts directly from its actual closing, forges tools, obtains finite iron by real barter, admits two real migrant households, crafts four kits and trains four residents, then pays a fresh declaration and serves its notice. The defender independently learns Drill/Scouting, builds/staffs its lodge, imports iron and trains two residents. Eighty-one normal setup events use no stock, population, knowledge, health, terrain or timing controls. Selected current verification passes 409 distinct cases in thirty-eight files, including twelve siege cases and two portable earned-journey cases. This is not the full repository suite. Forty-eight actual served responsive checks at 320/390/640/1440 pixels cover separate owner reviews, defender arrival/contact/death, pressure, temporary occupation, physical return, later session, exact whole replay and restore; all helper servers stopped cleanly. Twenty separate prior branch closings restore with only the two already accepted historical waterworks migrations, and all six prior fixture byte hashes remain unchanged. The portable earned-territorial-siege fixture pins eighty-one normal setup and forty-five actual served events. The longer real journey also crosses Elara’s existing old-age boundary: the attacker closes at thirty-nine residents with all four soldiers home, the defender at thirty-nine after one actual field casualty. This natural household death is preserved independently of military losses. Current acceptance and next work are pinned in .qa-city/territorial-siege-goal-handoff.json. The full original M0–M8 goal, nine milestones and fourteen acceptance scenarios remain active.
Previous notice-only checkpoint: targeted declarations, protection and truce (extended above).
After actual Siege engineering research/adoption, the founding owner can separately declare a disputed-control claim against an existing foreign watchtower, keep or castle. Active Record keeping, Campaign planning and Siege engineering, met household needs and at least 65 health are required. The reviewed single-line claim is 12–240 characters. Four food, four timber and one tool pay the complete notice immediately, above household food reserves and within the public timber ceiling. Declaration uses two existing account attention points. The claim records the owner's position; it is not a court judgment or legal entitlement.
The declaration gate derives seventy-two real hours of starting-estate protection from the actual founding charter time. A protected family cannot declare offensively. City → Defense shows the calendar deadline and a separately reviewed, irreversible early exit; no hostile order silently accepts that loss. Distant outpost fortifications and actual imported allied armies physically at a starting fortification are outside that estate protection. An invitation or outward march is not an imported army. The exemption records real unit/agreement/arrival custody; it creates no soldiers or rights. Broader NPC territorial wars and direct raids remain planned, so protection is currently enforced at this live declaration gate.
Both families see the selected fortification, recorded claim, paid bill and identical dates in City → Defense → Incoming and outgoing notices, with an actual Defense briefing. The first siege preparation notice lasts twenty-four real hours independently of the four-hour village day; the notice expires after seven real days. The label changes to “notice served” only at the exact deadline. Lost instruction does not rewrite accepted dates. One live outgoing declaration per founding community and one live notice per target prevent duplicate spending. No unit, equipment movement, damage, title or public office is granted.
The declaring owner can withdraw without a refund. Either owner can offer a truce lasting at most twenty-four real hours and ending no later than the original notice expiry. The other owner separately accepts or declines; the proposer can withdraw an unanswered offer. Acceptance requires the same proposing character to remain active, ends the declaration and transfers no property. Earlier declined, withdrawn and expired offers retain their receipts, with at most sixty-four earlier offers plus the latest one. Replies need fresh world and declaration revisions and lawful founding-community authority, but ending a notice does not require keeping its optional instructors active.
The earned continuation begins at the pinned covered-ram closing, resumes previously paid Record keeping, pays Campaign planning adoption and founds a real second community which builds/staffs its tower. Twelve normal-timing setup events and eight actual served events use no inventory, population, knowledge, health or terrain grants. The defender explicitly exits protection; the attacker pays the claim, both exact 24-hour boundary points are exercised, and separate owners decline, re-offer and accept a truce. Twenty-eight responsive checks at 320/390/640/1440 pixels, read-only review dismissal, owner reload/later session, exact independent replay and restore pass. The portable earned-war-notice fixture pins this continuation and its unchanged original earned-ram dependency.
Selected previous notice-checkpoint verification: 345 distinct cases in thirty-one files passed, plus twenty-eight served responsive checks and restoration of nineteen separate prior branch closings. Seventeen prior closings restore unchanged; two historical waterworks saves receive only the already accepted 42→43 empty residue-custody migration. All five prior portable fixture hashes remain unchanged. This is a selected run, not the full repository suite; reruns and earlier served attempts are not counted twice. The original full goal stays active. Current notice/truce evidence and the next actual deployment/pressure/occupation work are pinned in .qa-city/war-notice-goal-handoff.json.
This supersedes earlier “all declarations planned” descriptions. The physical deployment, supplied pressure, real defender contact and reviewed temporary occupation described above now extend this notice-only checkpoint. A paid notice or manufactured ram does not complete the Siege engineering military application. The full original M0–M8 goal, nine milestones and fourteen acceptance scenarios remain active. Preserve separate prior branches and continue from the recorded notice/truce branch rather than combining their stocks. See implementation status, player guide and technical reference.
Current implementation: covered-ram fabrication under Siege engineering (M4/M5 partial).
Siege engineering follows Structural engineering and Campaign planning at a staffed mason workshop: ten practice days, four research days costing twelve timber/four iron/twelve food/two tools, then six timber/one tool for first adoption. One supplied existing specialist consumes one food per village day. The topic has real equipment production and the separately reviewed declaration/protection/truce gate described above. The supplied physical deployment, pressure and temporary occupation above are now implemented; territorial ownership settlement remains planned.
In City → Defense → Covered ram fabrication, choose a sound, dry, staffed mason workshop. Keep Structural engineering and Siege engineering active, a sound staffed lumbermill and smithy available, household needs met and health at least 65. Four additional existing workers need three full village workdays. The entire bill is twelve logs, eighteen timber, six iron, three woven cloth, three tools and twelve food, protected by actual stock, household reserves and public material ceilings. Each completed day spends exactly one third. Lost services, workers or workshop availability release the crew and restart the interrupted day when restored; the original unspent bill remains held. Cancellation returns only unused supplies once, when the complete refund fits. Completed work stays spent.
Completion creates one whole covered ram, held safely without workers until home storage has room. Its actual carrying weight is twenty-four units on existing physical trade/outpost routes. Receiving or transporting equipment grants no knowledge, soldiers, attack order, occupation or title. Old saves retain absent siege custody; paid adoption creates only an empty marked ledger. Assembly inputs/output and carrying weight are checked by the live dependency catalog and shown as a separate three-day paid project in Supply chains, never as automatic daily production.
The normal-timing earned branch replays 1,993 actual setup events from the original founding package. Forestry, milling, finite barter, a physically supplied worked stone outpost, stone dressing/house salvage, charcoal/tool forging and flax/yarn/cloth production fund its institutions and supplies. Temporary industries occupy and later release actual charter plots through paid demolition/salvage. Eight existing residents move to the outpost, leaving thirty-two at home. Wheat keeps its supplied Seed selection specialist; the unused Drill instructor is released before fabrication. The ten-event served City flow cancels a read-only review, refunds one partially worked order, then funds, pauses, resumes and completes another without a second bill. It passes twenty-four layout checks at 320/390/640/1440 pixels, owner reload/later session, independent whole replay and save restoration. The closing retains one ram, 1,058 food, 44 timber, 116 logs, four cloth/four iron and 2.25 tools with the food crop and both engineers active. The earlier depleted-food harness remains a separate superseded attempt and is not this acceptance branch.
The portable test/fixtures/earned-covered-ram-journey.json.gz stores the original opening, complete setup, actual served commands and exact closing; its manifest pins both compressed and raw bytes. Unit coverage also includes actual physical delivery of the produced ram to the owned outpost, protected reserves/budgets, stale/foreign authority, partial refunds, service interruption, declared full-storage boundaries, offline catch-up and malformed custody rejection. A new indefinite material economy or a military siege is not certified by this finite equipment journey.
Prior covered-ram checkpoint verification: 312 distinct cases in twenty-seven files passed, plus twenty-four served responsive checks and restoration of eighteen separate prior branch closings. Sixteen prior closings restore unchanged; two historical waterworks saves receive only the already accepted 42→43 empty residue-custody migration. Four prior portable fixture hashes remain unchanged. The full repository suite is not claimed, and superseded harness/reruns are not counted twice. The original M0–M8 goal stays active; evidence and next siege deployment/notice/pressure work are pinned in .qa-city/siege-goal-handoff.json.
Current catalog: 44 buildings, 56 technologies across six branches, 32 workshop recipes and 92 resources, plus the separately funded covered-ram assembly project. This supersedes older absent/planned equipment descriptions and checkpoint counts below. The Siege engineering application remains partial until physical deployment, engineers and military supplies, lawful declaration/target protections, existing real 24-hour war notice and at least 12-hour visible pressure before major occupation work together. All nine M0–M8 milestones and fourteen original acceptance scenarios remain active; no broader milestone is completed here. See primary design, implementation status and player guide.
Implemented: paid Combined formations within an existing professional force (M4/M5 partial).
Combined formations follows Formations and Archery at a staffed barracks. It needs ten practice days and four research days with twelve timber/twelve food/two tools; first adoption costs six food/one tool. One existing coordinator consumes one food per local day. Adoption creates only empty marked custody and grants no people, gear, combat result or land.
Separately prepare two bow-equipped members and the remaining infantry line inside one existing four- or six-person, fully advanced, funded professional infantry. The two-day drill reserves eight food, one tool, two manufactured/imported bow kits and twelve actual arrows. The tool is spent immediately; four meals are spent after each full successful home day. All soldiers must be unwounded, at least 80 condition/morale and at most 20 fatigue, with active Drill, Standing service, Formations, Archery and the coordinator, met basic needs and at least 65 health. Pauses restart the unfinished day without another equipment bill. Existing military people, civilian labor, wages, family history and physical travel remain authoritative; no separate army is created. A prior simple formation is replaced and its earlier cost remains spent.
At actual contact, fit line members receive their existing 25% infantry role factor. Fit bow members receive 50% only with a complete volley of two real arrows each; otherwise their factor is one. These roles are weighted by the actual unwounded headcount. Two fit members of each role are required for coordination; wounds reduce bow availability first. Open fields or woodland below 45% cover add 10% to the firing formation; moderate woodland at 45–69% applies a 15% penalty. Dense cover, fire, inundation, fatigue above sixty, condition/morale below fifty, missing instructors, unpaid service or insufficient ammunition prevent coordinated fire. Patrol/relief contact spends a complete volley once. Actual guarded or escorted crossings conserve arrows if the ordinary line already deters that crossing. Quotes never fire or grant protection remotely.
Reload combined quivers only at home from real stock, up to six arrows per surviving bow member. Existing pure-archer field/depot supply is unchanged; mixed remote ammunition delivery remains outside this first application. End the detachment at home before reinforcement, professional role change or demobilization. Unfinished drill returns unused meals and both held bows; fitted bows return as whole items rounded down by actual equipment condition. Surviving arrows return in full, with an all-or-reject storage check. Fallen bow members lose actual bows and up to six arrows each. Existing dated combat/birth-linked death receipts pin the distinct equipment losses. If every member dies before fitting, unused home drill supplies remain explicitly recoverable, rather than disappearing or being credited into a full store.
The ordinary 840-event setup independently replays from original founding supplies with default 100 ms construction, actual woodland harvest/milling, finite barter, bow/arrow manufacture, barracks research/adoption, four real soldiers and twenty-eight reserved wage coins. Its twenty-event served City flow completes paid drill, instructor pause/fresh-day resume, a physical patrol and exact home return. Actual camp cover is dense, so this earned patrol correctly fires no arrows. The separate declared-open-camp branch verifies actual four-arrow firing and paid home loading; its terrain change is disclosed and its stocks are never merged with the earned branch. Each flow passes twenty layout checks at 320/390/640/1440 pixels, canceled read-only reviews, consecutive authenticated owner reloads, exact independent replay and whole-save restoration. All owned servers stopped, including the first harness title-case mismatch.
Current scoped verification is 239 distinct cases in twenty-one files: twelve combined cases, two portable earned-journey cases, 133 retained military/birth/service cases in nine files and 92 catalog/City/supply/population/knowledge/attention/preserved-branch cases in ten files. Duplicate repair/reruns are excluded; this is not the full repository suite. Controlled unit inputs cover terrain, severe readiness loss, storage and a synthetic terminal-death callback. That callback tests held stock custody, not a playable training battle or a complete new birth-to-old-age journey. The portable earned fixture preserves the original opening, all setup and served commands and exact closing without reading disposable QA data.
Combined-formations checkpoint catalog: 44 buildings, 55 technologies across six branches, 32 recipes and 90 resources. Combined formations supersedes its older planned/absent descriptions below. Siege declaration/deployment/pressure is the next unfinished part; the current equipment stage is described above. Wider mounted/political/realm scope, disasters, compulsory taxes, indefinite regional supply and useful permitted reservoir operation/maintenance/removal remain open. All nine original M0–M8 milestones and fourteen acceptance scenarios remain in the active goal. The finite earned closing has forty people, twenty civilian workers, four existing soldiers, 832 food, 49.5 timber, 29 logs, no tools, three bows and sixty-four arrows; communal coins remain fifty-two. The infantry wage term is finite and subsequent fitting/refit needs real tools/iron. No broader milestone is marked complete.
See implementation status, primary living-world design, and player guidance. Evidence is pinned in .qa-city/combined-goal-handoff.json; the preceding Dialogue, constitutional, court, regional, pressure and recovery branches remain separate and preserved.
Implemented: separately funded voluntary missed-promise mediation (M4 partial).
Interfaith and civic dialogue follows Scholarship and Civic representation at sound commons. It needs ten practice days, five research days with fourteen food/ten timber/one tool, then separate four-food/four-timber adoption. One existing mediator uses one food each home day. Both founding communities also need active Literacy, Scholarship, Civic representation and Record keeping, a sound dry staffed school/registry and met household needs with at least 65 health. Research and adoption alone grant no consent, remedy, visit, coin, population, policy or belief effect.
The first mediation application concerns an actual missed cultural or pilgrimage exchange visit. During that sender’s seven-day retry wait, its lawful embodied founding owner may offer one to twenty earned communal coins to the other community and reserve six food/four timber locally. A three-day offer starts no delegates and charges the invited owner nothing. That owner separately reviews acceptance, pays its own six-food/four-timber bill and chooses philosophical or faith-supported local dialogue. Both sets of two existing delegates then complete two full local discussion days. The two traditions have identical costs and effects; each owner retains their own choice.
Compensation transfers from held funds to the invited community’s communal treasury only after both sessions finish. Completion waives only the offering sender’s retry wait for that exact missed promise. The original pact stays unfulfilled and its actual visit history stays unchanged. The other sender’s wait and any later missed promise remain separate. A new exchange still requires fresh consent and paid physical visits; no guest access or successful visit is invented. This is voluntary mediation, not a court judgment, compulsory tax or removal of private disagreement.
Local service, damage, needs or labor loss releases only the affected delegates and restarts their unfinished full day. A finished local side releases its delegates while compensation waits for the other side. Both sessions must finish within ten offering-community days after acceptance. Either owner may withdraw; offer expiry, withdrawal or the work deadline returns held coins to the sender. Completed work remains spent. Each community’s unused materials return only when its own warehouse fits the full bill; otherwise they remain held safely without workers or forced loss. Only that local owner can explicitly accept its own overflow loss. A later safe storage check or reviewed collection returns the bill once.
Current scoped verification: 294 distinct cases across twenty-four files: twenty-two dialogue cases, two portable ordinary earned-journey cases and forty-six catalog/navigation/founding cases in five files; 112 retained coin/ethics/scholarship/civic/constitutional/pilgrimage/performance/continuity cases in eight files; and 112 integration/preserved-branch cases in eleven files. Duplicate reruns are excluded; the full repository suite is not claimed. The previous summary counted the integration files as twelve; the actual selected log contains eleven, and its 112 passing cases are unchanged.
Ordinary earned acceptance: An 862-event setup replays exactly from the original world opening using normal 100-millisecond construction work units and four-hour village days. Two actual founders use only their ordinary packages, paid selective harvest/precision sawing, finite tool barter, paid institutions and real research/adoption. One village grows flax, spins yarn, weaves cloth and physically trades two cloth for one tool under both owners’ consent. It then completes a paid pilgrimage trip, a real host stay and physical return; the offering village misses its reciprocal visit at the actual fourteen-day deadline. No materials, knowledge, people, coins, terrain, damage or accelerated construction are granted.
The separately served seven-event City flow from that earned opening verifies both owners’ actual local payments, independent faith-supported/philosophical traditions, held compensation, no early payment, actual mediator suspension and fresh-day resumption, exact source-promise remedy, owner reloads, a later private session, whole replay/restore and twenty responsive checks at 320/390/640/1440 pixels. The mobile paid-history screenshot was inspected and the server exited cleanly. Each community spends six food/four timber; four existing communal coins move from the sender’s twenty-four to the recipient, leaving twenty/four and NPC treasury 1176. The original recipient visit and unfulfilled pact remain unchanged. Both communities retain forty residents, twenty-four civilian workers, full needs and positive staffed wheat food balances.
Earned evidence is pinned in .qa-city/dialogue-earned-goal-handoff.json, .qa-city/dialogue-earned-opening-attempt7.json and .qa-city/dialogue-earned-browser-YviiBP/evidence.json. The portable test/fixtures/earned-civic-dialogue-journey.json.gz includes the original opening, all setup commands, the earned ready state, actual City commands and closing; its manifest pins compressed/decompressed hashes. Regression tests independently replay the entire setup and the served custody sequence without reading disposable QA files. The prior declared-material/previous-pilgrimage-adoption/one-millisecond-setup branch remains separate and preserved in .qa-city/dialogue-goal-handoff.json. No stocks or branch states are merged.
This verifies the finite optional mediation journey. The earned closing has 32.5 sender timber and 19.5 recipient timber, no stored logs or tools, with four spare recipient cloth and the existing source manuscript retained. Record keeping and Scholarship still consume two timber per community day; remaining owned woodland and actual milling/imports must be supplied before those services exhaust this buffer. Food is sustainable at the present population and active staffing, but indefinite institutional supply and every geographic starting choice are not certified. At that dialogue checkpoint Combined formations was next; it is now implemented above, and Siege engineering remains open; all nine original M0–M8 milestones and fourteen scenarios remain in the active goal.
Preceding Dialogue catalog: 44 buildings, 54 technologies across six branches, 32 recipes and 89 resources. Dialogue now has a functional voluntary mediation application. Combined formations is now implemented above; Siege engineering remains a named gap. Wider doctrine/shared institutions, mounted/political/realm progression, compulsory taxes, disasters, indefinite regional supply and useful permitted reservoir operation/maintenance/removal remain open. The full original M0–M8 goal remains active; this finite earned mediation journey completes no broader milestone.
Implemented: preserved manuscripts, paid discussion and usable physical commentaries (M3/M4 partial).
Scriptural/philosophical scholarship follows Literacy, cultural Scholarship and Ethical teaching at a staffed scriptorium: ten practice days, four research days with twelve food/twelve timber/one tool, then separate four-food/six-timber adoption. One existing scholar consumes one food/one timber each home day. Research/adoption alone create no text, public promise, belief conversion or population. The community owner separately chooses philosophical or faith-supported discussion of Fair earnings or Civilian care. Both traditions have identical rules. Discussion holds one actual Ethical teaching manuscript, reserves nine food/six timber, and assigns two existing readers for three full home workdays. Each completed day consumes three food/two timber. Completion returns the original manuscript and stores one whole matching commentary; two whole storage units are needed for the pair. The source is preserved, not multiplied or spent. Further copying, physical trade or instruction remains separate.
A separately reviewed Ethical teaching course can optionally hold one matching commentary with its ordinary eight-food/four-timber bill and two students. Active Literacy must remain supplied while reading. At two-day completion the whole commentary is consumed and the chosen promise binds new founding-community orders for twenty-eight home days. Ordinary instruction needs no commentary and keeps its original fourteen-day cost and behavior. Cancelling unfinished reading returns the whole held commentary and unused food/timber; completed promises cannot be cancelled or replaced before expiry. The same Fair earnings levy/allowance/morale rules and Civilian care food/workforce guards apply. Prior signed wages, troops, constitutional authority and private beliefs remain unchanged; completed promises survive service loss and succession.
The supply chain is real: harvest/mill timber and provide meals → pay for a source manuscript at a staffed school or scriptorium → preserve/discuss it during a paid three-day course → store or physically transport a whole matching commentary → separately fund two-day ethical instruction → consume the commentary for a twenty-eight-day public promise. The original source returns rather than being duplicated. A separately consenting recipient studies and adopts Ethical teaching before choosing their own tradition and public obligation. Wider doctrine and dialogue remain planned.
Preceding scholarship verification: 382 distinct cases in thirty-two files: twenty-two Scriptural/philosophical scholarship cases and ten supply-chain cases in two files, 219 retained economy/politics/continuity cases in sixteen files, 123 military/population/City/education/trade/transport cases in eleven files and eight preserved-branch cases in three files. Duplicate reruns are excluded; this is not the full repository suite. The default-timing 306-event opening is command-earned, including real school/scriptorium construction, surplus-food waystation provision trips, tool barter, research/adoption and an actually copied Ethical teaching manuscript. No stock, people, coins, knowledge or terrain controls were added. Served Fair earnings and Civilian care flows verify actual paid discussion, preserved source, whole commentary, optional instruction, independent tradition choices, full replay/restore, consecutive private owner reloads and thirty-two responsive checks at 320/390/640/1440 pixels without page errors. The source/supply tree is read-only and opens the real scholarship controls. All owned browser servers stopped. Evidence is pinned in .qa-city/scholarship-goal-handoff.json; .qa-city/gameplay-acceptance-audit-attempt8.json preserves all nine original M0–M8 milestones and fourteen required scenarios. The full goal remains active.
Preceding scholarship catalog: 44 buildings, 53 technologies across six branches, 32 recipes and 88 resources. The new religion topic and two physical commentary goods are functional. Dialogue is now implemented above; Combined formations and Siege engineering remain two named gaps. Wider doctrine, political and mounted scope, realm progression, compulsory tax, disasters and useful permitted reservoir operation/maintenance/removal remain open.
Preceding delivery: voluntary Ethical teaching (M4/M5 partial). Record keeping now supports paid Ethical teaching at the commons. Research/adoption staff a real mentor; a separately reviewed eight-food/four-timber course uses two existing students for two whole days before a fourteen-day public promise applies. Faith-supported and secular instruction share the same rules. Instruction can pause or return unused resources; completed public obligations survive service loss/succession and cannot be replaced before expiry.
Fair earnings protects the first four gross coins per person in new stipend or military pay terms and caps new levies at a quarter. Seven-day quarter terms collect zero; fourteen-day terms collect two whole coins per person. Military quarter consent needs 82 morale and spends two points. Existing signed terms retain their original allowance and rate, including half levies. Newly signed protection is recorded with its paid course and stays in that finite pay term after the promise expires. Civilian care requires new recruitment or reinforcement to leave twenty existing civilian workers and requires new recruitment, reinforcement, office stipends or professional pay to begin with four household food days in actual food stock. Existing troops, signed wages and funded work retain their obligations. The promise cannot bypass stricter reserves, council policy bindings, budgets, readiness, equipment, age or lawful succession.
Preceding Ethical teaching verification: 305 distinct cases in twenty-four files: eighteen Ethical teaching cases, 201 retained economy/politics/continuity cases in fifteen files, 78 military/population/City/attention cases in five files and eight preserved-branch cases in three files. Duplicate reruns are excluded; this is not the full repository suite. Both new default-timing openings are command-earned without direct stock, coin, population, knowledge or terrain controls and replay exactly from their original opening. Served Civilian care and Fair earnings flows verify paid reviews, read-only cancellation, actual pause/resume or military pay, complete save replay/restore and consecutive private owner reloads. Thirty-two responsive checks cover 320/390/640/1440 pixels without page errors. All three owned browser servers, including the first civic harness selector failure, stopped. Evidence is pinned in .qa-city/ethical-goal-handoff.json; .qa-city/gameplay-acceptance-audit-attempt7.json retains all nine original M0–M8 milestones and fourteen required scenarios. The full goal remains active.
Preceding Ethical teaching catalog: 44 buildings, 52 technologies across six branches, 32 recipes and 85 resources. Ethical teaching now has a functional local voluntary application. Scriptural/philosophical scholarship and Dialogue are now implemented above; Combined formations and Siege engineering remain named gaps. Wider religion, mounted service, politics, realm progression, compulsory taxes and permitted useful reservoir operation/maintenance/removal remain open.
Preceding delivery: optional earned-payroll collection (M4/M5 partial). Tax administration is a working paid politics application. Separate adoption staffs a real tax clerk; newly funded office stipends and professional pay can agree quarter/half collection after protecting two gross coins per person. Actual earned instalments transfer public tax once and preserve private net pay. Military agreement needs 84/88 morale and pays a 4/8-point cost. Missed service collection is waived permanently; earlier contracts and inheritance remain intact. City pay reviews and Tax & public receipts expose costs, limits and history.
Preceding tax verification: 209 distinct cases in eighteen files: fifteen tax scenarios, 186 retained scenarios in fourteen files and eight preserved-branch scenarios in three other files. Duplicate reruns are excluded; this is not the full repository suite. Both independently command-earned default-timing openings replay exactly. The served stipend and military flows pass paid reviews, read-only cancellation, actual allowance/collection, whole-save replay/restore and consecutive owner reloads. Thirty-two responsive checks cover 320/390/640/1440 pixels, without page errors; all three owned browser servers, including the failed harness attempt, stopped. Evidence is pinned in .qa-city/tax-goal-handoff.json; .qa-city/gameplay-acceptance-audit-attempt6.json retains all nine M0–M8 milestones and fourteen original required scenarios. The full goal remains active.
Preceding Tax administration catalog: 44 buildings, 51 technologies across six branches, 32 recipes and 84 resources. Tax administration delivers optional finite payroll collection, not compulsory land/trade/realm tax. Ethical teaching, Scriptural/philosophical scholarship and Dialogue are implemented above; Combined formations and Siege engineering remain named gaps. Wider mounted service/politics, realm progression and permitted useful reservoir operation/maintenance/removal remain open.
Implemented: written local constitutional authority (M4/M7 partial). Constitutional design now has a working optional application beyond knowledge/adoption: paid founding-community conventions choose actual Steward or Civic council authority and an existing adult successor. Three real delegates use three whole workdays and twelve food/six timber. Council charters keep reserve, civilian recruitment-floor and timber-budget amendments under paid assembly approval after seven days; succession appointments require a paid council session. Another convention may amend the arrangement. Actual cost/refund custody, interruption, current-character review, interregnum appointment, lawful handover, existing court obligations and private estates remain explicit. Wider political forms and realm constitutions remain planned. The full original M0–M8 scope remains active; continue Tax administration and the remaining religion/army/realm/water-operation gates. See primary design and implementation status.
Implemented: Courts' first civil obligation application (M4/M7 partial). Paid Contract law → Courts research/adoption enables consensual review of a returned paid site lease. Tenant submission alone changes nothing; host consent pays a real two-day hearing with a judge, two additional witnesses and escrowed communal coins. Recorded completed days determine a capped proportional remedy or dismissal; judgment actually transfers held coins once. Original rent/receipts, rights, people and extracted resources stay intact. Both parties must consent to funded cancellation; interruptions, paid commons repairs and lawful succession retain work and custody. Wider court jurisdictions remain planned.
The live catalog now has 49 topics across six branches; first Civic representation and Courts applications are delivered. .qa-city/gameplay-acceptance-audit-attempt4.json preserves every original M0–M8 gate and all fourteen required scenarios. The full goal remains active. Constitutional design's local authority application is now implemented above; continue Tax administration, remaining religion/army choices, realm progression and useful permitted reservoir operation/maintenance/removal. Finite deposits and separate accepted earned/controlled branches remain unchanged. See primary design and implementation status.
Implemented: Civic representation's first local assembly application (M4/M7 partial). Paid research/adoption enable separately funded two-workday sessions in the sound dry founding commons with registry support. Three real delegates represent the existing food, other-production and household/civic workforce. Visible rules produce an actual majority decision on a proposed food reserve, civilian recruitment floor or timber budget. Ratification binds ordinary edits for seven village days; another paid assembly can amend it. Interruptions, exact unused-supply refunds, rejection and lawful succession retain labor, costs and history. Adoption creates no policy or electorate. Wider elections and constitutions remain planned; Courts now has its first consensual civil application above; Constitutional design's local application is now implemented above. The full goal stays active. See primary design and implementation status.
Earlier original-goal audit: all nine roadmap gates and fourteen required scenarios are recorded in .qa-city/gameplay-acceptance-audit-attempt2.json, with source evidence and explicit limits. Fresh coverage supports the core integrated village and regional loops. Complete proposed trees still need Tax administration and the remaining religion/army choices; these are planned, not playable. Constitutional design now has its local authority application above. Civic representation and Courts now have their first actual applications above. Continuing permitted reservoir storage/useful delivery and maintenance/removal remain required. Preserve finite mineral exhaustion and obtain lawful fresh supply when needed; the accepted 120-day reserve proof does not regenerate deposits or certify indefinite supply.
Physical map visibility now follows each supported crew's current route hex, including later reservoir crews. City → Land → Show recovery crew uses the same position. Owner transit viewing grants no tenure or new mutable zone. Old/current chunks update together; reverse response order and stale completed-job replies cannot hide or revive a team. Otherwise silent changed job steps now emit canonical checkpoints so actual movement and due/meal clocks persist and broadcast. Ordinary world/chunk revisions advance; routes, cargo, save fields and older fixture bytes remain intact. Current command replay uses a separate newly recorded fixture. See primary design and implementation status.
Implemented next step: abandoned pressure-test residue recovery (M8 partial). City → Land → Recover abandoned sediment now pays separate current-source cleanup rights, exact carried tools/meals and four actual home workers. Two whole safe days and physical return/unloading complete recovery; recall preserves actual spoil transfers and another paid journey resumes the remaining day. Original failed pressure history stays immutable. Explicit major-waterworks 42→43 adds only an empty recovery book/marker; no pressure result or water-operation authority follows.
Controlled regression inputs—initial cultivated upstream soil, additional home/source timber 80/40 and unsafe original cleanup access—support actual runoff capture and paid cleanup of 21 sediment mass. This is finite custody evidence, not earned or indefinite supply. Preserve the independently accepted regional reserve cycle and clean pressure branch. Indefinite minerals, remaining realm/castle, permanent containment, useful permitted water and every original M0–M8 acceptance gate still require completion. See implementation status and living-world design.
The residue-remediation gaps in the historical acceptance notes below are superseded by this recovery stage; their original verification scope remains historical.
M2/M3/M6/M7 current earned gate: the complete 120-day regional reserve sample passes. Continue the exact ten-community clay-satellite save through 120 measured days with no hidden preparation or return tail. All ten communities retain health 100 and the same 142 residents; Regional capital and input-active services remain supplied, primary precision mill stays staffed three, and all crews return with food-field staffing restored. Eight actual well repairs, renewable selective woodland harvests, physical food freight, resumed finite mining and small refinery batches leave every tracked home and network resource higher than opening.
Home food/logs/timber/clay/bricks/ore/iron/charcoal/tools rise 63½/35/56/40/10/26/4/8/4. The corresponding network gains are 574½/120/77/40/10/40/4/8/4. Fresh clay extraction is 96 against 56 inputs, with six sixteen-unit loads on each separate link delivering 96 home. Fresh ore is 56 against sixteen inputs, with three fourteen-unit loads per link delivering 42 home. Storage-limited sponsor unloading can span several real receipts, totaling each exact load before workers release. Eight repairs pay eight timber/four bricks/one tool each. No stock, residents, title, technology or time is injected; no runtime rule changes in this acceptance stage.
Current closing .qa-city/earned-reserve-cycle-attempt3-closing.json at 1894060800000, SHA 64f0b1f513ff64df4f1f1ae5e7cc72d4351098bc13d114371bc4b2283677a6c3, has an independent exact replay of 3,231 events/403 results, 1,200 single-community daily checks, ten warehouse closures and three distinct full restores. Thirty-six selected cases pass across seven files; a portable returned fixture pins the save. This supersedes the preceding sample's reserve deficit, while closing food output remains −2½ and actual freight remains essential.
Keep the full M0–M8 scope open. Passing reserves over this measured interval does not prove indefinite mineral supply: current seams retain only 24 clay and 28 ore. Price additional lawful extraction/leases or new supplied sites before depletion. Continue remaining realm/castle progression and the separate pressure branch's permanent containment, useful permitted water and paid abandoned-residue remediation. Do not merge branch goods or certificates. Audit every original milestone and acceptance requirement before marking the goal complete. See implementation status and living-world design.
Preserved preceding M2/M3/M6/M7 clay-satellite gate: a developed mineral village supplied paid water and replacement clay. Secondary well construction now admits registered local villages with operational sound commons; raw camps must first complete paid local development. Existing suitable natural ground, local survey, adjacency, paid building support, Irrigation and pump staffing remain required. The mineral central source stays capped at twelve. This adds no command, schema or free goods. Three real household arrivals let exhausted camp outpost-5 pay its own learning/housing/well/registry and retain five administration/water workers alongside six founders. Eight actual residents physically establish outpost-16; root direct titles remain six.
Continue exact accepted ore closing for 454 days plus 7,196,000 ms at saved timing. New clay extraction is 120; five sixteen-clay loads on each of two separate links deliver eighty home against seventy-two kiln inputs. Existing earned ore extraction is seventy, returning 42 against 32 smithy inputs. Both bounded replacement samples pass. Nine paid well repairs, actual succession and all crew returns leave ten healthy communities/142 residents, root sixty and Regional capital. Independent replay covers 12,803 events, 1,500 commands, 4,246 daily assessments and eleven full saves; 38 distinct selected tests pass across ten files. Current closing .qa-city/earned-clay-satellite-attempt14-closing.json at 1892332800000, SHA dd6d7f9c2876163d73f3bf0fb7fd8cd8ad6f834b20f8425b69cc6eb557d38590, is pinned in a portable returned fixture.
That preceding sample still failed combined reserve growth. The actual 120-day capital cycle remains healthy but home food falls 27½, logs 22, clay forty, bricks two and charcoal three. Timber rises 160, ore six and tools holds seventeen. Current home food balance remains −2½ daily. Do not use that whole preparation's replacement receipts as evidence of steady-state reserves; the newer separate 120-day cycle above now passes its own complete reserve sample. Keep finite seam depletion, physical food freight, current care/capital service, pump/field workers and repair bills in the next measurement. Urban sanitation and spare pumps deliberately pause only while the reduced sixty-resident population fits basic sanitation and actual remaining water. Preserve all prior experiments and the separate pressure branch. Remaining realm/castle progression, permanent containment, useful permitted water and residue remediation remain open; full M0–M8 stays active. See implementation status and the primary living-world design.
Preserved preceding M2/M3/M6/M7 ore gate: a ninth community supplied lawful replacement ore. Continue the accepted clay save through 521 village days plus four seconds without changing saved work timing. A developed direct village pays for local learning, milling, water, housing and registry service, physically receives one existing household, returns its mineral survey and conditionally charters one local satellite. Eight existing sponsor residents/six workers establish that camp and its separate food plot/mine. The root retains six direct titles and the network retains 143 residents. Eight seven-ore credits deplete new seam 1426265 from 210 to 154. Four fourteen-ore loads on each of two separately paid legs deliver 56 home ore against 32 actual ore inputs. Bounded ore replacement passes.
The nine communities pass 4,302 daily assessments with health 100, no hardship/food shortfall, valid labor/storage/water and 28 paid returned well repairs. Home Regional capital and its original active services are restored; all trips return and temporarily borrowed field staffing is restored. Preparation buys 24 finite iron with 48 real timber and collects twelve retained ore; those startup goods are not extraction. The same continuation mines 108 clay and consumes 176, so clay replacement and the full combined reserve gate fail for this sample. The capital's closing food balance is −16½ daily and still needs actual farm freight. The preceding clay gate passed only its own shorter sample. Acceptance tooling adds no runtime command, City screen or player automation.
Preserved ore closing .qa-city/earned-ore-renewal-attempt14-closing.json at 1885788004000, SHA a02130a9f142a77d70b264cfd0da94e6ca96e28b198bc53fd5c32405d784815c, has an independent exact replay of all 16,058 events, separately recaptured ledgers and nine full milestone restores. 48 distinct selected tests pass across eight files. Its portable returned fixture preserves the earned satellite and unchanged pressure books. The newer clay satellite above exhausts that final 36 and establishes a lawful new source; its measured 120-day cycle still fails combined reserve growth. Keep remaining realm/castle progression, permanent containment, useful permitted water and residue remediation open. The M0–M8 goal remains active; implementation status records current verification and limitations.
Preserved M2/M3/M6/M7 clay gate: sixth direct clay outpost verified. The accepted regional preparation continues for 193½ actual village days through earned capital recognition, two paid registry offices, returned survey, conditional title, eight physically departing existing residents and a separately constructed food plot/clay pit. The new seam supplies 96 newly extracted clay through six returned sixteen-clay loads while home brickmaking consumes 56. All eight communities pass 1,422 individual daily assessments with health 100, no food shortfall, valid water/storage/labor and eleven paid returned well repairs. Twenty consumed ore still comes from retained mined stock; ore replacement and the full reserve gate remain false for that preceding stage. The capital's closing food balance is −20½ daily, requiring actual food freight. This is acceptance of the existing playable route, with no new runtime command or City screen.
Preserved clay-stage input .qa-city/earned-clay-renewal-attempt15-closing.json at 1878285600000, SHA a039cad7d22499d830060a6b9afe12a5211f1a53706be489a506a48586554fd9, began with 144 clay in its new seam. Home Land registry and two extra clerks paused after founding, retaining titles without authorizing another departure. The subsequent satellite journey above pays its own local water, services, founders, extraction and two physical delivery legs. The separate accepted finite pressure trial contributes no supplies to this branch. The older 26-test clay selection and tracked opening/returned fixtures remain preserved; use the current closing and remaining gates above.
The finite live pressure trial is implemented; permanent containment and useful water supply remain planned. City → Land → Live pressure trial adds Review live pressure trial and Review pressure trial stop. Entry requires the separately paid current permission, all named holders' explicit consent, four physically arrived workers, two carried cleanup tools, finite meals, active Hydraulic engineering and a freshly reviewed dry clean opening. Confirming entry costs one attention. Cancelling a review spends nothing; starting withdraws no second material fee.
The actual next canonical opening must match the reviewed geometry and hydrology. Only private interval authority can exclude the installed raised footprint from the natural curve, split actual incoming runoff, own compartment water/sediment and release through the paid closed outlet. The bounded game protocol charges to full head, holds it for one whole water interval, discharges through the head-limited 1,000-subunit outlet and uses the clear-water exterior drain. Each of at most eight intervals checks its own global water/sediment closure and a fresh natural comparison for affected holders and adverse soil, building, inventory, wetland or fish effects. A forecast flag or copied receipt authorizes no live interval.
At a successful drained boundary, restore the natural connection immediately, before two paid sediment cleanup days; this supersedes the earlier proposed cleanup-before-reconnection sequence. A stop, lost permission/engineering, unsafe route, insufficient return reserve, exhausted interval allowance or failed preflight also restores the natural connection. Remaining water is transferred exactly once into the natural basin. Sediment stays in explicit compartment custody, then moves to contained spoil on the first safe cleanup day, with no resource credit. Each of two whole safe days spends one already carried tool. Unsafe gallery access resets the work clock and continues consuming meals. Exhausted cleanup supplies return the workers with no result; any residual sediment remains durable and blocks retesting. Paid abandoned-residue recovery is implemented in the separate stage above.
Only actual charge, hold, discharge, drawdown, two paid cleanup days and natural reconnection produce the finite game pressure result. It explicitly grants no permanent containment, recurring flow or useful supply. Afterward the workers physically walk home and unload unused meals; only then is home labor released. Restore sustainable mill/woodland staffing after return. World/simulation stay version three; explicit major-waterworks 41→42 adds only an empty trial book and the two parent markers, following the separately preserved 39→40 permission and 40→41 attendance migrations. No migration grants goods, workers, water or certificates. The complete M0–M8 goal and the separate earned mineral/capital progression gates remain active.
Accepted finite trial: seven actual intervals captured 3,148 plus 25,000 direct rain subunits, balancing 15,898 spill, 1,000 head-limited outlet release, 10,000 exterior drawdown and 1,250 modeled evaporation. Closing water and sediment are zero. These are actual typed trial transfers; the retained kernel remains game arithmetic. The result is earned at 1857169200107, after natural reconnection and two paid cleanup days. Ordinary 35-step return/unload then restores the home mill to three staff. The accepted continuation is .qa-city/pressure-live-restaffed-attempt1.json, at 1857211200107, SHA 9e6816c1295c70b56c5d7c68ba69900f27ab6cff265027a132cd9e68fffb99f2. Both communities retain health 100 and +2.5 daily food; home labor is 12/14, with 58 logs and 27 timber. Source timber is 12 and remains a finite reserve. The separate exhausted-mineral branch is preserved and its stocks are not combined here.
Scoped acceptance: 137 distinct tests pass across eighteen selected files: twelve live trial cases, one pinned earned-fixture case, seventy-eight attendance/permission/native-ledger regressions, thirty-nine retained-cache predecessor/forecast cases and seven parent migrations. Full actual command/advance replay includes physical return and ordinary restaffing; every trial phase restores exactly. Independent audit: .qa-city/pressure-live-independent-audit-attempt1.json. Verification: .qa-city/pressure-live-verification-attempt1.json. The new tracked offchannel-pressure-trial-returned compressed fixture pins the earned closing; all earlier snapshots, failures and journals remain preserved. These checks establish this bounded stage, not the full repository suite or completion of M0–M8.
Served City acceptance covers review cancellation and confirmed start/stop, an actual held compartment stopped with an exact 10,000-subunit natural-basin credit, and the earned result after reload. Every scenario passes persistence and 320/390/640/1440 layouts; all three test servers stop cleanly. Evidence: .qa-city/pressure-live-city-browser-4RW6h1/evidence.json, .qa-city/pressure-live-city-browser-HXXDDo/evidence.json and .qa-city/pressure-live-city-browser-htUGvX/evidence.json. The earlier failed locale-specific browser expectation is preserved; it changed no accepted checkpoint.
See the living world design, off-channel specification, player guide and technical reference. The attendance-only notes below describe the preserved preceding checkpoint; their pending hydraulic stage is superseded by the finite live trial above.
Preserved attendance checkpoint, before live pressure implementation. From the separately paid current permission, four actual home residents carry two tools and 96 meals over the exact 35-step route. Funding costs one attention and respects real labor, inventory and operating ceilings. Tools remain carried, every elapsed travel/wait interval consumes paid meals, and the workers stay unavailable until their actual return and unloading. City → Land provides Review pressure crew journey and Recall pressure crew. Cancelling either review spends nothing. No attendance order removes a plug or changes a gate, the original natural curve, water, sediment, containment or pressure certification.
Current accepted arrival: .qa-city/pressure-attendance-ready-attempt3.json, at 1857030000107, SHA acb14a10bfdd93b98e939891c127ec769b772ab6941d24bdec35e1b27eb0abb5. Ordinary staffing reduces the basic home mill from three workers to one, preserving the five field hands and registry clerk; the four freed residents are then paid and physically walk all 35 steps. Both communities retain health 100 and food output above demand. The home has all fourteen labor committed, so standing selective harvest waits for available workers. The smaller mill produces 0.75 timber against two daily civic timber: 43.25 timber remains on arrival. This is a finite temporary assignment; restore sustainable mill/woodland staffing after the crew returns. No workers, stock, technology or time are granted.
At the floor the crew carries both tools and 84⅓ meals, with zero unmet meals, and may wait at most seven village days. Consent withdrawal, changed title/holders/proposal/reach, permission expiry, lost Hydraulic engineering, unsafe access or the finite return meal reserve send the crew home. Fire or floodwater can hold the physical journey; held travel consumes provisions. An unsafe elevated-gallery exit holds departure. Unused goods are credited only when the returning workers reach home, and insufficient warehouse room holds unloading and labor release. The full quoted journey, future eight-interval trial allowance, two cleanup days and an unload reserve must fit cargo capacity and the original permission expiry; arrival does not extend that expiry.
The fresh arrival comparison is a read-only forecast: 5,943 captured plus 27,000 rainfall subunits balance 19,943 spill, 1,000 outlet release, 10,000 exterior drawdown and 2,000 modeled evaporation, with zero closing water, conserved sediment and no modeled adverse built/ecological difference. These are hypothetical flows, not actual pressure receipts. Arrival is not a certificate. At that attendance-only checkpoint, live custody, failure recovery, cleanup, reconnection and a pressure result were unimplemented; the finite trial above supersedes those pending steps. Permanent containment and useful supply remain planned. The complete M0–M8 goal remains active; genuine replacement mineral production on the separate earned regional branch is also outstanding.
Whole-save verification: .qa-city/pressure-attendance-verification-attempt3.json replays every actual staffing/funding/arrival command and advance, then verifies the independent ordinary recall/35-step return/unload closing at 1857072000107 (SHA 7e4480aee041acf4f4e545a6790d078872471ae4c4caec1faa63527980dab8fc). The arrival remains the continuation checkpoint; the later recalled branch is return evidence. Preserve both, all older fixtures and their original journal receipts. Explicit schema 40→41 adds only an empty version-one attendance book and the two major-waterworks parent markers; world/simulation remain three. The preserved 39→40 permission step remains separate. See the primary living world design, player guide and technical wiki.
Scoped attendance acceptance: 69 distinct tests pass across ten selected files (eleven attendance cases, twelve preserved permission cases, thirty-nine retained-cache waterworks/forecast regressions and seven parent migrations). Whole ordinary arrival/return replay and independent step audit pass. Served City funding and physically arrived recall scenarios pass cancel/confirm, persistence, reload and 320/390/640/1440 layouts; both test servers stopped cleanly. Browser evidence: .qa-city/pressure-attendance-funding-browser-mHhyy4/evidence.json and .qa-city/pressure-attendance-readiness-browser-i26qyo/evidence.json. Independent audit: .qa-city/pressure-attendance-independent-audit-attempt1.json. These checks are scoped acceptance, not the full repository suite or completion of M0–M8.
The following permission-only notes describe the preserved preceding stage.
Separate pressure-test notice and paid permission are implemented; the physical trial remains planned. After the installed floor, dry inspection and all six working connections are complete and every crew returns, the current human source holder can review a finite conserved comparison. The notice binds the exact proposal, installed predecessors, dry route and current affected reach. Every named community, including the source, must explicitly consent. The permission expires twenty-eight source village days after filing; changed holders, title, proposal or reach definitions and consent withdrawal stop its currency. Filing and payment each cost one attention; consent and review cancellation are free. The home pays four timber, one tool and four food once, subject to its actual inventory, services and operating ceilings. Withdrawal or expiry refunds nothing; bounded regrant within the same current notice requires no second payment.
Preserved permission-only closing: .qa-city/pressure-permission-attempt5-closing.json, at 1856988000107, SHA c7e4219dc0b75674ef4d1776b504624f150d3e59d178d4e6d7e264af3a3e0bc5. Five ordinary commands re-enable already learned source Land registry/Public accounting, file the exact notice, explicitly consent as the source holder and pay once. No time, people, technology, water or stock is granted. Home pays four timber, one tool and four food, retaining 73 logs, 45.75 timber and eleven tools; source remains twelve residents/eight labor, with all eight workers assigned and current food output above demand. The woodland mandate and home civic services remain active.
This permission grants no pressure certificate, containment, storage, capture, release or useful supply. At this preserved permission-only checkpoint, physical trial orders were unavailable. Paid attendance is now implemented above. Guarded live water/sediment custody, finite trial failure handling, sediment cleanup and natural reconnection still need implementation and separate acceptance. The full M0–M8 goal remains active, and the earned regional branch still needs genuine mineral replacement. Existing construction stock and the thirty-two-day woodland sample remain bounded evidence. Earlier schema-39 checkpoints and their journals are preserved; their explicit 39→40 migration adds empty permission custody, then 40→41 adds empty attendance custody. Neither step rewrites predecessors or historic command receipts.
Verification: 96 distinct tests pass across seventeen selected files, including twelve permission/save cases, the exact final five-command journal, the preserved woodland/supply journals, full paid plugged controls and floor lowering, conserved model/warehouse regressions, cached predecessor operations and eight parent migrations. The served City flow passes notice/consent/payment cancellation and confirmation, withdrawal/regrant, reload and 320/390/640/1440 layouts; its test server stops cleanly. Independent audit: .qa-city/pressure-permission-independent-audit-attempt4.json, SHA 139e20bd6164f9fdaf107cc3506feaa1eaa3a3844e444cd794374ccc58b9d312. Current verification: .qa-city/pressure-permission-final-verification-attempt1.json. This is scoped acceptance, not the full repository suite or completed M8. Earlier uncached prerequisite factories were deliberately cancelled and are not counted as passing; the supported retained-cache regressions pass with all input hashes recorded.
The permission-only predecessor had two spare workers. Current attendance frees two mill hands before actually paying four traveling residents; fields/registry stay staffed and standing forestry waits while home labor is fully committed. Permission alone reserves no staff, meals or materials.
The woodland and pressure-model notes below record preserved predecessor stages.
Latest continuation: the construction home replaces local logs and civic timber. Two paid forest titles, one actual finite-waystation adult arrival and the existing ongoing selective-harvest mandate support 32 measured days with all three civic services active. Local harvest delivers 105 logs; the three-worker basic mill uses 96 for 72 timber; civic upkeep consumes 64. Reserves grow by nine logs/eight timber. Keep the registry clerk for Regional institutions and satisfy actual lasting food, housing, water, reserve and migration travel requirements before counting a new worker.
Warehouse restoration now bounds rounding in large lifetime fractional totals without rewriting stocks or relaxing retained stock/receipt checks. The whole 485-event continuation replays and restores exactly; 87 selected tests pass. Current closing with major-waterworks schema 39: .qa-city/pressure-home-woodland-attempt5-closing.json, at 1856988000107, SHA 42bf2a75d467fb60d65d714bc24b19bd1a9fd4137d7ea1a4395195ad2e48f1de. The full M0–M8 goal remains active: source engineering still spends finite tools, live pressure/containment/reconnection and useful water are unimplemented, and the separate earned regional branch still needs real mineral replacement. See implementation status and the primary living-world design.
The following pressure-model and supply-only evidence is the preserved earlier stage; its 105-test total is historical.
Pressure-model verification: 105 distinct tests pass across fourteen selected files: eleven new sequencing/sealing cases, one real ordinary supply/replay case, preserved v1/v2 kernel/transition and paired forecasts, full paid floor lowering with sixteen lined-open water intervals, and surface/basin water, routing, sediment, exposure, topsoil and wetland regressions. The independent audit also recomputes every modeled component balance and replays/restores the entire supplied closing save. This is scoped verification, not the full repository suite or completion of M0–M8. No new City control or live pressure authority was added. The primary design and both wiki audiences are synchronized; generated wiki build/check and whitespace validation pass.
The pressure-stage construction home is replenished through an ordinary returned supply trip. The exact plugged-controls checkpoint continues to 1855874400040 through twelve ordinary commands and 74 advance calls. Home temporarily suspends its three civic programs, staffs the existing forester lodge and re-enables its already learned Scouting. A two-worker carrier team pays seventeen meals and collects 21 existing source timber over the reviewed 37-step dry detour, with 59 return weight inside its 60 capacity. The source field is assigned three existing workers. After return/unload, Scouting and the lodge stand down and all three home civic services resume; known programs need no second adoption payment.
Home closes with 24 residents/thirteen labor, about 1,020.67 food, 25 timber and sixteen tools; source keeps twelve/eight, about 806 food, 27 timber and fifteen tools. Current field outputs cover household and active engineering food demand in both communities. Health stays 100 and no shortfall is added. All major-waterworks books, plugs, predecessor receipts, rights and population are unchanged; the whole 86-event continuation replays and restores exactly. This transfers finite inherited construction stock and proves no new mineral/woodland replacement. The separate earned regional branch remains separate.
Earlier supply-only continuation: .qa-city/pressure-supply-preparation-attempt2.json, SHA 8b32d844602ffcb5230eaf0bbd6d6fac338b25323f86119b47101ce767ca43eb; independent audit: .qa-city/pressure-progress-independent-audit-attempt1.json. Manifest-pinned test/fixtures/offchannel-pressure-supply-ready.json.gz retains the exact state and journal. Its fresh read-only pressure forecast closes after eight intervals, counting 5,943 capture and 27,000 rain, with 19,943 spill, 1,000 outlet release, 10,000 exterior drawdown and 2,000 modeled evaporation. All balances close, but actual pressure, containment, reconnection and useful water remain unfinished. The later woodland continuation replaces measured civic timber; replacement tools are still needed before source engineering exhausts its finite stock.
Installed-floor pressure sequencing is modeled; live testing remains planned. Conditional sealing now removes the actual paid raised footprint at height 455074 from the natural curve, retaining the original 450074 bed in design provenance and the exact twenty-lift/50,000-fill ground fingerprint. It retains that paid foundation instead of proposing a second fill. The installed lined-open floor remains connected in every live save; only a bound read-only forecast facade can compare sealed behavior.
The finite forecast protocol charges from actual predicted source flow and footprint rain, requires full head 456074 at both boundaries of the next interval, observes one separately rated 1,000-unit existing-outlet discharge, then returns clear water through the already-built 50,000-unit exterior drain to the natural basin. Upslope runoff and drawdown share that drain's rating; spill retains its own rating. A rainy seven-interval comparison captures 3,148, counts 25,000 rain, spills 15,898, releases 1,000, returns 10,000 through the drain and loses 1,250 to the declared hypothetical evaporation assumption, closing empty. Every paired water/sediment balance closes and the actual schema-39 save remains identical.
This is model verification only: no plug is removed, no gate opens and no live storage, pressure certificate, containment, water right or irrigation is granted. A hold at interval boundaries does not certify continuous intraday head or calibrated material behavior. Sediment remains in custody when clear water drains; nonzero sediment still needs paid cleanup. The model stops at its first empty boundary and explicitly requires reconnection; it does not prove the live closed-empty state. Paid temporary containment and pressure authority, current affected-holder review, loader-validated live custody, attendance/failure handling, actual reconnection, useful delivery and recurring maintenance remain implementation gates. The full M0–M8 goal remains active. See reservoir construction and implementation status.
Paid plugged reservoir connections are implemented; M8 remains partial. After the actual installed-floor dry inspection and every predecessor crew's physical return, four existing home builders can install six separately paid working-control connections. These reuse the paid collars, closed fittings and raised gallery: source split with a fixed minimum 25% natural bypass, capture path rated 50,000, release gate and existing-outlet junction rated 1,000, then nonreturn spill and exterior drain rated 50,000. Ratings are proposed water subunits per interval; plugged construction does not prove hydraulic performance.
Source, release and safety stages have separate 28-day licences, each four timber, one tool and four food. Licensing requires source Hydraulic engineering, Land registry, Public accounting and a sound staffed registry. Work retains current source engineering, title, frozen inspected predecessors and strict dry access. Every task carries its real material batch and finite meals, completes whole workdays, and returns/unloads before another major crew uses either community. Recall returns unfinished materials; completed connections remain installed.
Six tours complete in 45 village days on the current 35-step route. Ten paid workdays invest eight timber, eight bricks, four dressed stone, four iron and six tools. Three licences additionally spend twelve timber, three tools and twelve food. Crews carry 184 meals, consume 180 and physically return four. This continues the exact accepted inspection checkpoint with inherited controlled construction supplies; it grants no new stock, people, labor or title and does not establish earned regional supply. Both communities retain health 100, valid food/storage/labor and unchanged predecessor books. All 45 paired canonical water intervals agree.
Both source/release plugs remain fitted, every gate stays closed, and the natural basin retains its stage curve. Actual hydraulic pressure testing, containment authorization, closed-empty storage, permitted capture/release, useful irrigation and recurring maintenance remain required. The earlier dry inspection certificate remains immutable. The separate earned regional 120-day preparation still lacks replacement clay and ore sources; its reserve gate stays false. The full M0–M8 goal stays active. Current saves use explicit neutral schema 38→39 migration, adding only the empty working-controls book and marker. Reservoir construction and implementation status provide details.
Earlier construction notes below are historical where they describe working connections as unfinished; this paid plugged stage supersedes those statements, without superseding their pressure or containment requirements.
M2/M3/M6/M7: earned 120-day source preparation verified. Continue the accepted 117½-day maturation save through 120 further village days using ordinary commands and physical jobs. All seven communities pass 840 completed-day assessments with health 100, opening active services and no shortfalls. The primary mill produces 360 actual timber; seven separately paid repairs and 69 supply trips return. Home ends with about 573 food,36½ logs,51¼ timber,forty clay,fourteen bricks and twelve tools. Detailed receipts and current limits are in implementation status. No player automation or runtime schema is added by this acceptance tooling.
Preserved regional preparation gate: .qa-city/earned-regional-source-preparation-attempt7-closing.json at 1875499200000, SHA 60b4c8285d76da1c41d501454fac4de7478f13ad9c52dae3b9dfed588c1af7b3, originally required replacement-source funding and lawful survey/title/extraction. Its worked iron and clay seams were exhausted. That preparation consumed forty clay while extracting only twenty-four; twenty ore were imported from old stock, with no new iron extraction. The later continuation above funds and titles a new clay producer and passes its bounded replacement sample; ore and combined recurring reserves remain open. Do not restart collection from exhausted ground, count stored ore as new extraction, or restore minerals by reclamation.
Expansion must pay for its real administration and founders. At that preceding checkpoint, the root was Town with five retained direct outposts, Land registry disabled and one operational staffed registry office; new-founding capacity was one and existing titles remained valid. Eligible City/Regional-capital rows still needed the consecutive daily checks. The accepted clay continuation now pays those services, earns recognition, funds two more offices and physically sends existing founders for the sixth title. It uses no source household migration; the source's limited water remains a real constraint on any alternative satellite route. Preserve all earlier communities and the separate hydraulic branch. Its working controls and finite pressure result are now accepted separately; containment and useful water remain M8 gates.
Paid installed-floor inspection (implemented and verified; M8 remains partial). After continuous-floor installation and every earlier crew's physical return, four existing home residents can make a separately paid inspection tour. The twenty-eight-day licence costs four timber, one tool and four food, freezes the installed-floor receipt and walking route, and requires staffed source Hydraulic engineering, Land registry and Public accounting. The tour reserves one tool and finite meals for travel, one complete observation day, at most fourteen waiting days and return. The current thirty-five-step route costs 84 food and carries 85 of 120 capacity. Source Hydraulic engineering and current title remain required throughout the inspection; earlier drain operators are no longer needed.
Inspectors must actually arrive before the observed interval opens. A fresh review first simulates the next boundary, then the entire following water interval. The live opening and closing must match that exact review: zero footprint water, zero bed sediment, no exposure, natural receiving head below floor 455074 and no rain or incoming water during the observed interval. The first boundary starts observation and earns nothing. Only completion of the following full canonical interval spends the tool, records one paid workday and issues the dry inspection certificate. Recall, changed title/holder/service/flow or exhausted waiting sends inspectors home with unspent tool and unused meals; no automatic cleanup or water intervention occurs.
Default-timing acceptance continues the exact accepted schema-37 installed-floor checkpoint without new goods, people, labor, title or hydrology grants. The tour completes in 8 11/12 village days, observes interval 2947→2948 and returns all four inspectors. Its 84 carried meals reconcile as 35⅔ consumed and 48⅓ returned, with no crew hunger, community food shortfall or hardship. Source/home retain twelve/24 residents, eight/thirteen labor capacity and health 100. All predecessor books remain immutable. The closing schema-38 checkpoint is .qa-city/installed-floor-inspection-complete-attempt2.json, SHA d2100a5964db24e9159e9538475308cbfdbfa9a2e67196f69ccae2feb08f216c, at 1855137600040. The tracked manifest-verified starting fixture is test/fixtures/offchannel-installed-floor-complete.json.gz; inherited controlled construction supplies are disclosed below. This is inspection acceptance, not earned regional supply.
City → Land & water → Inspect the installed reservoir seals offers Review dry inspection licence, Review paid inspection tour, Review inspector recall and Review full dry inspection, each with cancel/confirm. Licence and tour acceptance cost one attention each; observation and recall are free. Live gateway checks verify actual payment/refund, full opening/completion boundaries, exact independently advanced persisted state, reload, the inspected map status and layouts at 320/390/640/1440 pixels. Inspection leaves connected lined-open hydrology, natural basin custody and the retained stage curve unchanged. Eight later paired water intervals and offline/stepped simulation-and-receipt replay also agree; invocation revision counters and notification times remain separate delivery metadata.
The certificate proves one actual dry installed-floor inspection only. Hydraulic pressure testing, rated working controls, containment authorization, closed-empty storage, permitted capture/release, useful irrigation and recurring maintenance remain unfinished. Nonzero sediment still needs separately paid cleanup. The independent regional checkpoint gains only empty construction/inspection books through schema 38. Its earned maturation preparation now passes through 117½ days with seven paid returned repairs; the separate earned 120-day recurring reserve acceptance remains open. The full M0–M8 goal stays active. Reservoir construction is the companion specification; living world design remains the primary entry point.
The following floor-construction evidence remains valid as the preceding schema-37 stage. Its references to a later qualifying inspection are fulfilled by the separate paid stage above.
Continuous floor and connected lined-open mode (implemented, M8 partial). The completed 214-mass floor/fitting kit now has separately paid joining and installation. Four existing home builders carry four bricks, two dressed stone, two iron, two tools and 88 meals on the current 35-step route. Two whole workdays invest the joining batch, add 18 mass in slot ten and create a 232-mass kit in eleven slots, within the reinforced 240-mass gantry rating. The 28-day stage licence separately costs four timber, one tool and four food. A recalled completed joining remains staged; a later one-day rigging tour pays one tool and 84 meals instead of rebuilding the parts. Each crew has fourteen days of bounded ready custody and real return/unloading.
After joining, four separately paid source drain operators may share this exact prepared worksite. A current-tick actual completed drain pulse must leave zero local water, zero bed sediment and receiving head below floor 455074. The whole next canonical interval must also have zero opening/rain/incoming/closing/discharge and no sediment. The source authorizes the exact comparison; every named current holder consents to both dry lowering and sixteen future lined-open intervals before a separate start command. Title, Hydraulic engineering, crew presence, paid meals, setup/licence expiry and the actual closing fingerprint are rechecked. Lost consent or changed conditions cancels lowering and preserves staged parts.
Successful lowering consumes all 232 staged mass, seals the continuous floor/toe joint and releases eleven slots. Earlier fabrication, fitting, wall and foundation books remain immutable; separate consumption projections show zero staged floor/hardware and all twelve gallery slots free. The original-bed drain operators stop operating and both crews return physically. Installation begins connected lined-open behavior on the following water interval. Rain and separately attributed upslope runoff cross the existing footprint-to-basin interface once; the natural basin owns persistent water. Local film, local evaporation and local infiltration are zero. The raised footprint stays in the natural stage curve. Basin retains its existing wet-bed evaporation and aggregate seepage approximation; this is no claim of reduced whole-basin seepage. Flow above the 50,000-subunit header rating remains explicit open-basin overbank export to the same natural custodian. External sediment uses the same conserved boundary; the covered floor generates no new topsoil erosion.
Default-timing acceptance completes the joining, five actual consented drain pulses, lowering and both crew returns, then sixteen post-return water intervals. One builder tour uses two workdays and 88 paid meals (60 consumed, 28 returned); one source operator tour pays two timber, one tool and 60 meals (29⅓ consumed, 30⅔ returned). No crew hunger, new community food shortfall or hardship occurs; populations/labor remain twelve/eight at source and 24/thirteen at home, health 100. The complete schema-37 checkpoint is .qa-city/floor-placement-complete-attempt3.json, SHA 58883e93ca6c7f578cfe1856fedf2ea1759499d8e0fb72cdf926f59ee021d551, at 1855009200040. Its opening construction stocks are controlled: home {food:1000,timber:200,bricks:12,dressedStone:6,iron:8,tools:30}, source {food:900,timber:50,tools:25}, with all other goods retained. No mid-journey grants, extra people, labor, title or predecessor changes occur. Closing home food/timber are about 1009½/136, source 804½/48; the historical home unmet-food total 26 remains unchanged. This acceptance does not establish earned regional supply.
The earlier proposed requirement for a qualifying inspection before floor deployment is superseded by this exact clear-bed, full-dry construction interval. A separately qualifying post-installation inspection, hydraulic pressure tests, containment authorization, storage/capture/release controls and useful permitted delivery remain required. A construction receipt grants none of those. Nonzero bed sediment blocks this route and requires separately paid cleanup; no cleanup is silently performed. The independent 32-day regional checkpoint receives only empty construction/inspection books through schema 38; its earned maturation preparation now passes through 117½ days with seven paid returned repairs. The later earned 120-day recurring reserve gate remains open. The full M0–M8 goal stays active.
City → Land & water offers Join and install the continuous floor, with reviewed licence, setup payment, recall, source authority, holder consent/withdrawal and separate lowering. Cancelled reviews spend nothing. Confirming licence or setup costs one attention; consent, review and recall are free. The served payment/installed City and map checks verify exact costs/custody, reload and 320/390/640/1440-pixel layouts. See reservoir construction and implementation status.
The following predecessor-stage notes describe custody before this installation; their staged/open descriptions are historical, not the current installed state.
Paid closed fittings and reinforced gantry (implemented, M8 partial). The reservoir continuation now has five paid two-day tours for a 240-mass full-stroke gantry reinforcement and four closed collar assemblies. Its complete staged kit weighs 214, with immutable floor/wall fabrication records, real home workers/materials/meals, physical return and schema-36 saves. Default timing completes in 39⅙ village days under canonical weather; 407 hydraulic comparisons and exact restores pass. City provides reviewed licence, funding and recall. Implementation status records controlled supplies and the 78-case focused validation. Actual floor/toe deployment, lined-open hydraulics, qualifying inspection, installed controls, containment/useful water and earned regional supply remain required; this closes no full M0–M8 milestone by itself.
M8 floor-kit progress: Paid fabrication now produces the staging cradle, three floor modules and four interface collars through eight returned home-builder tours, 26 workdays and four licences. The complete 72⅔-day default-timing command journey, exact restoration and canonical hydraulic control checks pass. City reviews license, payment and recall; modules remain staged, with no sealing or water authority. Implementation status records costs, immutable evidence, controlled supplies and the remaining floor/containment and earned regional-economy gates. The full M0–M8 objective remains active.
All six wall faces verified (bounded construction acceptance). The default-timing, canonical-weather command journey completes the separately paid gantry and all six faces in 79½ village days. Seven licences, seven returned home crews, six separately paid returned source operator crews and eight setup workdays persist. The home invests eight timber, four dressed stone, four iron and eight tools; licence fees add 28 timber, seven tools and 28 food. Its 536 carried meals balance as 314 consumed and 222 returned, with no unmet crew meals. Twenty-one actual consented drain pulses find the six qualifying dry lowering intervals. Each successful interval matches an independent hydraulic control, consumes one staged 84-mass pair and frees the same capacity. All 504 gallery mass units are released, every crew returns/unloads and the complete save restores exactly.
No earlier foundation, fabrication, closure, preparation or title receipt is rewritten. Both communities retain their twelve/twenty-four residents, eight/thirteen worker capacities and health 100, with no new food shortfall or hardship. Closing home/source timber is 206/seven; source food remains about 246⅓ and home food 1119⅔. Opening stocks are controlled and disclosed: home 400 timber, eight dressed stone, eight iron, forty tools and 900 food; source fifty timber and twenty-five tools, with its other stocks retained from the input. No mid-journey grant, population, labor, title or water is added. This verifies construction custody and finite upkeep, while earned regional supply remains open. Floor/toe sealing, cleanup, dry inspection, containment, useful water and the full M0–M8 goal remain open.
Immutable closing evidence is .qa-city/wall-placement-six-face-acceptance-final.json (SHA 14f47ca4d401298451a560e215c4708549dd6cc5c3ff2f4c19c2fbeafb390b62); the independent audit is .qa-city/wall-placement-independent-acceptance.json (SHA 1f775d1bb4021d921491261eb479b872c8b2f45aca44c76ad0cb5215d78f0f5d). The original full-fabrication and separate regional-preparation files stay immutable; the latter migrates only to empty lining/wall books. Four wall tests pass from the tracked manifest-verified full-fabrication fixture, including stale wet openings, consent withdrawal and forged custody. Existing fabrication, paid fourteen-task replay, legacy migration, civic budget/labor and City projection checks pass. Served City/map checks verify six installed faces, zero remaining ready pairs, 504 free staging mass, private-field filtering, read-only reloads and layouts from 320 to 1440 pixels. See implementation status.
Paid wall placement (implemented; floor and water use remain planned). After all fourteen fabrication tasks and their crew returns, the founding home can separately license and fund a lowering gantry. The two-day gantry costs eight timber, four dressed stone, four iron and two tools. It spans the 2,256-height-unit stroke from deck 457330 to floor 455074, is rated for 200 mass units against each 84-mass face pair, uses no cassette slots and intercepts no rain. Existing curtain gear supplies no free lowering rating.
Each face has its own paid four-builder home tour and one-day setup consuming one tool. Its crew waits at most fourteen village days on finite carried meals; the source separately pays and sends four drain operators after setup. Both actual crews, Hydraulic engineering, title, current licence and safe access must remain available. A new actual current-tick dry drain opening precedes a fresh wall-lowering comparison and every named current holder's consent. The separate lowering command commits one complete next canonical interval: opening and closing water, rain and incoming water must all be zero, the receiving head stays below floor 455074 and bed sediment remains unchanged. A changed opening, lost authority/operator or withdrawal cancels lowering without consuming the cassette.
Successful lowering consumes two already paid staged halves, installs one face and frees exactly 84 gallery mass units. The original fabrication asset, receipts and material investment remain immutable; a separate consumption ledger supplies City/map installed counts and current slot availability. The floor remains open and toe joints unsealed. Walls alone change no water, sediment, ground, natural curve, curtain position or reservoir operating authority. Paid gantry and setup receipts retain their physical crew histories; recall returns unspent carried goods and meals but retains completed work and spent setup tools. See reservoir construction.
The 28-day stage-specific licence costs four timber, one tool and four food from the home sponsor. Both licence and tour funding cost one attention; opening/cancelling a review, consent and recall do not. Applicable operating budgets cover exact separate licence, gantry and setup bills. At the current 35-step route the gantry tour carries 34 material-mass units plus 32 meals (66/120); a face tour carries one tool plus 84 meals (85/120). The source operator tour and both communities' continuing food/civic upkeep are additional bills. These bounded construction mechanics do not establish earned regional supply or close the full M0–M8 goal.
Paid lining fabrication (implemented; floor sealing and water use remain planned). A completed twenty-lift foundation with every construction/operator crew returned can now support a separately licensed gallery and wall-section workshop. The founding home pays and sends four existing builders; the source retains title and active Hydraulic engineering. Two separately funded four-day gallery assemblies precede twelve six-day wall-half tasks, two per perimeter face. Each task carries its actual materials and travel/work/return meals within capacity 120, completes atomically, then returns and unloads. The material bill is 60 timber, 126 bricks, 84 dressed stone, six iron and 28 tools across 80 workdays, before travel, licences, meals and source service upkeep. This is fabricated site custody, not installed lining or a working reservoir. See primary design and the construction checklist.
Full twenty-lift foundation verified: The final thirteen cycles complete from the immutable returned-seven checkpoint in 104 village days using the default 100ms generic work unit. Every lift has its own paid licence, carried batch, source operator tour, actual dry drainage, current-holder consent, placement, reopening and both crew returns. The completed asset has 50,000 fill, bed455074, twenty placements and no active construction or operator job. Independent audits confirm forty distinct returned crew jobs, exact save restoration, immutable earlier work and rejection of a twenty-first lift. Temporary exclusions are removed; storage, capture, release and live-flow permissions remain false. This is construction-subsystem evidence from disclosed initial stocks, not earned regional-economy or full M0–M8 acceptance. See implementation status for immutable evidence and reservoir construction for the next physical stages.
Current acceptance limits: All twenty paid foundation lifts, crew returns and lawful succession pass. The complete fourteen-task gallery and wall-section fabrication journey now also passes under default timing and canonical weather, with every crew returned and exact command replay. Its opening construction stocks are controlled; earned material supply remains open. Floor installation, valid dry inspection, closed controls, containment and useful reservoir supply remain open gates. The installed connected lined-open model prevents duplicate water custody; a separately qualifying post-installation inspection remains required. Regional preparation is accepted only through 32 days; remaining preparation and the later 120-day economy gate remain open. The overall M0–M8 goal stays active.
Regional preparation: first 32 days verified. The corrected fifth bootstrap completes 224 full daily assessments across all seven continuously inhabited communities. Four physical forest returns deliver 96 logs, six additional mill batches produce 24 timber, three sponsor journeys deliver their paid cargo, and a normal well repair spends eight timber, four bricks and one tool. Every community retains health 100, no new food shortfall or hardship, required services and valid labor, water and storage. All seven trips return and unload; the default-timing save restores exactly. This accepts only the bounded first 32 preparation days. The remaining 112.5 days, normal maturation of the two existing dependents and the later 120-day recurring-reserve test remain unverified. The original full-preparation paper ledger is superseded as an executable schedule until remaining whole harvests, mills, trips and repair bills are reconciled from the accepted checkpoint. See implementation status.
Regional repair attempts 25–27 extend the corrected food and mill staffing schedule. Attempt 25 reaches seventeen measured days before an audit helper misreads already-delivered food; attempt 26 fixes that receipt check and reaches 22 days before a helper omits restoring field staff. Attempt 27 restores the field correctly and retains health 100, zero service failures, positive food, a paid repair, replacement materials, the next repair reserve, empty freight and exact restoration through 22 days. It stops at the sponsor timber guard: 3.75 timber, a mill producing 1.5 against two daily upkeep, and home timber 18.25 below the protected export trigger. A physical milling/delivery schedule must close that rate gap; the full 120-day gate remains open. See implementation status.
Regional repair reserve, attempts 19–22 (not accepted): Attempts 19–20 identify the actual thirty-log forestry target and the need to count scheduled milling from physical logs. Attempt 21 corrects that guard but stops after forty measured days when sponsor food reaches 3.5 against the next ten-food bill; its nominal forest route had selected secondary food instead of logs. Attempt 22 uses a log-only forest mandate, collects 84 logs in four measured trips and adds nineteen food to a sixteen-timber export. It stops after 34 measured days because fundRepair pauses routes with sponsor food 9.5 against the next ten-food bill. Attempts 21–22 keep all seven communities at health 100 with exact daily coverage and no service failure, but neither satisfies the full 120-day reserve gate. The accepted input remains SHA 4746644b25d2bceca3d97ca70bc1b5f8d4cc0f975afbb009299587388de360ec. The next schedule must provision physical sponsor food through route draining, repair and replacement-material production before funding the repair. Detailed evidence and hashes are in implementation status.
M8 paid foundation (all twenty paid lifts and crew returns verified): The raised design uses twenty paid lifts of 2,500 fill subunits and 250 height units each, from original bed 450074 to floor 455074. Each lift consumes ten rough stone, five clay and one tool, totaling 200 rough stone, 100 clay and twenty tools, before licensing and meals. These are direct investments of existing extracted goods into the frozen construction specification; no new fill resource or recipe credits free material. Four existing residents from the source's same-owner founding home carry one home-paid batch, complete at least one preparation day, then wait on finite carried meals. The home also pays the foundation licence. The four stationed drain operators remain a separate labor commitment. Preparation creates no raised ground or operating authority.
Each prepared lift needs a new actual dry drain opening, fresh affected-holder review and consent, and an explicit combined placement/closure command. The transition moves all local bed sediment into durable contained spoil with no inventory or fill credit, consumes the exact carried batch and places one lift atomically. Water must be exactly zero. The new window retains the existing eight-interval limit and every reopening-prefix review; geometry is fixed throughout that window. Reopening removes the temporary exclusion but keeps the paid raised bed in natural-basin capacity and flood exposure. A later lift repeats the paid preparation, dry-opening and authority sequence. Old isolation-only receipts remain immutable. Version 32 now supplies separate construction, ground/spoil and authority books; old saves migrate to empty books. The complete twenty-lift command journey places and reopens the worksite after each lift, returns all forty crew jobs and restores exactly. The final thirteen cycles also preserve funded construction through lawful succession. Lining, permanent containment, capture/release and useful irrigation remain required. This work does not complete the M0–M8 goal.
The source and founding home now supply distinct paid crews. The existing basin-approach source has twelve residents, eight workers and a surveyed twelve-unit water supply; two local four-person crews plus Hydraulic engineering and its registry would exceed that labor capacity. The source's same-owner founding home therefore pays the foundation licence and lift cargo, and sends four existing residents over a frozen dry route. The source retains the proposal, title, staffed engineering and its separate drain operators. The verified journey uses 35 route steps, 84 meals and 31 cargo weight, totaling 115 of 120 capacity. It adds no residents, labor or water capacity. Each later licence may quote a new safe route; existing licence, cargo and travel histories retain their exact origin and route. Historical paid construction remains valid after later stewardship changes, while new work rechecks current authority. The full twenty-lift construction and return acceptance gate now passes; later lining and reservoir-operation gates remain open. Existing closure and isolation fixtures remain immutable.
Regional repair reserve, attempt 18 (not accepted): The protected-export continuation completes its first measured paid well repair and 29.5 measured days after 32.5 preparation days. All seven communities retain health 100 with no service or food failure, exact daily assessment coverage, empty closing freight and exact restoration. It stops when sponsor timber reaches 4.75: opening 24.25 plus 16.5 milled plus a 24-unit delivery cannot sustain 60 consumed in upkeep. Home closes with 19.25 timber and can spare only 3.25 above the protected sixteen; another 24-unit shipment is unavailable. One 21-log sponsor harvest in the measured window does not sustain the current milling/upkeep cadence. This is a schedule/rate failure, not a proof of impossibility. The 120-day repair-reserve gate remains open; later attempts are recorded above.
M8 paid temporary isolation (implemented): After the supported-open perimeter, a separate paid removable curtain has 33 tasks: 28 panel courses, a flush seat, dry operating deck and lifting/reopening gear, upslope bypass/header, nonreturn spill fitting and raised proof. Its bill is 64 timber, five bricks, eight dressed stone, 34 iron and seven tools, plus licences and carried meals. The existing outside jamb support is credited. Four-person capacity-limited trips keep the assembly raised and the full opening clear throughout construction. The immutable completed asset remains raised-ready; a separate operating ledger records its actual position.
One separately approved actual attended-drain pulse must leave exactly zero water in the current interval. Retained sediment remains in ordinary local custody and occupies twice its mass in effective volume. The same paid stationed operators may then close only after a fresh review of eight isolated intervals and every forced reopening prefix zero through eight, followed to a common seventeen-interval deadline. Every named affected holder grants current consent. CLOSE binds the exact paid assembly, perimeter, drain receipt, proposal, opening and frozen consent prefix. Station time and carried meals must cover mandatory reopening before interval nine plus physical return. Comparison and authorization never lower the curtain automatically.
Paid foundation lifts are implemented to the bounded extent described above. The full foundation continuation has passed. Paid fabrication is available; floor installation, intake/capture, finished operation and useful irrigation remain implementation and acceptance work. An eight-interval window does not silently grant enough time to complete the later fill: any extension or subsequent window needs fresh authority. The full M0–M8 goal remains active; this stage does not satisfy the earned regional supply or completed reservoir gates.
Regional repair reserve remains open after attempts 14–17: Corrected quote shapes, earlier physical log freight and worker release before quoting let the latest command-only branch complete its opening repair and fifteen measured days. Services, health and food remain sound, but the first due repair lacks the guarded timber reserve after a twenty-four-timber sponsor shipment: home 10.25 versus sixteen required for repair plus retained stock. The next schedule must protect that physical bill before export; neither the fifteen-day result nor the earlier food-throughput acceptance proves continuing repair replacement. Preserved evidence is listed in implementation status.
M8 temporary-worksite comparison: The supported-open perimeter now exposes an eight/sixteen-interval City comparison at the original ground level. Actual retained moisture must pass through a conserved hypothetical preparation-drain interval before quantity-neutral closure. Direct rain, upslope bypass, sediment displacement, receiving backwater and same-interval return to natural drainage are compared against the unchanged natural branch. This implements construction-stage evidence only. The separate paid live closure stage is described above. Raised fill, lining and useful reservoir delivery remain required; the comparison does not close M8 or the overall goal. See the construction specification.
M8 supported open perimeter: After completed preparation and the connected-closed drain, four paid residents can construct the raised design’s five keyed walls and downstream open-bay supports. The exact plan contains 193 structural lifts, five keyed packages and one final check. Each lift spans at most 256 height units, with an exact final remainder; its bill is one timber, one brick and two dressed stone. Each keyed package costs two timber, two bricks, two dressed stone and one tool; the final check costs one tool. The total structural bill is 203 timber, 203 bricks, 396 dressed stone and six tools, before licence fees and journey meals. Finite tranches preserve installed work and physically return unused cargo. The downstream opening remains clear through its full height; this stage changes no water, sediment, terrain or natural basin capacity.
The construction stage now has source licensing, carried materials/meals, paid lift receipts, renewal, recall and restore validation. Migration 30 adds the perimeter book. The later paid raised fill, lining, permanent operating rights and useful reservoir delivery remain M8 gates; the full M0–M8 goal remains active. See the construction checklist.
Regional repair-reserve continuation, attempts 12–13 (gate still open): Attempt 12 stopped after eight preparation days because its supposedly stable guard still switched sponsor milling twice on intermediate events. Attempt 13 verifies the correction with 352 intermediate checks and zero sponsor staffing commands; only the actual second capacity boundary changes the mill once. Its eighteen-timber bridge arrives at the quoted timestamp, raises sponsor timber 11.75→29.75 and leaves home 14.25 before the home stockpile reaches 42.25. An ordinary eight-timber/four-brick/one-tool repair restores headworks condition 0→100. Preparation then tries to accumulate 36 bricks and nine tools with only 2.5 logs left. At 34.5 days, home timber is 0.25 and Regional institutions stops, before the 120-day measurement opens. Health remains at least 95.25, food stays positive and restore is exact; this is not uninterrupted-service or repair-reserve acceptance. The accepted renewable-food input remains unchanged. Both failed branches and their diagnoses are preserved; root independently verified seventeen input/artifact hashes. Next work must budget minimum repair stock together with continuing log freight and civic timber, rather than preproduce a large repair stockpile without replenishment. Evidence: .qa-city/satellite-repair-reserve-attempt12-readonly-diagnosis.json, .qa-city/satellite-repair-reserve-attempt13-readonly-diagnosis.json and .qa-city/perimeter-regional-12-13-hash-audit.json.
The separate read-only supply budget in .qa-city/regional-repair-reserve-post-attempt13-readonly-plan.json proposes one immediate 8-timber/4-brick/1-tool repair reserve, replacement production as needed, ongoing log freight and a food-supplied sponsor mill with two workers after its second capacity loss. This is a conditional rate calculation, not a simulated acceptance result. This historical budget preceded attempts 14–17. The later runs validate actual twenty-four-timber quotes and deliveries, but the repair-reserve acceptance still fails as recorded above.
Preceding M8 increment — attended drainage: Paid source-only preparation and the separately noticed connected-closed construction drain now lead to a finite attended drainage operation. Four source operators carry two timber, one tool and quoted travel, fourteen-station-day and return meals within capacity 120. A fresh forecast approves only the exact next interval: one pulse followed by seven intervals closed. The source and each current named holder consent separately. Immediately before live movement, the engine rechecks the construction, service, rights, consent, opening state and dependencies and runs the full canonical coupled water/sediment preflight; the live interval must match it. Ordinary water and sediment custody plus immutable attribution receipts record the result, while the construction control remains closed between pulses. Recall, lost rights or Hydraulic engineering service, route hazards and expiry cancel before movement when detected at the boundary and send the crew home physically. Major-waterworks version 29 adds this operation ledger. This still leaves the perimeter open and the natural basin curve intact; supported open-perimeter construction follows under its own licence; fill, curve exclusion, reservoir storage, capture, release and irrigation remain unimplemented. See the construction checklist.
Implementation update — advanced reservoir planning: The selected Basin compartment now has an explicit owner-requested eight/sixteen-interval forward hydrology comparison with conserved hypothetical custody and transient downstream effects. Its original low spill fails the storm check; a distinct raised candidate records the additional paid foundation required while preserving old save geometry. City displays full or stopped comparisons without granting construction or water rights. This advances M8 review only. Full M0–M8 acceptance, sustainable regional supply, paid containment and useful reservoir operation remain open; see implementation status and the off-channel checklist.
M3/M6/M7 regional balance evidence: The accepted food-throughput continuation passes exactly 120 measured days plus one day of paid return journeys, with 121 contiguous daily civic assessments per home/sponsor, no service failures, event-observed health 100 and five paid repairs. Network food rises 577.5; actual two-worker supply teams can travel concurrently when idle mill assignments are released. Independent restoration and material reconciliation pass. Milling and repair readiness remain open: home ends with 76.5 logs but only 4.25 timber, below the eight-timber repair bill, and headworks condition zero while secondary wells cover households. Earlier 120.083-day, 48.583-day and 24-day branches remain distinct. Attempts 10 and 11 do not close this gate: attempt 10 exposed the need to reserve sponsor staff before a known capacity boundary, while attempt 11's runner repeatedly reset mill staffing and completed no sponsor mill batch. They show a scheduling defect in those candidate runs, not economic impossibility. This establishes bounded food throughput without claiming long-run regional equilibrium; implementation status records exact evidence and limits.
M8 conservation implementation: A pure compartment interval kernel and a coordinate-bound sealing planner now cover finite water/sediment balances. City reviews existing footprint water, supported drain sediment, retained excavation spoil and the hypothetical empty reservoir. These are prerequisites for a full forward impact simulation from the current saved hydrology; they do not construct or operate the reservoir. The off-channel checklist retains the complete construction, permissions, network simulation and useful-delivery gates.
M3/M6/M7 reproducible satellite material cycle: Default City integration now continues the actual first earned-100 checkpoint through sponsor preparation, satellite founding, physical clay returns, local brick firing and a paid complete headworks repair. Both saved-stage continuity and cargo replay are checked without ignored fixture dependencies or resource grants. Preparation still includes a home health trough and sponsor food hardship, so this closes the permanent regression for one bounded material cycle, not healthy expansion or a self-sustaining region. The separate exact-100 120-day material interval and 3,600-day regional branch continue to pass.
M6/M7 City growth continuation: A recognized City or Regional capital now has a paid fourth-ring expansion route on the same explicitly released plots. Four active administration services, staffed registry, fresh physical survey, adjacency and sixteen timber/two tools/eight food are required. No land outside the existing release set is opened and no residents or materials are granted. The earned continuation registers its twenty-second plot and constructs/restores a second sawmill. Both mills subsequently receive staff and real log deliveries, but the measured continuation exhausts sponsor civic timber and home health falls before recovering. Full renewable throughput, uninterrupted service funding and the complete M0–M8 journey remain acceptance work.
M8 continuation: Historical reservoir planning now retains and verifies recorded outlet operations, including their sediment, while recomputing their conditional flow under proposed capture. This removes the prior refusal of every operating interval without granting new operating rights. A selectable exact off-channel compartment now separates the proposed storage footprint from natural basin and bypass water; its actual construction and separate impact/kernel work remain open in the implementation checklist. Paid containment, initially empty project storage, useful conserved delivery and continuing maintenance remain implementation gates. The full M0–M8 goal is active; see living world design and major waterworks plan.
M8/W4 attended construction drainage (implemented, bounded): A completed connected-closed exterior drain can dispatch the finite four-operator tour described above and request separately consented pulses while the station window and return-meal reserve remain valid. Each approval covers one exact next interval; the seven later forecast intervals keep the control closed. The canonical preflight and live step use the same coupled ordinary water/sediment path, and the immutable receipt separates ordinary flow from the extra drain contribution. The installed construction record is unchanged. The optional founding-HOME operating budget may cover this ordinary material commitment only under its existing governor, Public accounting and Record keeping rules; the operation introduces no new source-clerk service. This is construction-site drainage only. It does not implement fill, closure, curve exclusion, reservoir storage, irrigation or indefinite dewatering. The separate paid open-perimeter stage is described above.
M0/M3 renewable stock custody (implemented and verified, bounded): Authored, coastal-founding and established coastal-outpost fish stocks now retain checked axial locations and exact source identity. Restore requires the complete expected stock set, preserving depletion and recovery time; it cannot recreate a missing depleted shoal from defaults. Complete numeric-only legacy ledgers upgrade additively. Whole-ledger initialization is restricted to the explicit unused pre-stock 1/1 format. Harvesting, quantities and starting-city controls are unchanged. See living world design and implementation status for verification and remaining M0–M8 work.
Commissioning verification — 125 distinct focused tests pass: 30 core water/sediment/impact/integration/migration tests, 88 adjacent impact/budget/attention/City/regional/protocol tests, five physical-connection tests and two commissioning/reservation tests. The current commissioning suite also verifies full-corridor title loss and durable operator meal-clock events between water intervals. The paid-monitor/operator journey now authorizes a real pulse, matches all ten live water-interval fingerprints, transfers exactly 1,000 subunits (one game water unit) with a coupled zero-sediment receipt, closes observation and physically returns the operators. Scheduled and completed states restore; altered review, consent, interval, water and meal/material custody reject. An explicitly controlled affected-cell tenure branch verifies the second named community's consent and withdrawal. Relevant construction rolls back completely, unrelated production continues, pre-release drift moves no water, and post-release drift records one retained transfer plus an incident. The fixture begins after isolated late-stage construction with controlled material lots and rebased household clocks, so it proves this subsystem rather than the entire earned economy.
The live-server browser verifies closed-connection review/cancel/fund/recall with exact command payloads and physical refunds, map crew visibility, operator review/cancel/fund/recall, exact pulse authorization, reload and consent withdrawal at 320, 390, 640 and 1440 pixels without page errors. Three older local worlds preserve their prior water/sediment, stock and population and restore exactly again. Full gameplay acceptance remains open. Conservative limit: physical-work reservations are reach-scoped, but the opening fingerprint covers the wider registered hydrology network; a disconnected basin's hydrology change can invalidate a review.
Closed-gate connection and single-pulse commissioning (M8/W4, bounded): Completed receiver/source controls now unlock separately paid plug-removal work. Four builders travel receiver first, invest four whole workdays (4 timber, 2 bricks, 4 dressed stone and 4 tools in total, plus actual travel/work meals), remove both natural plugs behind closed controls and return unused custody. A separate four-person operator expedition costs 2 timber, 1 tool and finite meals for travel plus up to fourteen station days. Only operators physically at the dry source worksite may request one reviewed pulse, capped at 1,000 subunits (one game water unit). See living world design for the operating boundary and validation status.
Remaining M8 implementation boundary: Extend the verified bounded connection/operator/consent/pulse journey to intake capture, reservoir containment/storage, useful supply, continuing operating rights, maintenance and lawful removal. A one-unit commissioning pulse alone does not satisfy useful-water acceptance.
Satellite source provenance: The earlier probe used the 100-resident equilibrium-setup boundary, 59 village days after the first earned-100 checkpoint. It already consumed 56 finite clay and 20 stored ore during setup; it was not after the separately measured 120-day interval. The successful command-only material continuation above branches from the actual first earned-100 checkpoint, which retained 128 clay in the deposit and 122 stored ore. It now proves one replacement-clay and repair cycle; recurring supply and uninterrupted service remain open. Later-setup brick shortages are not by themselves evidence for changing production balance.
M8/W4 sealed outlet controls (implemented, partial): A completed supported dry interior unlocks paid receiver and then source controls: endpoint support/cut, preparation, lining, frame, iron gate and seal check. Four-worker crews carry stock and meals, complete whole units and physically return. Exact component/worksite addresses, title and expiring certificates persist. Source crews use the dry downstream face behind the intact source plug. Permit renewal remains available through closed connection completion. These historical construction receipts stay at zero water; subsequent plug removal and the capped pulse use separate ledgers. Intake, full reservoir impacts/consents, recurring operation, maintenance and removal remain open; see living world design and major waterworks plan.
Satellite continuation population rule: Start from the earned 100-resident capital, then account for real births, deaths and transfers. The earlier probe records one lawful old-age death (100→99) before relocating households. It is separate from the verified 120-day exact-100 interval; no replacement residents or stock are granted.
M0/M1 building and planned-site coordinates (implemented, bounded): Buildings, retained ruins/cleared history and district steps carry validated axial anchors and ordered footprints. Structure work and construction-cart custody carry checked work-site addresses. District authorization freezes its footprint through scheduling and attempt history; saved live buildings cannot overlap or extend beyond their own managed land. A wholly unmarked legacy family upgrades additively; partial or conflicting records reject. Construction economics and the starting-city walkthrough remain unchanged. Broader map/job custody and M0–M8 acceptance are still open. See living world design, implementation status and technical reference.
M0 household route custody (implemented, partial): Migration version nine binds the frontier source, active household routes, historical transfer/death routes and relief/death locations to checked axial cells, including duplicated community-mortality and caravan relief receipts. Only a wholly unmarked older family upgrades. Both return paths reverse numeric and axial routes together; historical null routes stay null. People, food, clocks, route position and prior work are unchanged. This covers a moving population family in the stable-location requirement; general map/entity/job custody and other M0–M8 acceptance remain open. See living world design, implementation status and technical reference.
M0 exclusive storage ownership (implemented, bounded): Writable stores claim one canonical local world directory before loading it; a second server is refused. Startup validation and setup errors release the claim without saving rejected state. Shutdown drains pending writes and captures final players before releasing ownership, including across checkpoint failure and nonresponsive connections. A crashed owner's claim requires explicit operator recovery; it is never automatically stolen. This supplies the ownership prerequisite used by the offline world-fork workflow below. Distributed fencing, power-loss durability and the remaining M0–M8 requirements stay open.
M0 offline world forks (implemented, bounded): With the source server stopped, npm run world:fork -- --source <existing world-v6 directory> --destination <new world-v6 directory> creates an independently identified child without changing the source. The tool holds the canonical source and destination leases, rejects an existing or overlapping destination, and accepts only a current, identified source that needs no implicit domain migration. A current complete event-only source is deliberately supported; when a snapshot is present, it must use the exact six-field version-one persistence envelope. The fork preserves gameplay and economy state, reconnect-token hashes, players, mutations, active cargo and accepted command receipts while leaving the source bytes and modification times exact. The child receives a new instance ID and matching versioned provenance in manifest and state: root instance, immediate parent, generation, source revision, canonical source digest and fork time. A native source remains provenance-unmarked; a fork of a fork retains the root, names its immediate parent and increments the generation.
Publication validates one canonical child snapshot and creates an empty event directory; it never copies raw source journals. A sibling pending marker prevents an interrupted destination from being treated as a fresh world. Existing destinations are never overwritten, and failure cleanup removes only the exact files and empty directories owned by that attempt; an unsafe cleanup leaves the marker for operator recovery. Atomic publication requires a local filesystem with hard-link support. It is not a concurrent backup, distributed ownership or fsync/power-loss guarantee, and it does not repair a damaged journal. See offline world forks, living world design, implementation status and the technical reference. Remaining coordinate custody, the exact-100 satellite material continuation and the broader M0–M8 gates stay open.
M0 persistence recovery (implemented, bounded): A world transaction enters checkpoint state only after its own journal append succeeds. Snapshots queued during a failed order retain the earlier world; successful founding retains the player's reconnect identity. Later events receive monotonic timestamps beyond the snapshot watermark, and older journals keep their physical world order and root-to-partition migration precedence. Startup rejects malformed saved data and conflicting account identities without replacing the world; failed snapshot publication reaches shutdown. Background saves start only after domain restoration and its migration commit succeed; failure leaves no scheduled checkpoint of rejected state. Thirty-two focused regressions verify this slice. Exclusive local writer ownership and the explicit offline fork workflow are now implemented as described above. Deliberate damaged-journal recovery, remaining coordinate custody and the rest of M0–M8 stay open.
M0 session authority (implemented, bounded): Protocol 3 binds every post-welcome JSON request to the durable world instance, authenticated player and fresh connection epoch. Queued work rechecks that authority after earlier commits; a replaced session cannot execute its waiting orders or reads. Already executing committed orders remain recoverable in the same world through actor-private receipts. City invalidates old reviews, scopes uncertain-order recovery to world/player, ignores old-socket frames and resets private state on world/account change. Session epochs require no save migration. An offline fork creates a new world/session boundary: parent-instance requests reject in the child, while the preserved actor can recover its accepted receipt through a current child session. Remaining map/entity/job address custody still keeps M0 open; the full M0–M8 objective remains active.
M0 ordinary journey custody (implemented, partial): Road, quarry, livestock collection/relocation and watershed survey routes now carry checked axial coordinates. Built road edges, returned receipts and exact quarry/livestock destinations retain their physical identity. Whole numeric-only legacy ledgers migrate additively; partial or conflicting metadata rejects. Startup commits the validated migration before clients can act. This closes these five journey families, while the remaining map/entity/job addresses remain open. Existing village, production, patrol, land-improvement and supplied-outpost controls are unchanged.
M6/M7 mineral satellite expansion (implemented mechanics; first capital material cycle verified): An established developed direct village can now sponsor one retained mineral satellite through its own local registry, ordinary paid survey, conditional charter and founder expedition. Eight existing local residents and six workers travel with a paid kit to a released iron, clay or stone parcel within twenty-four walking edges. Root → village → satellite is the maximum depth. Separate physical freight legs bring goods first to the sponsor and then to the capital; descendant spending remains subject to applicable root budgets. Exact founder, parent and route provenance persists through recall, service loss, evacuation, reoccupation and restore. Focused controlled tests and served UI checks verify these rules. A separate smaller command-earned village builds the required institutions and water service, moves an existing household, founds a clay satellite, mines twelve clay and relays it home through both paid links. A separate command-only continuation from the first earned-100 capital now proves an affordable first satellite-mineral → refined-repair cycle: twelve clay extracted, eight delivered through both physical legs, six bricks fired and a real paid home repair. Its first clay leg matches stepped/offline custody and the final state restores. Real death/relocation leaves the capital at 95 residents, and its headworks reached condition zero before recovery. Continuing food, timber, tool and repair supply remains open; this is a bounded recovery cycle rather than uninterrupted regional sustainability. No exhausted seam is refilled and no finite replacement cycle establishes indefinite supply. See living world design and implementation status.
M7 council recovery (implemented, bounded): The family panel now offers Petition for a council successor after all adult household members die under council stewardship. An eligible existing local civilian can be enrolled and appointed without adding people, workers, stock, founding grants or earlier inheritance. Embodiment and lawful handover remain distinct. Recorded birth ages and local availability apply; a child can still mature into an ordinary successor, while no available civilian keeps stewardship active. Separate versioned receipts retain the earlier death chapter and the later enrollment. This closes a public-control dead end where local civilians remain, not universal continuation or the full M0–M8 scope.
Dry-interior construction stage (implemented, bounded): The paid first footing now leads into a receiver-first construction sequence for every interior outlet section: surveyed support/fill or excavation, bed preparation and lining, funded as physical four-worker tranches within carrying and construction-window limits. Paid same-design permit renewal records another fourteen-day construction window without using a design revision or rewriting the original notice. Historical footing receipts remain unchanged; raised support is separately paid. Partial units, exact rights, cargo and return custody persist. That interior-construction stage retains both plugs and moves no water; the subsequent connection and one-pulse commissioning described above use separate paid crews and ledgers. Complete intake/containment, full operating capacity, continuing affected-reach permissions, useful supply, maintenance and lawful removal remain required by major-waterworks-plan.md. The full M0–M8 goal remains active.
M0 finite deposits (implemented, partial): All authoritative mineral deposits now carry versioned axial addresses. Restore requires the complete generated starting plus established frontier seam set, exact provenance, bounded finite remainder and matching depletion status; it no longer merges missing starting deposits back at full capacity. Complete numeric-only legacy ledgers migrate additively without changing extraction or inventories. Whole-ledger absence is accepted only for the explicit pre-deposit v1 shape without extraction evidence. Real-save migration, actual partial/full extraction, storage, frontier continuity and persistence checks verify this step. General map/entity/job coordinate migration remains M0 work.
M0 hosted-world identity (implemented, partial): Fresh same-seed worlds now receive independent random instance identities, persisted with matching version markers in manifest and state before the gateway accepts clients. Compatible older saves migrate only when the complete instance pair is absent in both records; restart retains the assigned identity and conflicting or partial fields reject. The welcome and health response expose the instance alongside the existing seed namespace. An ordinary file copy deliberately retains that identity and denotes the same logical world; the explicit offline workflow above creates an independently identified child with durable lineage. General map/entity/job identities remain M0 acceptance work; finite deposits now retain the address custody described above. Focused engine, migration, persistence, founding and real WebSocket checks pass; this is not completion of M0–M8.
M2/M3/M7 earned exact-100 regional material interval (verified, bounded): Normal City integration pays for additional water, seven titles, relocated workshops, five timber houses, care and sanitation, then reaches 100 residents and 44 workers through six births, three maturations and 33 finite-source arrivals after three older worker deaths. The same earned branch runs 120 further unattended village days with continuous City capability, 108 water and seven headworks repairs funded by new production and physical freight. Clay falls 72→32, stored ore 102→72 and its exhausted seam stays zero. Gameplay state agrees after bulk catch-up; transaction metadata is checked separately, and identical-boundary midpoint replay matches the full snapshot. This closes the bounded 100-resident material gate. Indefinite mineral supply, wider lifecycle continuity, remaining M0 identity work and M8 physical major works remain open.
Acceptance evidence correction: Historical 100-resident secondary-well continuations use controlled expansion timber/tools before their command-based freight and repair checks. They remain bounded service tests. The full M2/M3/M7 acceptance path instead continues the independently command-earned 64-resident capital checkpoint through actual construction and growth, then seven recurring repairs during the verified 120-day interval. No direct inventory, population or labor grant enters that branch. The older lower-population 3,600-day result remains separate evidence.
M3/M7 coordinated Governor freight (implemented, bounded): The founding owner can compare and apply two or three linked outpost route authorizations or pauses together using physical Governor transport. Copied forecasts model shared workers and budgets; acceptance retains earlier commitments and funded journeys and rolls back every row if one fails. The verified 100-resident setup reserves four workers from each freight departure, caps source food to leave material storage, pays for initial physical loads and starts the forest route before authorizing all three routes. Suspending Land registry after title work preserves existing land and releases civic timber demand. A supplied workshop waiting at its fulfilled target counts toward development only while its next staffed batch is otherwise executable. Production rates, source quantities and grants remain unchanged. See living world design, implementation status and both wiki audiences.
M0/M3 active caravan addresses (implemented, partial): Waystation imports, relief, market trips and accepted bilateral trade now save ordered axial steps beside each live numeric caravan route. Both dispatch creators and later Scouting detours keep the address current. An explicit ledger marker permits neutral migration only for wholly numeric-only old active records and rejects incomplete or altered addresses. Tests prove both dispatch paths, migration without changing physical custody, detours in both directions, escort-route synchronization and real completion. Historical draft-animal funding routes, completed trade history and other journey families remain outside this slice; arbitrary world expansion and the remaining M0–M8 gates stay open. See living world design, implementation status and both wiki audiences.
M3/M6 reviewed waystation detours (implemented, bounded): Active home Scouting now chooses a dry pre-dispatch route for a waystation caravan whose required path crosses known fire or recorded floodwater. The accepted route itself prices rations, carrying weight, optional animal feed, road time and dated cargo arrival before finite imports or market funds are reserved. A hosted watch still reviews camp avoidance on that route. Relief aimed at a travelling household searches a dry prefix to its actual meeting hex while retaining the funded original depot tail if the meeting is missed; only the prefix must be clear. A sealed required path still rejects without payment, and later interruptions use the existing physical caravan detour or hold. This makes a known route closure recoverable for a real material import or household relief without granting stock, safe arrival or unrestricted trade. See living world design, implementation status and both wiki audiences.
M0/M5 defense and military journey addresses (implemented, partial): The surveyed defense corridor, militia units and paid field-supply teams record exact axial steps alongside their ordinary numeric routes. A recipient-consented peer escort records the original accepted permission itinerary separately from its live route. Accepted allied-watch and relief-campaign agreements also retain their accepted route after the unit returns, while unsigned offers retain null routes. Age-85 military death receipts retain the actual death hex, historical unit route, any linked supply route or garrison-post address, and a copied peer-permission itinerary when present. Separate defense and agreement-ledger markers migrate older numeric-only survey, active-job, permission, agreement and death records only when the corresponding marker and all per-record address fields were absent; restore rejects altered or partially marked routes. The active unit route stays synchronized across patrol, guard, mounted, escort, garrison and relief orders, including caravan detours and the relief return home. The same real soldiers, carriers, goods, rations, holds and return remain authoritative. Other military records and job families still need address custody before arbitrary world expansion. See living world design, implementation status and both wiki audiences.
M6/M7 resident interruption guidance (implemented, bounded): A paid founder, household-relocation, reoccupation or evacuation party held by fire or recorded floodwater now gets an owner-only Regional overview action. Without active home Scouting it targets Research & adoption; with the service active but no fitting path it targets Frontier & charters to inspect the held party and clear the hazard. Both branches state that the next travel check is the opportunity to replan, with no food refill or new resident transfer. A dangerous emergency departure can therefore be followed through its real hold. This improves the M6 interruption-and-restart gate while broader route availability and arbitrary regional movement remain open. See living world design, implementation status and both wiki audiences.
M3/M6 resident departure reviews (implemented, bounded): Home Scouting now prices a dry path for reoccupation and household relocation around known fire or recorded basin floodwater. Route length feeds their real provisions, admission and age checks, and duration; a sealed elective path cannot debit stock or transfer people. Evacuation prefers a dry homeward path under Scouting but keeps its existing emergency departure on the ordinary route if no dry path is available. That fallback now carries a read-only known-hazard flag and explicit City review warning; a paid emergency party can still be held on its first check. The chosen route is saved for the physical party and resident transfer. This extends the founder departure rule to other resident journeys while retaining their distinct safety policy. See living world design, implementation status and both wiki audiences.
M3/M6 founder dispatch and resident detours (implemented, bounded): A home with active Scouting can review and pay for a dry route around fire or recorded floodwater after claiming a surveyed outpost parcel. Founder provisioning and the accepted expedition use the same path, so eight transferred residents, route food, carrying limit and arrival time remain physical. A sealed route grants neither departure nor stock; the twenty-four-edge additional-outpost registry rule still checks the chosen path. A later hazard can trigger a dry next-check detour for a founder, settler, reoccupation or evacuation party while Scouting remains active. Its transfer route changes with the job route, and any earlier death keeps its exact historical route as a versioned receipt. Replanning adds no provisions, people or cargo; a route without a safe replacement stays held. This advances the interruption-and-restart gate without claiming unrestricted movement or guaranteed arrival. See living world design, implementation status and both wiki audiences.
M5/M6 frontier survey hazard recovery (implemented, bounded): Active Scouting lets a founder village quote and pay for a dry survey route around existing fire or recorded floodwater, and lets an outward paid survey replan from its current hex if a new hazard appears. Return journeys can detour around either hazard with a carried report even without Scouting. The next check changes the route, not position or warehouse stock; travel still eats carried food, and a route that cannot fit the sixty-edge limit leaves the team held. This advances the first supplied-outpost journey and route-interruption gate without granting access to arbitrary land or proving all natural-route recovery. See living world design, implementation status and both wiki audiences.
M6/M7 interrupted supply route guidance (implemented): When an actual paid home-to-outpost supply team is held by fire or recorded floodwater, Regional overview now distinguishes absent Scouting service from an active scout with no dry detour. The former opens the home Research & adoption controls; the latter keeps the player at Frontier & charters to inspect the held journey and its physical recovery. The message promises only a new attempt at the next travel check, not a safe route or delivery. Reading it changes no stock, people, cargo or route. This closes a specific visibility gap in the M6 interruption-and-restart gate, while wider natural-route recovery remains to verify. See living world design, implementation status and both wiki audiences.
M0 bounded axial address resolver (implemented, partial): world-kernel now resolves q,r to a valid cell in the current map, and the zone engine can fetch that cell directly. Restored frontier-survey and outpost routes use this inverse lookup to prove each saved axial step still names the same numeric step. Boundary and round-trip tests cover regular, edge, negative-q and small-world coordinates. The resolver neither resizes the map nor changes its geography, checksum or operational numeric state, so the wider world-coordinate migration remains open. See living world design, implementation status and both wiki audiences.
M0/M6 outpost journey routes (implemented, partial): Founder, supply, settler, reoccupation, evacuation and visiting jobs now retain exact axial addresses for their travel steps; resident-transfer receipts also retain the route. A scouting supply detour updates those addresses with its real revised path. Restore migrates older numeric-only jobs and transfers under one explicit ledger marker and rejects mismatched or partial coordinates. Actual movement, route lookups and many other job families still use numeric cells, so this is a custody step toward world-scale expansion, not its completion. See living world design, implementation status and both wiki audiences.
M0/M6 retained outpost identity (implemented, partial): The established or evacuated home-to-outpost link now keeps the founders' axial site address beside the existing site ID. Restore migrates an old numeric-only link only with an absent ledger marker and no partial coordinate fields, then checks it against the released site and founded anchor. New supply and reoccupation quotes reject a changed location before committing more goods or residents. Permanent link keys, founder and supply routes, and transfer history still use numeric identifiers; this does not yet enable arbitrary world expansion. See living world design, implementation status and both wiki audiences.
M0/M6 surveyed charter and founder address (implemented, partial): Conditional outpost charters now retain the survey site's axial center; a paid founder team carries that same destination after consuming the temporary claim. Restore migrates old numeric-only records under explicit ledger markers, rejects forged addresses, and founder dispatch and arrival recheck the location before moving people, stock or title. Founder travel routes and permanent outpost links still use numeric identifiers, so this remains one stage of the stable-coordinate migration rather than arbitrary world expansion. See living world design, implementation status and both wiki audiences.
M0/M6 frontier-survey route and site address (implemented, partial): Paid survey jobs retain an exact axial address beside every numeric travel step, including a dry return detour, while carried and returned reports retain the released site's axial center. Explicit restore migration upgrades old records only when the applicable ledger and records were unmarked, then rejects altered route or destination addresses. Conditional outpost and paid fringe registration both recheck returned-report coordinates before title or stock changes. The expedition still walks by numeric cell ID; site keys, other jobs and map state still block arbitrary-coordinate expansion. See living world design, implementation status and both wiki audiences.
M0/M6 stable world and charter identity (implemented, partial): Snapshots and manifests now carry a deterministic seed-namespace world ID; founded homes and outposts bind their original seven axial cells to it. Restore migrates older matching saves and version-three manifests explicitly, then rejects mismatched IDs or changed charter coordinates. Paid extension receipts now store a checked axial address as well as their existing numeric cell. Numeric IDs remain authoritative for the current bounded simulation. This does not satisfy the broader migration required before arbitrary expansion; the separate world-instance identity above now distinguishes independently created worlds, while coordinate-backed job, deposit and map identities remain open. See living world design, implementation status and both wiki audiences.
M5/M7 civilian recruitment floor (implemented, bounded): The village policy now holds an owner-set minimum civilian workforce. Army recruitment and reinforcement must leave that many actual civilians after moving residents into the unit; rejected orders spend no kits or people. A new charter starts at zero, and old saves migrate to zero. City offers the reviewed policy control and Regional overview calls out a later below-floor workforce loss. This adds one real security constraint to regional management; governor-issued recruitment and a farmer-specific service floor remain open. See living world design, implementation status and both wiki audiences.
M8/W2 receiver-reach notice freshness (implemented, partial): Filing an exact selected-outlet notice now records a v3 fingerprint of exact reviewed cells, public charter-cell assignments, bounded receiving-network limits and exact screened coastal cells and charter assignments. A later inland or coastal tenure change requires amendment even when the party list and reasons are unchanged; v23 saves migrate without inventing filing-time evidence, and v1/v2 digests remain loadable but stale. This makes the W2 consultation gate more reliable, but does not complete downstream coverage, rights, engineering or W4 operation. See living world design, major works plan, implementation status and both wiki audiences.
M8/W2 receiver-party map navigation (implemented, partial): The selected outlet's bounded public-community list now lets a source player find each listed charter on the map from its public region location. The same card now exposes natural and engineered frontier reasons, omitted channels and known ocean exits with bounded map links. These markers locate parties and open review boundaries; they do not mark predicted wet land or confer access, consent or W4 approval. See living world design, implementation status and both wiki audiences.
M8/W2 engineered coastal reach (implemented, partial): A paid drainage branch that enters another reviewed basin now carries that basin's known ocean exits into the bounded public coastal screen. A selected major-project receiver can therefore name nearby public shore holders on the potential outlet network. This does not complete the ocean, customary-tenure or future-flow review. See living world design, major waterworks plan, implementation status and both wiki audiences.
M8/W2 selected outlet receiving reach (implemented, partial): A chosen exact major-project outlet now screens the receiving basin's bounded natural and paid-channel network separately from the source basin. Public charters there enter the notice even if the retained window has zero release or cannot verify a changed-land replay. The review exposes omitted basins, channel frontiers, coastal uncertainty and unchartered ground, and adds blockers for open reach and customary tenure. It changes no water or rights. Comprehensive affected-reach coverage, all-party consent and W3/W4 engineering and construction remain open. See living world design, major waterworks plan, implementation status and both wiki audiences.
M8/W3 exact common inlet section (implemented, partial): A graded, rated pool-entry proposal can now select a lined common-channel depth and lane count against the registered shared-path peak. The revisioned section changes the preliminary Supply chains bill and caps hypothetical admission in the exact-entry bound and routed basin replay; the same four-hour capacity rule is used in both. Notices freeze the exact dimensions, and v23 saves migrate older v22 grades neutrally. The section is a bounded game-model design, not an engineered connection, lawful water capture, full W2 effect review or W4 construction. See living world design, major waterworks plan, implementation status and both wiki audiences.
M8/W3 shared inlet-path demand (implemented, partial): Exact rated entry controls and complete candidate gravity paths now expose a per-hex concurrent admission target from fully registered four-hour entry rows. The screen applies the proposed bypass and each entry gate tier before summing paths that merge on a shared hex; peak and latest potential loads remain separate from any verified channel capacity. It changes no proposal terms or water. A physically verified common-channel section, controlled storage connection, rights, W2 effects and W4 construction remain open. See living world design, major waterworks plan, implementation status and both wiki audiences.
M8/W3 provisional remote outlet section (implemented, partial): A rated, exact remote outlet with a returned paid corridor profile can now select a revisioned lined-channel depth of 1,000, 2,000 or 4,000 terrain-height millionths. The full-pool game screen compares its throughput with the proposed four-hour rate using the graded opening and observed receiver high water when available (otherwise optimistic natural bed). Selected depth adds lining work, village days and materials to the unfunded Supply chains bill; notices freeze the exact section. The verified whole-basin recorded-window replay limits each hypothetical release by section capacity at closing source/receiver head and reports section loss separately from gravity backwater; the exact-entry upper bound also applies closing-head section capacity against fixed observed receiver peak, or optimistic natural bed without history, while still omitting same-interval routed arrivals and receiver rise. Ledger v22 migrates v21 neutrally and validates terms by value, preserving a lawful inlet-rating amendment made after outlet selection while still rejecting forged geometry. This does not certify discharge, receiver safety, W2 effects, W3 consent or W4 construction; the engineering blocker stays. See living world design, major waterworks plan, implementation status and both wiki audiences.
M8/W3 exact released outlet wayleave (implemented, partial): A returned paid field survey of the canonical feature-free Basin corridor and an open exact public notice now enable a staffed source registry to pay thirty-two timber and sixteen food for a narrow construction wayleave over its sixteen presently unchartered route cells. This release is authored for that one marked-site-avoiding alignment, not inferred from all unchartered terrain. The right is bound to the proposal revision, does not confer a settlement charter, and stops covering a plot if another public charter later holds it without its own easement. Title and easement blockers clear for the present Basin construction footprint after registration, while water rights, hydraulic section and safe discharge, W2 impact completeness, other affected consent, actual construction and W4 service remain open. Major-waterworks v21 introduced that neutral v20 migration and receipt validation; v22 retains both and verifies the field receipt, exact notice and released geometry. See living world design, major waterworks plan, implementation status and both wiki audiences.
M8/W3 feature-avoiding lower-receiver route (implemented, partial): The bounded scout now adds a deterministic shortest path around marked natural features when it differs from the existing alternatives. In the paid Basin case it keeps eighteen steps and sixteen unchartered hexes while avoiding two dunes for 1,725 rather than 1,702 provisional one-lane cut-work units. A reviewed candidate-unmarked-outlet-v1 alignment enters exact proposal and notice terms; current feature/title checks and paid receiver/corridor trips use it. Ledger v20 migrates v19 without invented paths and rejects forged geometry. Route selection alone resolves its marked-site conflict; the separate paid wayleave above can cover the sixteen title gaps. Hydraulic section, W2 reach, consent, funding and W4 operation remain open. See living world design, major works plan, implementation status and both wiki audiences.
M8/W3 two exact lower-receiver routes (implemented, partial): City's bounded scout now offers a shortest direct walk alongside its least-ridge trace, naming provisional one-lane grade-cut work and unchartered cells for each. At the paid Basin source, direct means 18 steps, 16 unchartered plots and 1,702 one-lane cut-work units; lowest-ridge means 34, 32 and 998. The owner may put either canonical path into exact revised proposal and notice terms; existing grade/head, title, paid receiver observation and corridor survey use the selected cells. Major-waterworks ledger v19 migrates v18 neutrally and rejects forged direct geometry. This improves the real route, rights and supply tradeoff, while engineering, W2 impacts, consent and W4 construction remain open. See living world design, major works plan, implementation status and both wiki audiences.
M8/W3 paid exact outlet corridor visit (implemented, partial): A returned remote endpoint field report unlocks a distinct two-worker walk of every exact selected ridge-route hex. The expedition pays four timber, two tools and meals, with two timber and one tool spent immediately as shallow-water access gear; it may cross modelled basin water up to 0.003 normalized depth. After one full endpoint study day and physical return, an ordered natural-bed/biome/feature profile clears only release-corridor-unvisited. The paid Basin integration covers its 35-cell route and save validation. Engineering section and discharge, title, W2 effects, consent, funding and W4 works remain open. See living world design, major works plan, implementation status and both wiki audiences.
M8/W3 paid remote receiver field visit (implemented, partial): An active exact ridge-outlet proposal can send two actual watershed surveyors to its unchartered endpoint along a route crossing only their own or unchartered land. Hydraulic engineering, free workers, two timber, one tool and route meals are required; the team walks, observes for a full village day and returns before publishing drainage and site findings. Fire, flood, loss of engineering, meals or a new foreign charter can interrupt the journey. The paid Basin team reaches hex 1346380 and returns a two-cell catchment report after about four village days, clearing the proposal's missing-site-visit blocker while leaving its unmonitored-receiver blocker. It creates no new title, station, receiving-basin flow history or live water. The bounded report and version-five survey custody restore. The later separate station trip can establish receiving peak history and its narrow observation easement; grade section, receiving safety, title and consent remain required before hydraulic certification or W4 works. See living world design, major works plan, implementation status and both wiki audiences.
M8/W3 exact remote outlet proposal (implemented, partial): A source owner can select one of the bounded lower-catchment ridge traces as a revisioned candidate-ridge-outlet-v1 corridor. Its entire route enters construction-title, feature, notice and easement review; the existing grade, rate and hypothetical release screens use the selected receiver. The paid Basin source proposes a 35-hex route to basin 1342280 with 32 untitled construction cells; its terms and frozen notice survive restore without changing live water or stock. The catchment is unmonitored and the ridge needs excavation. Lawful access, hydraulic section, W2 impacts and W4 funded works remain open. See living world design, major works plan, implementation status and both wiki audiences.
M7 Governor treasury targets (implemented, bounded): An established owned outpost may now share its daily Governor route with one reviewed communal coin target: home to outpost, or outpost to home. The owner chooses a destination balance, retained source floor, maximum of 100 coins per trip and a capped or renewing gross transfer allowance. Daily checks dispatch only current surplus toward a real gap, with two available workers, route food and the existing physical supply journey; material targets may ride with cash or be set to zero for coin-only work. Active custody, recall, save restoration and fixed-endowment conservation remain authoritative. A coin-only check blocked by an exhausted allowance spends no travel food. Old Governor mandates migrate with the feature off; unmarked coin instructions reject. This advances three-settlement exception management and automatic remittance but does not establish indefinite fiscal balance, all M7 management gates or wider M8 finance. See living world design, implementation status, player guide and technical reference.
M3/M6/M7 owned-outpost two-way coin carriage (implemented, bounded): One reviewed two-worker custom supply trip can deliver up to 100 whole communal coins from home and collect up to 100 from a populated, established owned outpost, with ordinary goods or as a coin-only trip. Home money remains on the team until outpost arrival or physical return after recall. Outpost money is reserved there at dispatch, carried home only after successful exchange, and released there if the outward trip is recalled or turns back early. Home receipt waits for physical return even when goods cannot unload. Real market sales and purchases, offline replay, phase validation and fixed-endowment conservation test the flow. These relocations do not consume the optional regional gross coin spending allowance; later covered spending does. A reviewed standing Governor target now automates bounded transfers as described below; wider M7/M8 finance remains open. See living world design, implementation status, player guide and technical reference.
M7 regional coin allowance (implemented, partial): The reviewed shared operating budget now has a separate opt-in coin ceiling, checked before a new professional wage escrow, finite waystation purchase or buyer acceptance of a bilateral player coin sale. A seven-day four-soldier term commits all 28 coins when funded, not as individual days arrive; a cancelled term can refund cash without renewing the gross cap. Waystation purchases commit on physical dispatch, while player coin purchases commit on buyer acceptance, including each funded recurring round. Seller receipts remain income. The same lifetime or home-day renewal modes apply, and pre-existing material-only budgets migrate with coin coverage disabled. This improves treasury control across linked communities but does not complete broader realm finance or M7 management. See living world design, implementation status, player guide and technical reference.
M7 bounded production delegation (implemented, partial): A consented production steward may now adjust the current stock target of a producer already placed in target mode by its charter holder. The new value must stay between one and the owner's retained ceiling; owner-only full mandate review controls the resource, mode, allowance period and input budget. A target edit starts a fresh cycle but spends no goods immediately, while later batches obey the same physical stock and input cap. The restricted City view exposes the limit and a separate review. This advances local delegation, not the full three-settlement management gate. See living world design, implementation status, player guide and technical reference.
M8/W3 alternate-outfall terrain reconnaissance (implemented, partial): A source City's proposed reservoir now lists bounded distinct lower receiving catchments with least-ridge walking traces, known receiver high-water levels or an explicit history gap. The paid Basin case separates two recorded backwater-blocked receivers from an unmonitored lower catchment whose least-ridge approach crosses high ground; a terrain trace can now enter an exact proposal, but none is an engineered channel. The read is bounded and save-neutral. Paid receiver observation, site rights, engineered grade and throughput, W2 reach and W4 construction remain open. See living world design, major works plan, implementation status and both wiki audiences.
M7/M8 finite shared-water upkeep (implemented, bounded): Once the two villages have signed and the source has physically completed their shared-well conduit, the source may review one to twenty cumulative future repair payments. The daily instruction starts an ordinary paid four-person repair at 60% condition or lower only while consent, engineering, people, stock, wells and route are available. It retains gross funded count through pause and reload; exhaustion and current blockers reach Regional overview. A recipient cannot authorize spending from the source. This supports an actual multi-village utility over later days without treating major-reservoir survey proposals as built works. See living world design, implementation status, player guide and technical reference.
M7/M8 shared-water regional handoff (implemented, bounded): Regional overview now surfaces actionable states from a real signed, staged shared-well conduit: a recipient's open offer, source funding window, unfinished work, underdelivery, source wear, and consent ending or ended. The link opens that owner's Land & water controls; the existing reviewed commands remain the only way to sign, build, repair or decommission. The read is private, pure and save-neutral. It helps regional recovery but does not complete major-reservoir ecology, hydraulic rights, construction or operation. See living world design, implementation status, player guide and technical reference.
M0/M1 invalid cell-reference guard (implemented, bounded): The zone engine now rejects missing, out-of-range or noncanonical cell references at terrain and site lookup boundaries. In particular, a southern-edge building footprint has a null outside cell rather than borrowing cell zero through JavaScript coercion. Canonical decimal keys in existing saved maps continue to resolve; valid geography and save IDs are unchanged. The broader stable world-coordinate migration remains open. See living world design, implementation status and technical reference.
M0/M1 southern boundary identity guard (implemented, bounded): Numeric cell-ID encoding now rejects rows at or beyond the configured world height, matching decoding. This prevents an edge footprint or selector from receiving an apparently valid integer outside the actual map; existing valid IDs and saves do not move. The broader stable world/axial coordinate migration required before arbitrary expansion remains unimplemented. See living world design, implementation status, player guide and technical reference.
M3/M7/M8 reservoir material exception (implemented, bounded): Regional overview now identifies an exact proposed reservoir whose combined preliminary intake/outlet materials are missing and links to the matching one-time Supply chains goal. Current warehouse stock counts once; protected household food and remote or travelling goods do not close the local gap. A proposal amendment, cleared rating, replenished stock or withdrawal changes the warning. The link prepares a possible future build but neither funds work nor clears W2 ecology, W3 engineering/rights or W4 operation. See living world design, major waterworks plan, implementation status, player guide and technical reference.
M3/M4 book-production goal to review (implemented, bounded): Known local topics now expose both Copy [topic] and Scriptorium copy: [topic] under Supply chains Knowledge goals. The one-book material trees link to the exact school manuscript controls or a preselected one-book scriptorium commission, with live eligibility reasons. Existing paid orders still provide the only way to create a physical book, and another community must receive and study it separately. Command tests compare each selected project cost with its live quote and actual stock debit; no save or resource grant comes from planning. See living world design, implementation status, player guide and technical reference.
M3/M4 alternative learning material goals (implemented, bounded): Unknown technologies can now be traced as Study [topic] or Academy research: [topic] in the Supply chains Knowledge picker, alongside public research. The study route includes a real manuscript and opens that topic’s manuscript review; the academy route includes prepaid support and focuses the selected topic in the Academy panel. Current blockers and ordinary reviewed orders remain authoritative. A learned topic advances from any selected learning route to separate adoption. A focused cost and read-only test covers every catalog topic; no supplies, knowledge or saves change by selecting a goal. See living world design, implementation status, player guide and technical reference.
M3/M4 six-branch research-to-adoption material goals (implemented, bounded): Every unknown catalog topic in building, agriculture, army, culture, politics or religion can now be selected under Supply chains → Work backward from a goal → Knowledge to trace its actual public research bill. When that topic is learned, the selected goal changes to its separately priced first adoption; a previously adopted but disabled program shows no duplicate adoption cost. Inspect [topic] in Research opens its live Research card with current blockers and review actions. The tree changes no knowledge, stock or authority. A command test matches both stages to paid server orders and restores the resulting save. Study from manuscripts and academy research remain separate paths, and learning alone still does not enact policy. See living world design, implementation status, player guide and technical reference.
M3/M4/M7 backup-course material path (implemented, bounded): Supply chains → Work backward from a goal → Knowledge → Train named specialist: [service] now traces the authoritative four timber, eight food and one tool for a known local service's single three-day course. Inspect named specialist training focuses that service in Research & adoption. A current or forecast Regional backup warning offers Trace backup course supplies to open the same local goal. The trace is read-only; the actual course quote still checks the named learner, school, mentor, Literacy, worker, reserve and local stock, and trained backup designation remains a distinct choice. A command test compares the displayed bill with real paid funding and confirms pure reads and reload. See living world design, implementation status, player guide and technical reference.
M4/M7 forecast-to-training continuity (implemented, bounded): A six-day copied Regional forecast can identify the named-service backup issue when an incumbent is about to reach warning age 80, before the live issue appears. Inspect current controls on that forecast row opens the present owned City's Named specialist training panel with the forecast service selected. The destination checks that the topic exists; eligibility, course funding and backup authority still require their normal reviews. A focused simulation test preserves the current world while proving the future target. This helps early preparation without treating a forecast as a paid order or a guaranteed outcome. See living world design, implementation status, player guide and technical reference.
M4/M7 named-service succession (implemented, bounded): A later-life household adult who holds a named specialist post without a designated trained backup produces a service-specific Regional overview exception. The warning names the service and old-age boundary, becomes urgent within four village days, and opens that community's Research & adoption → Named specialist training with the service selected. The player may fund the ordinary three-day course for another eligible adult and separately review a backup designation; the warning then returns to ordinary family continuity. The Regional issue's Inspect [service] specialist needs a backup link itself pays nothing. A focused command test covers training, appointment and transfer on death. This improves warning and navigation, not mortality, staffing, supply costs or unattended regional balance. See living world design, implementation status, player guide and technical reference.
M3/M7 next material cycle (verified, finite): After two paid owned-outpost returns place clay and iron ore at a Regional capital, a copied command journey keeps all linked communities fed and the home watered while paying three more central-well repairs. Local labor moves between saw, brick kiln, mixed metalwork and four-worker repair crews; a reviewed woodland Governor route brings replacement logs. New bricks actually use the returned clay, and a replacement tool uses the returned ore. A named specialist death requires an explicit reviewed release; supplied programs and Regional-capital recognition recover after a temporary decline. This strengthens the repeated regional supply acceptance evidence without proving indefinite source renewal or hands-off balance. See living world design, implementation status, player guide and technical reference.
M2/M3/M6 first-field food recovery (implemented, bounded): A populated camp with no local Community food plot now reports a food shortfall against the current construction-food bill plus three days of resident meals. Arrange plot provisions from home navigates to a manual food offer of up to 40 units, covering the shortage plus up to two travel days of meals at the founding home. Its normal quote checks separate route food, home reserves, two carriers, capacity and outpost storage; only a paid physical arrival makes the food usable at camp. A command journey reaches a first real harvest after this delivery, construction and staffing. Larger or distant camps may require another trip, and this does not establish indefinite regional food balance. See living world design, implementation status, player guide and technical reference.
M1/M3/M6 standard founder to local food (implemented, bounded): Without the optional extra-timber founder kit, the new camp has twenty timber and its first Community food plot needs thirty. Its Frontier card now links to the home's exact outpost supply panel, where Food plot timber quotes up to ten missing timber as an ordinary paid physical load. Home stock is withdrawn at departure; the camp cannot spend carried timber before arrival. A command journey then builds, staffs and harvests the local plot, and a live City walkthrough confirms the review and outward cargo. Further deficits, route delays, worker availability and harvest conditions remain real constraints. See living world design, implementation status, player guide and technical reference.
M1/M2/M6 outpost food readiness (implemented, bounded): The completed local food-plot card now reports its live producer readiness or blocker, potential next-cycle food, camp food stock, no-production meal days and potential daily balance. Inspect Production opens that exact community's normal producer controls. The integrated journey checks blocked unstaffed and ready staffed projections, and the live City check confirms the handoff. Forecasts remain conditional on actual water, staffing, storage and later production; no food is granted. See living world design, implementation status, player guide and technical reference.
M1/M6 outpost food after arrival (implemented, bounded): The outpost's suggested Community food plot now opens the existing building preview on that exact owned hex. The player still reviews the actual construction quote and pays from local camp stock; after completion, Review two growers offers the normal staffing review if residents are free. The integrated village-to-outpost journey proves construction first leaves the plot operational but unstaffed, then assigns two workers and supports local food output. This closes the UI handoff from a funded founder kit to the separate camp food project, without guaranteeing production when water, condition, staffing or storage later fail. See living world design, implementation status, player guide and technical reference.
M3/M6 founding an outpost from a material goal (implemented, bounded): Once a conditional frontier charter is registered, Supply chains traces the whole standard or food-plot-timber expedition bill. Eight existing home residents carry the paid kit and route-specific rations; the variant adds ten timber to help fund a separate local food plot after arrival. The goal shows the live dispatch blocker and links to the existing reviewed expedition or Expansion controls. A read-only goal cannot replace survey, registration, eligible adults, crew, storage, route safety, physical travel or the camp's later food production. The integrated command journey verifies the cost against the actual dispatch quote and paid result. See living world design, implementation status, player guide and technical reference.
M3/M5 material goal to land improvement (implemented, bounded): Prepare and enrich soil and Small irrigation channels now appear in Supply chains with their real bills. Matching existing land goals, including planting, show the selected plot's actual quote or blocker and link to its normal reviewed order; plot choice remains in Land & water. Survey, clearing, adopted specialist, water capacity, crew, terrain and funding requirements are rechecked on acceptance. The prioritized integrated journey verifies that both new supply bills match the paid land quotes and that work changes effective farmland and irrigation use only on completion. See living world design, implementation status, player guide and technical reference.
M3/M5 supplied first-patrol handoff (implemented, bounded): After a trained militia and corridor survey exist, a troop supply goal now traces the patrol's additional food above carried rations using the same calculation as the server order. It shows household-reserve or readiness blockers and links to the ordinary or cautious reviewed patrol. Dispatch still pays real food and exposes actual risk, route and return. This joins the first kit, recruit and patrol steps without creating a standing order or guaranteeing victory; a finite test proves the projected food bill matches the paid order. See living world design, implementation status, player guide and technical reference.
M3/M5 first militia equipment order (implemented, bounded): The two-resident troop supply goal now offers the existing reviewed two-kit craft action only when the current military quote is eligible. It shows actual kit stock, the four-timber/two-iron batch cost and any commons, labor, input or existing-batch blocker. The player still waits for paid production and storage before separately reviewing recruitment. This ties the supply tree to a real kit order without assuming its hypothetical output has already arrived. See living world design, implementation status, player guide and technical reference.
M4/M5 troop-goal action handoff (implemented, bounded): Train two militia residents now presents the live recruitment reason beside its two-kit supply path and opens the normal reviewed order when eligible. The player can inspect Drill and Defense directly. This distinguishes the founding militia's commons, Drill, workers and kits from the barracks' separate construction and later standing-service role. Supply advice grants no people, equipment or training, and server command validation remains authoritative. See living world design, implementation status, player guide and technical reference.
M3/M4 first troop material continuation (implemented, bounded): The barracks building goal now points to Train two militia residents so players can trace the separate militia-kit bill. A command journey pays and receives the partial four-load brick/iron itinerary, purchases the one remaining brick, builds and staffs a barracks, pays for another iron, crafts two kits and recruits two residents. Construction does not grant equipment; the goal switch is read-only and all orders retain their existing server checks. Larger army provisioning and durable regional material supply remain open. See living world design, implementation status, player guide and technical reference.
M1/M3 goal-to-building handoff (implemented, bounded): The Supply chains building goal now opens that definition's live map preview instead of leaving the player to find it again in the full catalog. It displays the current plot blocker and enables the existing reviewed construction action only with an eligible server quote. A founding-village UI check compared four buildable food-plot sites, selected one and reached the normal construction review without funding on inspection. Planned copies remain separate orders. See living world design, implementation status, interface, player guide and technical reference.
M3 mixed-material goal handoff (implemented, bounded): A Supply chains goal with several uncovered resources can seed a single editable waystation itinerary using different currently eligible import offers, up to four loads and within visible finite depot stock. If those loads cannot cover every shortage, the goal may offer the best partial mixed plan and display exactly what remains to arrange. The player separately reviews cumulative spending ceilings and first dispatch; each later load rechecks its ordinary physical quote. A stone-and-bricks command journey confirms separate returns and save restoration, while a fresh barracks goal opens an editable four-load brick-and-iron draft with one brick still missing. The handoff does not automate procurement for unquoted resources or solve long-run regional material balance. See living world design, implementation status, player guide and technical reference.
M3 finite mineral circulation (implemented, partial): Rough stone, clay and iron ore now have funded waystation sale and purchase offers. The latter two start with zero shared stock, so a buyer needs another community's actual delivered production; rough stone can exceed its initial finite allotment only after paid sales. Three command journeys extract minerals from surveyed outposts, collect them physically, sell them through funded caravans and buy from the resulting depot stock. The NPC coin fund, source deposits, workers, travel food, routes and warehouse capacity remain finite. This strengthens the connected-economy gate but does not establish renewable mineral deposits or indefinite regional balance. See living world design, implementation status, player guide and technical reference.
M3 goal-driven import sequence (implemented, partial): An uncovered founding-home material line that needs more than one currently quoted load can open an editable two-to-four-load waystation itinerary draft. It selects the fewest eligible trips, then the least excess, within visible finite depot stock. The owner still reviews cumulative ceilings and authorizes a real first caravan; later loads recheck physical constraints. A twelve-stone goal suggests ten and five lots and stays open until both paid returns. Existing itineraries are inspected rather than overwritten. Regional renewable supply and long-run economy gates remain open. See living world design, implementation status, player guide and technical reference.
M3/M6 finite import sequence (implemented, partial): Trade & transport can now authorize two to four ordered waystation imports with exact lots and cumulative material, food and coin ceilings. A real first caravan departs immediately and subsequent paid trips use the same two workers only after physical return. Later quotes recheck depot stock, market funds, food, labor, route and storage; a blocker retains the next load for reviewed retry, while cancellation stops future loads. Tests cover two stone returns, a ceiling-blocked retry, recall and save validation. The milestone still needs sustainable regional production and resource replacement beyond a finite market. See living world design, implementation status, player guide and technical reference.
M3 supply goal to actual import (bounded acceptance progress): An uncovered material line can now open a reviewed, currently eligible waystation import directly from Work backward from a goal. The selected lot follows the live carrying quote and may leave a remainder for another trip. In the command journey, an idle stone quarry contributes nothing while two paid timber-for-stone caravans return fifteen finite rough stone to meet a twelve-unit home goal; save restoration matches one in-flight return. Production, warehouse, market stock, workers, time and transport remain real limits. Wider M3/M6 long-run supply remains open.
M3/M6 mineral depletion recovery navigation (implemented, partial): The regional low/exhausted stone, clay and iron warnings now lead to the founding home's exact Supply chains resource trace and a twelve-unit replacement goal beyond stored home stock. The affected outpost remains named. Players can inspect another owned source or supported lease/import path before funding real extraction and transport; no finite seam is restored by the shortcut. This advances the regional supply recovery path but leaves long-run material renewal and wider M3/M6 gates open.
M3/M6/M7 second paid stone return after home recovery (bounded acceptance progress): The linked outpost production and Governor regression now recovers from zero home service timber and completes a second real stone pickup without replacing its accepted mandates. Food is physically exported to free storage, real woodland logs feed the staffed mill, optional services and workers are reassigned, and the stopped home programs are restored under their enabled/disabled rules. The longer run includes a leader death and lawful embodied successor handover before further public orders. Two deliveries and their material/authority receipts are evidence of recovery, while indefinite mineral/tool/forest and household balance remain open.
M3/M6 blocked Governor service handoff (implemented, partial): Governor exchange now connects a home civic-service blocker to the exact home timber trace, inactive institution cards and registry staffing. In the paid stone journey, new rough stone exists at the camp after the first collection but home timber falls to zero, so the second check dispatches nothing. The navigation makes that separate home bottleneck actionable without bypassing upkeep or claiming the route is self-sustaining. The wider long-run supply gate remains open.
M3/M6 renewing remote target shortcut (implemented, partial): A new outpost producer draft opened from a home material line now proposes one real batch of input authorization per day. After a physical pickup lowers outpost stock, its accepted target can refill if tools, workers, accounting, deposit and storage still qualify. The shortcut leaves an existing mandate's selected capped or daily period alone; a player can edit every unsent allowance. The combined stone journey proves a second actual quarry batch after the first Governor pickup, but home service timber can still interrupt later freight, so indefinite regional balance remains open.
M3/M6 stone target to Governor return (bounded acceptance progress): A paid command journey now joins the zero-stock material goal, outpost production target and future Governor collection. The empty first check spends and moves nothing; staffed quarry work then consumes local tools and surveyed stone, and the next eligible carrying team brings actual rough stone home only on return. Home service timber is replenished through real forestry and milling, with the optional programs paused during buildup and restored for authorization. The saved Governor ledger reloads. This covers one integrated regional bottleneck, not the M3/M6 long-run supply or wider M0–M8 gates.
M3/M6 resource-trace handoff (implemented, partial): The individual home Supply chains resource trace now opens the same zero-stock outpost production and future Governor collection drafts as the material goal tree. It starts with an editable need of up to twelve units beyond current home stock; the goal tree retains its exact uncovered line. Neither shortcut produces material or dispatches freight before the ordinary reviewed orders and real outpost work.
M3/M6 zero-stock Governor collection (implemented, partial): The home Supply chains goal now keeps Plan governor collection available when an established owned outpost has no collectable material yet but shows a viable current producer or woodland source. The draft targets the missing home material and authorizes a prospective load; no cargo, worker or stock is reserved until an actual later daily check can dispatch. A paid two-pickup woodland continuation proves the zero-stock check blocks without spending, then a real outpost harvest permits one funded return that finally covers home stock. The live City shortcut was checked with a 33-log goal, 25 home logs and zero at the camp. This advances the connected-economy and supplied-outpost gates while remaining dependent on finite sources, institutional service, capacity and real travel. See living world design, implementation status, player guide and technical reference.
M3/M6 blocked outpost mandate navigation (implemented, partial): After a home material goal opens the outpost producer's unsent target, a missing Public accounting service now has a direct Inspect Public accounting route from the disabled mandate review to that outpost's exact Research card. The draft survives the section switch and remains subject to real local or linked-home accounting, workers, supplies, finite source, storage and later paid return cargo. An isolated City check verified the navigation and retained target; the full pre-edit baseline passed 2,507 tests. This removes a planning dead end but does not complete long-run regional supply. See living world design, implementation status, player guide and technical reference.
M3/M6 finite outpost target bound (implemented, partial): The remote producer shortcut now caps its drafted extra mineral units at the surveyed deposit remaining in that exact outpost pit or quarry, after accounting for already collectable remote stock. City shows the remaining home gap and withholds the shortcut when the seam is exhausted. A refreshed destination check rejects a stale larger request; no hypothetical output becomes stock. Tests cover clay and stone projection remainders plus partial and depleted planner cases. This tightens the supply-chain honesty gate without replenishing finite minerals or completing the regional balance gate. See living world design, implementation status, player guide and technical reference.
M3/M6 paid remote material loop (bounded acceptance progress): A new command-built stone-outpost continuation turns a home rough-stone shortage into a reviewed quarry stock target. Local research, physically delivered timber, staffing, tools and finite stone pay for the output; a separate team returns it, and only unloading covers the home goal. After the first pickup, the same quarry refills its target under a renewed daily allowance while the deposit falls further. Save restoration preserves the mandate and stock. This verifies the new remote planning link against real orders but leaves finite resource replacement and longer regional balance open. See living world design, implementation status, player guide and technical reference.
M3/M6 home supply gap to remote production (implemented, partial): When an owned outpost has an assigned producer but its available warehouse stock cannot cover a home Supply chains goal line, Plan outpost production target opens that exact outpost building with a reviewed target draft. The target uses the outpost's refreshed warehouse and current recipe, not home stock or an estimated delivery. The owner must separately restore accounting or staffing if blocked, finish real batches, and pay for collection before home can consume the material. A zero-stock clay-pit test verifies producer identity and pure draft planning. Finite extraction and long-run regional balance remain open. See living world design, implementation status, interface behavior, player guide and technical reference.
M3 partial, supply goal to local production: A selected Supply chains recipe step with an existing matching producer now offers Plan local production target. It opens that building's unsent mandate draft with a stock target and a nominal full-batch input allowance that respects earlier spending. The owner still reviews the authoritative order; no workers, materials or batches appear from the shortcut. A command-funded smithy test produces the planned tools from real iron and charcoal. This makes one supply-tree branch actionable while competing recipes, arrivals, finite sources and broader scheduling remain open. See living world design, implementation status, player guide and technical reference.
M3/M6/M7 partial, Governor carriers and raw-material replenishment: A blocked Governor exchange now names its required and free home workers and links to Regional staffing comparison, where the owner can review an atomic local labor tradeoff before the next route check. A copied capital continuation uses real workshop batches and separately paid clay and ore collections from owned outposts; each material is usable at home only after its team returns. Both material mandates remain authorized, with the satisfied clay target leaving the home crew free for the later ore dispatch. This improves the bounded repair chain but does not resolve finite deposits, indefinite staffing or later waterwork cycles. See living world design, implementation status, player guide and technical reference.
M3/M7 partial, same-village material staffing: Regional staffing comparison and its accepted atomic command now support two to eight producer changes in one owned village, so a fully assigned home can release saw workers and staff repair-material workshops in one reviewed order. A copied seven-community capital produces tools from real iron and charcoal and bricks from outpost-carried clay and local logs after two such swaps; the source world is unchanged and the branch restores. This addresses a real labor bottleneck in the material chain, while finite deposits, continued outpost freight, re-staffing and repeated well repairs still prevent an indefinite balance claim. See living world design, implementation status, player guide and technical reference.
M3/M7 partial, actionable City shortages: Timber-service, missing well-repair materials and low post-repair timber exceptions now link to their exact Supply chains goals in the affected community. The navigation neither spends stock nor funds work. A separate thirty-day command continuation proves an owner-reviewed ongoing Governor route can carry renewable woodland logs beyond a previous twenty-trip cap while both home and camp stay fed and home timber remains positive. The remaining long-run City bottleneck is repeatable local bricks and tools for headworks repair, including physical raw-material freight and funded production. See living world design, implementation status, player guide and technical reference.
M8/W2 progress, proposed-pool journey review (implemented, partial): A candidate reservoir now identifies paid journeys whose remaining source-basin route cells become newly wet in the recorded retained-window replay. Public review names current carrier communities and counts journeys without sharing cargo or route hexes; each noticed carrier sees only its own affected hexes. The review blocks approval and adds an exact transit notice reason, but changes no live journey. Full W2 impact reach, W3 rights and engineering, and W4 construction remain open. See living world design, major waterworks plan, player guide and technical reference.
M3/M6 empty woodland source (implemented, partial): The home Supply chains tree now points to an owned outpost's natural forest and retained standing harvest even before it stores logs. Manual plot quote and standing-check status route to that outpost's Land & water or Orders controls; neither promises cargo. A funded manual harvest and physical eight-log return prove the material path, while recovery, food, labor, storage and repeatable transport remain constraints. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M6 zero-stock outpost production discovery (implemented, partial): The home Supply chains tree now shows an owned outpost's actual selected producer even before it has collectable stock. Its current readiness or blocker and plot link take the owner to the outpost Production screen; zero stock cannot be promised as freight or home input. A paid clay-pit path verifies the empty, staffed source and its worker-loss blocker. Finite extraction, staffing, storage and later paid collection still determine delivery. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M6/M7 delegated collection from a material gap (implemented, partial): A Supply chains shortage with an actual available good at an owned outpost can now open a prefilled Governor exchange collection draft for that exact source and resource. A new route uses an ongoing daily material allowance and a home stock target; an existing route preserves its other cargo, spending and trip cap while adding or raising a collection target. The owner still reviews the ordinary mandate, which pays nothing immediately, and real two-carrier trips can leave only under current service, stock, route, food, carrying and storage limits. The command-funded test follows harvested outpost logs through reservation, physical return and restored ledger. This reduces repeated manual planning across the supply tree and regional control without granting materials or proving indefinite mineral replacement. See living world design, implementation status, interface behavior, player guide and technical reference.
M2/M7 urgent household-water upkeep (implemented, partial): When several recurring land repairs compete for one four-person crew, an eligible central well takes the first check if its extra delivery is needed by current residents and at most three ordinary wear checks remain before it stops. A village with spare water keeps the usual most-worn plot order. Normal specialist, food, material, budget, retained-timber floor and job costs still apply; a blocked well can yield to another repair without spending. Regional overview calls out an urgent reviewed timber floor that blocks this imminent well repair despite ordinary materials being present locally. Controlled paid well/channel cases verify crew choice, warning purity and offline replay. This improves M2/M7 water exceptions, but does not replenish timber, bricks or tools or close long-run regional balance. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M7 owner-reviewed maintenance timber floor (implemented, partial): Recurring land maintenance now supports a 0–1,000 local timber floor after each proposed automatic repair. It can preserve the civic stock shown by the repair-plus-service Supply chains goal, without raising the repair cost or reserving goods in advance. Each daily check quotes real work and reports a specific blocker when the floor would be crossed; a cheaper eligible improvement can still proceed. The owner may lower the floor or deliver timber, but a too-high floor can delay central headworks until extra household water fails. Existing and migrated instructions default to zero. This is a management control, not a self-sustaining material source; finite inputs and longer M3/M7 acceptance remain open. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M7 well-repair civic buffer (implemented, partial): The larger-capital material continuation showed that owning the exact eight-timber repair bill can still leave active civic programs short of timber when saw workers move to the four-person crew. For a built well with active timber-funded services, Supply chains now offers a separate Repair well and retain civic timber goal: the normal eight timber, four bricks and one tool plus two current service days of timber as a planning buffer. Regional overview warns when an eligible, materially affordable well repair at 80% condition or below would leave less than that buffer. Neither the buffer nor the warning changes the paid repair, reserves stock or predicts production; current staffing, service and future deliveries can change the useful margin. This makes the M7 upkeep tradeoff visible while longer regional material balance remains open. See living world design, implementation status, player guide and technical reference.
M3/M6/M7 two more paid repair cycles at the larger Regional capital (bounded acceptance progress): The existing 64-resident, six-community capital now has a saved-state continuation that collects real logs and ore from its owned forest and mine, mills timber, makes charcoal and forges a tool, then lets the existing daily land-maintenance instruction fund an ordinary headworks repair. A resumed Governor exchange returns another log load. The owner later fires bricks from local clay and logs, forges replacement tools from retained iron and charcoal, and builds a timber buffer with four mill workers before the same instruction funds a second repair. Every advance through 45 further village days checks capital recognition, household water and food in every chartered community. Two repairs spend their normal eight timber, four bricks and one tool each; the ending home has 10 timber, four bricks, one tool and 82% headworks condition. This demonstrates a repeatable player-controlled material loop for the bounded window, not indefinite regional balance: available ore, clay and forest stock, labor timing and later repair cycles still need proof. See living world design, implementation status, player guide and technical reference.
M3/M6 outpost material journey visibility (implemented, partial): Material goals now distinguish an owned-outpost good still available for a new pickup from goods already reserved by an outward team and goods carried by a returning team. The latter two remain outside home stock and do not cover a building or repair gap until unloading. The integrated clay route verifies all three stages and the read model stays read-only. This addresses duplicate-order planning; actual transport capacity, workers, provisions, storage and finite replacement supply remain M3/M6/M7 work. See living world design, implementation status, player guide and technical reference.
Within one hypothetical goal tree, a pending load is provisionally assigned to a material line only once; further pickup suggestions use the uncovered amount after that assignment. This is advice about possible arrivals, not a reservation for the selected goal.
The player can follow a pending load directly from its material line to the exact funded journey card; its next journey check is disclosed separately from any arrival estimate. The existing Governor exchange already proves more than one paid clay collection in the six-community route, while finite deposits, available carriers, staffing and long-run maintenance materials still bound the regional balance gate.
M3/M6 owned-outpost supply source (implemented, partial): A home planning bricks or tools can now see clay, ore and other transportable stock already in its established owned outposts. Supply chains names the source and its whole units above any food reserve but leaves the home material shortfall intact until a physical team unloads. A source button opens a prefilled custom outpost pickup; the existing quote and reviewed dispatch still check carriers, rations, route, weight, warehouse room and live stock. In the clay-pit route, eight reserved units disappear from remote availability without appearing at home until the paid journey returns. This closes a regional planning/navigation gap, not the full long-run material balance: finite seams, route funding, workshop inputs and further M0–M8 gates remain open. See living world design, implementation status, player guide and technical reference.
M3/M7 multi-project material planning (implemented, partial): City → Supply chains can scale a building or existing-well repair goal to one through twenty proposed projects. The shared goal planner multiplies the actual per-project bill, then allocates each stored unit, protected food and selected finite source only once across the full request. The deep-well integration checks that two future eight-timber/four-brick/one-tool repairs leave thirteen timber, eight bricks and two tools uncovered when only three timber are stored. This exposes future supply needs before repeated paid upkeep, but places no building or repair order, predicts no wear date and does not replenish finite clay, iron or market supply. The wider M0–M8 and indefinite regional balance gates remain open. See living world design, implementation status, player guide and technical reference.
M3/M7 next upkeep slice, normal automatic well work joins the regional route: From the bounded 100-resident City above, the owner reviews a 60%-condition home headworks instruction with a daily-renewing material allowance of eight timber, four bricks and one tool. That decision moves no materials. A physical sale of twelve owned logs buys the next four finite bricks and one tool while governor carriers and camp forestry keep timber moving. On its eighth eligible daily check the existing land-maintenance system funds ordinary four-worker maintain-headworks work from the home warehouse; the crew completes at full condition without losing City water, food or sanitation. Its gross spending and order restore from save. This proves paid maintenance can be scheduled alongside regional freight; M3/M7 long-run acceptance still needs renewable repair inputs, further market or player trade, and continued route authorization beyond the tested window. See living world design, implementation status, player guide and technical reference.
M2/M3/M6/M7 integrated 100-person City with supplied woodland (bounded acceptance progress): The manual-only branch below fails when camp logs wait across the frontier. Reviewing a Governor exchange changes that specific bottleneck without granting goods: two actual home carriers collect at most twenty logs per trip toward a forty-log home target, retain five at the camp, spend travel food, and consume a six-trip authorization later raised to twenty with explicit capped allowances. Home food targets of 1,600 and a camp target of 250 reserve room for freight and new forest batches. Sixteen paid departures are recorded by the endpoint. Two further market sales of twelve physical logs each buy bricks and a tool for two separately paid central headworks repairs. Once the 100-resident home has full water, food, sanitation, records, workshop and regional service, it earns City; at least 31 explicit City daily checks plus intervening trips and repairs pass without any development-stage transition. The eight-person outpost remains fed and harvesting. This closes the bounded linked-City recovery gate, while M3/M7 long-run balance still needs a renewable brick/tool path, a reviewed route beyond its finite trip allowance, and further waterwork cycles. See living world design, implementation status, player guide and technical reference.
M2/M3/M6/M7 next integrated gate, measured after woodland supply: The supplied woodland branch now repairs its depleted central headworks with eight real timber, four bricks and one tool. Stored camp logs move home on further paid trips; ten home logs sold to the finite buyer fund two missing bricks and the tool. When precision sawing deadlocks behind inactive Joinery, ordinary saw-timber production restarts the specialist; pausing Land registry and briefly pausing Regional institutions reduce competing timber draw. A 1,600-food home target opens storage for cargo, then continuous staffed food production admits eight real migrants in five days, reaching 100 home residents plus eight at the camp without a population grant. A longer replay still falls to 96 water places and Village status while the camp has at least twenty logs and the home has none. The governor continuation above tests scheduled timber and two further paid repairs; perpetual M3/M7 balance still needs renewable repair inputs and route funding. See living world design, implementation status, player guide and technical reference.
M3/M6/M7 progress, a physically supplied woodland outpost from the 100-person route: At the earlier 100-resident home checkpoint, finite sales of 180 real clearing logs pay for 70 timber and five tools from the waystation in ordinary capacity-limited trips. A returned survey and conditional charter precede the founder journey. Eight existing residents carry a paid kit with ten extra timber, leaving 92 at home and eight at a new woodland camp; the one founding grant is unchanged. The camp spends its carried 30 timber on a staffed local food field. Two manual selective harvests and a later standing-forestry order yield three physical return loads of 18 logs each, with 32 home food sent on every trip. Before the standing order, the missing linked-home accounting service rejects it; eight more real logs sold for two tools, a staffed registry, and paid Regional institutions research/adoption establish that service. A save preserves the people, link, stock and forestry instruction. This joins population, rights, finite market, governance and repeat transport in one M6 journey; later governor recovery is measured above; this three-return checkpoint alone does not establish long-run M3/M7 balance. See living world design, implementation status, player guide and technical reference.
M3/M7 next supply gate, measured City deficit: The 100-resident City with one titled renewable woodlot, ongoing standing forestry and three 1,600-food targets remains serviced for the bounded tested interval. A copied run from that checkpoint, with no new decisions, then exhausts civic timber on its third additional check and loses the central twelve water places and City status on its fourth. Regional overview exposes timber-balance and headworks-material issues before those failures. The next integrated supply step is physical additional timber and repeatable repair inputs, or a tested service-demand reduction, followed by longer uninterrupted City checks. The single woodlot and finite market cannot be called self-sustaining on current evidence. See living world design, implementation status, player guide and technical reference.
M2/M3/M7 progress, automatic City woodlot with food-space control: The 100-person service fixture now authorizes an ongoing standing harvest on its paid outer-ring forest title. The first check reports a warehouse-space blocker rather than creating logs. Three reviewed 1,600-food targets on staffed community fields allow meals to open space; the next check funds a real two-worker selective harvest. Its completed log batch enters the warehouse, and eight later checks keep City, food, water and sanitation service at 100 residents. This removes one manual repeat order and demonstrates a recoverable production/storage bottleneck; it remains a bounded route rather than a perpetual material balance. See living world design, implementation status, player guide and technical reference.
M2/M3/M7 progress, protected City woodland: In the 100-resident City built with controlled expansion stock route, place the storehouse on a field to leave one mature forest plot for later title. A finite physical log sale funds its survey and outer-ring registration tools. The newly chartered plot supports a real selective harvest, nine fully serviced City checks, a second harvest after regrowth, and three more serviced checks while the mill replenishes timber. The live City Regional overview exposes the missing-brick repair issue with a Supply chains target and clears it after completed work. Four real logs sold after the first harvest buy missing bricks for a fourth paid central headworks repair. Full-batch warehouse reservation makes the owner pause one food field briefly before the second harvest. This removes the all-built-woodland bottleneck in that route, but a single plot, finite buyer and ongoing well/civic costs have not passed a long-run balance gate. See living world design, implementation status, player guide and technical reference.
M2/M4 progress, secondary local wells: A founding commons can now add twelve daily local water places per completed, sound, dry, staffed Secondary groundwater well on a surveyed, naturally moist, low field or cleared woodland hex adjacent to the commons. Irrigation must be active; each well spends 40 timber, 18 bricks, 12 food, two tools and 110 construction work. A land survey or unfinished building gives no water. A command-funded route sells 39 founding timber for 78 coins, barters for tools and buys 78 bricks from the finite waystation before completing three wells, one paid repair and the central deep lens. It reaches 108 local places without injected waterworks materials, above the 100-resident threshold; later growth uses a separate controlled expansion-material branch. The controlled expansion-material branch continues through paid first- and second-ring titles, eight timber-framed houses, three staffed fields, care hall, waste yard and storehouse. Sixty real migrants bring the founding community to 100 residents. A real log sale funds bricks and tools, and the precision lumbermill supplies timber for complete daily sanitation and two more paid central-well repairs. Food, water and full collection hold for 25 consecutive 100-resident checks; Regional institutions then earn City stage and the result restores. This proves a bounded integrated M2/M4/M7 growth route, while the directly supplied expansion timber/tools, finite clearing logs and finite waystation stock leave renewable materials and indefinite upkeep as the next gate. See living-world design, implementation status, interface, player guide and technical reference.
M4/M7 progress, town sanitation: Urban sanitation unlocks a paid, staffed Waste collection yard. Basic capacity covers 64 residents; unserved people above that cause measured daily health pressure. Each sound dry worker covers up to 24 more while the specialist is active, and each started 48 covered residents cost one real timber per village day. Limited stock or a reviewed daily timber limit reduces coverage: a 160-person town with four yard workers needs two timber to cover all 96 people above basic capacity, while one timber covers 48. City People and Supply chains expose the pressure, next material demand, collection limit and last result. Players can reserve timber for waterworks or civic upkeep by choosing zero, one, two, four, eight or unlimited collection timber per day; reduced coverage has a measured health cost. Old saves default to unlimited service without changing prior spending. City recognition at 100 or more residents now requires full coverage on the latest completed check plus active staffed yard capacity. The next timber forecast remains a supply warning, since the development check follows the daily payment; the ordinary three-check decline grace still applies. This adds a later service choice beyond food, shelter and water without inventing a waste resource. Geographic waste routing, disease spread and broader town/realm balance remain planned. See living-world design, implementation status, interface, player guide and technical reference.
M3 progress, dated flour sale: A sound Grain mill staffed with two residents can send actual flour to the finite waystation buyer for two coins per unit. The two-carrier trip keeps flour's original expiry, reserves the buyer's coins, and credits the communal treasury only after return. Expiry before exchange recalls the sale and releases the buyer's funds; delivered flour is consumed rather than becoming undated depot stock. City exposes the offer, review and age ledger. This adds a market outlet for the crop → mill chain, while prepared-food aging, renewable markets and the remaining M0–M8 gates stay open. See living-world design, implementation status, interface, player guide and technical reference.
M2/M3 progress, household grain floor: The City People policy now lets a player keep zero to three current-resident days of grain for emergency meals before automatic mill batches. The next mill batch waits if it would breach that floor, and the City producer explanation and potential food-output forecast reflect the same choice. Households can still eat the grain; trade and separately reviewed spending still use their own rules, and expiry continues. Old villages migrate at zero without a stock grant. This deepens the self-sustaining village and crop-processing bottleneck without closing the remaining M0–M8 gates. See living-world design, implementation status, interface, player guide and technical reference.
M2/M3 progress, dated crop processing: Grain now ages for sixty village daily checks and flour for fourteen. Milling and baking withdraw oldest input batches and create fresh output; household grain fallback and flood loss also withdraw oldest stock. Dated goods retain their original expiry in owned outpost logistics and bilateral trade or relief, while old saves receive a stock-preserving migration grace period. City supply, cargo and trade views expose the age. This adds real timing pressure to the crop → mill → bakery chain; prepared-food aging, cold storage, wider industry and the remaining M0–M8 progression are still planned. See living-world design, implementation status, interface, player guide and technical reference.
M8/W3 alternative-source rights comparison (implemented, partial): The paid monitored-source list now gives each station's exact untitled construction hexes and marked features, in addition to capacity and historical outlet-head evidence. A player can compare another surveyed site without confusing a smaller capacity with a different footprint. Both supported 10- and 25-unit choices at the Lower basin source include farm 1375043, whose rights remain unresolved. The read creates no title, consent or works. See living world design, implementation status, waterworks plan, interface behavior, player guide and technical reference.
M1/M5/M8 marked-ground construction rights (implemented, partial): New building previews and acceptance now check every footprint cell for a generated feature separately from charter title. A marked farm, cottage or settlement site cannot be built over merely because a charter holds it; the denial is a rights blocker and spends no goods. A surveyed matching mineral deposit retains its explicit extractor path, verified by the existing paid iron-outpost journey; an exhausted surveyed resource site can be reused after completed paid reclamation. The remaining feature-use and conversion rules are still planned. See living world design, implementation status, interface behavior, player guide and technical reference.
M8/W3 marked-site notice disclosure (implemented, partial): A named reservoir recipient now sees every marked construction hex on the filed exact terms before responding or reviewing an easement, plus which of those cells its own charter currently holds. In the paid two-owner basin, the southern holder sees unchartered farm 1375043 without gaining authority to sign for it. The list is recomputed from immutable terrain and the frozen notice terms after restoration; it grants no survey access, feature-use consent, title or construction. See living world design, implementation status, waterworks plan, interface behavior, player guide and technical reference.
M8/W3 construction-feature protection screen (implemented, partial): A proposed reservoir now keeps a distinct existing-use and protection blocker for every marked construction hex even after public title is assigned. City lists the marked footprint separately from unchartered cells; the Lower basin farm remains unchartered, while a controlled titled case proves that acquiring title alone would not clear site-use review. Feature adjudication, customary/NPC consent, W2 effects, hydraulic proof and W4 operation remain open. See living world design, implementation status, waterworks plan, interface behavior, player guide and technical reference.
M3/M6/M8 shared receiver material and consent continuation (implemented, partial): The two-owner southern title journey overcomes the finite shared tool bottleneck with a consented six-tool/eight-timber physical trade, real iron imports, charcoal and locally forged tools; five waystation tools remain. The source observation village imports the material loads, learns Hydraulic engineering, returns its source report, pays for a dry survey of fourth-ring hex 1375044, and installs its runoff station. Its 25-unit proposal selects exact natural intake and pool-entry controls; active local registry services and sixteen timber, two tools and eight food then register that fresh, exact works edge. All seven base storage/spill plots now have public title except marked farm 1375043. The source files a notice naming the southern construction holder. That owner acknowledges the revision, grants an easement over its two exact intersecting plots and separately signs water consent; the source also signs its own water use. The notice, signatures, titles, trade and gauge restore. The selected controls add other untitled construction cells; the farm has no ordinary title offer. Complete W2 impact and W3 party coverage, hydraulic proof, funding and W4 operation remain open. This is an integrated M3 supply-chain and M6 cross-owner path toward M8 without minted stock or automatic rights. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M6/M8 southern basin village and cross-owner title (implemented, partial): A second player can pay for the seven-field South basin outpost from site:495:703, support a twelve-person household village with local food, a staffed home and local registry, and individually survey and register two connected receiver plots: 1377091 and 1375042. The first player's observation village retains its four different receiver titles in the same saved world. The new title reduces the unassigned base storage/spill footprint by one, but no source reservoir permission follows. Hex 1375043 is marked farm terrain and is not an ordinary charter edge despite its geometric radius; the read-only title audit and City now call out that obstacle. A lawful review of that existing feature, exact all-party easements and water consent, complete W2 effects, engineered design and W4 funding/operation remain subsequent gates. See living world design, implementation status, major waterworks plan, interface behavior, player guide and technical reference.
M6/M8 prospective receiver works survey (implemented, partial): After a paid source report but before monitoring floods the lower-basin entry, City's charter panel shows only three fourth-ring natural pool-entry prospects for early paid survey, explicitly withholding registration until exact major-work controls exist. A two-person team returns a dry survey for 1375044. Within its fourteen-day freshness window, the village installs the station, records a 25-unit draft and natural intake, selects all exact pool-entry controls, and pays the conditional fourth-ring registry cost. Save restoration retains the report, proposal-pinned title and station; no land or water is granted by the preview. Five of seven base storage/spill plots are now titled; 1375042–1375043 remain unassigned there. The actual selected-entry proposal still has twelve unassigned construction cells once all exact control endpoints are counted. Full W2 impact, W3 rights and W4 construction/operation remain open. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M6/M8 paid lower-basin receiver title (implemented, partial): The twelve-person observation village can pay four separate frontier-edge surveys and registrations before installing its runoff station, using imported home timber and tools, a staffed registry, Land registry and, for the outer edge, Public accounting. Basin center 1375046, adjacent release plots 1377095 and 1377096, and outer plot 1375045 become real village title; each returned survey, registration receipt, gauge and report survive save restoration. The order avoids a measured flood that can recall a later survey without findings. A 25-unit major-reservoir review still has three unassigned construction cells, 1375042–1375044, and all W2 impact, W3 water-right and W4 engineering/operation gates remain open. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M6/M8 lower-basin observation village (implemented, partial): The optional Basin region has a separate seven-field, dry Lower basin observation parcel thirty walking hexes from the linked woodland start. A paid survey, conditional charter and eight real founders establish the camp; a field, house, second household, registry and local research develop it into a twelve-person village. Real supply journeys bring timber, tools, logs and bricks, enabling its own mill, Hydraulic engineering, returned watershed report and installed runoff station at chartered hex 1375047. This paid end-to-end path and save restoration are tested. Its observed basin ends at 1375046, whose center remains unchartered in this monitoring-only route. A 25-unit major-reservoir review therefore still has unresolved construction title; monitoring grants no waterworks rights or draft. A hypothetical channel extended to the next natural spill receiver still released zero in the verified paid Basin wet-window comparison; W2 impact, W3 permission and a useful W4 design remain open. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M8/W3 paid reservoir source comparison (implemented, partial): The City now compares each returned runoff station's complete candidate release routes at its highest supported storage choice, separating optimistic dry-bed head, remaining head against recorded receiver high water, loss at that peak and missing receiver history. Different stations in the same basin share that evidence. A forty-hex scan around the paid Basin camp found no strong spill-only first-build outlet at the supported capacities; the current draft still has no verified hydraulic link, all-party rights or physical works. The next buildable-design gate is a proven different site or an engineered lower receiving corridor with its entire affected route reviewed. See living world design, major waterworks plan, implementation status, player guide and technical reference.
M7 repair selection on shared plots (implemented, partial): The daily land instruction now tries each due improvement from most worn downward; a candidate-specific shortage or inactive specialist does not prevent a different eligible improvement on that plot from receiving an ordinary paid repair. It retains the skipped reason for the player and still applies the shared food, worker and crew gates. A prepared field pays irrigation upkeep despite a more-worn soil repair lacking compost authorization, with equal offline replay. This strengthens managed regional continuity but creates no supplies and does not finish M7 or M8. See living world design, implementation status, interface behavior, player guide and technical reference.
M7 renewable local upkeep (implemented, partial): A land-maintenance mandate may now use capped total materials or a reviewed daily allowance. Ordinary paid headworks and land repairs still need stock, crews, service, food buffer and operating budget; an allowance is never a resource source. One command-funded well route pays two repairs under a single-repair daily ceiling with gross commitments retained and offline replay matched. Older saves remain capped. This advances recurring town/region management but does not prove indefinite material balance or finish the M0–M8 gates. See living world design, implementation status, interface behavior, player guide and technical reference.
M8/W3 notice-party basis (implemented, partial): New major-reservoir notices preserve each named community's screening reasons as part of the filed revision. City presents those reasons beside the frozen proposed works; superseded notices retain them, while pre-version-sixteen notices explicitly lack historical reasons. A change in the reason list for an otherwise unchanged party suspends new responses and current consent until a fresh notice. A reason can reflect a connected or coastal reach, screened or changed land, receiver release flooding or building pressure, or proposed construction. This makes the voluntary review more legible without completing the affected-party inventory, impact model, rights or waterworks. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M8/W3 reviewable frozen reservoir terms (implemented, partial): An affected community's City notice and its confirmation reviews now expose the filed revision's exact pool-entry controls and rate, inlet profile, release corridor, outlet rate and outlet profile rather than only capacity and release rules. Source history presents the same frozen engineering choices. A later amendment does not rewrite the recipient's historical notice. This improves informed bilateral review but does not certify hydraulics, complete affected parties or rights, fund construction or operate waterworks. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M1 top-level gameplay navigation (implemented, partial): Economy, Family & Tribe, Politics, Military and Explore now hand off to the corresponding live City sections instead of opening the local sample screens. City remains the authoritative order workspace, including its resident and delegated-access restrictions; Chronicle and deliberately opened design previews remain rehearsals. The starting walkthrough can use either City or those shortcuts after selecting an accessible community. This makes the already implemented economy, continuity, offices, defense and frontier paths reachable from the main navigation without making unfinished concept screens appear playable. See living world design, implementation status, interface behavior, player guide and technical reference.
M3 per-site mineral workdays (implemented, partial): A selected quarry, clay pit or iron mine source in the City material-goal tree now budgets every existing extraction plot separately. Its hypothetical batches use a ready plot first, then its finite deposit before moving to another plot; a partial final day still traces the full tools or other recipe input. The branch names each chosen hex and calls out selected plots blocked by present conditions. This corrects the earlier aggregate-deposit plan that could understate workdays when several seams were nearly empty. Actual staffing, collection, competing orders and physical transport remain subject to the live simulation. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M6 accepted lease as a physical supply source (implemented, partial): A stone, clay or iron lease appears in a tenant's material dependency tree only after exact bilateral acceptance and while dispatch remains currently quoteable. One selected source is capped by its host deposit and accepted workdays, with real tool and travel-food commitment shown as inputs. The graph distinguishes this future physical return from stock already in the tenant warehouse; it removes the proposed source during travel and after completion. A generic hypothetical lease no longer closes a material shortage without a right. The branch now opens the existing reviewed physical dispatch directly, or the agreement list for inspection; confirmation still rechecks the current quote and authority. This improves the building-to-refinement-to-regional-resource path but does not grant money or guarantee a future arrival. See living world design, implementation status, interface behavior, player guide and technical reference.
M8 retained receiver high water (implemented, partial): The conserved basin ledger now keeps each active receiver's observed storage peak after its detailed interval rolls off. A selected major-outlet grade compares that historical peak with the proposal's full source-pool waterline and flags a receiver that would remove gravity head even at full proposed storage. Older saves seed the peak only from retained readings, with a visible start tick. No water is moved and this observation does not prove a safe engineered outlet, complete affected reach, consent or construction; W2–W4 remain open. See living world design, major waterworks plan, implementation status, player guide and technical reference.
M3 existing-site finite extraction in supply goals (implemented, partial): The dependency tree now caps the proposed output of existing local stone quarries, clay pits and iron mines by their actual combined remaining deposits. A partial last batch contributes only its remaining units, while the full workday input still appears; multiple branches cannot spend that deposit twice. City shows the current finite amount beside those sources and leaves excess demand as a shortage. Unbuilt future sites, accepted cross-owner leases, transport and simultaneous production remain separate checks; no stock is credited. This narrows the previous open finite-deposit limitation without closing automatic sourcing or the full M0–M8 gates. See living world design, implementation status, interface behavior, player guide and technical reference.
M3 multiple selected supply sources (implemented, partial): The backward dependency tree now accepts an ordered source list for each uncovered material. A player can apply one finite ruin, then a staffed recipe or another finite ruin for the remainder; stored stock and proposed co-products are allocated once, finite batch ceilings are shared across branches, and unresolved demand remains explicit. City offers Add another source and Remove source controls and shows each used step with its own input sub-tree and readiness. The source order is a planning choice: an uncapped first recipe may meet the whole need without using later options. No source is automatically funded, goods are not credited, and physical availability is still checked by actual orders. Source optimization, broader finite-deposit capacity and the remaining M0–M8 gates remain open. See living world design, implementation status, interface behavior, player guide and technical reference.
M3 finite salvage in the supply tree (implemented, partial): An idle owned ruin with a complete storable salvage quote now appears as a one-time source for its recovered materials in City Supply chains. The planner limits that exact ruin to one hypothetical batch, shares any co-products once, and leaves demand beyond its yield uncovered. It disappears during funded work and after clearing/rebuilding, returns if the order is cancelled, and is absent when a crowded warehouse would leave its salvage uncollected. The tree links to the actual plot and funding controls but never issues the order or credits stock. This connects redevelopment with material planning while broader source capacities, automatic multi-source selection and M8 remain open. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M5 salvage-output custody (implemented, partial): New chartered salvage orders quote all recoverable material before funding. A complete batch that fits beyond protected food space is reserved through queued, paused and running work, then credited once after completion; loss of warehouse capacity queues the crew before the ruin is cleared, and later repair may pass it. If no complete batch fits, the reviewed order clears the ruin while leaving the salvage uncollected, even if space opens later. City → Buildings shows the current result for idle ruins. Saved job terms and completion receipts distinguish both outcomes; old funded jobs retain their former partial-credit rule. Focused tests cover both outcomes, capacity loss, repair, restore and malformed reservations. Other output paths and the larger M0–M8 gates remain open. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M5 clearing-log custody (implemented, partial): New chartered Clear woodland orders quote the whole recoverable log batch and show whether it will be stored or left uncollected. A batch that fits beyond protected food space is reserved through work, and a later capacity loss queues the paid crew before felling until repair, added storage or outbound goods restore room. If the batch cannot fit at funding, clearing still opens the building plot, but its reviewed and saved terms leave all logs uncollected even if space appears later. This avoids a warehouse deadlock during land preparation without silently granting material. Older funded clearing jobs retain their original terms. Focused tests cover both storage outcomes, damage, repair, completion, malformed terms and restore. Older salvage and clearing output can still overflow. See living world design, implementation status, interface behavior, player guide and technical reference.
M2/M3 selective-harvest storage reservation (implemented, partial): Manual Selective harvest and standing forestry use the same expected-log quote and require local warehouse room beyond any configured household-food space target. Newly funded charter harvests hold that room through queued, running and paused work; ordinary production and physical arrivals see only the remaining free space. Cancellation releases the hold, while completion releases it before crediting up to the quoted log yield. If warehouse capacity falls before completion, the paid crew queues before felling, retains the hold and resumes after repair, added storage or outbound goods restore room; a later repair crew may pass that blocked harvest. Existing saved harvest jobs retain their original output terms. Focused tests cover crowding, concurrent goods, cancellation, damage, completion-time capacity loss, save restoration and malformed reservations; the seven-community route still uses a physical food pickup to open the forestry warehouse. Other output paths still need their own capacity-loss custody review. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M7 six-title capital stone-to-lining route (implemented, partial): The earned 62-person capital now continues beyond the imported twenty-five rough stone. A paid charter extension opens a mason-workshop plot; owned forest harvests and supply teams renew logs, local workshops make timber, charcoal, tools and bricks, and researched Masonry/Structural engineering supports three dressing batches and a paid two-day well lining. Four dressed stone go to research and twelve to the well; condition is repaired separately before it can be lined. All 62 residents and six titles survive, and the lining restores from a save. Temporary labor and civic reassignment lowers the stage to Village. A further paid branch returns owned forest logs and food, mills civic timber, repairs the lined well, restores school and registry staffing, and re-earns Regional capital over nine qualifying days with 62 residents, six food days and all six titles. A saved continuation then preserves Regional capital, food and lined household water for 26 additional days through two physical 24-log returns and eleven staffed sawmill days, with the two extra registry offices restaffed afterward. That 26-day endpoint has two timber and 54% well condition. A separate branch schedules the next paid renewal after 24 days, mills real home logs, brings eight owned-camp clay home, concurrently fires bricks and forges a tool, and repairs the lined well to 100% with continuous water for all 62 residents. Its temporary civic suspension lowers recognition to City. A saved continuation then uses four physical forestry log returns and seventeen high-staffing sawmill days to supply the workshop and civic programs, re-earns Regional capital over nine qualifying checks, and restores all three registry offices for six-title capacity. During that timber rebuilding, an eight-clay owned-camp delivery and two kiln days run alongside the sawmill, leaving ten timber, eight bricks and a tool at 51% well condition. A further paid one-day preventive repair frees four field workers, restores the lined well to 100%, and keeps food and water for all 62 residents. All six titles remain owned, though spending eight timber briefly disables Regional institutions and reduces current new-title capacity to two. A further saved branch opens warehouse room at the nearby forestry village with a physical 48-food return, completes a full owned selective harvest, carries logs home, and restores active civic service through actual sawmill production. It restores office staffing and checks Regional-capital recognition, 62 residents, six titles, six food days and lined household water across save restoration. Longer unattended balance and the broader M0–M8 plan remain open. This replaces the earlier import-only gate below. See living world design, implementation status, player guide and technical reference.
M3/M7 capped-capital stone delivery (implemented, partial): The existing seven-community Regional capital now has a command-funded branch at its real 62-person, six-title checkpoint. Releasing two saw workers frees one ordinary caravan team; reviewed ten, ten and five rough-stone lots spend fifty local timber, reserve and withdraw twenty-five finite waystation stones, and complete physical return before any home stone is counted. The branch verifies all six titles remain, three import receipts exist and the saved depot/home stock reloads. The following saved continuation now pays for the tools, labor, research, workshop, timed repairs and lining; sustained regional balance is the next gate. See living world design, implementation status, player guide and technical reference.
M3/M7 finite stone market (implemented, partial): New worlds give the frontier waystation ninety-six finite rough stone, offered at two real village timber per stone. The existing caravan performs the whole paid journey: reserve on dispatch, carry timber and rations, exchange only at the waystation, and deliver rough stone only after physical return. One, five and ten lots are reviewable in City; cancellation restores unexchanged depot stock, and exhaustion blocks further imports. Older saves retain their former depot inventory without a stone grant. This is a material path for an outpost-capped capital as well as smaller villages; Masonry, tools and workers must still refine it. The bounded seven-community capital stone-to-lining continuation now completes; renewable regional materials remain unverified. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M5/M7 leased stone to a lined well (implemented, partial): A second founding owner can now complete the whole paid route through an existing foreign worked-site lease: twelve coins are reserved and paid on arrival, four residents work four finite stone-quarry days, twenty-four rough stone returns physically, and the tenant dresses it after earning Masonry. Earned Structural engineering then funds the suitable-commons survey, well extension and dressed-stone lining. Ordinary timber-for-tools and logs-for-bricks caravans cover the other material inputs. The integrated journey checks the host deposit debit, rent, receipt, no extra outpost title, one-point lined wear and save restoration. This connects political consent, physical M3 supply, M5 research and M7 water upkeep without raising the six-title cap. Use of a foreign worked-site lease by the seven-community capital and long-term regional material balance remain open; its separate waystation stone-to-lining route is proved above. See living world design, implementation status, player guide and technical reference.
M3/M5/M7 lined well headworks (implemented, partial): Active Structural engineering now permits a four-worker, two-day dressed-stone lining of sound, surveyed well headworks for twelve dressed stone, eight bricks and one tool. This is a real paid land job using local stock, staged work, the existing crew and interruption rules; it cuts ordinary headworks wear from two to one condition point per village day after completion. It neither repairs current wear nor increases source yield. Paid repair retains the lining, while a later well extension replaces the level and needs a new lining. City shows the state and Regional overview uses the actual wear rate in its repair lead time; Supply chains traces the new one-time material demand. Land-ledger version six migrates older wells as unlined and rejects forged lining times. The focused controlled well test verifies funding, water continuity, wear, repair and extension. A separate integrated founding-village test now pays for the whole route: a finite owned stone quarry, physical rough-stone return, staffed Masonry workshop, earned Irrigation/Structural engineering, suitable-commons groundwater survey, paid well extension, and dressed-stone lining. It exposes the lumbermill staffing dependency for active Masonry. The capital now also pays for refinement and lining; indefinite repair balance remains open. See living world design, implementation status, player guide and technical reference.
M8/W2–W3 outlet landholder notice (implemented, partial): A current charter whose land becomes wet in the same-interval proposed-outlet-versus-closed-outlet comparison now joins the exact reservoir notice parties, even if natural water also wets that land and no structure or working well is affected. The public holder is de-duplicated with other reach, construction and pressure parties; its owner still decides how to answer and whether to grant separate water consent. A controlled recorded case proves the land-only gap and read purity. This strengthens affected-party coverage without settling customary claims, complete future flood effects, all-party ratification or W4 construction. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M8/W3 flood-risk counterrequest (implemented, partial): A recipient reviewing a 50% reservoir release can now pair Flood exposure with a voluntary request for the lower supported 25% rule. The exact response is visible to source and recipient, survives restoration, and remains historical if the source amends and re-notices. A 25% notice cannot receive an upward flood-exposure request; downstream-flow requests retain their separate direction choice. No model result automatically proves or dismisses a community's concern, and the counterrequest grants no veto, consent, water delivery or W4 construction. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M8/W2–W3 recipient outlet-impact review (implemented, partial): A named community reviewing a major-reservoir notice now gets a private release-only flood comparison for its current charter: newly wet owned hexes, added depth-based building pressure and newly wet working well connections. City links its own affected hexes and compares these quantities between the noticed and alternate release percentages before an objection or consent decision. The source still receives only public charter aggregates. Controlled receiver cases verify an owned newly wet hex, a deeper flood with no wet/dry land change, another charter's zero private exposure and unchanged live ledgers. The result improves informed exact-term consent but is not future flood certification, all-party ratification or W4 operation. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M8/W3 exact reservoir amendment alternatives (implemented, partial): City now previews storage, bypass and opening-storage release changes against the active proposal's actual rated intake and graded outlet when the same monitored source is selected. The 25% and 50% release branches each receive their own verified replay, current blockers and notice parties; changing the bypass or capacity recomputes those screens too. A paid Basin proposal verifies the selected engineering terms survive the preview, while an amended 50%/50% notice displays a real 25% alternative. These read-only comparisons help choose a reviewable amendment but do not authorize water use, pay crews or build W4 works. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M8/W2 recorded-path exceptions for rated entries (implemented, partial): Source City now distinguishes positive measured gate flow with no recorded same-interval path to the source basin from a gate whose path exists but shares a narrow downstream edge. One-interval review names up to eight disconnected exact entry pairs; the retained replay counts affected intervals and entry occurrences. The controlled basin case separates a disconnected 6,000-subunit gate opportunity from a connected one limited to 3,000 by the next edge. This gives players an actionable intake-alignment warning while hydraulic construction and comprehensive effects remain open. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M8/W2 direct source-inflow rule for rated gates (implemented, partial): A rated candidate reservoir can now spend its exact routed-entry allowance only on direct runoff entering the proposed source basin. Arrivals transferred later from another basin remain in the conserved replay but do not become gate-captured water. In a controlled two-basin case, 2,000 direct units permit 1,500 capture after 25% bypass while 118,326 transferred units supply none of that capture. Unrated historical comparison behavior remains separate. This sharpens W2 effects and W3 intake evidence without solving mixed provenance, lagged surface storage, engineered gates or rights. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M8/W2 routed exact-entry limit in impact replay (implemented, partial): A rated reservoir proposal now caps each hypothetical capture interval by both the selected edges' measured bypass/rate throughput and the maximum same-interval flow through recorded downstream surface edges into exact source-basin exports. Missing basin-source receipts, unrelated exports or a narrower intervening edge cannot inflate intake; the review separately identifies positive-flow entry edges with no recorded path. One controlled case admits 6,000 subunits with a matched basin export; another falls to 3,000 through a downstream bottleneck, and an unrelated export admits zero. The paid Basin retains its ten-unit result; rated capture is restricted to direct source-basin runoff. This improves affected-basin comparisons without assigning mixed-water provenance, modeling delayed surface storage or supplying a physical gate. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M7/M8 regional undersized-intake exception (implemented, partial): A source-owned active rated reservoir proposal now produces a Regional overview issue if any exact entry tier falls below the retained measured edge peak. It links to the exact City Land & water review and clears on a sufficient amendment, rating removal or withdrawal. It provides a regional management action for durable peak evidence without making the design lawful or buildable. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M8/W3 persistent measured entry peaks (implemented, partial): The exact gate-rating review now remembers the highest observed four-hour transfer on each registered surface-routing edge after peak recording began, rather than forgetting a high flow when the 20-interval detail window rolls. A version-three routing ledger migrates version-one cumulative history without invented rates and version-two saves from their verified retained rows only. City distinguishes retained edge peaks from recent combined flow. This keeps an observed undersized-gate warning visible, but does not establish a design flood, actual gate hydraulics, rights or W4 operation. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M8/W2 exact rated-intake cap on impact replay (implemented, partial): When a reservoir proposal rates its exact entry edges, the verified basin comparison now limits each hypothetical intake to measured edge transfers after per-edge bypass and gate throughput. Older unmeasured intervals contribute no assumed rated capture. City distinguishes covered and unobserved intervals, and both one-tick and carried-storage scenarios use the cap. This moves the exact supply-side design toward the affected-basin model without inventing a hydraulic link, complete impact proof or permission to build. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M3/M8 rated-intake work and combined supply (implemented, partial): Exact rated entry controls now have a four-worker preliminary stage and material envelope across every selected gate. Source City exposes timber, bricks, dressed stone, iron, tools and reserve-protected food shortages. Supply chains shows one combined one-time goal when both intake and outlet are rated, or the remaining component when one is cleared. This helps plan actual production and physical imports without reserving anything or implying hydraulic, rights or construction approval. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M7/M8 reservoir engineering exception (implemented, partial): Regional overview now exposes a source-owned active graded outlet that loses recorded release to receiving backwater, linking its exact Land & water review. This lets a returning player see a design failure without opening each proposal; clearing the rate or withdrawing the draft removes the current warning. It is read-only and does not ratify rights or start W3 construction. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M8/W2 receiving-backwater release screen (implemented, partial): Exact graded-outlet replay now compares the proposed source head with the receiving basin’s pre-release water level after direct runoff and a no-release candidate replay of known same-interval routed arrivals, then conservatively checks source drawdown against receiver rise during each proposed transfer. It reports water withheld by initial backwater and by receiver rise and a blocker for affected proposal terms. In the paid Basin example, the five-unit exact-entry upper bound becomes zero delivered in the whole-basin scenario; nominal outlet rating cannot push water uphill. Channel section, friction, future receiver levels, complete W2 effects and W3/W4 rights and construction remain open. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M3/M8 proposed outlet supply graph (implemented, partial): An active exact graded-reservoir outlet now contributes to one proposed-works consumer in the source village’s Supply chains screen, combined with an exact rated intake when present. It connects its actual timber, bricks, dressed stone, tools and food estimate to finite quarry output, Masonry refinement, local stock and physical trade options without spending any of them or altering recurring rates. Clearing the outlet rate removes its component while any rated intake remains; withdrawal removes the current plan. W2 impact evidence, W3 engineering and rights, and staged paid construction remain open. See living world design, implementation status, player guide and technical reference.
M8/W3 preliminary outlet labor and supply plan (implemented, partial): The selected graded-outlet design now produces a stage-by-stage, four-worker planning estimate from its exact cut profile and four-hour rate. City shows its timber, bricks, dressed stone, tools and food quantities and current spendable-stock shortfalls, protecting household food and linking the major project back to finite rough-stone extraction, Masonry refinement and physical M3 transport. The paid Basin 2.5-unit route estimates eight days and 40 timber, 25 bricks, 16 dressed stone, three tools and 32 food, with dressed stone unavailable locally. It is neither a reservation nor a final priced construction order; full hydraulic section, receiving effects, lawful consent and paid W3 stages remain open. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M8/W3 exact graded-outlet rating (implemented, partial): A current source owner can select or clear an exact candidate four-hour rate and canonical descending grade for its already selected low-level corridor. The revision and fresh notice freeze those terms. Version-fourteen migration adds no rating to old selections, and the historical entry and basin-wide release comparisons now enforce both the graded head floor and selected rate. At the paid Basin ten-unit site, the 2.5-unit tier permits five units in the exact-entry upper bound but zero in the receiving-aware whole-basin replay, without changing live water or materials. Hydraulic section, friction, flood-safe receiving works, all-party rights, material funding, construction and actual operation remain M8 gates. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M8/W3 candidate outlet-grade preflight (implemented, partial): The selected release route now receives a bounded descending invert profile and per-hex cut-height comparison. A graded-entrance head floor bounds full-capacity release at each illustrative 1, 2.5, 5 and 10-unit four-hour rating. In the paid Basin route, the 511-millionth spill cut and 7.41-unit head floor leave at most 2.59 units of full-capacity gravity draw. This read-only screen identifies geometry that later exact engineering terms must fund and validate; channel width, friction, excavation volume, downstream effects and actual works remain open. Until a grade and rate are selected as exact terms, the historical replay uses the optimistic receiver-bed bound. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M8/W3 exact low-level outlet proposal and bounded replay (implemented, partial): An owner can choose or clear a complete screened corridor to a separate receiving basin as revisioned draft terms. Its cells join construction-title, notice and easement review. With a selection, the exact-entry and basin-wide recorded comparisons cap requested opening-storage release by optimistic receiver head, report any unmet quantity and direct hypothetical discharged water to that basin. The paid Basin ten-unit, 50% example requests 10 units over three intervals and releases 5.24. This supplies a concrete outlet target for later engineering; excavation, capacity rating, full downstream effects, rights, paid construction and operation remain M8 gates. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M8/W3 release-outfall head review (implemented, partial): The current proposal review traces natural spill routes and compares the capacity waterline with their lips and receiving beds. The paid Basin ten-unit store cannot release over its uncut natural spill; an optimistic low-level connection could release at most 2.62 units at full capacity before losing head, and a proposed 50% release exceeds that bound in recorded intervals. A complete route can now be selected as exact proposal terms, but excavation, funding, rights, complete impacts and operation remain open. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M8/W3 pool-entry gravity paths (implemented, partial): Reservoir review now traces each selected natural entry through the proposed pool to its basin cell, reporting incomplete paths, primary drainage splits and dry approach cells. The paid Basin journey has all eight bounded downhill approaches but still lacks engineered gates, containment, a release outfall, complete effects, ratification and W4 operation. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M8/W3 exact shared pool-entry grade and preliminary supply (implemented, partial): A complete bounded entry-path set yields one descending candidate invert through shared in-pool hexes. Natural approaches at or above the proposed waterline are visible, and the rated-intake planning bill adds path lining and abstract cuts once per distinct hex. The owner can select or clear the profile as exact revisioned proposal and notice language after rating every entry; save restoration validates active and frozen terms. Eight paid Basin entries share three graded hexes and one high approach; its 56-day bill flows into the source Supply chains goal. Incomplete paths retain a gate-only bill. This selection does not resolve hydraulic section or all-entry capture, fund work or close W2–W4 gates. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M8/W3 measured exact-entry retention (implemented, partial): A rated pool-entry proposal now adds a read-only, conserved historical upper bound from the actual registered four-hour transfers across its exact selected edges. The chosen per-edge bypass and throughput constrain possible admission to one finite proposed store after the selected opening-water release, separately from the older basin-wide scenario. City shows each interval and a paid Basin test checks the edge ledger; the comparison neither creates a hydraulic connection nor clears rights, construction, impact or W4 operation. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M6/M8 reservoir title workflow (implemented, partial): The City major-reservoir construction-title review now lists direct survey and registry actions for each displayed unchartered construction hex with a current released offer from this village. The exact offer supplies its current payment and blocker; no offer is shown as a separate title gap. These are the existing paid charter commands, not a grant from proposal review. The integrated Basin route below can title its selected entry footprint, while engineered controls, complete ecology and rights, and W4 service remain open. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M6/M8 exact works-title expansion (implemented, partial): The paid Basin village can now survey and register its selected fourth-ring pool-entry endpoint as real charter land, using an exact active proposal, Hydraulic engineering, Public accounting, a local registry and a sixteen-timber/two-tool/eight-food payment. A completed frontier survey carries its report home by a bounded dry detour after floodwater blocks the original return. The title survives withdrawal and restoration; the five other known entry endpoints now have their own ordinary paid titles in the integrated Basin journey. No intake gate, water diversion, full W2 evidence or W4 operation is supplied. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M8/W3 paid natural-route proposal (implemented, partial): From the visible Basin approach woodland start, the tested player path now charters the twelve-person village, registers four pool/spill plots, builds a local lumbermill, imports real construction and research materials, learns Hydraulic engineering through its prerequisites, and returns paid watershed and runoff-station teams. At open-field hex 1370944 the two-cell natural route to basin 1372993 is clear and fully source-chartered. An exact major-reservoir draft selects it at revision two, files a notice, and survives save restoration. Replacement tools travel before runoff monitoring because later basin water can block the long supply route. The 10-unit proposal has no engineered intake design, complete impacts, all-party rights, funding or W4 physical operation; those remain M8 gates. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M8/W3 named-holder intake proposal (implemented, partial): A titled natural corridor crossing another public charter can now enter a proposal and exact notice; the holder is named rather than treated as missing title. The recipient must acknowledge, grant the exact route/construction-cell easement and separately consent to water use; the source must also sign its own water use. A paid Basin route with test-only later title allocation proves the ledger and blockers through those actions. No player title-transfer command is implied by that test. Losing route title after notice suspends its signatures; unchartered cells, built conflicts, NPC/customary rights, engineered design, full impacts and W4 work remain open. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M6/M8 bounded basin approach (implemented, partial): The optional visible woodland start now leads through a fully tested 35-hex physical expansion journey. A returned frontier survey, conditional charter and eight founders establish a seven-cell camp; extra founder timber builds its first staffed food field. Paid carrying trips then bring house materials and four existing residents, and later use surplus-food backhaul to keep incoming timber within the small depot. A staffed home registry and local Record keeping fund the real twelve-person village upgrade. Local research, a separate registry office, transported tools and timber, four returned edge surveys and four separate payments register the candidate basin's three pool cells and distinct spill receiver to that village. These exact title receipts persist across save restoration without creating people, water or a reservoir. Engineered intake alignment, other affected land/water rights, complete impacts and W4 construction remain open. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M6/M7 actionable itinerary service exception (implemented): A later saved itinerary load can be blocked if its founding home's active shared logistics budget loses Regional institutions, Public accounting or Record keeping before dispatch. Regional overview now distinguishes that home-service blocker from missing local load stock: the blocked itinerary and shared-budget issues open the home Research & adoption screen and keep the intended outpost as the affected community. Restore service, then use Frontier & charters to review a retry of the exact retained load; paid teams and committed allowances are not erased. Focused tests cover the blocked snapshot, read-only issue, service recovery and physical completion, while a missing-stock blocker still targets itinerary controls. This advances exception-based management without claiming that later loads can dispatch through missing service. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M6/M7 saved repair-material itinerary through two paid repairs (implemented, finite supply): At the 68-resident Regional-capital checkpoint, the opt-in woodland-food branch now uses a reviewed three-leg Outpost itinerary instead of separate manual clay and ore pickups. With home civic service active, paid carriers return eight clay, four ore and eight more clay in sequence from the owned finite outposts. The home then suspends civic programs, makes charcoal, iron, a tool and bricks, and pays the first ordinary four-worker headworks repair. Eight delivered clay remain through the twelve-day woodland target/forestry/governor continuation and feed the second brick batch and repair without another manual supply trip. The test checks completed saved itinerary outcomes, warehouse balances and save replay; actual travel, worker release, service checks and material consumption remain binding. The manual branch below is still verified. New clay/ore after these two repairs and an unattended long-run material balance remain open. See living world design, implementation status, interface behavior, player guide and technical reference.
M2/M3/M7 food continuity option through two real repairs (implemented, broader regional balance partial): A Community field with a reviewed food stock target can opt into continuous harvest while its local or delegated accountant is unavailable. Its saved target resumes automatically when accounting returns; fallback harvests do not spend the target ledger. Both local Production and regional coordinated-target controls expose the choice, defaulting to pause for old saves. The seven-community 68-resident combined route now runs a second branch from the same checkpoint with the option selected: it keeps the target mode throughout two home civic outages, records actual woodland wheat receipts during both, excludes those batches from the target ledger, pays two ordinary headworks repairs, resumes target control and survives save replay. The manually switched branch below remains a verified alternative with its own recorded figures. Both branches still need player-funded journeys and finite replacement inputs; neither proves unattended regional equilibrium or renewable clay and ore. See living world design, implementation status, interface behavior, player guide and technical reference.
M2/M3/M7 second combined capital repair with local food continuity: The combined woodland-target route now pays a second headworks repair from its 62%-well endpoint without a source food interruption. Before suspending home civic service, switch the owned woodland wheat field from its 1,160-food target to continuous production, leaving two field workers and its seed keeper staffed. Pause new woodland log departures while the funded team returns, collect eight more finite clay on a paid trip, and let three home saw workers reserve eight timber. Three smiths forge two tools from retained iron and charcoal while two kiln workers fire six bricks from delivered clay and local logs. Four released workers spend eight timber, four bricks and one tool before water delivery fails. After the repair, restore saw staffing, civic programs, the woodland target and the governed log route. Three further checks re-earn Regional capital: 68 people retain water, the headworks stands at 92%, the home has 31 logs, five timber, four bricks, one tool and 1,060.5 food, while the woodland village holds 1,163.5 food and 160.5 free warehouse units. All seven charters remain fed and saved stocks, well and target restore. This managed interval still depends on finite clay and ore and timely future repairs. See living world design, implementation status, interface behavior, player guide and technical reference.
M2/M3/M7 combined woodland target and paid repair: The two bounded branches below now have a tested joint continuation from the same 92%-well, 68-person Regional-capital checkpoint. Authorize a 1,160-food target on the owned woodland wheat field under delegated home accounting, switch that field to continuous production for the civic outage, then pause future governor departures and temporarily suspend home civic programs while separate paid teams return eight finite clay and four iron ore. Home charcoal, smithy and brick-kiln batches make one tool and six bricks from real inputs; a four-worker headworks job spends that tool, four bricks and eight timber before household water fails. The home restaffs its saw, restores civic service, reauthorizes the woodland target and resumes physical log freight. Twelve further checks show target batches and target-held waits, continued selective-harvest orders and governor departures, 1,165.5 food plus 188.5 free warehouse units at the woodland village, and a 62%-well Regional capital with 68 watered residents and food in all seven charters. A six-day midpoint restore reproduces both inventories and the production, forestry and governor ledgers. The route still consumes finite mineral and clay stocks and needs another repair before the well falls below its extra-water threshold. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M7 finite clay-and-ore replacement repair at 68 residents: An independent branch from the 92%-well capital checkpoint stages the next materials before the deadline; the combined route above also runs this repair with a woodland target active. The owner pauses new woodland governor trips and lets its funded team return, suspends timber-consuming civic programs, and pays two physical outpost-supply returns for eight clay and four iron ore. Three home saw workers reserve eight timber; two charcoal workers use local logs for fuel, then three smiths run Mixed metalwork while two kiln workers fire the clay into six bricks. A four-person headworks job spends eight timber, four bricks and the one newly smelted tool before household water is lost. Restaffed saw and civic programs restore Regional capital and the governed log route. The bounded endpoint has 86% headworks, 37 logs, four timber, two bricks, three iron and two charcoal, with no tool; home food is 1,001 and all seven charters stay fed. The next tool can use retained iron and charcoal, but new finite clay and durable material renewal are still required. See living world design, implementation status, interface behavior, player guide and technical reference.
M2/M3/M7 bounded woodland food target and harvest space: The 68-resident regional route now uses the existing founding-home Public accounting and Regional institutions service to review a target-production order for the owned woodland wheat field, with no extra local clerk. A 1,200-food warehouse target and empty input allowance keep the two field workers and one seed keeper assigned, but pause new harvest batches while food is at target. Twenty ordinary home days retain meals in all seven charters, two free woodland harvest workers, new selective-harvest orders, physical governor log departures and a watered Regional capital. Against the same starting save with continuous wheat production, the target route ends with 123.5 free warehouse units instead of 45.5, and the woodland village has 1,210.5 food. A ten-day save/replay seam matches the direct run's home and source inventories, production mandate, forestry instruction and governor ledger. This is a bounded warehouse and labor balance, not proof of perpetual forestry capacity or replacement brick/tool supply; the home headworks reaches 52% with no bricks or tools. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M7 second 68-resident repair after woodland wheat: From the locally food-positive forestry checkpoint at 54% home headworks, the capital can pay another repair before its extra water delivery ends. Pause new governed departures but leave the funded carrying team travelling; suspend the three timber-upkeep civic programs for one three-worker saw check, raising home timber from five to eight. Release the saw crew and one registry clerk for the four-person maintain-headworks job, spending the four remaining bricks and one remaining tool while household water still reaches 68 residents. Restaff the saw and clerk, rebuild three civic timber, restore the programs and resume the woodland log governor route. After three further checks the home has re-earned Regional capital, 92% headworks, 46 logs, three timber, 965.5 food and no bricks or tools; the woodland village still has a positive one-food local balance and all seven charters remain fed. This proves another physically paid interval, while the next replacement brick/tool cycle and long-run warehouse balance remain open. See living world design, implementation status, interface behavior, player guide and technical reference.
M2/M3/M4/M7 woodland supplier food recovery: The seven-community 68-resident continuation now fixes a real local deficit at the owned forestry village while retaining physical log transport. Its two-worker basic field produces eleven food for twelve residents, so the village mills three timber from its own harvested logs, funds three checks of local Seed selection research, adopts the one-worker program and plants wheat on the suitable existing field. With the field still staffed by two, eligible food output rises to thirteen and the local balance changes from minus one to plus one per village day. Two workers remain free for selective harvests; eight further checks observe new standing harvest orders and governed log departures, positive food in all seven charters, a 68-person watered Regional capital, and save restoration of the crop, knowledge and stock. The home well reaches 54%; the next paid repair is proved above. The measured source margin is bounded; finite tools and clay, warehouse capacity and long-run regional equilibrium remain open. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M7 repair after the 68-person food recovery: The next live headworks cycle is now proved from the saved 68-resident Regional capital, without adding starting stock. Pause future governed woodland departures and allow the funded log team to return. Suspend the three timber-upkeep civic programs, collect eight finite clay on a separate paid outpost journey, and keep the three-worker saw running for two checks to reserve eight timber. Release its workers to staff the smithy and brick kiln together: two retained iron and one charcoal forge two tools, while clay and logs fire six bricks. A four-worker maintain-headworks job pays eight timber, four bricks and one tool before extra household water is lost. Restaff the saw, rebuild the civic timber buffer, restore the programs and renew the governor route. Five further days retain Regional capital, water and six home food days for 68 residents, food at all seven charters, and a physical log departure. The bounded saved endpoint has 84% headworks, 33 logs, five timber, four bricks, one tool and 913 food. This extends the proven paid repair path, but finite clay and iron, source capacity, succession and indefinite multi-community equilibrium remain open. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M7 adult food balance after governed forestry: The 66-person capital with an active two-carrier woodland governor route, 70% well and no bricks can pay a further repair before admitting workers. Pause future governor departures and let the already paid team return; suspend Record keeping, Land registry and Regional institutions to reserve sawed timber, collect eight finite clay by a separate paid team, fire six bricks in the home kiln and pay eight timber, four bricks and the last tool for a four-worker headworks repair. Restaff the second wheat field from one to three workers, keep three saw workers and all three registry offices, then restore civic service. Two one-person adult-worker parties travel from the finite waystation into the last two real housing places; close migration and let the unused third party return. The 68-person capital has 68 permanent housing places, 72 water capacity and 71.5 eligible wheat food output against 67 daily demand with two governor carriers away. It temporarily falls to City during the civic pause, then re-earns Regional capital. The governed log route resumes; over eight more checks home food rises from 853.5 to 873.5 while all seven charters remain fed and 68 home residents watered. The saved endpoint has a 70% well, 35 logs, four timber and two bricks, but no tool for the next repair. This closes the tested home food-output deficit while leaving future tools, finite clay and longer regional equilibrium open. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M7 governed forestry freight with full capital offices: From the balanced-forest Regional-capital checkpoint, the paused governor route can replace manual log pickups for a bounded eleven-day run. Keep all three registry offices staffed, lower the second home food field from two workers to one and the home saw from four workers to three; those two released residents become real carriers. Reauthorize the owned woodland exchange with a 64-log home target, twenty-unit load cap and reviewed daily food and log allowances. The existing standing forest order supplies actual source logs; three distinct governor jobs depart, two return physical cargo, and the home remains a Regional capital with six current administration slots, 66 watered residents and seven fed charters. On the first check, two stored timber cannot pay three civic programs, so Regional institutions pauses briefly; ongoing sawing credits real timber and restores the program before the first departure. After eleven days the home has 43 logs, three timber and 883.5 food, and the well has worn from 92% to 70%. The route is still active and its funded commitments survive reload. Its home food reserve is falling and no bricks remain for the next well repair, so longer-run food, clay and tool balance remain M3/M7 acceptance work. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M7 balanced woodland production and retained capital: The 92%-well Village after replacement-tool repair can regain Regional capital and pay another full headworks repair without another civic suspension. At its owned woodland village, reduce the food field from three to two workers: twelve residents then consume one more food per day than the field produces, while the village retains over a thousand real food and at least two harvest workers. A paid forty-food pickup opens the nearly full depot once. Restored home Record keeping, Land registry and Regional institutions let the retained standing forest order issue successive physical harvests; three paid twenty-log returns keep the four-worker home saw supplied through Village, Town and City qualification. Three staffed registry offices restore six current administration slots. With the home at 56% well condition and actual timber, bricks and tools stocked, temporarily release the saw crew, pay another eight-timber/four-brick/one-tool repair, then restaff two saw workers while a fourth log team travels and return to four afterward. Regional-capital status remains earned; 66 residents keep water and all seven charters keep food at every advance. The saved endpoint has a 92% well, 36 home logs, two timber and one tool, while the woodland village has 47 logs and more than 1,300 food. This proves a bounded source-storage and repair route, not perpetual clay/tool renewal or unattended freight. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M7 replacement tools after the 66-person capital return: The restored capital's 70% well, zero tools and fully assigned workforce now have a tested next repair. The owner temporarily suspends the three timber-upkeep civic programs and releases saw and registry staff, sending overlapping paid teams for 32 forest food plus four logs and eight finite clay. While they travel, two charcoal workers burn five local logs into four charcoal; three smiths use four stored ore and two charcoal for three iron and one tool, then two iron and one charcoal for two more tools. A restaffed office briefly restores delegated forestry service, and the retained mandate orders a normal selective harvest. The home saw and brick kiln consume the remaining logs and delivered clay, then four released workers pay eight timber, four bricks and one tool for headworks maintenance before household capacity falls short. The woodland job finishes and a separate paid team returns twenty logs. All 66 residents keep water and all seven communities keep food, with the mandate, stocks and well surviving reload. The bounded endpoint is a Village with a 92% well, twenty logs, three timber, four bricks and two tools; it has not regained the capital title or proved continuous production. The regional depot's food refill and workshop-input gaps remain M3/M7 gates. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M7 paid capital return after forestry restart: The saved 66-person Village with an 80% headworks and a renewed woodland instruction now requalifies through ordinary Town, City and Regional-capital checks. Temporarily suspend the three timber-consuming civic programs while overlapping a forty-food woodland pickup and an eight-clay pickup, then restore the programs and let the retained forest order harvest. Return twenty logs, suspend the programs again while the home mill and kiln turn real logs and clay into repair stock, and pay an eight-timber/four-brick/one-tool headworks repair before water fails. Restore the civic programs, return two further twenty-log loads from the working woodland village, and keep four saw workers supplied during the seven remaining qualification checks. The home regains three staffed registry offices and six current administration slots; 66 residents keep water and all seven charters keep food, with stage, inventories and headworks preserved on reload. At this bounded endpoint the well is 70%, the home has eight logs, ten timber, two bricks and no tools, and every worker has an assignment. Future toolmaking, clay supply, labor and well maintenance remain open; this is not proof of unattended equilibrium. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M7 forestry restart after the 66-person timber bottleneck: The one-timber endpoint below now has a command-driven recovery. A paid outpost pickup removes forty food from the nearly full woodland depot, making enough space for a complete selective harvest. Four home lumbermill workers use retained logs while the owner re-enables Record keeping, Land registry and Regional institutions. The existing standing forestry instruction then issues one real harvest order; completed crew work creates logs at the source, and a separate paid carrying team returns twenty logs and four timber. Continued home milling restores active Regional institutions and removes the civic-service blocker. All seven communities stay fed, all 66 home residents keep water, and the order count, inventories and well survive save restoration. The Village has not yet requalified as a Regional capital, and repeated depot-space, timber and repair provisioning remain open. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M7 forestry service bottleneck points to the correct city: At the 66-person branch's one-timber endpoint, the linked forestry village still has mature trees, idle workers and an enabled standing harvest order. It cannot issue a new job because neither local Public accounting nor the founding home's Public accounting plus Regional institutions are active. Regional overview now calls this out as Standing forestry needs civic service, identifies the affected woodland village and opens the founding home's Research screen for this exact service blocker; worker, storage and permit blockers keep their own local destinations. The issue neither starts harvesting nor creates timber. The owner must bridge supplies and restore the applicable institution before the retained instruction can order another real harvest. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M7 replacement-ore toolmaking and two more 66-person repairs: From the paid repair checkpoint below, separate physical teams collect eight iron ore from the replacement owned mine and eight clay from the clay village. A staffed smithy uses four of that ore and two local charcoal for three iron and one tool, then forges two more tools from two iron and one charcoal; a staffed kiln fires six bricks from the delivered clay and local logs. The 66-person home then pays two more ordinary four-worker headworks repairs from those real batches and stored timber, restoring 100% water condition both times without household interruption. All seven communities retain food and save restoration agrees on every charter inventory and the well. The bounded endpoint has one timber, no bricks and one tool. Further ore, clay, fuel and especially timber procurement remain necessary; finite owned seams and this managed route do not prove a renewable seven-community economy. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M7 next paid 66-resident well cycle: A saved fork immediately after the 66-person home's first fresh headworks repair stages the following repair before water loss. Two actual outpost carrying teams overlap: one returns eight finite clay, while a mature forestry harvest funds a separate log collection. The owner pauses the home saw so the brick kiln retains three logs; two kiln workers fire six bricks. With existing real timber and one forged tool, a four-person maintain-headworks job spends eight timber, four bricks and the tool while the well still supplies every household, restoring condition to 100%. The home ends with seventeen timber and two bricks, but no tool; all seven communities remain fed and the materials and well reload from save. This repair branch remains a Village while the separate capital branch below proves one full-office governor return. Replenishing tools, finite clay and a continuous capital supply remain open M3/M7 gates. See living world design, implementation status, interface behavior, player guide and technical reference.
M2/M3/M7 paid house, adult arrivals and full-office freight: The registered outer field receives a real Town house after physical woodland harvests and log returns, local milling, finite clay delivery, charcoal, brick and tool production, and four paid preventive well repairs. Active Joinery lowers its reviewed price to 63 timber plus twenty food; housing rises from 64 to 68 without creating people. One more worker on the second food field enables two one-adult arrivals from the finite waystation. Closing migration returns an unused third traveler, leaving exactly two fewer source residents and 66 at home. A further paid well repair and three real forestry log returns support reactivation of Record keeping, Land registry and Regional institutions. With one home saw worker, the school and all three registry offices staffed, nine qualifying checks restore Regional capital and six current outpost slots while leaving two free home carriers. A funded governor exchange then uses both, physically collects village timber and returns without interrupting household water. All seven communities remain fed and save restoration preserves rights, population, inventories, administration and well. The bounded endpoint has 52% headworks, seven timber, no bricks and one tool; the next repair needs new material supply and temporary crew release. Longer renewable balance and full M0–M8 completion remain open. See living world design, implementation status, interface behavior, player guide and technical reference.
M2/M3/M7 paid housing-plot expansion from the saturated capital: A second saved fork of the 64-resident, seven-community state after the paid well repair finds every buildable cell inside the home charter occupied and housing exactly full. Two real smithy batches use retained iron and charcoal, then physically imported finite ore, to make the three tools needed for an outer-edge survey and registration. Two separate paid forestry returns bring timber; a two-worker frontier survey walks to a released field and returns its report; a distinct Land registry command spends twelve timber, two tools and food to add that single cell to the existing home charter. The survey alone grants no rights, and registration gives neither a house nor a resident: housing remains 64 until construction. All seven communities stay fed, the well still serves 64 people at 70% condition, and the paid extension restores from save. The paid-house and later continuation above admits two adults and restores full offices alongside a paid two-carrier return; longer renewable supply remains M3/M7 work. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M7 64-resident capital return after second repair: From the second paid well-repair save, the home forges two tools from its retained iron and charcoal, collects sixteen timber with eight logs and then twenty timber on separate paid woodland trips, restaffs its school and saw and re-enables Regional institutions. Three Village, three Town and three City checks, with one further physical twenty-timber return during promotion, restore Regional capital. The home ends with six local food days, two tools, at least twenty timber and working headworks above 60%; every chartered community remains fed. Staffing all three sound registry offices restores six current founding slots and save restoration agrees. That configuration has only one free resident, so a simultaneous two-carrier governor trip still needs more productive labor or a staffing tradeoff; the governor mandate remains paused. This is a paid capital recovery, not renewable seven-community equilibrium. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M7 second preventive repair during renewed freight: A saved fork ten home days into the 64-resident, seven-community governor route starts with 64% headworks and a paid forestry team already homeward. The owner pauses future governor departures but lets that team unload, suspends timber-consuming Regional institutions, and sends separate physical teams to collect eight finite clay with 32 food and sixteen forestry timber. Two staffed home kiln workers fire the clay with local logs into bricks; a freed four-person crew spends eight timber, four bricks and the retained tool on a second maintain-headworks job. At every advance the well still serves all 64 households, its condition never falls below the extra-delivery cutoff, and the repair restores 100%. Source clay, warehouse goods, all seven fed communities and the well survive save restoration. The civic suspension and staffing changes temporarily lower capital recognition and current founding capacity; the continuation above restores both, while recurring tools, timber, clay and carts remain M3/M7 work. See living world design, implementation status, interface behavior, player guide and technical reference.
M2/M3/M7 paid workforce and renewing capital return: A second saved branch from the freshly repaired seven-community home now uses its two spare housing places instead of assuming extra labor. With the food field at eight workers, the owner reviews one adult worker and opens migration; two adults physically arrive from the finite waystation while paid forestry trips are underway, adding exactly two workers. The first return carries twenty timber and eight food; the next carries 32 food and eight logs. With the school, home saw, local forestry field and saw staffed, the owner closes migration and renews a governor mandate for home timber, logs and food. At least three distinct paid departures and two mixed returns follow over fifteen home days. The 64-person home re-earns Regional capital, retains more than six local food days, ten timber and 54% working headworks; all seven communities remain fed and save restoration agrees. Six outpost charters persist, but two released registry offices leave four current founding slots while carriers are assigned. Another well repair, cart renewal and the labor to staff all offices alongside the route remain M3/M7 work. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M6/M7 full handcart governor load: The reviewed Governor exchange limit now permits up to 100 units per leg, matching a serviceable handcart's 100-weight physical capacity instead of truncating every route at 50 units. Ordinary two-person carriers still have only 60 weight including travel rations; material weights, stock, local food reserves, worker availability, budget and destination storage still constrain each paid journey. Manual custom outpost loads and saved exact-load itineraries accept up to 100 units of one good under the same physical check. Command tests fund an 80-food governor cart collection and a 70-food itinerary leg, observing source debit, in-transit custody, save restoration and a worn returned governor cart; no allowance is refunded. Existing mandates retain their saved limits. This removes one artificial mixed-freight bottleneck in the seven-community route, while making and repairing enough real carts, home food output and repeated well materials remain open. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M7 renewing mixed forestry exchange checkpoint: A saved branch immediately after the paid preventive well repair now tests a restarted daily-only governor exchange against the actual seven-community economy. A manual two-carrier trip first brings sixteen timber, six logs and four food from the owned forestry village; the home staffs its school and saw, while that village staffs three field and three saw workers. The reviewed governor then targets home timber, logs and food with renewing material allowances. Over ten home days it dispatches at least three distinct paid carrying teams and completes at least two mixed returns with real food, timber and logs. Both warehouses retain usable supplies, all seven communities eat, the repaired well covers all 62 home residents and the governor record survives save restoration. This is a bounded recurring freight proof, not a Regional-capital equilibrium: two free carriers and the current cargo limit leave the home below its six-day food reserve, so capital qualification lapses despite stocked timber. Additional productive labor or transport capacity, a larger food buffer, and future bricks and tools remain M3/M7 work. See living world design, implementation status, player guide and technical reference.
M3/M7 preventive well repair and supplied capital return: The next saved continuation acts on the stocked 52% well before its extra delivery fails. The owner temporarily releases two extra registry clerks, one home mill worker and the school worker to free a four-person repair crew; the ordinary paid job spends eight timber, four bricks and one newly forged tool and restores 100% headworks without a household-water interruption. With the home food field fully staffed, two physical forestry returns bring twenty timber and eight food, then sixteen timber and eight logs. One staffed home saw keeps a workshop operating through nine Village, Town and City checks, and three restaffed offices regain Regional capital's six current outpost slots. The 62-person home finishes with more than six food days, 66% headworks, three timber and one tool; all seven communities remain fed, no water shortage occurs along the continuation, and a restored save preserves the outcome. This closes one preventive repair and recovery cycle, while replacement bricks, fuel, timber and long-run unattended balance remain M3/M7 work. See living world design, implementation status, player guide and technical reference.
M3/M7 local toolmaking and second capital return: The saved seven-community route now continues beyond the second paid well repair's zero-tool Town state. A productive forestry village supplies four separately paid return loads: the first two each carry eight logs and sixteen timber, then two more carry sixteen timber apiece. A paid local selective harvest replaces exported logs. The home keeps eight field workers while a charcoal kiln consumes five delivered logs into four charcoal and its smithy forges two tools from two retained iron and one charcoal; it then staffs a sawmill, food field and three civic offices. Continued physical timber deliveries carry the nine qualifying Village, Town and City checks back to Regional capital. The 62-person home finishes with six food days, two forged tools, eleven timber, sound 52% headworks and all six effective outpost slots; all seven communities remain fed and save restoration preserves the result. This is a funded second material and civic recovery, not a recurring equilibrium: the well is two ordinary wear checks from losing extra water; Regional overview now raises an urgent Land & water repair-ready issue when all materials are locally stocked. Future clay, fuel, tools and timber still need staging. See living world design, implementation status, player guide and technical reference.
M3/M7 second paid well-maintenance cycle and lead-time warning: The seven-community route now continues from the restored capital's 54% headworks and two remaining bricks. Regional overview marks the missing two bricks urgent and states that ordinary two-point wear stops extra water after three more well-wear checks. A paid clay-village pickup brings eight finite clay and 32 food, the home kiln fires six more bricks, and a second physical forestry pickup returns sixteen timber. This late sequence temporarily loses the well's extra water before a four-worker repair consumes four bricks, eight timber and the last tool, restoring headworks to 100%. The 62-person home keeps six local food days, all seven communities remain fed, six existing charters persist and the saved state restores. The home is Town with two timber and no tools at this endpoint; the local-toolmaking return above replenishes tools and timber and re-earns capital; pre-staging inputs before the three-check deadline is still needed for uninterrupted water. See living world design, implementation status, player guide and technical reference.
M3/M7 paid timber return after well repair: The integrated seven-community route now continues beyond the zero-timber repair checkpoint. The home temporarily puts eight workers on its food field and pauses its mill; a paid trip brings 40 food from the almost-full forestry village, making warehouse room for a manual selective harvest of 21 logs. Four local sawmill workers convert that village's own logs into timber. Two physical pickups bring sixteen and then nine timber home. The owner shifts the home between food growing and partial milling, briefly releases two extra registry clerks for the second carrying team, and then restaffs all three offices. Town, City and Regional capital are re-earned with 62 residents, six local food days, functioning well water, active Regional institutions and six effective outpost slots; all seven communities remain fed, and the save reloads with these outcomes. The well is at 54% and home timber is eight at this checkpoint, so repeated repairs, seasonal food and timber replacement, and unattended regional balance remain M3/M7 work. See living world design, implementation status, player guide and technical reference.
M3/M7 local clay-to-well renewal checkpoint: A saved continuation from the seven-community capital return now collects eight finite clay and 32 food from its owned clay village on a paid round trip. Two staffed kiln days consume that clay and three home logs to fire six bricks; a separate four-worker well job spends four of those bricks, eight timber and one retained tool to restore headworks to 100%. The 62-person home and all seven communities remain fed, and the result survives save restoration. This use of the last timber interrupts Regional institutions: the six existing outpost titles persist, while current expansion capacity drops to two and the regional overview links the one-timber daily shortage to Supply chains. The capital stage has a three-day decline grace, so this checkpoint does not establish a renewed six-title operating balance. The subsequent forestry return above replenishes timber once; sustained civic, food and repair equilibrium remains M3/M7 work. See living world design, implementation status, player guide and technical reference.
M3/M7 funded return to Regional capital: A saved-state continuation after the forestry mill and its regrowth check now gathers 63 logs with thirteen paid selective harvests and five physical log pickups from three owned villages, makes two separate food returns, pays two well repairs, mills timber and forges tools. Readopted home civic programs and reassigned staff satisfy nine consecutive qualifying checks to regain Town, City and Regional capital with 62 residents, six local food days and all seven communities fed. Three staffed offices restore the six-title limit; stage, inventory and capacity reload from save. The supplier village's mill and local records pause while wood is redirected, and replacement bricks, tool fuel and an unattended regional equilibrium remain M3/M7 work. See living world design, implementation status, player guide and technical reference.
M3/M7 local forestry production checkpoint: The recovered seven-community route now has a separate command-funded branch that delivers at least six physical timber loads to the forestry village, builds its own 110-timber and 30-food lumbermill, harvests its trees, produces timber with local workers and returns sixteen timber by supply team. The test also waits for a previously cut woodland plot to regrow, harvests it again, restores the village record keeper and records a second local saw batch. Clay, logs, brick firing, retained-metal tools and paid well repairs cover the build interval. Civic and field staffing are deliberately shifted; the home can lose capital recognition while Land registry is suspended. The funded return above re-earns it, without proving continuous-capital or unattended balance. It closes one bounded secondary-production link while sustained food, water, staffing, renewable fuel and finite mineral replacement remain M3/M7 work. See living world design, implementation status, player guide and technical reference.
M3/M7 land-project material planning: The Supply chains backward goal tree now includes paid land projects and the exact next Repair well headworks materials for an existing well. The owner's Regional overview flags a worn well at or below 80% when the local warehouse cannot yet pay that repair, escalating near delivery loss; it links to the material tree. The tree allocates current stock once and can trace brick, timber and tool inputs, but it issues no job, counts no arriving cargo as stored and does not replenish materials. The command-funded groundwater fixture tests the repair quote, shortage and read-only warning. This advances actionable supply planning for the seven-community bottleneck while renewable timber and longer regional balance remain open. See living world design, implementation status, player guide and technical reference.
M3/M7 sixth finite iron route and seven-community upkeep: An earned Regional capital can build and staff a third sound Land registry office for a sixth retained outpost title. The integrated continuation starts with an exhausted first iron seam, uses physically retained ore and transported woodland logs to pay for that office, restores capital services, then returns a new iron survey and sends eight paid founders to another finite site. A local field, five timber deliveries, a staffed mine, an ore return and home charcoal-fueled metalwork complete the replacement chain without renewing the old seam or creating residents and goods. One missing clerk lowers capacity without deleting a title; save restoration preserves six links, inventories and deposit stock and rejects a seventh. A further command-funded branch repairs the resulting forestry food shortage and home well, admits real households, and re-earns Regional capital with six-title capacity. Its managed continuation uses ordinary staffing changes, home food and log pickups, clay-fired bricks, forged tools and two more paid well repairs over at least 24 village days, checking capital, water, food reserves and all seven communities after every advance. The endpoint still has tight timber supply, so longer seven-community material balance remains an open M3/M7 gate. See living world design, implementation status, player guide and technical reference.
M3/M7 mineral depletion exception: An owned Regional overview now identifies a surveyed clay, iron or stone source nearing exhaustion at a staffed pit or mine, with exact ground stock, affected hex and approximate remaining cycles. The warning opens the relevant community's Supply chains to compare existing stock, funded imports and consented worked-site leases; exhausted built sites remain visible while an idle live reserve does not trigger the near-term warning. The threshold uses the larger of 20% of initial stock or five full-output batches and grants no resource, right or rescue journey. Focused tests cover clay, iron and stone, privacy and read-only behavior. This warning improves management but does not itself replace a finite source. The sixth-outpost route above now proves bounded alternative iron supply; replacement clay and stone and longer seven-community balance remain M3/M7 work. See living world design, implementation status, player guide and technical reference.
M3/M7 governed masonry continuation: The six-community, 64-resident capital tests the existing reviewed governor exchange as a recurring clay collector. It charges actual travel food, carriers, outpost clay and shared daily logistics permission before a physical return credits home stock. The owner funds another well repair, temporarily reduces administrative staffing to mill real logs, restores services, and collects a forestry-village log load so a supplied home workshop can re-earn capital status. At least two further kiln batches use governed clay. In a following 36-day managed interval, a reviewed daily-only land-maintenance instruction at 70% condition funds two ordinary four-worker well jobs from home timber, locally fired bricks and forged tools. The player frees workers and collects real forestry logs; there is no further brick purchase or manual start of those two repairs. All six communities stay fed, water and capital status hold, and the maintenance ledger survives reload. The pre-governor bricks were insufficient for those repairs on their own. Next work must extend this beyond finite clay and iron seams, tool and woodland turnover, and active staffing shifts; full M0–M8 remains open. See living world design, implementation status, player guide and technical reference.
M3/M7 fifth-charter masonry step: The earned 64-resident Regional capital can add a second staffed, sound Land registry office to raise the retained-outpost limit from four to five while Land registry and Regional institutions remain active. The owner claims space for a home brick kiln, surveys and charters a finite clay site, sends eight existing founders and a paid camp kit, supplies timber by physical journey, and staffs a field off the deposit and a clay pit on it. Clay returns on a real caravan; the home kiln consumes it to fire bricks. A lost office or stage blocks new above-limit dispatches without revoking titles. The integrated branch restores home water, 64 residents, capital recognition and food in all six communities, but uses finite seams and managed staffing, repairs and trade. The sixth iron route above now proves bounded replacement ore; renewable inputs, replacement clay and a longer seven-community balance remain M7 work, and full M0–M8 remains open. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M7 chartered iron step: The earned 64-person Regional capital now has a command-driven extension that builds a staffed mine on its fourth outpost's preserved finite iron parcel. Paid timber shipments exchange against surplus camp food to stay within storage; ore returns by physical caravan and a home smithy consumes that ore and locally made charcoal for iron and tools. The branch funds additional well repairs and restores the capital after a temporary registry pause. The subsequent fifth-charter step adds local bricks, and the sixth iron route above proves a bounded replacement after depletion; renewable ore and indefinite regional balance remain open. See living world design, implementation status, player guide and technical reference.
Current M2/M3/M7 ten-year managed 64-resident capital: The earned five-community capital branch follows the first above-60 household with three physically sourced one-adult arrivals, reaching its 64-place housing limit. A reviewed land-maintenance instruction and later reviewed allowance increase fund ten separate four-worker headworks repairs using 80 real timber, 40 bricks and ten tools. Caravan trade, local charcoal and toolmaking replenish inputs more than once; temporary mill and field reassignment frees each crew. For 240 village days after capital recovery, every advancement checks more than 60 residents, sufficient delivered water, capital stage and five communities fed without a latest shortfall. A lawful ruler handover occurs, and the last decision-free stretch replays identically from a saved snapshot. This closes the first managed multi-year above-60 upkeep gate. Next M7 work is a longer run beyond finite market stocks, with renewable or replacement mineral supply, household turnover and successor services while preserving food, water, forestry and regional trade; indefinite balance and full M0–M8 completion remain open. See living world design, implementation status, interface behavior, player guide and technical reference.
M2/M7 water and first migration step: A founding home with suitable natural ground can survey and pay for one deeper groundwater lens, then separately build and maintain headworks to deliver twelve additional daily units. The survey raises verified potential from 60 to 72; only completed, sound headworks raise usable supply. Both jobs consume real materials, four workers and time, and a legacy save receives no free source. The command-funded branch from the earned Regional capital checkpoint imports iron, forges tools, trades for outpost logs, mills timber, restores food, funds both well jobs and a town house, then admits one real four-person waystation group above 60 residents. It checks housing, delivered water, source population debit, capital recovery and save replay. The managed 64-resident continuation above extends that first arrival through repeated paid upkeep; the separate 3,600-day capital route below still ends at 60. Broader M0–M8 completion remains open. See living world design, implementation status, player guide and technical reference.
Current M2/M3/M7 longevity checkpoint: The earned five-community Regional capital survives 3,600 managed village days with three funded specialist cohorts, a reviewed zero outbound-food governor target and real returned logs. When aging leaves one vacant worker place under that route’s 60-person housing and water limit, the player changes the next migration party from a four-person household to one adult worker. Departure consumes one actual waystation resident and paid outward/return rations; admission rechecks current housing, water, active food output and reserves. Temporary field and mill staffing changes fund food output, service labor and timber without creating workers or goods. Offline replay matches the managed decision segments. Earlier 2,600- and 3,500-day capital notes below are prior checkpoints. The new shorter branch above proves the first separately funded above-60 household admission; durable balance at that size and broader M0–M8 work remain open. See living world design, implementation status, interface behavior, player guide and technical reference.
M2/M3/M6/M7 now has a single command-funded five-community continuation using renewing governor, shared logistics and shared operating material permissions alongside ongoing forestry. It keeps every community fed and the home at Regional capital for 2,600 managed days, including two specialist handover periods, with physical outbound food and returned logs. Gross food commitments in the governor and both shared books exceed 10,000 without a lifetime authorization stop; daily and offline segments agree. An enabled daily-only operating budget permits previously reviewed workshop inputs through temporary regional office loss, within the same daily ceiling, avoiding a timber-for-office circular block. Other covered regional commitments still wait for office recovery. The route remains managed and does not prove indefinite unattended balance or complete M0–M8. See living world design, implementation status, interface behavior, player guide and technical reference.
M2/M3/M6/M7 shared regional operating permission now has a reviewed Renewing daily ceilings mode alongside lifetime capped totals. The home-day allowance renews without erasing gross activity or community receipts; physical stock, workers, local authorizations and logistics still gate each covered job or load. Earlier saved budgets stay capped. This removes the shared finite stop that remained after renewing local production and route allowances, while sustained regional food, timber and labor balance still needs integrated proof. See living world design, implementation status, interface behavior, player guide and technical reference.
M2/M3/M7 targeted production now offers a reviewed renewing daily input allowance in addition to its capped total. Each producer still stops at its local warehouse target and pays every actual recipe input at a full due check, but it can resume on a later village day without another lifetime-ceiling edit. Lifetime spending and batches remain visible; older saves migrate to capped and same-day edits cannot discount previously consumed inputs. Local and coordinated City editors and copied regional comparisons carry the period. This removes a finite authorization stop for recurring refinement and cart repair while resource supply, workforce, storage and indefinite multi-community balance remain open. See living world design, implementation status, interface behavior, player guide and technical reference.
M2/M3/M7 integration now takes the established four-community, 2,600-day City and handover journey through a reviewed switch from 200 capped forestry orders to ongoing daily checks. The saved total and prior orders remain; later ordinary harvests exceed 200 while the managed communities retain food, home accounting and regional service. A copied branch left capped stops at 200 and eventually loses timber-funded Regional institutions. Daily and segmented offline results agree. This closes the administrative ceiling in that journey, while long-term unattended demographic, ecological and material equilibrium remain open.
M2/M3/M7 standing selective forestry now offers Ongoing daily checks in addition to its existing capped total. The instruction can continue attempting at most one real selective-harvest order per local village day after its former lifetime ceiling, while every issued order remains in the lifetime ledger. Selected trees must recover, household food and workers must be available, and the full expected yield must fit in the local warehouse; pause, interruption and ordinary paid-job custody remain unchanged. Earlier saved instructions migrate as capped. Local City and coordinated regional review, forecast and exceptions show the period explicitly. Tests complete multiple real harvests beyond a retained one-order cap and verify regional comparison, replay and restoration. This removes an administrative stop from renewable timber supply; long-term ecological and cross-community material balance remain open. See living world design, implementation status, interface behavior, player guide and technical reference.
M6/M7 recurring food-only outpost supply now supports a reviewed per-day food allowance alongside its original total cap. Each daily check can fund a real two-carrier load using current food stock, household reserves, route provisions, storage, institutional service and any shared regional ceilings. Cargo and travel food count together; the home-day allowance renews, but cumulative spending and funded journeys remain in custody. Earlier saved food mandates migrate as capped. The City card and review disclose the selected period, and offline tests match two actual trips across days beyond their former total allowance. This advances recurring regional supply while sustainable food production and full M0–M8 integration remain open. See living world design, implementation status, interface behavior, player guide and technical reference.
M6/M7 governor exchanges now have a reviewed daily allowance option alongside the existing capped total. Food for travel, selected horse feed, outward cargo and reserved collection all count against that route's per-material allowance on each home day; gross lifetime commitments remain visible and cannot be refunded by recall or pause. A trip limit may still stop the route after its specified paid departures. Earlier governor mandates migrate as capped, and changing periods must cover existing spending for the selected period. The City editor and Regional overview show the distinction, and command tests send physical trips on successive days beyond the old total ceiling. This advances recurring regional supply without claiming indefinite material balance or completing M0–M8. See living world design, implementation status, interface behavior, player guide and technical reference.
M6/M7 shared regional logistics now offers a reviewed daily-only mode alongside the existing daily-plus-lifetime cap. Each automatic food, governor or saved-itinerary load still books its physical goods, provisions, selected feed and reserved collection against a whole-material home-day ceiling; the daily-only setting removes only the shared lifetime stop. Route-specific allowances, actual people and stock, storage, rights and other budgets remain binding. Prior saved budgets migrate explicitly as capped, with cumulative gross spending intact. A command-driven three-community scenario sends one food-supply and one governor trip on successive home days with zero shared lifetime limits, and copied forecasts retain the mode. This moves recurring supply toward long-term regional management without proving indefinite material balance or completing the wider M0–M8 gates. See living world design, implementation status, player guide and technical reference.
M6/M7 recurring outpost food and governor routes, plus saved custom-load itineraries, now honor the order of due simulation and owner controls. Pause future dispatches remains available before a route's next scheduled check, and itinerary cancellation can stop loads before their next due departure. Once a check is due, refresh and process it first, then stop later checks or loads. This preserves any paid team's physical custody and spent allowances. Command tests cover due-instant rejection, unchanged snapshots, processed checks and subsequent controls. It strengthens authoritative regional management while long-term multi-community sustainability and the other M0–M8 acceptance gates remain open. See living world design, implementation status, player guide and technical reference.
M3/M6/M7 now has a saved one-click outpost supply itinerary for two to four exact custom loads across linked owned outposts. The owner assembles loads in the home City, compares one or six home days with current orders, then reviews one authorization. Confirmation pays and dispatches the first ordinary physical supply team immediately. Each later load is first checked just after the previous team returns; actual later stock, food, workers, equipment, routes, collection rights and storage can block it. A configured shared logistics budget now checks and books every accepted itinerary load against the home's daily material ceilings and, in capped mode, its lifetime ceilings, including outgoing cargo, travel food, draft feed and reserved collection. A paused or exhausted budget leaves the first order unpaid. A later load that fits its daily ceiling waits and retries after the next home-day renewal if another route spent today's allowance; a paused budget, exhausted capped total or inadequate per-load daily limit blocks it for reviewed recovery. Failed attempts book nothing. A shared-budget edit waits for an already due itinerary check to be simulated, preventing a new ceiling from changing an earlier departure retroactively. An already travelling supply team at the destination also defers the exact next load for a home-day retry, without duplicating carriers or goods. Regional overview flags either extended wait for the founding owner with the affected outpost and the appropriate budget or journey link; the ordinary immediate return handoff creates no exception, and actual dispatch clears the warning. Independent manual trips stay outside the shared ceiling. A blocked step stops further departures until a reviewed retry or cancellation. A team that returns without completing its destination exchange ends the remaining plan; recalling a paid team also cancels future loads while that team returns with real custody. The versioned plan and active journey survive restart, and Regional overview flags a blocked plan. The copied comparison uses this same authoritative order and lifecycle, including temporary daily-budget waits and their next checks. This closes the initial distinct-load one-click flow and its shared ceiling, while broader transport strategy and proof of indefinite three-community sustainability remain open. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M6/M7 regional governors can now be authorized for a finite total number of paid outpost trips instead of an indefinite refill. A check blocked by stock, workers, budgets, storage, services or route does not use the cap; each accepted physical dispatch counts once. The final paid team keeps its route while the instruction stops new departures. Regional overview flags unmet targets after that team returns. Cumulative allowances and prior dispatch counts survive revision and restart, and earlier mandates migrate to ongoing service. Owners may extend the absolute total or explicitly return to ongoing checks. Governor targets remain separate from the exact-load itinerary above; both use real carrying teams and local stock. See living world design, implementation status, interface behavior, player guide and technical reference.
M4/M7 now implements Large civic works as a costly Building topic after Structural engineering and Construction planning. Its physical Stone civic works hall can be built before promotion, but only an earned City or Regional capital with active Construction planning, Regional institutions and Large civic works plus a sound, dry staffed hall receives a fourth four-person building crew slot. Loss of a required service queues the fourth crew without losing its paid work. Specialist food/timber upkeep, hall staffing, real construction materials and available workers keep capacity finite; multiple halls do not stack. Bridges and wider realm works remain open. See living world design, implementation status, interface behavior, player guide and technical reference.
M4/M8 now gives Agronomy a separate paid answer to measured topsoil loss. On surveyed prepared ground below 100 quality, a four-worker, two-day project spends eight compost, four timber and one tool to restore up to twenty missing quality points at completion. It pauses an existing field while work runs, keeps soil-work condition separate, and leaves exported sediment and continuing runoff unchanged. Version-two topsoil records distinguish paid treatment from low-flow fallow recovery and migrate old saves neutrally. Comprehensive terrain and waterworks effects remain open. See living world design, implementation status, interface behavior, player guide, technical reference and waterworks plan.
M4/M8 now connects the first Structural engineering reinforcement to a separately paid armored terrace spillway. After a sound surveyed terrace is reinforced, four workers can spend two days, eight dressed stone, eight bricks and one tool to line its runoff outlet. A completed sound spillway halves measured terrace-only condition loss after a full recorded interval; soil and topsoil erosion, water routing and other improvements remain unchanged. Paid repair is still needed after damage, and broader terrain and watershed engineering remain open. See living world design, implementation status, interface behavior, player guide, technical reference and waterworks plan.
M4/M8 implements the first Structural engineering application. After Masonry and Contour surveying, a staffed mason workshop can research and support a paid dressed-stone reinforcement of an existing sound terrace. Four workers spend two days, twelve dressed stone, eight timber and one tool; completed works lose one ordinary condition per village day instead of two. This does not repair previous wear or reduce measured runoff erosion. The separate Large civic works hall above is now playable; bridges and larger retaining structures remain planned. See living world design, implementation status, interface behavior, player guide and technical reference.
M7/M8 now shows bilateral pilgrimage and cultural obligations as regional decisions for the lawful founding owner. A received offer points to City → People before its three-day deadline; an accepted but unfulfilled own visit stays visible, becomes urgent in the final two village days and changes to a seven-day retry notice if missed. Delivered visits, expired offers and ended pacts do not create stale issues. This read-only exception view helps a regional steward manage reciprocal commitments without moving resources or changing guest permissions. Wider diplomacy and the remaining M0–M8 gates remain open. See living world design, implementation status, interface behavior, player guide and technical reference.
M3/M6/M7 now supports a bounded Scouting detour for owned-outpost supplies. With active Scouting, a manual, food-mandate or governor trip can quote a dry walking path around known fire or recorded basin floodwater; the accepted distance prices travel provisions, timing, carrying capacity and any selected horse feed. A paid human or draft-assisted team can reroute from its current hex around a later blocker on either leg, keeping goods in custody and consuming travel food. A blocked route without a path still waits. A named horse's accepted feed is not replenished when its actual path changes; added time and edges remain physical costs. This advances recoverable physical regional supply, but does not complete wider route recovery, hostile-region transit or the remaining M0–M8 gates. See living world design, implementation status, interface behavior, player guide and technical reference.
M8/W2 recipient reservoir reviews now translate each conditional marsh-health branch into the next local water-retention limit using the same condition and sediment-loss rule as the live wetland. The City compares today's limit with natural and proposed closing limits for each owned observed marsh in a registered basin. This makes one ecological capacity consequence of a release or bypass choice visible without claiming future rainfall, actual local storage or downstream discharge; those coupled water effects and complete W2–W4 gates remain open. See living world design, waterworks plan, implementation status, player guide and technical reference.
M5 now has a paid Investigate the frontier camp order. A ready, trained militia with active Scouting can review the food and expected walk to the surveyed camp's last approach hex and back. At that actual hex, it records the group's current strength and tree cover and returns without contact. The camp and caravan raid risk remain. Fire, flood, time, food and soldier age still apply, and saved marches retain the recon stance. This is the bounded investigate action anticipated by the army branch; broader intelligence, formations and campaigns remain open. See living world design, implementation status, interface behavior, player guide and technical reference.
M8/W2 reservoir review now includes a conditional wetland health comparison for a named recipient's observed, unconverted marshes in registered basins. Verified natural and proposed waterlines drive the same live condition rule from today's recorded health and dry streak, while today's local retained water stays fixed. The City names changed closing condition and dry exposure, counts unobserved and unmodelled sites, and keeps foreign habitat private. This improves the ecological evidence needed before major works, but complete affected reach, dynamic local retention, all-party rights, construction and operation remain open. See living world design, waterworks plan, implementation status, player guide and technical reference.
M3/M5 connects manufactured bows and arrows to finite defensive volleys and reviewed fire discipline on real guarded or escorted caravan crossings. Trained paid archers at a held post or co-located camp crossing gain 50% defensive strength only with a full, unobstructed volley. The default conserving policy spends two arrows per unwounded member only when ordinary strength cannot deter the observed group; covering fire spends them on every eligible protected crossing to reduce crossing wear and fatigue. Each firing leaves the saved quiver and is reported once. Depleted ammunition removes the ranged bonus and can expose the next caravan. Field delivery can replenish a waiting guard without extending its term. This gives the ranged equipment chain a working defensive use while mixed formations, broader campaigns and the remaining M0–M8 gates stay open. See living world design, implementation status, player guide and technical reference.
M5 now includes a supplied mounted corridor guard as a third rider order. A qualified two-person militia assigns two fitted, cared horses, pays the ordinary guard's soldier food plus separately carried horse feed, and rides to an open surveyed post for one or two days of duty. Only a fit, fed pair of unwounded low-fatigue riders holding that actual post gains 75% defensive strength against a real caravan crossing; the camp remains. Fire, flood, depletion, condition, recall and the paid deadline end protection and use a physical return with conserved feed. The order migrates rider custody to version four. Formations, mounted campaigns, wider mounted tactics and the broader M0–M8 acceptance gates remain open. See living world design, implementation status, player guide and technical reference.
M5 now includes a supplied mounted convoy escort beside the mounted patrol. After the paid rider drill, a ready two-person militia can assign two cared fitted horses to an already dispatched caravan before its first step. Soldier food and a separate planned-duration horse-feed pool leave the warehouse; the two horses accompany actual caravan positions and consume feed through holds and detours. At an actual shared fields or woodland trail crossing, fit, fed, unwounded low-fatigue riders gain 75% defensive strength, allowing a pair to deter the observed group while those conditions hold. The caravan retains its own pace; recall, route permission, supply failure and storage-limited return stay physical. Rider saves migrate explicitly from version two to three. The mounted guard above is now playable; formations, campaigns and broader M0–M8 acceptance remain open. See living world design, implementation status, player guide and technical reference.
M5 now includes one supplied mounted patrol after the paid two-person rider drill. The militia assigns two identified fitted horses, carries separately paid feed, follows the existing surveyed corridor at up to twice walking speed, and returns the surviving animals physically for home care and feed unloading. Camp contact keeps the existing casualty rules. On open fields or cleared woodland, two healthy low-fatigue riders on fit, fed horses gain 75% effective strength; cover and degraded mounts remove it. Animal starvation, human casualties and total mounted loss remain real. This closes the first mount-custody, field-feed, mounted-order and bounded field-contact slice. The mounted guard above is now playable; formations, campaigns, mount recovery, wider cavalry tactics and M0–M8 acceptance remain open. See living world design, implementation status, player guide and technical reference.
M5 now has paid two-person militia rider drill after two horses complete fitted-saddle courses. The ready ordinary militia remains home for two freshly cared work days, with four physical feed held and spent two per successful day. The two horses cannot take draft, breeding or relocation work during training; cancellation returns unspent feed when storage allows. Completion records a unit-level rider qualification without a field effect by itself. The supplied mounted patrol above now covers the first mount-custody, horse-feed and faster-movement gate. See living world design, implementation status, player guide and technical reference.
M1/M3 supply-goal planning now reads each selected recipe's live assigned producer sites. It exposes ready-site count, at-most present-cycle output for that material and the first actual blocked hex/reason, and its map shortcut prefers a ready site. This makes the initial log-to-timber bottleneck and later refinery/material chains more actionable while keeping proposed full-staff batches, future stock and imports separate from completed production. The original M0–M8 gates remain open. See living world design, implementation status, player guide and technical reference.
M2/M8 now includes a buildable Elevated storehouse after active Masonry. It holds 400 pooled storage capacity and, while operational at 65% or better condition, offsets the first 0.002 normalized depth of recorded floodwater for stock-loss calculations. A real stone quarry and outpost return, staffed mason workshop, timber production, lawful clearing and staged construction fund the tested player path. Deeper water and structural damage still matter; this does not alter the basin, protect named items or implement major waterworks. See living world design, implementation status, waterworks plan, player guide and technical reference.
M1/M2/M8 City Land & water now makes the real flooded-warehouse consequence actionable. A read-only current-water card lists standing stores and exact recorded wet depths, and calculates a single additional interval of vulnerable-stock loss if present water and stock held fixed. The flood processor uses the same calculation, while a new dry standing store can dilute the pooled exposed share only after ordinary paid construction. This is a scenario at current registered water, not a prediction or assignment of goods to a building. See living world design, waterworks plan, implementation status, player guide and technical reference. M8/W2–W3 alternative reservoir release and bypass comparisons now include the named recipient’s bounded charter-intersecting registered basins. The City pairs each term’s arrival and closing-pool delta relative to natural recorded water and its lower-arrival interval count, marking omitted rows instead of treating them as zero. This makes the existing downstream-flow objection more informed without allocating water, changing terms, proving ecology or authorizing work. See living world design, waterworks plan, implementation status, player guide and technical reference. M8/W2–W3 named recipients now have a read-only comparison between a noticed major-reservoir opening-storage release and the other supported 25% or 50% rate. Capacity, environmental bypass and recorded forcing stay fixed; only their own operational wells, current-building condition, charter land and surveyed coastal fish effects are exposed. City states replay failures, and closed, superseded or legacy no-release notices get no new comparison. n objection may request the alternative, but only a fresh source amendment and notice can make it consentable. Complete W2 ecology, W3 rights and W4 works remain open. See living world design, waterworks plan, implementation status, player guide and technical reference.
M8/W2–W3 named recipients now see a read-only comparison between the noticed major-reservoir bypass and its other supported 25% or 50% rate, at the same capacity and opening-storage release under recorded forcing. Only their own well, standing-building, charter-land and coastal fish effects leave the server; unavailable evidence is explicit. The alternative is not a new notice or consent and appears only during a current open review. This makes the bypass counterrequest above a grounded player choice, while complete W2 ecology, W3 rights and W4 construction remain open. See living world design, waterworks plan, implementation status, player guide and technical reference.
M8/W3 major-reservoir notices now use a current union of connected and coastal parties, public holders on screened storage land and public holders of land changed by verified release replay. The owner sees the candidate list before filing; each capacity uses its own review. Frozen party IDs and public holders are checked again before replies and new land/water grants, so a newly affected charter or succession requires amendment and fresh notice. Unassigned rights, incomplete reach and ecology, all-party ratification and W4 construction remain open. See living world design, implementation status and waterworks plan.
M8/W2 proposed reservoir replay now accounts for sediment trapped by captured runoff and upstream basin transfers on complete recorded journeys. It applies a deterministic whole-mass proportional rule per captured leg, conserves closing bed plus exports plus trapped mass, and carries trapped sediment separately through later releases that may still move untrapped basin bed. Recipient City sees the changed basin and coastal exposure without any live state change. Old journey windows remain water-only; full ecology, W3 authority and W4 physical construction are still open. See living world design, waterworks plan, implementation status, player guide and technical reference.
M8/W2 reservoir recipient review now includes a finite no-harvest coastal fish-reserve scenario where connected recorded flow and sediment are complete. Both branches begin with today's projected reserve, recover at the prior habitat condition for each observed village day and stop at the surveyed capacity. City shows recovered fish, closing reserve and next-day potential without altering live fish or forecasting catches. Wider species and affected-reach ecology, W3 consent and W4 operation remain open. See living world design, implementation status and waterworks plan.
M8/W2 coastal habitat review now starts low-flow, turbidity and conditional condition counts at each fish bed's first complete recorded interval with positive nearby natural flow. Earlier zero-flow ticks remain unobserved, and a bed with no verified flow in the retained window receives no dry-habitat scenario. This sharpens recipient review but leaves complete ecology, W3 consent and W4 construction open. See living world design, implementation status and waterworks plan.
M8/W2 recorded reservoir comparisons now read each interval's opening sediment bed and verify exact natural water and sediment routes. For a complete version-two sediment journey window, the proposal follows its own water crossings, carries sediment into later bed displacement and compares closing-bed land and service exposure. Older journeys retain a water-only comparison without invented sediment history. Incoming soil is held fixed, a bounded proportional reservoir sediment trap is modeled, and full W2 ecology, W3 rights and W4 construction remain open. See living world design, waterworks plan, implementation status, player guide and technical reference.
M8/W2 coastal review compares verified natural and proposed basin-ocean discharge near each recipient-owned surveyed fish bed using the live connected-ocean reach rule. Complete source rows include unchanged direct ocean flow and the live low-flow trigger. Complete sediment journeys add route-following proposed coastal sediment and the live turbidity trigger; older rows explicitly lack those facts. City exposes the distinction only to the lawful holder. A complete connected window also applies the live habitat-condition rule from present stock condition. Future ecological response and source erosion remain unresolved, so this is neither a fish-catch forecast nor complete ecological clearance. It complements the marsh-food scenario below while the full M0–M8 goal remains active. See living world design, waterworks plan, implementation status, player guide and technical reference.
M8/W2 now compares recipient-owned, currently healthy marsh foraging potential under the natural and proposed waterlines of each verified reservoir replay interval. The City notice uses the live two-site cap, 40 wild-food capacity and eight daily regrowth per dry site, while identifying unregistered sites as omitted. This is a current-habitat, conditional food-buffer scenario rather than actual harvest or full ecological proof; major works remain blocked on the wider W2/W3/W4 requirements. See living world design, waterworks plan, implementation status, player guide and technical reference.
M8/W3 active major-reservoir notice rights now depend on the current paid source survey and the exact affected-community and public-holder snapshot. If either changes, recipient answers and new grants pause, existing signature coverage stops counting and the source must amend and re-file. This makes the bounded known-party review enforceable without claiming a complete downstream reach, all-party rights, ecological proof or construction authority. See the living world design, waterworks plan, implementation status, player guide and technical reference.
M8/W3 new major-reservoir public notices now have a fourteen-village-day review window for the exact revision. Answers and separate land/water grants must be made while it is open; expiry removes their current signature coverage but preserves history and withdrawal. Source City shows the blocker and both sides see the deadline. A source must amend and re-file to reopen an expired review. Legacy notices migrate as closed history. This is partial procedural progress, not full rights ratification, ecological clearance or major construction. See living world design, waterworks plan, implementation status, player guide and technical reference.
The M4/M5 riding preparation path is now verified through player commands from locally grown flax and manufactured saddles to physically purchased and cared horses, the required researched army branch and a completed fitted qualification. In the compact starter charter, the sequence uses real warehouse capacity, full precision milling to cover specialist timber upkeep, finite material imports and building-plot reuse. It remains preparation for future mounted service, not a dispatched cavalry unit. See the living world design, implementation status and player guide.
M4/M5 now has a physical cavalry preparation path: Saddlery lets a staffed textile workshop turn eight cloth, four timber, two iron and one tool into two whole saddles after Animal husbandry, Textile crafts, funded research and adoption. Cloth comes through grown flax and yarn; saddles are real two-weight cargo, warehouse stock and trade goods. Recipe selection competes with other textile output, and inactive instruction halts new batches. Mounted service preparation then opens a paid three-day riding course for a mature, cared, identified horse at home. It reserves one manufactured saddle, six extra feed and a trainer; ordinary daily paid care, both specialists and a working enclosure are required for each work day. A completed course retains a fitted saddle and qualification on the individual horse. Draft work, relocation and breeding cannot overlap the course. Two-person militia rider qualification is now implemented as a paid home drill; individual rider identities, mounted campaigns and wider cavalry tactics remain M5 work after the supplied patrol and convoy escort above. See living world design, implementation status, player guide and technical reference.
M1/M5 now has an owner-only Military Region overlay from the current City defense record. It locates actual militia and field-supply positions, the still-active surveyed camp and existing watch posts, with accepted remaining outward/homeward paths and current blockers. Selecting a marker opens its hex; the view makes no combat or arrival promise and pauses during building placement. It is a live army-command view and creates no new force. See living world design, implementation status, interface behavior, player guide and technical reference.
M5 now offers a cautious patrol stance for an existing supplied unit on the surveyed frontier corridor. At the last approach, current effective field strength below the observed camp strength causes a physical return without fighting; otherwise ordinary contact occurs. It uses actual rations, time and readiness, records the avoided contact, and leaves the camp active. This is a bounded scouting/contact-avoidance rule, not cavalry, a new unit or a safety guarantee. See living world design, implementation status, player guide and technical reference.
M8/W3 source proposal blockers now track the actual current signature ledgers. An exact noticed reservoir clears its construction-easement warning only with complete chartered candidate-cell coverage, and clears its water-right warning only with every named recipient's current consent to the stated release rule. A partial signature, withdrawal or amendment leaves the relevant warning; a legacy notice without release terms cannot clear the water-right warning. Other affected-party and impact blockers remain; this is preparation for ratification, not approval or physical major construction. See living world design, major waterworks plan, implementation status, player guide and technical reference.
M1/M7 construction capacity now progresses from one four-person building crew to two with active Construction planning, then to three only at an earned City or regional-capital stage with active Regional institutions. The third slot is institutional coordination, not free labor or stock. Service loss or stage decline queues an excess running crew without refunding or advancing its paid work; ordinary FIFO and labor checks control resumption. This closes another piece of the planned crew-capacity upgrade while the remaining M0–M8 gates stay open. See living world design, implementation status, player guide and technical reference.
M2/M3 household relief now has a People-to-Trade shortcut and a reviewed meeting estimate. The authoritative quote names the current shared hex, projected caravan arrival under current roads and the household's next scheduled step; it does not reserve that hex or guarantee a meeting. The physical handover rule and finite food ledger below decide the actual result.
M2/M3 now permits a paid relief caravan to meet an active new stepwise household at a shared recorded interior route hex. The Trade & transport review names the target journey and current hex. Remaining cargo food transfers only at an actual meeting; on success the team turns home; otherwise the remaining cargo continues toward the finite waystation. The targeted quote requires a clear path to the meeting hex, even if a known hazard lies beyond it. The carriers still consume their own rations and may consume cargo food after those run out. Migration ledger v7 records each receipt and the active journey's added food, with neutral migration from older saves; there is no remote resupply, route detour or guaranteed rescue. This links physical trade to travel hardship while M0–M8 remains open. See living world design, implementation status, player guide and technical reference.
M1/M2/M3 now exposes a ready City's exact next-household waystation ration requirement, including its reserved return leg. If finite source food is the active blocker, Regional overview links directly to Trade & transport and its existing Provision the frontier waystation physical caravan; an in-transit load does not clear the issue until actual depot arrival. Closed migration, an active household, unmet local admission conditions or a blocked surveyed route suppress this specific warning. The warning adds no stock, dispatch or authority. See the living world design, implementation status, player guide and technical reference.
M2/M3 now charges finite frontier-waystation food when a new stepwise household with unmet travel meals physically returns. After returning unused rations, the waystation serves at most one meal per survivor and records the actual amount, including a partial or zero serving. City People exposes the source stock, and a People briefing reports the charge; later dispatches depend on what remains. Migration ledger v6 added neutral recovery fields to old receipts; v7 adds the distinct physical rendezvous receipt above without changing older journey rules. Migration v8 now also keeps hungry returnees unavailable until two finite survivor-sized waystation meals have been served, carrying partial meal progress across days; age-known old-age deaths shrink the resting cohort. It adds no travel illness, journey death or remote resupply. See the living world design, implementation status, player guide and technical reference.
M2/M7 regional exceptions now surface an active stepwise household's current flood/fire route hold and an urgent warning when it carries less than one full party meal. Both navigate to the owner City People controls and clear after recovery or physical journey completion; the issue cards add no food or rescue rule; the separate hungry walking pace is described below. See the living world design, implementation status, player guide and technical reference. The remaining M0–M8 gates stay open.
M7 now has a bounded standing backup-training instruction for each named service. A reviewed cumulative limit of one to twenty courses permits a daily check to assign an existing free qualified adult, or to fund a real three-day course for one current household worker when institutions, labor, stock and two extra food days are available. It records the current incumbent and only designates the graduate for that same appointment; one paid course runs at a time. Pausing leaves paid work and prior commitments intact. A separate reviewed option lets a plan name one existing unclaimed local civilian only when no named learner is free and a real course can be funded under the same daily safeguards. That keeps the village population and worker count unchanged. Version-four plans migrate to version five with recruitment disabled. Wider family recruitment, specialist mobility and the remaining M0–M8 gates remain open. See living world design, implementation status, player guide and technical reference.
M7 specialist courses now support a reviewed backup instruction at funding. The existing paid three-day training qualifies a real household adult; if its original named incumbent is still living and in that same post at graduation, the graduate becomes the planned backup for the later death check. A changed appointment leaves only the earned qualification. Older saves migrate without an instruction. This reduces manual succession timing; a separate bounded standing instruction above can fund later training. M0–M8 remains open. See living world design, implementation status, player guide and technical reference.
M1/M2 now joins the City People migration card to a Household route Region overlay. It draws only the remaining recorded leg and marks the current household hex and endpoint from the same fresh authorized City projection; a delayed or recalled journey refreshes to its new route. Selecting a route hex outside the charter retains the view, while stale, foreign, scoped and disconnected views suppress it. The map does not forecast a clear path, grant land or dispatch the household. See living world design, implementation status, player guide and technical reference.
M2 now lets a village owner review Recall household and close migration for a newly dispatched incoming waystation household. It turns at its actual route hex, keeps its remaining carried food and people in transit, and returns physically; closing the policy prevents an automatic replacement dispatch. Source-hex recall rejoins the waystation immediately. The order cannot recall an older timed or v4 stepwise journey, create supplies, rescue a stranded party or detour around a hazard. See living world design, implementation status, player guide and technical reference.
M2/M3 gives new waystation household journeys daily positions on their saved walkable route. Known floodwater or fire prevents automatic dispatch; a hazard appearing after departure holds the household at the prior hex, spends carried meals and extends arrival until the route clears. City People can select the household's actual present hex on the map and shows its next movement check. The migration ledger is v7: new journeys reserve return food and reverse at their present hex when outward food cannot cover another full day. An immediate source-side reversal rejoins the waystation without a phantom return leg. Older active timed and v4 stepwise journeys retain their accepted food and travel rules. Food exhaustion on a delayed new return records unmet meals, slows subsequent walking checks to six hexes when less than one full party meal is available, and consumes finite waystation food on physical return as described above. It does not yet cause travel illness/death or permit a detour or general rescue; the paid route rendezvous above is the bounded supply option. This is one bounded hazard closure within the larger M0–M8 goal; a sustainable population and regional economy still need further work. See living world design, implementation status, player guide and technical reference.
M0/M3/M6 also prevents real frontier survey crews and locally recruited independent adults from walking into recorded basin floodwater. A known wet survey route fails before payment; a paid team or already departed adult waits at its current hex before a later wet step, with ordinary food accounting, and continues when dry. A survey destination that floods during fieldwork sends the team back without land evidence. This extends the same physical-route consequence used elsewhere without granting a detour or changing those journeys' saves.
M1/M4 now lets a player move from one technology-tree topic directly to matching real institution sites on Region. The map's technology selector filters the same fresh owner City quote; each matching building reports whether it can support that particular topic now, including a specific blocker. An absent building is stated plainly with its required institution name and a City Buildings next step. This is a navigation and diagnosis step toward connected technology/building play, with no new entitlement, learned topic, adoption or service radius. See the living world design, implementation status, player guide and technical reference.
Founding save continuity now binds the four existing household adults' lifecycle timestamps to the charter issuance timestamp. A bounded load repair accepts the matching older millisecond clock drift without creating people, stock or elapsed work. This closes a restart failure found during M1 institution-map browser QA; it does not complete the remaining M0–M8 progression gates. See the living world design, implementation status, player guide and technical reference.
M1/M4 now links the six-branch technology screen to an owner-only Institutions Region view. It locates actual buildings that can support research and adopted techniques, uses the engine's current staffing, condition, work and flood rules to distinguish usable from blocked sites, and links every site to its hex. A usable marker is a source of settlement-wide institution service, not a distance-radius promise, newly learned technology or automatic adoption. It joins Managed land, Staffing and Resource sites as a one-at-a-time analytical map choice, paused during building placement. Broader service reach and other M0–M8 gates remain open. See the living world design, implementation status, player guide and technical reference.
Research & adoption → Technology paths → Show institutions on Region map opens the selected City's same current view directly; Region's Institutions toggle remains available for later inspection.
M3/M6/M8 now applies recorded basin floodwater to four funded civilian activities: livestock collection and relocation, leased extraction journeys, and regional road construction or repair. Known water on the required route blocks the reviewed dispatch before payment; a later flooded next hex holds the real crew while its paid provisions continue to be consumed. A flooded enclosure blocks animal admission, a flooded leased site ends unfinished extraction without spending another tool, and a flooded road work edge returns unused materials. A previously built flooded edge temporarily loses its speed benefit. This is a transport and worksite consequence of the existing basin model; other routes and wider flood-response gameplay remain open. See the living world design, implementation status, player guide and technical reference.
M1/M3 now connects City → Supply chains to a Resource sites Region overlay. Select one material to locate actual assigned producer/user buildings, current City stock at its anchor and physical cargo at its present in-region hex. An owned cargo team's remaining planned route is traced only as far as the current contiguous segment inside this region; a blocked or changed route can alter that line. Readiness colors distinguish ready output from blocked or assigned demand; a text list names every site and opens its hex. This owner-scoped view uses the same fresh City projection as the resource balance, stays separate from future deliveries, and does not expose unknown deposits or assert that ready batches or cargo will arrive. It joins Managed land and Staffing as one-at-a-time analytical choices, temporarily suppressed by placement preview. Full interregional route flow, service reach and multi-settlement planning remain open. See the living world design, implementation status, player guide and technical reference.
M1 Region now includes a Staffing overlay for a selected, authorized owner City. It marks actual building anchors with assigned/capacity worker counts, distinguishes unassigned, partial, full and inactive worksites, and links each to its hex. It waits for a matching live City revision and shows nothing from another charter or a scoped role. Managed land and Staffing are alternate map views, both yielding to the construction preview. This is a placement and labor-readability step, not a production guarantee or service-radius model; broader reach, resource and route overlays remain open. See the living world design, implementation status, player guide and technical reference.
M1 building placement now has an authoritative Region comparison for one previewed building and rotation. The City asks the server to check every currently managed plot against the same footprint, terrain, rights, stock, technology and policy rules used by actual construction. The map and placement panel distinguish fundable anchors, physically suitable anchors needing another requirement, and blocked sites with a reason. The managed-site list groups these states so a large blocked region does not bury ready plots. The selected-plot panel now shows current discounted construction inputs, quoted crew work when fundable, capacity and baseline full-staff production, plus every server blocker and remedy; real operation still depends on staffing, inputs and active services. Unknown deposits stay unknown; founding-only buildings and fixed charter prototypes have no additional construction sites, while an unlockable pasture still shows its unmet requirement. This read-only scan neither reserves a plot nor bypasses the final reviewed order. The separate Managed land shading yields to the placement comparison and returns when preview closes. Wider workforce/service reach, resources, transport and military overlays remain open. See the living world design, implementation status, player guide and technical reference.
M7 now has a full command-funded route from the starting woodland village through three registered dependent villages, earned Regional capital, a five-producer plan and a fourth staffed outpost. Real housing, migration, research, forestry, milling, iron imports, smithing, physical supply and founder journeys pay every step. A capital-to-City downgrade after eight founders leave is valid on save restore even when current population is below the City promotion threshold. Migrant recovery re-earns capital; Seed selection and wheat fields cover food, while three trained and appointed administrative specialists reduce timber upkeep to the output of a three-worker mill. The third developed outpost then runs its own selective forestry and a governor physically exchanges home food for its logs. A local food-production target, the governor food floor and continuous home fields preserve warehouse space while reopened migration brings replacement households. A managed continuation now keeps all five communities fed and home at Regional capital through 2,600 further village days: a manually trained and appointed first specialist cohort and two bounded standing plans that fund real backup courses for Record keeping and Regional institutions before those incumbents die, a reviewed higher governor allowance, and a later pause of unused Land registry with matching mill staffing prevent the former administrative and labor failures. Offline inventories, development, governor and forestry ledgers match between player decisions. This is a managed route, while reviewed trained backups now cover an incumbent death and bounded standing training is available; acceptable pacing, political legitimacy and other M0–M8 gates remain active. See the living world design, implementation status, player guide and technical reference.
Governor-route and optional shared-logistics cumulative permissions now accept reviewed whole-material totals up to 100,000 instead of 10,000. Prior spending is retained; daily shared ceilings stay at 1,000. The City editors show the larger range. No extra goods or workers are granted, and each later shipment still needs its ordinary stock, route, carrier, reserve, storage and service checks. Older ledgers retain their values without a migration.
The M1 World header now reads spendable communal coins from the fresh authorized City, matching the selected-city pulse instead of displaying a permanent treasury placeholder. The City view alone updates its header stock values, so inspecting a foreign hex cannot restore stale private inventory; restricted, ended, absent, stale and shared-development states have explicit nonnumeric treasury labels. This closes another starting-screen truthfulness gap, while broader budget and realm treasury systems remain open. See the living world design, implementation status, player guide and technical reference.
M1 Region now offers a labeled Managed land overlay from the server's public exact region cells and player access flags. It distinguishes manageable charters, other charters and shared development while retaining the selected footprint outline. It is a local view, not influence, survey permission or a new tenure rule. Definition-specific construction comparison is available during placement preview; broader service reach and other analytical overlays remain open. See the living world design, implementation status, player guide and technical reference.
M1's priority note for a falling food balance now estimates the needs-check number when food stock alone could be below one day's demand and names the next check, qualified by potential output and changing conditions. The Waystation caravans pulse counts only waystation jobs, leaving peer-trade cargo in its own Trade and inbound-delivery records. This improves the starting City's cause-and-timing guidance without treating an estimate as a guaranteed shortage. See the living world design, implementation status, player guide and technical reference.
M1's compact City work disclosure now includes material physically approaching on recurring trade rounds. Peer trade caravans are excluded from the separate waystation count, so one carrying team appears once; governor- and mandate-funded outpost supply already enters through the shared outpost journey projection. This remains a bounded current-custody view, with coin payments and wider route forecasting in the full City sections or future M1 work. See the living world design, implementation status, player guide and technical reference.
M1's Global selected-city card is now compact until the player chooses Show city details; Region and Hex open the full current overlay. Locate on map enters Region at the card's settlement, and the Region map outlines the selected settlement's actual recorded cells with a labeled gold dashed line. This brings the starting City handoff closer to the scale and footprint design, while richer land-rights and service overlays remain open. See the living world design, implementation status, player guide and technical reference.
M1's selected-city pulse now also shows storage use/capacity and current spendable communal coins with the change between the latest two recorded balance points. New and migrated charters have an honest opening balance, so the trend says pending until a check exists; Trade explains the dated comparison and reserved or carried money. This advances the starting overlay's treasury requirement without presenting a transaction log or predicting income. See the living world design, implementation status, player guide and technical reference.
M1's current selected-city pulse now links each number to its live explanation. A bounded disclosure lists active building/land work and physically carried outpost, waystation and bilateral cargo approaching this community, with a blocker or next check and an explicit warning that nothing is delivered before unloading. This advances the starting overlay's active work and delivery requirement without claiming a complete regional arrival forecast or transaction history. See the living world design, implementation status, player guide and technical reference.
The M1 map overlay now reads the current City detail for housing, food runway, daily food balance, local jobs, active waystation caravans and up to three actionable blockers, with direct live Build, Workers, Expansion and Orders links. The Orders badge no longer reports the world-wide active-job count as if it belonged to the selected city; it waits when the detail is stale or unavailable. Treasury trend and deeper map overlays remain open. See the living world design, implementation status, player guide and technical reference.
M1's shared map shell now reads live player, connection, continuity and selected-city state instead of presenting prototype weather, influence, authority or sample orders as world facts. The initial Overview and Orders panels wait for server data, and restricted or ended resident views clear older private job rows. At this earlier stage the other top-level concept destinations were marked rehearsals; the five gameplay shortcuts now hand off to live City as described above. This is a player-facing integration step, not full M1 or M0–M8 completion. See the living world design, implementation status, player guide and technical reference.
M8/W3 recipients may now attach a specific supported release or environmental-bypass counterrequest to a downstream-flow objection on a current reservoir notice. The source sees that request on the frozen revision and can compare and amend to the requested 25% or 50% rule, then file a fresh notice. A request is review evidence, not a consent or automatic term change; older answers migrate with no invented request. The provisional fourteen-village-day notice window is now implemented; broader flow and ecology evidence remains open in the waterworks plan. See the living world design, implementation status, player guide and technical reference.
M8/W2–W3 major-reservoir drafts now offer a 25% or 50% opening-storage release rule alongside the separate selectable 25% or 50% arrival bypass. City previews both release scenarios at the selected capacity using exact recorded routes. The source may amend after a downstream objection; the new revision must be noticed and consented again, while old terms and objections remain historical. This creates a concrete water-timing negotiation choice, not proven delivery, full downstream rights, funded works or operation. See the living world design, waterworks plan, implementation status, player guide and technical reference.
M8/W3 now makes an objection to an exact major-reservoir notice state a reviewable concern: downstream flow, flood exposure, existing land use or an evidence gap. The source and named recipient see the ground on that revision; amendment keeps the earlier objection as history and requires fresh notice. Older replies migrate without a fabricated reason. This is a public review step, not a complete negotiation or construction approval. See the living world design, waterworks plan, implementation status, player guide and technical reference.
M8/W2–W3 now shows a current major-reservoir notice recipient the proposed signed change in recorded-window arrivals and latest closing water for registered basins intersecting its charter. The comparison uses the exact noticed capacity, bypass and release rule, shows the largest per-interval reduction/increase and reduced-tick count so a net gain cannot mask a temporary loss, and lists at most sixteen changed-first basins and keeps absolute foreign balances private. These branch differences help a named community review water-use terms; they are not usable water, a complete reach, future service, rights approval or construction permission. See the living world design, waterworks plan, implementation status, player guide and technical reference.
M8/W2 now runs a read-only condition scenario for the viewing community's standing buildings through the exactly replayed natural, retained and fixed-release waterlines. It uses the live depth damage rate, caps each hit at remaining condition and counts structures that reach zero without assuming repairs. City reports total and per-tick condition spent separately from uncapped rate points. The scenario improves concrete flood-effect review but does not rewrite the live world, prove past or future losses, establish complete effects or clear W3/W4 authority. See the living world design, waterworks plan, implementation status, player guide and technical reference.
M8/W2–W3 now shows a named major-reservoir notice recipient its own verified changed charter land, working-well exposure and conditional building loss under the exact current notice: natural versus no-release legacy terms or the version-five fixed release. The City notice card shows window and tick counts, plus bounded map links to exact changed own hexes, or why exact replay is unavailable, before the recipient decides whether to acknowledge, grant a cell easement or grant water consent. Superseded notices retain their original terms without a newly recomputed impact claim. This remains review evidence, not future household delivery, full impact clearance or project authority. See the living world design, waterworks plan, implementation status, player guide and technical reference.
M8/W2 now compares current operational village and outpost well-connection exposure under exactly replayed natural water, no-release retention and the proposed selected release rule. City reports wet connection-intervals and distinct changed connections for the recorded window. This identifies a concrete household-service risk for review without simulating historical consumption or granting future delivery, impacts, rights or construction. See the living world design, waterworks plan, implementation status, player guide and technical reference.
M8/W3 now lets a named human recipient of a current reservoir notice grant or withdraw separate communal water consent for that exact revision's storage capacity, selected 25% or 50% minimum source-arrival bypass and selected release of 25% or 50% of opening stored water each interval, rounded up. This follows acknowledgment but does not follow automatically from it or from a construction easement. City shows the recipient action and source-side named-party coverage. Version-five proposals carry the release rule; migrated version-four notices and signatures retain their narrower terms until the source explicitly amends and re-notices. The partial term signature cannot approve unidentified rights, ecology, funding or W4 operation; water-use-rights-unsigned remains open. See the living world design, waterworks plan, implementation status, player guide and technical reference.
M8/W2 now compares the land waterline of both proposed reservoir scenarios against the exactly replayed natural waterline at every recorded tick. City lists land hexes newly covered or dry under retention and controlled release, their per-tick counts and map links to the bounded exact-cell sample. This advances the named flood-impact evidence needed for a major project without changing actual inundation or claiming future protection or damage. Complete reach, ecology, rights, paid work and real service remain open. See the living world design, waterworks plan, implementation status, player guide and technical reference.
The changed-cell review also names current charter holders, distinguishes unassigned land and counts present structure footprints, improved plots and paid land projects intersecting those cells. It compares the live depth-based flood-damage rate on today's standing buildings under each historical scenario, as structure-intervals and summed rate points, without spending condition or implying a past building date. This identifies uses requiring consultation under the W2/W3 workflow; it grants no rights and computes no actual building damage.
M8/W2 compares an illustrative controlled-release rule with the no-release store across the same verified recorded water intervals. The selected 25% or 50% share of opening held water, rounded up, is the requested release each tick; an unselected outlet retains the older source-basin scenario, while an exact selected corridor caps the request at receiver head and sends hypothetical discharge into that separate receiving basin. New arrivals retain their selected environmental bypass and may refill the store. City shows requested, released and unmet volume, closing storage, dry-tick source exits and changed crossings. This is a read-only historical operating comparison, not a live reservoir or approved rule. Complete effects, downstream rights, W3 funding and W4 service remain open. See the living world design, waterworks plan, implementation status, player guide and technical reference.
M8/W2 now carries a proposed reservoir's captured water across up to twenty verified recorded basin intervals. The natural branch must reproduce each saved node balance and exact route before the same runoff sequence is used with selected capacity and a per-interval 25% source bypass. City shows tick-by-tick source exits, retained volume, affected basin IDs and changed crossing totals; a mismatch with current geometry or sediment gives a reason rather than a projection. This makes the W2 engineered-versus-natural design comparison temporal, while real releases, usable delivery, ecological effects, full affected reach, W3 rights and W4 construction/operation remain open. See the living world design, waterworks plan, implementation status, player guide and technical reference.
M8/W2 now offers a read-only, single-interval major-reservoir comparison. It first replays the latest recorded natural basin balances and exact routes under current geometry; only an exact match permits the selected-capacity, 25%-bypass branch. City shows hypothetical capture and changed registered basin/ocean/unresolved crossings under that same starting water and runoff, or an explicit no-comparison reason. It moves toward the W2 physical-impact gate without granting stored water, full weather/release and ecological outcomes, complete affected rights, W3 construction approval or W4 operation. See the living world design, waterworks plan, implementation status, player guide and technical reference.
M8/W2 now shows the actual cumulative destinations of a monitored major-reservoir source basin: registered receiving basins and exact recorded ocean or unresolved boundary crossings. Earlier migrated exports remain marked as unlocated. City separates this source-exit history from the recent measured retention bound. The verified one-interval and retained-window branches above use recorded forcing to compare hypothetical crossings. It improves affected-reach evidence but does not finish downstream impact prediction, all-party rights or major construction and operation. See the living world design, waterworks plan, implementation status, player guide and technical reference.
The W2 basin ledger now also keeps up to twenty exact per-interval destination rows. Version-one/two saves begin that detailed route window empty at migration; later rows reconcile to conserved basin samples and expose the timing of source exits in City. This is required temporal evidence for a future engineered-versus-natural replay, not that replay or a release permission. See the living world design, waterworks plan, implementation status, player guide and technical reference.
M8/W2–W3 now lets a source owner compare up to sixteen paid installed runoff-station plots in its charter before recording a major-reservoir draft. City shows each plot's current returned-report eligibility, basin, supported capacity, capacity-screen land count, built and land-work conflicts and unresolved approval blockers; an unpublished or unsuitable site stays an explicit reason. Inspecting another site focuses its canonical map hex. Two funded stations over the same basin do not produce two pools or more water. The selected plot appears first and further monitored plots remain individually inspectable. This addresses one part of the planned other-plot comparison without claiming downstream benefit, all-party rights, funded construction or W4 operation. See the living world design, waterworks plan, implementation status, player guide and technical reference.
M8/W2–W3 now reviews paid land works on the exact major-reservoir source, pool and spill-crossing cells alongside standing structures. Prepared soil, irrigation, headworks, terraces, drainage, roads and active land jobs remain independent uses that an easement does not retire. A real funded irrigation project on a proposed spill crossing appears first as a worksite and then as completed channels; retiring it clears the land-work blocker but leaves the food plot's built-site conflict. City gives source and affected holders that current evidence without altering work, materials, water or rights. Complete impacts, displacement and compensation, legal permissions and W4 operation remain required. See the living world design, waterworks plan, implementation status, player guide and technical reference.
M8/W2–W3 now gives a proposed reservoir a measured retention bound from the last twenty conserved basin inflow intervals. For each interval it preserves the proposed 25% minimum bypass, captures only within selected capacity and passes all remaining observed arrivals; opening plus inflow equals closing plus passed water. Alongside that hypothetical bound, City shows the actual natural-basin balance for those same intervals: opening water, arrivals, registered downstream transfers, ocean/unresolved exits, losses and closing water. Both accounts are read-only, and an empty window says no interval was recorded. Hypothetical retention is an upper bound under initially empty, no-release/no-loss assumptions; the observed exits are a current-service reference, not a predicted downstream change or ecological benefit. Complete source and reach coverage, operating releases, continuing water rights and W4 construction/operation remain required. See the living world design, waterworks plan, implementation status, player guide and technical reference.
M8/W3 now allows a named recipient of an acknowledged major-reservoir notice to sign a separate construction easement for the exact candidate construction cells in its current charter and proposal revision. It can withdraw later or regrant while that notice window remains open. The source cannot sign another community's land, unassigned cells remain uncovered, and an amendment makes earlier grants historical. City lists missing holders and exact local cells; version-one/two saves migrate without invented grants. This is not continuing water-use consent or project approval: intake corridor, complete affected reach, ecology, all-party permissions, materials and W4 operation remain open. See the living world design, waterworks plan, implementation status, player guide and technical reference.
M8/W2–W3 review screens a major reservoir's selected capacity against the bounded basin storage curve. City shows the land and natural feature hexes below the resulting dry-bed waterline, current public charters and unassigned screened land, and flags any modelled wet cells outside the candidate construction footprint. It compares that design-capacity screen with real, current basin exposure, separating screened land dry now from wet land above the selected capacity level. Exact candidate construction cells are also checked against uncleared built sites; a real paid candidate finds an operational food plot at a spill crossing, and this conflict now blocks approval until the use is separately resolved. Revision-specific notice views use frozen terms but current exposure and occupancy, so an amendment cannot rewrite historical capacity while a new water boundary or site change updates the present-state reference; a named recipient can see its current charter and built-site intersections. The screen moves no water or structures and is not a claim of construction-caused flood risk or downstream benefit; complete impacts, legal permissions and working operation remain open. See the living world design, waterworks plan, implementation status, player guide and technical reference.
M8/W3 now includes a separate public notice for an exact major-reservoir draft revision. Filing freezes that revision's terms and paid survey and identifies currently known inland and nearby coastal communities, including NPC holders; a named human community can acknowledge or object once under its own authority. An amendment preserves old notices and responses as visible superseded history and requires a fresh notice and response for the new terms. City shows outgoing and incoming notices alongside unresolved terrain, ecology, tenure and legal rights. Neither notice nor reply signs an easement, grants water, spends materials or starts construction. This advances the required review sequence while complete W2 impacts, all-party W3 ratification and W4 operation remain open. See the living world design, waterworks plan, implementation status, player guide and technical reference.
M8/W3 preparation now gives a monitored basin a versioned reservoir draft action. After a paid returned survey, installed runoff station, staffed Hydraulic engineering and lawful public review, the owner can record and later amend or withdraw exact footprint, spill crossings, source, candidate capacity and a proposed 25% or 50% environmental bypass. City names current possible affected communities and unresolved reach, customary tenure, features, easements, water-use rights and impact modelling. Drafting uses no materials or water and does not grant construction, signatures or authority over recipients. This moves the major-project consent chain toward concrete terms while W2 completion, actual W3 ratification and W4 construction/operation remain open. See the living world design, waterworks plan, implementation status, player guide and technical reference.
M2/M8/W2 now connects conserved erosion to a finite coastal food source. When recorded basin spill or direct ocean runoff carries at least ten sediment mass units at a load of one per 2,000 water subunits, a nearby fish shoal loses condition instead of gaining it from that wet interval. Recovery for the elapsed interval uses the previous rate; later catches remain bounded by the lower stock renewal. Older habitat saves gain a neutral zero sediment reading. City Production and forecast show both discharge and sediment. This advances one actual downstream consequence while complete coast/source coverage, other aquatic species, W3 permissions and W4 major works remain open. See the living world design, waterworks plan and implementation status.
M2/M8/W2 now follows newly accounted soil mass past registered surface-water boundaries into the same basin and spill events that carried its water. Deposits can raise a modelled pool level and alter later spill without creating water; old exports become migration offsets. City Land & water and private forecasts show the owned basin balance. This advances the major-waterworks physical-effect gate while complete sources, coast ecology, all-party W3 permissions and W4 operation remain open. See the living world design, waterworks plan and implementation status.
M2/M8/W2 now converts measured cultivated-topsoil loss into conserved abstract sediment on registered surface-water routes. Retained deposits can lower a natural wetland's next-interval water capacity and later wash onward; unregistered edges remain explicit exports. City Land & water and private forecasts show the local history. This is a downstream physical consequence but does not yet cover unmonitored sources, complete aquatic impacts, W3 permissions or W4 major works. See the living world design, waterworks plan and implementation status.
M2/M8/W2 now makes recorded flooding of otherwise usable homes injure residents who remain without dry shelter after actual refuge. At the next household check, the deepest flooded home adds a bounded depth-scaled loss to community health beyond ordinary unmet food, water and shelter; the existing health floor remains. City People identifies exposure and actual loss, and older villages gain a neutral injury record. A dry home, working refuge or recession prevents new injury. This is a real population consequence for W2 comparison, not named wounds, death, complete affected reach or W3/W4 major works. See the living world design, waterworks plan and implementation status.
M2/M8/W2 now ties one coastal fish recovery path to observed, conserved basin-to-ocean discharge or a direct ocean-bound runoff receipt. A nearby connected fish stock gets a shoal-condition reading after each water interval; dry recorded connections gradually reduce its future daily recovery, while renewed discharge gradually restores it. The two receipt types partition real water and older boundary water is not replayed. Catch remains finite and uses the existing fishery, warehouse and household chain. City Production and source forecasts show the current rate and last observed flow. Unobserved stocks keep their base rate. This is a bounded coastal effect, not complete aquatic species ecology, downstream rights or W3/W4 major works. See the living world design, waterworks plan and implementation status.
M2/M8 wetland condition now changes a playable food buffer: unoccupied, unconverted charter marsh with recorded wet conditions and at least 50 habitat condition can replenish the existing finite emergency-foraging pool. Workers gather under the ordinary five-food-per-worker day limit; drought, drainage or flood exposure remove the marsh contribution until conditions recover. A paid monitored marsh village gathers real food and replays offline without a new save field or water grant. Species-specific aquatic habitat, complete W2 reach and W3/W4 major works remain open. See the living world design, waterworks plan and implementation status.
M8/W2 now screens public coastal charters near a known ocean exit in a returned watershed review. A four-step, 256-ocean-cell connected search includes neighboring shore communities as possible parties while retaining the open-ocean frontier. City lists the crossings; a missing nearby claimant is not proof that distant users or ecological impacts are absent. The read changes no water or rights and does not authorize W3 work. See the living world design, waterworks plan and implementation status.
M2/M8 now makes recorded flooding of standing storage remove real pooled prepared food, grain, flour, feed, fresh and preserved fish, flax, yarn, cloth, garments, saplings, logs, timber and charcoal at each water interval. The loss is proportional to inundated standing storage capacity and depth, capped at 25% of that share per interval and rounded down to whole units. Food spoils, vulnerable textile, nursery, loose wood and fuel materials are damaged, and dated fish loses its oldest batches. Warehouse history and bounded flood-storage receipts reconcile actual withdrawals; older saves begin at a future interval and existing receipts stay valid. City Land & water reports the loss, which can later shorten household reserves or interrupt a production chain. Stone, metal and tools remain outside this stock rule; pooled flood injury is described above. This advances W2 operational flood consequences while complete affected reaches and W3/W4 major works remain open. See the living world design, waterworks plan and implementation status.
M8/W2 now follows existing drainage channels into complete recipient catchments and their bounded higher-outlet/backwater networks, even when the original natural review omitted the recipient basin. The supplemental scan can add at most 8,192 supplemental catchment/network cells, sixteen basins and 128 directed crossings across at most sixteen channel routes; incomplete, over-budget and ocean boundaries remain open. Public communities and natural features on included terrain appear as possible affected parties, including beyond the immediate receiving path, and a second channel on newly included ground is followed. This is potential reach evidence, not current transfer, exact project impact or W3 consent. City shows the supplemental links and frontiers; a registered source with sound drainage shows its 25% natural bypass before receiver admission. See the living world design, waterworks plan and implementation status.
M2/M8 now makes recorded flooding at an operational village center or outpost camp interrupt the local surveyed well, including paid headworks capacity. Households, livestock and irrigation use the reduced actual allocation; signed well transfers already stop at a flooded endpoint. The City water card explains a zero local source. At the next household check a resulting water shortage affects health and migration through existing rules, while dry, otherwise sound access recovers. The water remains in the basin ledger and surveyed potential is unchanged. This is a W2 consequence, not complete flood exposure or W3 major works. See the living world design, waterworks plan and implementation status.
M2/M8 now connects recorded inundation to usable shelter. A flooded permanent home's footprint contributes no housing, and a flooded staffed refuge offers no temporary places or firewood use. At the next ordinary household check, uncovered residents experience the existing shelter need and health consequences; migration waits for permanent room. Dry, otherwise sound buildings recover their normal capacity. City and Regional housing figures use the same calculation. Broader stored-material damage, named-person wounds, unrecorded reaches and major-project flood benefits remain open. See the living world design, waterworks plan and implementation status.
M8/W2 affected-party review now includes bounded receiving paths from existing paid drainage channels alongside natural saddles and backwater. A channel into a basin omitted by the original natural review receives the bounded supplemental review above; remaining terrain frontiers and channels beyond the sixteen-route limit stay explicit. Public communities on those paths appear as possible claimants without revealing foreign live water or stock. These are potential engineered recipients, not proof of current flow, exact project impacts, water rights or W3 approval. See the living world design, waterworks plan and implementation status.
M8/W2 now makes the paid watershed evidence journey respond to recorded floodwater. A wet selected route blocks both field-survey and runoff-station funding; a paid team waits before its next wet hex, using carried meals. Flooding at the observation check prevents findings and station installation, with unused materials physically returned; flooding on the way home delays publication. This preserves W1 material and report custody while W2 affected-reach modelling and W3 permissions remain incomplete. See the living world design, waterworks plan and implementation status.
M8/W2 now applies recorded basin flooding to the existing bilateral buried well conduit. A wet corridor blocks funding before payment and pauses already paid construction, repair or removal crews until recession. Flooding a well endpoint suspends commissioned transfer; flooding only an intact buried interior does not. The City waterworks review and delivery reason show the blocker. This extends the minor shared-well loop, while complete affected reaches, all-party rights and physical major works remain open. See the living world design, waterworks plan and implementation status.
M4/M8 now connects recorded basin flooding to the six knowledge branches: an inundated supporting building cannot provide its institution service or authorize new learning/adoption. Funded academy research, manuscript copying and named-specialist training wait without spending another stage; after recession the existing reviewed resume preserves their paid work. Ordinary adopted services can return at a later daily check if their staffing, condition and supplies still qualify. City and Regional reasons identify the flood. This expands the actual consequences needed for major-waterworks decisions, while complete effects, rights and construction remain open. See the living world design, waterworks plan and implementation status.
M8/W2 recorded inundation now stops every producer whose footprint is flooded, extending the existing field and nursery rule to workshops and extraction. A due batch skips its inputs and output, and recovery permits one normal future cycle rather than accumulated production. City Production and Supply chains show the reason. A funded lumbermill test verifies the bottleneck while actual paid-station basin tests verify the exposure source. Broader stored-material damage, named-person wounds and complete major-waterworks effects remain open; see the living world design, waterworks plan and implementation status.
M8/W2 now keeps a fixed local environmental bypass on sound drainage: when the paid outlet differs from the natural downhill edge, at least one quarter of recorded interval discharge follows the natural route and the rest reaches the channel. Both receivers can enter empty at the next boundary, and separate edge receipts conserve the split. City Land & water names both destinations. This advances affected-flow evidence but leaves unregistered sources, species-specific ecological thresholds, downstream rights and major-waterworks approval open. See the living world design, waterworks plan and implementation status.
The M5/M8 military flood boundary now reaches local, owned-outpost and allied tower watches, consented professional relief campaigns and moving escorts. Known wet routes block new funding or consent; paid forces keep their actual hex and provisions before a flooded next step. A flooded tower or guard post stops protection, tower warnings avoid wet detours, and a flooded relief camp prevents contact. Focused tests cover restored and offline paid custody; complete travel-mode and engineered-water coverage remains open. See living world design, waterworks plan and implementation status.
The M5/M8 defense loop now reacts to recorded basin floodwater: a wet surveyed route prevents a new patrol, while a corridor guard checks its actual approach to the post; a wet rendezvous path prevents new field-supply funding. Paid militia and supply carriers wait before a flooded next hex while consuming provisions. An inundated guard post stops protecting caravans and prompts withdrawal at the next needs check. Controlled tests cover stock-safe rejection, held movement, restore and physical recall; the watch and campaign extension is above. See living world design and implementation status.
Recorded W2 basin floodwater now affects the M3/M6 physical supply loop: known water blocks a newly reviewed caravan, bilateral-trade or outpost resident route, while an owned-outpost supply quote may pay for an active-Scouting dry detour. A paid caravan or outpost party at a newly flooded next hex keeps its cargo and consumes ordinary provisions; a scout may find a bounded dry caravan path or an outpost-supply path from its actual hex, otherwise it waits until recession or recall. Regional overview reports a delayed owned-outpost supply journey. Controlled route-exposure tests cover conserved cargo and recovery; an end-to-end paid-station test now covers a naturally flooded bilateral corridor, held cargo, restore, recall and a blocked new offer. Complete M8 affected-reach modelling remains open. See the living world design, waterworks plan and implementation status.
The M2/M3 recurring-food-input path now honors the existing stored-food reserve: a nonfood batch such as tree nursery propagation waits before spending food or compost if its net food cost would cross the household reserve floor. Food plots still harvest, and the reviewed reserve setting can later release the nursery; missed batches are not banked. City Production and Supply chains report the reason. This closes a route by which an unattended industry could eat the village's protected meals, without changing its save schema. The wider sustainable-region and M0–M8 gates remain open; see the living world design, implementation status and player guide.
The M2/M3 storage-control slice now lets each chartered community review a zero-to-three-day food-space target in City, with zero as the new and migrated default. The target follows current household and active-service demand. Nonfood positive-net workshop batches and new standing forestry orders wait if they would consume that free room; food harvests may use it, and legume compost leaves at least that much room when possible. Existing goods, funded work, manual journeys and returns still follow their accepted rules, so this is not a physical reservation. Producer and Regional issue text names the blocker. This extends sustainable village control but does not close the long-run M0–M8 acceptance gates; see the living world design, implementation status and player guide.
The M2/M3 warehouse-credit boundary now preserves whole compost, militia kits, physical equipment and manuscripts even when fractional storage space remains. A mixed credit checks all whole-item quantities before storing anything, including divisible goods listed first. Divisible goods can still use fractional space; overfull stores never debit stock on a positive credit. A founded-village test verifies actual accepted quantities, atomic rejection and the restored ledger. This supports save-safe production and physical returns without changing item sources or capacity. See the living world design, implementation status and technical reference.
The M0/M2 save path now upgrades version-one land ledgers to version two for whole-unit compost. An older fractional compost balance keeps its whole units and records the discarded fraction as an explicit warehouse-history debit when that ledger exists; a pre-history save opens with the normalized stock. Version-two tampering still rejects, and restoring again does not repeat the debit. This migration protects the playable legume/soil loop without granting goods or altering land rights. See the living world design, implementation status and technical reference.
The prioritized M2/M3/M4/M5/M6 integrated journey now survives 1,000 further village days with a staffed legume field at home, a self-fed outpost, real patrol, production bottleneck/recovery, improved irrigated land, and paid physical cargo. Legume food enters storage first; only whole compost that fits while reserving one future meal cycle's warehouse space is collected. This prevents a renewable byproduct from crowding out the village's next food harvest, without granting free goods or a soil bonus. Daily and bounded offline runs reconcile both warehouses and food checks. Longer-term materials, ecology and the remaining M0–M8 gates remain open. See the living world design, implementation status and gameplay interface.
The M3/M4 supply-chain tree now exposes crop-specific planting and harvest technology gates separately, including for unselected field recipes. Seed selection remains active for every named crop. Textile crafts and Grain milling are required to choose flax and milling grain but can stop later without cancelling their field harvest; their workshops still need their operating specialists. The legume field needs Crop rotation both when chosen and when it produces food and compost. This crop-dependency readout itself changes no inventory; the later whole-compost harvest rule has the explicit version-two land migration above. See the living world design, gameplay interface and implementation status.
The M3/M4/M5 food-and-soil path now includes Legumes and green manure as an actual selected field crop after Seed selection and Crop rotation. The reviewed planting spends two food and resets the field cycle. An eight-worker harvest on suitable moist ground yields 32 prepared food and up to four whole local compost instead of the basic crop's 44 food; partial staffing scales food and rounds compost down. An active Crop rotation specialist is required for its continuing harvest. Compost is ordinary stock that can pay for existing surveyed land projects or travel as cargo. No stock is granted on selection, and a blocked harvest is not banked. This offers an intentional food-versus-soil production choice within the existing city, supply and land systems; the wider M0–M8 gates remain open. See the living world design, gameplay interface, implementation status and player guide.
The M1/M2/M6 City and Region journey cards now distinguish a returned outpost party's historical resident count from its live workers assigned to unload goods at home. A local age-85 death lowers the displayed assignment and available-labor accounting while the cargo remains at the home hex; Region no longer labels those returned residents as still travelling. The paid transfer and its original arrival count remain intact. This improves the authoritative overlay and exception view; the full M0–M8 goal remains open. See the living world design, gameplay interface and implementation status.
The M2/M6/M7 outpost return loop now releases a birth-linked worker's assigned labor if they reach 85 after returning home but before storage-limited unloading completes. The local mortality receipt supplies the one-person debit; the active job keeps its historical arrival count and physical cargo. The waiting goods remain at the home hex even with no surviving crew, and restore validates the linked birth and transfer history. This closes a return-side accounting gap without adding a birthday to age-unknown cohorts. The M0–M8 gates remain open; see the living world design, implementation status, player guide and technical reference.
The M2/M6/M7 adult lifecycle now handles a delayed age-85 death on a physical outpost resident journey. Founder, reoccupation, relocation and evacuation jobs lose the selected person at their current route hex; only survivors arrive, while the original paid goods remain in custody. A final resident death ends the job and records its carried goods as lost instead of granting an empty settlement. If dependents remain but no worker survives a founder or reoccupation trip, they turn home without assembling a camp. Version-two outpost transfers and version-eleven birth receipts preserve the exact birth key, route, death and survivor counts; old versions migrate neutrally. Age-unknown legacy adults and long-run regional demographic balance remain open. See the living world design, adult cohort ledger plan and implementation status.
The M2/M6/M7 outpost resident-transfer review checks the chosen age-known civilians' 85th birthdays against the planned founder, reoccupation, relocation or evacuation walk and possible return. Founder and reoccupation reviews include camp assembly time. A quote explains the age blocker before spending or departure, and the transfer rechecks it. Delayed active jobs now record in-transit death and preserve survivor and cargo custody as described above. See the living world design, adult cohort ledger plan and implementation status.
The M2/M7 adult lifecycle records an age-85 death during a finite waystation household journey. The traveler leaves the moving party at its modelled route hex, reducing the eventual arrival by one resident and worker without another home or waystation debit. An arriving party is assessed against its surviving count; new household departures still require capacity for four. Version-three migration and version-eleven birth receipts retain the original departure, route-leg loss and exact adult identity across leaving, arriving and turned-back journeys. Outpost resident-transfer mortality is implemented above; age-unknown legacy adults, regional demographic balance and the full M0–M8 gates remain open. See the living world design, adult cohort ledger plan and implementation status.
The M2/M5/M7 age-85 military transition now also covers a soldier waiting at a field-supply rendezvous. The linked carrier team turns back with undelivered paid cargo; survivors resume their held order, while a last death removes the unit without a fictitious return. Version-eight military death receipts retain the supply link and location, and version-seven saves migrate neutrally. This completes the currently supported age-known military duty paths; age-unknown legacy renewal, broader demographic balance and the full M0–M8 acceptance gates remain open. See the living world design, implementation status, player guide and technical reference.
The M2/M5/M7 age-85 military transition now includes consented allied tower watches and professional relief campaigns alongside home soldiers, patrols, guards, convoy escorts and owned fortifications. A delayed birth-linked relief death closes the real resident, troop, wage, equipment and carried-food custody. Survivors end offensive duty and walk home; the final death records a lost campaign without a fictional return. The agreement retains original troop consent, and hosted-depot deliveries and unused food remain conserved. Military old-age receipt version seven adds the campaign snapshot with a neutral version-six migration. Age-unknown legacy renewal remains open. The full M0–M8 acceptance gates are unchanged; see the living world design, implementation status, player guide and technical reference.
The M2/M5/M7 age-85 soldier transition now reaches one-, two-, seven- and fourteen-day fortification watches and standing watches at owned local and retained-outpost posts. A linked death on the outward march, at the post or on the return records the actual hex, loses one resident and mobilized soldier, and leaves survivors to finish or return physically. The version-six death receipt preserves the post and outpost host even if its building is later removed; prior versions migrate without invented watch duty. Funded finite watches keep the original allowance and dated food receipts. Standing watches keep their cumulative authorization and lifetime spending, reconciling older meals from the collection count captured by each death receipt. At an outpost, the original arrival-refill ceiling remains fixed, a death before arrival reduces the actual payment, and a later death does not undo host food already taken. Later meals use the smaller surviving unit. The version-eight transition above now covers linked field-supply holds. See the living world design, implementation status, player guide and technical reference.
The M2/M5/M7 military lifecycle now includes convoy escorts: a birth-linked soldier who reaches 85 while alongside a caravan or returning after detachment dies at the actual route hex. Survivors and cargo continue physically; crossing protection rechecks their remaining strength, and peer permission keeps its accepted troop cap while recorded deaths reconcile the live count. The version-five receipt preserves the escort snapshot, with neutral migrations from versions one through four. The version-eight transition above now covers linked field-supply mortality. See the living world design, implementation status, player guide and technical reference.
The M2/M5/M7 birth-linked military lifecycle now handles age-85 deaths at home across ready, stalled basic training, reinforcement, refitting and paid professional roles, and on unaccompanied patrols, local corridor guards, convoy escorts and owned local and outpost finite and standing fortification watches, including their return walks. The transition preserves the surviving cohort and travel location, closes or adjusts training, refunds only unstarted wages, and debits fitted equipment, food and arrows with a restorable version-six death receipt. Existing age-window review gates reduce new boundary crossings. Age-unknown legacy soldiers remain unfinished and still require a defensible age and travel ledger. See the living world design, adult cohort ledger plan, implementation status, player guide and technical reference.
The M2/M5/M7 military age window now prevents newly reviewed training, paid terms and finite deployments from knowingly carrying a recorded community-born soldier through age 85. Defense displays the earliest linked birthday; standing food authorization is bounded by its funded horizon. This is a preventive step toward, not completion of, natural mortality for soldiers already on duty or delayed beyond the plan. The living world design, adult cohort ledger plan, implementation status, player guide and technical reference retain the remaining work.
Age-known community adults now keep physical custody through owned resident transfers, the finite waystation's household journeys, founding-household adoption, independent careers and repeatable resident membership. The version-nine birth and version-two migration receipts preserve departure, arrival, return, later travel, actual birth age on naming, leaving membership and linked death. Older personal careers and memberships migrate to version three without invented birth links or population grants. Militia enlistment, cancellation, demobilization and casualties retain exact birth identity; age-85 death is implemented for consented allied watches and relief campaigns, including a linked field-supply rendezvous. Present age-known civilians and age-known waystation adults die at the age-85 check with one resident/worker debit at their actual location and a durable death receipt. See the living world design, adult cohort ledger plan and implementation status.
Newly matured community-born adults retain exact civilian custody across resident transfers, including full evacuation and physical return. Earlier version-four/five/six receipts migrate without losing known adult transfers. Recruitment and reinforcement now link selected age-known adults to their militia unit, return survivors on cancellation or demobilization, and close actual casualties. Unit owners now see recorded soldier ages at completed village checks, and reviewed enlistment blocks an age-known adult at 85. Outpost resident-transfer mortality is implemented above; the adult cohort ledger plan tracks remaining legacy-age mortality work, and the M0–M8 acceptance gates remain open.
The M2/M7 family-growth eligibility check counts only present unnamed civilian adults; traveling crews cannot serve as the required two local adults. Adult identity is linked through founding-household adoption, resident membership and independent careers. Old-age death for age-unknown legacy civilians remains open.
The M2/M7 population ledger supports a reviewed Community family growth policy in the founding home and established, populated outposts. Twenty-four consecutive healthy and capacity-supported village days create one real unnamed dependent; the same resident matures into a civilian worker after eighteen lifecycle years. Housing, water, local eligible food output and protected reserves must support each added person, and pausing or a failed check prevents free growth. Founders, reoccupation teams and relocating households can carry community-born children in their existing dependent places, while complete outpost evacuation carries all resident children. The birth receipt keeps origin and each physical trip, including recall; maturation waits for the child's receiving community check after arrival. Old saves default to off, and version-one/two birth ledgers migrate to a repeatable custody history without fabricated people or ages. This is an endogenous civilian cohort path alongside named births and finite waystation migration; it does not age pre-existing unnamed residents or prove indefinite regional population balance. See living world design, implementation status, player guide and technical reference.
The M2/M7 population path now has a bounded named-household birth choice in City → Family & continuity. Two living adult guardians can plan one child after health, three stable days, permanent housing, water, local food output and reserves meet the larger household's needs. Twelve consecutive eligible days add one dependent, not a worker or goods; the existing lifecycle makes that same child a civilian worker at eighteen. Capacity loss resets preparation, guardian death ends the plan, and cancellation is reviewed. This does not complete unnamed population renewal or long-term regional demographic balance. See the living world design, implementation status, player guide and technical reference.
The wider M4 Culture branch includes live Festivals, Performing arts and Cultural patronage beyond the audited first eighteen. Festivals spend food/timber, reserve two workers for one day and give bounded health recovery after basic needs are met; interrupted events still spend their supplies and wait seven days before repetition. Performing arts requires Festivals, Literacy and Textile crafts, then local research and adoption at a staffed school. A reviewed performance spends two food above reserves and two woven cloth, reserves two further residents for one day and gives at most four additional health recovery at a staffed school or six at a staffed, constructed theater. The booked venue must remain sound and dry. Interrupted performances keep their costs and have a five-day interval. Cultural patronage follows Performing arts and Scholarship; a staffed theater makes one whole notable work from four cloth, two timber and one tool per completed production cycle, subject to ordinary production constraints. An owner can install one work from local stock at each eligible theater, raising only future paid performances there to an eight-point cap. City → People shows venue readiness, displays and each last result. Supply chains shows event costs, theater construction and the work-to-display chain. Owned-outpost and invited foreign-charter performer tours now carry two workers and paid supplies for one host day. A foreign founding village, developed local village or established outpost may open visits to all foreign founding communities or invite up to four named founding communities privately. The visitor chooses whether to fund a tour; removal of every applicable permission before the event returns an unheld team. A first Shared civic identity node now follows Literacy and Regional institutions: mutual private invitations plus successful paid visits in both directions and active local programs shorten later host tour intervals to four days while the evidence stays fresh. A jointly accepted cultural exchange now also opens bilateral performer access for fourteen days, records one promised paid visit in each direction, and extends to thirty days once both succeed. An unfulfilled sender must wait seven further village days after the fourteen-day deadline before offering that partner another exchange; the party that delivered may reoffer. Broader enforcement and civic institutions remain planned. See the living world design, implementation status, player guide and technical reference.
The initial M4 content and working-choice gate is verified against the current code: three live topics in each of the six branches, each with a tested application beyond its Research card. The implementation-status audit maps all eighteen topics to behavior and tests. Research completion does not automatically adopt a capability, and religious knowledge does not select public versus faith-supported care or refuge policy. Larger institutions, specialist mobility, diffusion/licensing and advanced civic, cultural and religious choices remain open; the broader M0–M8 goal is unchanged. See the living world design, player guide and technical reference.
The M7 Regional overview now sends a true standing-forestry crew shortage to the affected community's People screen, with the free-worker count and exact next-household eligible-food threshold. This connects a regional timber exception to the existing migration and staffing recovery flow. When the separate idle-worker-floor policy blocks an otherwise available crew, the issue still opens Land & water for mandate review. No labor, immigration, forestry or authority rule changes. See the living world design, implementation status, player guide and technical reference.
The M2/M7 People → Household migration card now exposes the exact next-household admission figures for residents, eligible food output and protected food stock, with a direct Production link. The same authoritative calculation determines whether a real waystation household may depart or arrive. A met production target can remove a staffed field from eligible output even with ample stored food; the long City route now checks that blocker and the reviewed staffing/target recovery. This makes labor replenishment more actionable without changing the finite source, migration policy or food rules. See the living world design, implementation status, player guide and technical reference.
The M2/M3/M7 City acceptance route now reaches 2,600 village days after founding three locally fed outposts. The first 1,000 days have no new orders. An appointed adopted adult enables lawful handover after the ruler dies; the player then raises a food target, admits one finite two-worker household and changes the standing forestry instruction from a 200-order cap to ongoing daily checks, retaining its recorded total and order history. At day 1,462 the next ruler's death removes a worker and stops two-person harvests. A second handover, a newly adopted successor, higher targets on both food plots, one additional starter-field worker and a temporarily reopened migration policy admit one more real household. The four communities remain populated and fed with active home accounting and regional services through day 2,600; a third handover restores player authority after another old-age death. An unchanged branch loses timber service. The forestry proposal treats its own running crew as waiting before checking labor for a second job, so the regional exception points to the actual next decision. Direct offline replays agree across warehouses, economies, mandates and continuity between orders. This is managed integration, not perpetual material balance; M7 resilience and M8 systems remain open. See the living world design, implementation status, player guide and technical reference.
The M3/M7 standing-forestry path now allows a reviewed cumulative harvest-order cap up to 10,000 instead of stopping forever at the earlier 200 ceiling. Raising the cap preserves all earlier issued work and adds no immediate logs; each later job still needs real mature owned woodland, food, workers, storage and accounting. Regional overview warns the owner when one to five orders remain without a more immediate blocker, with a link to Land & water for review. At 10,000, the capped plan stops; the owner may review ongoing daily checks or use manual harvests. The City-to-three-outposts acceptance scenario begins capped at 200, then reviews ongoing daily checks after 1,000 unattended days; real harvest orders later pass 200, but this does not establish indefinite balance. See the living world design, implementation status, player guide and technical reference.
The M1/M3/M7 City route now uses a deliberate service-upkeep choice: after the early land claims, disable Land registry while accumulating timber, then re-enable its already installed program before registering more land or outposts. The authoritative Supply chains timber card shows current ready output, assigned processing demand, active service use and a conditional net; its import sources show real waystation stock and communal buying power. In the command-funded City journey this reduces the 550-timber buildup from 237 to 158 village days with the same standing-harvest orders, while a matched branch retaining the registrar remains short at the same date. The route still requires real logs, workers, food and later reactivation; acceptable real-time pacing and long-term supply remain M3/M7 gates. See living world design, implementation status, player guide and technical reference.
The M3/M8 finite market now lets a chartered village buy logs or timber that other actual trips have delivered to the shared waystation. Each unit costs one or two earned communal coins respectively; stock, cash, carriers, provisions and return travel remain binding. The waystation begins with neither material, so this enables cross-settlement sourcing but does not by itself fix the solo City timber pacing gate. See living world design, implementation status, player guide and technical reference.
The M1/M2/M6 City outpost screen now guides the first food construction decision from live state: it finds a currently suitable owned plot, displays the Community food plot's exact cost, locally missing materials and any current blocker, and links to the map and ordinary Buildings review. It switches to stage and staffing once a field exists. The guidance creates no job, stock or land right and is not a promise of harvests or future conditions. See living world design, implementation status, player guide and technical reference.
The first integrated journey now keeps its founding village and first supplied outpost fed through 1,000 further village days without new orders after the home chooses legumes and protects meal-cycle storage. Actual woodland harvest and milling fund the ten extra timber on the founder expedition; the camp then pays for and staffs a Community food plot before exchanging real food, tools and locally harvested logs with home. The same command-only scenario retains its scout patrol, production shortage and recovery, soil conversion and irrigation, physical cargo and save/offline checks. This improves the prioritized playable slice while indefinite supply and the wider M0–M8 gates remain open. See living world design, implementation status, player guide and technical reference.
The M2/M6 founding flow now has a paid food-plot timber option: the reviewed founder team can carry ten extra timber within its actual 300-weight capacity, leaving thirty at the camp after assembly instead of twenty. That is enough timber for a Community food plot, while the local plot, food, four builders and later two staffed growers remain required. The standard founding load and separate supply journey remain valid; the guided supplied-outpost step still requires a later physical food delivery. See living world design, implementation status, player guide and technical reference.
The M2/M3/M6/M7 City acceptance route turns three founded camps into locally fed communities. The first uses the standard founder load plus a paid ten-timber carrier trip; the second and third take the optional ten timber in their founder cargo. All three pay for a thirty-timber Community food plot with local workers and staff two residents. The third also receives a separate physical sixteen-food delivery. After the last charter, three 160-food local targets use active home accounting and regional service. The owner suspends the registrar, assigns five workers to the starter food plot, four to the second field and four to the lumbermill, and resumes bounded forestry. The resulting labor reserve can complete real two-worker standing harvests; an earlier allocation with three mill workers and only one free worker failed 39 days beyond its first 90-day check. All four communities remain inhabited with positive food and zero shortfall for 270 subsequent village days; home services remain active, and offline inventories, economies and mandate ledgers match. The full run issues 85 forestry orders by day 90 and 116 of 200 by day 270. This closes a finite first-three-outpost feeding path, while perpetual regional balance, acceptable real-time pacing and the larger M7/M8 gates remain open. See living world design, implementation status, player guide and technical reference.
The M3 resource-to-material chain now offers a Joinery-gated precision saw recipe in the existing lumbermill: four harvested logs become four usable timber per full staffed day instead of the default three. It is a paid research/adoption and explicit recipe choice, and loss of the active woodwright blocks that alternative without changing saved stock or the historical default. Precision sawing alone improved the measured City timber buildup from 454 to 237 village days; the later registry-upkeep choice above brings the tested route to 158. Seasonal supply, local land tradeoffs and acceptable real-time pacing remain M3/M7 gates. See the living world design, implementation status, player guide and technical reference.
The command-built City-to-three-outposts acceptance journey uses bounded standing forestry from the initial woodland phase through later timber-funding and upkeep intervals. The owner selects owned natural forest plots, including paid charter extensions, allows ordinary daily two-worker harvest jobs and mills completed logs, pausing the instruction before crew-sensitive construction and transport. The deterministic run needs no manual START_HARVEST orders and issues 116 of its 200 authorized orders by the end of the 270-day four-community check; the main 550-timber buildup takes 158 village days. This improves player interaction load, while material pacing, maintenance balance and sustainable multi-region expansion remain open M3/M7 work. See the primary design, implementation status, player guide and technical reference.
The M3/M7 Regional overview now coordinates target, pause or continuous production instructions for two or three existing producers across at least two owned linked communities, or four producers while the founding home has earned City status in one reviewed order. It compares the combined change with current orders over one or six home days, retaining each producer's own warehouse, recipe, workers, source floor, lifetime spending and selected total or daily input ceiling. An invalid row rejects the whole command; accepted changes restart full local cycles but create no goods. The full production, transport and balance gates remain open. See the living world design, implementation status, player guide and technical reference.
The M3/M7 Regional overview now coordinates two or three selective-harvest instructions across owned linked communities in one reviewed order. A copied-world comparison shows each community's food, logs, timber, labor, storage and later daily harvest decisions over one or six home days. Each forest remains local and finite; a bad row rejects every change, and the normal daily job is still needed before logs enter stock. This removes separate authorizations as a regional planning bottleneck, while durable resource equilibrium, equipment renewal and combined worker/cargo plans remain open. See the living world design, implementation status, player guide and technical reference.
The M3 Supply chains goal tree now exposes every crafted or funded-project output as an item target, rather than only militia kits. Players can enter 1–1,000 target units for an item or resource and see current-stock gaps and whole-batch upstream requirements per possible source. Building and troop goals keep their actual fixed quotes. These are separate planning alternatives, not a coordinated order or shared-stock reservation. The remaining M3 logistics and balance gates stay open; see the living world design, implementation status, player guide and technical reference.
The M7 Regional overview now flags an active governor exchange after a paid dispatch when its remaining cumulative allowance cannot cover another load of the same committed size. The warning identifies the affected camp, each limiting good, the remaining allowance and the last load's amount, and links to Frontier & charters for a reviewed adjustment. It is read-only and conditional: actual future targets, cargo and travel food are rechecked by the existing mandate, so the warning neither reserves another load nor promises one is needed. Increasing the allowance or pausing the route clears it. This advances exception-led regional management; indefinite budget renewal and regional equilibrium remain open.
The M3/M7 three-community path now lets the founding home's active Public accounting and Regional institutions support target production and raised producer priority in established owned outposts, alongside their standing forestry. Each outpost still has its own workers, stock, field, forest and warehouse. A command-built home plus two camps funds real construction deliveries, locally staffs both camp food plots, restores a home timber reserve, caps camp food stock, frees an overfull camp by ending foraging, and runs three forestry instructions. One test checks sixty home village days plus intervening carrier travel. It shifts home staffing to start a real harvest before increasing field output, runs three rounds of physical returns from both camps (six paid trips, each collecting eighteen logs and twelve food), and temporarily frees field workers for each dispatch. The observed household days have no meal shortfall, home accounting and regional service remain active, the visible storage exception resolves, and segmented direct offline replay matches all three warehouses and forestry ledgers between player orders and on each trip.
A second M7 regression uses the existing population and governor systems for a finite unattended interval. With full field staffing and migration reopened, two households actually travel from the finite waystation to the founding home, adding eight residents and four workers. The player then closes migration, chooses a six-day home food reserve, staffs five field and three mill workers, and authorizes two separate governed collection routes: camp logs toward a 30-log home target and camp food toward a 400-food home target. Over sixty subsequent home village days with no further player orders, both routes repeatedly dispatch physical teams, returned non-food cargo is receipted, all three forestry instructions issue local jobs, all households eat, and home Public accounting and Regional institutions stay active. An unchanged-orders comparison has less home food; direct offline advancement matches the routed warehouses, governor and forestry ledgers, and home program state. These are bounded configurations, not proof of indefinite regional balance, renewable equipment inputs or the full M7/M8 gates.
An established owned outpost can now run its own bounded standing forestry instruction through the founding home's active Public accounting and Regional institutions instead of building a separate local accounting service. The camp must still supply its own trees, food, two workers and free storage; a lost home service blocks the next automatic order and a restored service resumes ordinary checks. Live, six-day regional forecast and offline results agree for the outpost's independent logs and jobs. This advances M2/M7 multi-settlement stewardship but now has a separate coordinated authoring order, while indefinite regional supply remains unproven.
The M3/M7 forestry planning step now compares one exact standing-harvest authorization or pause with current orders for one or six home days across all owned linked communities. City → Land & water shows daily check reasons, new real harvest jobs and per-community food, logs, timber and free workers before a separate live confirmation. The copied world does not grant logs or reserve trees. A later regional planner coordinates two or three instructions in one order; indefinite supply remains unproven; see the primary design and implementation status.
The M2/M3/M7 forestry step now has a bounded optional standing harvest instruction. In City → Land & water, a charter owner with Public accounting chooses owned natural forest plots, a local log target, a retained-worker floor and a lifetime order cap. Daily checks issue ordinary finite two-worker selective harvests only when trees, food, workers, job priority and storage permit; logs still enter stock only when work finishes. Pausing stops future orders and cancelled work still consumes the lifetime count. Long-term renewable throughput, coordinated forestry with staffing or cargo, producer scheduling and indefinite timber balance remain open; see the primary design and implementation status.
The integrated coastal journey now verifies two managed thirty-day periods and a later ninety-day period after its first three governor dispatches, then a fourth real cart trip. A staffed camp food plot maintains local meals; owned woodland harvests and a staffed home mill rebuild timber. The first registered forest edge still leaves active scribe, governor and quartermaster upkeep drawing down reserves, so the player imports tools, surveys and registers another real forest edge. After ninety further days of active service under a bounded standing forestry instruction and a home food-production target that protects log storage, paid iron import and cart repair permit a fourth physical log delivery and a fresh preserved-fish batch. The full ninety days match direct offline replay for inventories, services, forestry decisions and jobs; six further unattended days under both retained targets also match stepped results; the fourth delivery and save restoration also agree. This advances M2/M3/M6/M7 integration while leaving indefinite balance, automatic forestry across linked communities, renewable cart inputs and repeated fish exports as open gates. See the living world design and implementation status.
City → Regional overview now warns when a low timber reserve and current staffed mill output threaten active knowledge-service upkeep. It also reports stored logs against current assigned saw input. This read-only M3/M7 aid helps the player harvest, staff, import or suspend deliberately before scribe, governor or quartermaster service fails. It does not predict future deliveries, competing uses or a multi-season equilibrium. The extended coastal path remains finite; see the living world design and implementation status.
The M6/M7 governor exchange can now cover owned outposts twenty-five to thirty-six walking hexes away after the home activates Field logistics and requires handcart transport. Each check still borrows a real serviceable cart, pays the full walking-route provisions, obeys worker/stock/storage/allowance limits and returns the cart worn. Missing prerequisites or an unrepaired cart report an exception; authorization never grants one. The twenty-eight-hex coastal outpost therefore has a later reviewed recurring material route, while its earlier manual supply remains. The command-built coastal journey now researches its institutions, manufactures a cart, registers and harvests a surveyed home forest extension, repairs used carts, sends governed food and fuel, and physically returns a fresh dated preserved-fish batch on a third governed trip. A full camp depot names destination storage for each blocked mixed-load target. This closes the finite three-trip exchange, while stable long-term timber, cart and meal balance across seasons remains an acceptance task. See the living world design and implementation status.
Manual outpost supply now supports a custom, server-quoted load of up to three distinct delivery and three distinct collection goods in City → Frontier & charters. The exact load, selected transport team, paid travel food, capacity, stock and dated fish are reviewed before the existing physical dispatch command; a changed draft or world needs a fresh quote. A coastal test sends food and logs, then collects preserved fish while delivering more food. This advances the requested M3/M6 resource-and-refinement logistics beyond fixed offers; the long-range governor extension above adds later finite exchanges, while complete regional sustainability remains open. See the living world design and implementation status.
The home village now shows each linked outpost's current staffed production-input stock, per-cycle need and nominal stock-only coverage in City → Frontier & charters. A coastal smokehouse therefore exposes its missing log fuel while a team is blocked and updates only when the logs really arrive. The first coastal site is twenty-eight walking hexes away: reviewed manual fuel works immediately, while the advanced governor exchange above can maintain a later finite target. This advances M3/M6 bottleneck management without creating stock. See the living world design and implementation status.
The live City Supply chains screen now works backward from a chosen building, item, troop step or resource through existing refinery/production recipes, local stock and physical import options. Source branches link to existing staffing, recipe, building, project, import and map controls, letting the player pursue a diagnosed bottleneck. It exposes circular or missing upstream inputs without creating goods or authorizing a build. This makes the requested resource-to-material-to-use tree inspectable and navigable while the full M3 logistics and balance gates remain open. See the living world design and implementation status.
The live City Research screen now groups its 36 existing topics into six navigable prerequisite paths for building, culture, politics, religion, army and agriculture. Cross-branch requirements, learned versus operating states, and direct links to the authoritative topic controls make the requested technology tree understandable without changing research rules or granting adoption. Agronomy permits a paid targeted soil repair; Selective breeding now offers a paid resilient horse line whose identified foal responds differently to actual daily care. The initial eighteen-node M4 content and working-choice gate is verified; wider M4 and M8 choices remain open. See the living world design and implementation status.
The first-session Establish a supplied outpost objective now requires a separate physical food delivery after the founders establish the camp. The initial founding kit and goods still in transit no longer mark it complete. A durable delivery briefing records the actual arrival, so the milestone survives return visits and reloads. This closes a misleading onboarding shortcut within M6; ongoing outpost sustainability and the broader roadmap remain open. See the living world design and implementation status.
The reviewed City → Frontier & charters governor mandate can now be compared against current orders across the linked region for one or six home days. The copied world authorizes or pauses exactly one existing instruction, then follows its real daily checks, physical delivery teams, local meals, stock, workers and shared ceilings. The result exposes new dispatches, incremental commitments and each community's warehouse consequences before the separate live confirmation. This advances M6/M7 exception management without granting cargo or guaranteeing future trips; combined mandate plans and longer-term regional self-sufficiency remain open. See the living world design and implementation status.
An owned linked region can now compare one exact local City → District plans authorization against current orders for one or six home days. The copied world authorizes the existing two-to-six-building plan without an immediate stock or land reservation, then lets its real scheduler fund and queue eligible work under dependencies, materials, crews and ceilings. Each community's warehouse and workforce consequences appear before the separate live authorization. This advances M3/M6/M7 town management; coordinated plans spanning several settlements remain open. See the living world design and implementation status.
An owned linked region can now compare one exact City → Research crop choice against current orders for one or six home days before planting it. The copied world pays the ordinary two local food seeds, restarts that plot's growing day, and follows real harvest, meals, processing and deliveries in every community; the live crop order remains separate. This advances M3/M4/M6/M7 planning without granting food. Multi-crop and route plans remain open; see the living world design and implementation status.
An owned linked community's City → Buildings review now compares one proposed building against current orders across the entire region for one or six home days. The copied world funds the ordinary construction order, then follows local materials, crews, meals, goods in transit and shared budgets; the live order stays separate. The result shows whether the building completes and how each warehouse and workforce changes. It creates no free building or stock. Coordinated multi-building plans across settlements and route plans remain open; the local multi-building district comparison is delivered above. See the living world design and implementation status.
The M3/M6/M7 manual outpost supply review now compares one exact physical trip with current orders across the linked region over one or six home days. It runs the ordinary dispatch on a copy, preserving carried cargo, collection reservations, meals, workers and the actual route; the live order remains separate. Home and destination stock, health and free workers can be inspected before committing a bottleneck-relieving delivery. It does not forecast new player decisions or authorize multiple routes together; see the living world design and implementation status.
The M3/M7 regional planner compares proposed worker assignments in two or three owned linked communities against current orders over one or six home days. It applies the same atomic regional staffing command offered in the player review to a copied world, then advances both timelines with real meals, production waits, physical deliveries and shared budgets. Players inspect each warehouse and constraint difference, then confirm one coordinated order. Each destination's finite labor is checked; releases precede increases, and any stale or invalid row rolls back the entire order. The plan grants no workers or goods. Coordinated cross-settlement building, multi-crop, route and combined dispatch scenarios remain open.
Regional overview now shows each governed outpost's live household-day food aim, warehouse stock, shortfall and mandate state directly on that outpost's card. The calculation is the same owner-only target used by the next governor check; carried food is not counted as delivered. This makes M7's exception-driven management clearer while the three-settlement sustainability and wider governor powers remain open.
Regional governor exchanges now support a reviewed outpost food-days target alongside their existing fixed material targets. Choose one to twelve household days for the main food delivery; each daily check recalculates the desired stock from current outpost residents and can optionally include already funded tower duty. The existing physical route, home food reserve, worker floor, storage, cargo capacity and cumulative allowance still decide whether a trip can leave. This advances M7 exception-driven management without creating a remote food grant or an automatic population transfer. See the living world design and implementation status.
Coastal stewardship now adds a reviewed fish source reserve to target production. A chartered fishery with active Public accounting can set a whole-fish floor between zero and its real bed capacity. Each due catch uses only fish above that floor, including a partial catch, while natural recovery continues at its existing rate. The floor, local warehouse target and input allowance are separate constraints; pausing or losing accounting stops target production, and explicitly returning to continuous production removes the source floor. This advances M3/M6/M7 resource management without replenishing fish or changing existing coastal geography. The living world design and implementation status record the implementation.
The City supply forecast now follows that same natural bed across one or six village days, separately from warehouse fish. Its local view shows each daily source balance and active floor; the regional forecast shows the corresponding source in each linked community under the same copied-world schedule as cargo and production. This makes the conservation and outpost-supply consequence inspectable without granting stock or predicting new player decisions.
The first resource-specialized coastal outpost is playable within M6. A separate released seven-hex coastal parcel appears in City → Frontier & charters without displacing existing woodland, mineral, marsh, farming or coastal founding offers. A physical survey reveals its shore fish bed; a conditional charter and founder expedition transfer eight existing residents and activate 240 fish in the water, with at most eight fish recovering per village day. The camp receives no warehouse fish. A player must transport real building materials and fuel, maintain local meals, construct and staff an ocean fishery and smokehouse, then collect dated preserved fish with a paid return trip. This demonstrates regional expansion and a cross-settlement supply chain; broader coastal rights and maritime routes remain open. See the living world design and implementation status.
The former fish-market shortcut is now retired: staffing an operational market with two residents unlocks a dated preserved-fish sale to the finite waystation. A two-carrier journey earns conserved communal coins only after physical delivery and return; expired outward cargo recalls the sale and releases held buyer funds. Older automatic-production settings are archived without converting stored legacy tradeGoods. This completes that M3/M8 slice, not the wider market system. See the living world design for current rules.
The M6 worked-site expansion path now includes finite clay and iron extraction leases alongside stone. A host selects an actual idle pit or mine; a separate tenant funds and sends four residents, pays conserved rent on arrival and brings the finite material home. This adds a trade alternative to founding another resource outpost while leaving land purchases, other leases and broader cross-region rights open. See the living world design and implementation status for verified behavior.
The M8 advanced-trade path now also supports a separately consented finite recurring coin sale: each scheduled round rechecks the buyer's actual communal balance and sender readiness, reserves only that round's payment, sends goods physically, and credits the seller after the return. It shares the existing one-time sale ledger and keeps coins outside material cargo. Broader realm markets, diplomacy and major watershed works remain open.
The M3/H3 physical-trade path now lets a sender explicitly borrow a trained, fed home horse and serviceable handcart for a bilaterally accepted one-time trade or a separately consented finite recurring schedule. Each scheduled round rechecks the selected horse, cart, care, feed and budget and waits without fallback when blocked. Recipient consent, exact goods/payment, two handlers, route food, separate animal feed, cart wear and physical return remain authoritative. Governor animal loans are now implemented for explicit, funded owned-outpost exchanges; the first paid birth/maturation path is delivered; wider H3/H4 recovery remains planned in the animal transport plan.
The current W2 implementation also propagates registered surface runoff into empty natural downhill receivers one hop per four-hour interval, with a 64-cell admission bound and paid-channel priority. This adds no local rainfall or historical exports; the selected owned plot shows its downstream coverage and exact source-edge total. Full affected reaches, coastal users, consent and major works remain open in the waterworks plan.
Date: 24 September 2026. Status: implementation in progress; this remains the target design and delivery plan. See implementation status for delivered features and remaining milestone gates. All proposed quantities, costs and timings below are starting points for playtests, not changes to the current catalog unless the status record explicitly says otherwise.
The living world design is the primary design entry point. This plan develops the MMO gameplay design, terrain and building rules, three-scale map and screen specification into a path from one village to a connected regional realm.
The animal husbandry and transport plan now specifies the animal-services implementation sequence and compatibility gates. Located livestock, finite paid physical purchases and local feed/water care with compost byproducts are now delivered. New pastures/enclosures require Animal husbandry; legacy stables remain unavailable in charters. Local and owned-outpost physical relocation now clears the livestock blocker before resident evacuation. Paid draft training and explicitly selected manual waystation/owned-outpost handcart assistance are now delivered, with real feed, physical return, rest and cart wear. One-time and finite recurring player trades now support separate explicit draft service; governor draft exchanges are now delivered; the paid birth/maturation loop is delivered; broader livestock recovery remains planned.
The major-waterworks plan tracks M8 watershed development. Deterministic terrain drainage, paid physically returned surveys, and separately installed passive runoff stations with a shared conserved surface ledger are implemented. Returned surveys also expose bounded complete terminal catchments, connected flat/lake outlines and candidate spill routes. A wider natural-connection review follows higher outlets and reciprocal catchments to identify possible affected communities, leaving omitted basins, coastal users and project-specific engineered impacts unresolved. Recorded runoff now wears completed soil, terraces, irrigation, drainage and roads along the actual downhill edge; benefit loss and paid repair are playable, while complete source/coastal sediment reach and broader erosion remain open. A separate ledger now conserves registered runoff through basin/lake storage, reciprocal spill and higher outlets. Installed stations enroll complete traced basin rainfall once; old stations add empty catchment cells after the next water interval. Unregistered receiving basins still have partial inflow. Recorded basin inundation now pauses cultivation and paid site work with recovery after recession. Standing buildings also take depth-based flood condition damage with paid recovery and retained receipts. Water-dependent woodland health/cover now changes forage and nursery seed availability. Sound completed drainage now routes actual discharge to registered reserved outlets, with historical edge custody and crossing station balances. Absent reserved receivers now join empty at the next boundary without local rainfall; later station enrollment preserves received water and adds only future prorated rain. Wetland drought/conversion now lowers habitat and retained-water capacity; decommissioning preserves recorded loss and permits gradual recovery. Comprehensive source/reach coverage, species-specific aquatic habitat and broader damage effects, all-party permission, major construction and safe operation remain required; survey findings alone grant neither water nor rights.
M8/W2–W3 current wetland-holder notice evidence (implemented, partial): The recorded natural-versus-proposal replay now counts currently observed unconverted wetland sites in registered basins whose wet/dry exposure changes, including held source-pool water. It names current charter holders publicly with counts, keeps habitat condition and precise site details private, and reports changed sites without a named holder. Named holders gain an exact notice-basis reason; the source receives changed-exposure and unattributed-holder blockers. A controlled source-pool marsh enters notice, while removing its charter yields an unresolved count instead of a fabricated party. Unobserved/unregistered sites, customary interests, full ecology, W3 consent and W4 operation remain open. See living world design, waterworks plan, implementation status and both wiki audiences.
M2/M8/W2 held-pool marsh and wetland response (implemented, partial): The retained-window natural-versus-proposal screen now includes water held in the candidate source pool when deciding whether a current healthy unbuilt marsh is dry for village foraging and whether an observed wetland receives a wet or dry habitat check. The private recipient view quantifies the live two-site 40-food/eight-regrowth contribution and condition/next-retention response from today's state; it neither harvests food nor edits the habitat or water ledgers. A controlled source-pool case loses forage while its wetland condition recovers, and another case avoids a false dry streak when held water keeps a marsh wet. Complete ecology and affected-party review, future forcing, W3 permissions and W4 works remain open. See living world design, waterworks plan, implementation status and both wiki audiences.
M3/M8/W2 conditional stored-supply loss from retained water (implemented, partial): The verified natural-versus-proposal replay now uses source held-pool water and routed basin water to compare today's standing-store flood-loss rates, including sound raised-floor protection and all dry capacity in each pooled warehouse. Public review names affected communities and store counts without goods; a recipient sees its own worst one-interval added whole-unit loss from current vulnerable stock. A higher rate creates a source blocker and exact notice basis even if no land is newly wet. Review never withdraws stock or replays historical inventory. Full W2 reach and future conditions, W3 rights and W4 construction/operation remain open. See living world design, waterworks plan, implementation status and both wiki audiences.
M2/M8/W2 conditional household injury from retained water (implemented, partial): The verified natural-versus-proposal replay now includes the candidate source pool's held water in the proposed closing waterline. It applies current housing, ready refuge and the live direct-injury pressure rule to each recorded interval. Public review names communities with added pressure without their private population or health; a recipient sees its own worst conditional interval. A depth increase on an already wet home still counts, with a distinct blocker and exact notice reason. The same held-pool level now drives the recorded-window newly wet/dried land, present building-rate and well-connection comparison, and bounded condition-loss scenario. A source-side charter home can newly flood in all screens and enter exact notice; held water no longer produces false drying merely because it left routed node storage. Future flood loads, changing services, complete reach, W3 rights and W4 works remain unresolved. See living world design, waterworks plan, implementation status and both wiki audiences.
M2/M8/W2 conditional household injury from an outlet (implemented, partial): The exact outlet-open versus outlet-closed retained-window replay now evaluates current housing and ready refuge under each modeled waterline, then applies the live direct flood-injury pressure formula. Public source review names affected communities without their population or health; an owner-only notice shows its largest one-interval additional exposed residents and pressure if the recorded waterline persisted to the next household check. A dry alternative home or supplied refuge can remove the risk, while no people, logs or water move in review. Added pressure enters exact notice and source blockers; future design floods, full reach, rights and W4 operation remain unresolved. See living world design, waterworks plan and implementation status.
M6/M8/W2 proposed-release impact on paid travel (implemented, partial): The verified outlet comparison now checks newly wet receiving-basin cells against the remaining outward or homeward route of each currently paid journey. Public review counts impacted teams and names current charter owners without cargo; the owner's notice gives map links for its own affected remaining route hexes, including cells outside its charter. A distinct blocker and exact notice reason require review when a current team is affected. The replay does not alter cargo or travel, and it cannot prove future route safety, all affected traffic or W3/W4 authority. See living world design, waterworks plan and implementation status.
M8/W2 recipient stored-supply impact (implemented, partial): The verified outlet-release replay now applies each current standing store's effective-depth stock-loss rate under the same proposed reservoir with its outlet closed and open. Public review names affected charter holders and added storage pressure without exposing their goods. A recipient's City notice shows the largest one-interval extra whole-unit withdrawal from its own current pooled stock under the retained recorded conditions. Exact notice reasons and source blockers include this impact; no stock or water moves in review. Complete reach, future design flood, consent, W3 construction and W4 service remain open. See living world design, waterworks plan, implementation status and both wiki audiences.
M2/M8/W2 per-store flood depth (implemented, partial): Recorded inundation now charges each standing storage building's capacity at its own effective-depth loss rate before withdrawing whole vulnerable goods from pooled stock. A shallow store is no longer charged at a deeper neighbor's rate. City shows each rate and the matching one-interval current-water withdrawal. Version-one flood receipts retain their historical arithmetic; a version-two boundary starts weighted future receipts with no retroactive stock change. Focused migration, actual paid basin, offline and corruption tests pass. Complete affected reaches, W3 authority and W4 major works remain open; see living world design, waterworks plan and implementation status.
1. Recommended direction
Start with a small, functioning village and a few understandable shortages. Let the player shape its land, build a useful production chain, protect it, and establish a second settlement that depends on the first. Expand the depth of that loop before exposing a continent of management obligations.
The central loop is:
Inspect needs and opportunities
→ choose a project, policy or expedition
→ acquire rights, knowledge, workers and supplies
→ build, produce, transport or transform
→ see the change on the map
→ handle its consequences
→ specialize, trade and expand
Three decisions should stay relevant throughout the game:
- What should this place become? A food supplier, forestry village, port, industrial town, cultural center or fortress.
- What can we sustain? Workers, supplies, land, political consent and transport limit development.
- What should we obtain elsewhere? Trade, treaties and shared infrastructure should often beat making everything locally.
Success includes prosperity, cultural influence, dependable trade, land restoration and effective institutions. Conquest is one possible career. Remaining a small specialist settlement must stay viable.
2. Existing foundation and missing gameplay
The repository already supports more than a static map. The distinction below matters when choosing the next implementation work.
| Area | Existing implementation | Work proposed here |
|---|---|---|
| Geography | Shared terrain kernel; Global, Region and Hex views; generation-6 world and 50–200-cell planning regions | Founding rights and settlements connected to these views |
| Mutable world | Bounded Greywood and Tidebreak simulation areas; durable commands, jobs and revisions | Player settlement ownership, rights, safe zone activation and expansion |
| Construction | 18 authoritative definitions; staffing; multi-cell forts; construction, damage, repair, ruin, demolition and rebuild | Coherent building browser, prerequisites, delivery and allocation previews |
| Economy | Logs/timber, clay/bricks, ore/charcoal/iron/tools, pasture/feed/horse haulage and fishing chains | Population consumption, warehouses, roads, cargo, markets and explicit equipment |
| Land | Clearing, harvest, planting, growth and fire state | Farm suitability, soil work, irrigation, terraces and ecological accounting |
| Management UI | Broad sample screens and separate live selected-hex controls | One authoritative city overlay, city screen and common order queue |
| Progression | Some structure prerequisites and settlement specializations | Six knowledge branches, practice, institutions and diffusion |
| Forces and society | Fortification structures; military/family/politics interface concepts | Actual recruits, army supply, patrols, lawful authority and succession |
Code anchors: src/living-world/catalog.js, src/living-world/zone-engine.js, public/gameplay-interface.js, public/gameplay-concepts.js and public/game.js. An existing screen is not evidence that its underlying simulation exists. Earlier prototype shortcuts included housing increasing labor capacity, a shared stock pool within each settlement, a smithy jointly producing iron and tools, and fish markets converting preserved fish into abstract trade goods. The fish-market output has a versioned retirement and physical sale; remaining shortcuts require explicit migrations and this plan does not silently reinterpret old saves.
Historical September 16 coordinates, dimensions and checksums in other documents describe the earlier world. New founding and expansion must resolve locations from the active world manifest, never copy those coordinates into generation 6.
3. Starting city and first session
Starting location
Call the management destination City from the start, while labeling the actual settlement stage Village. Begin with a functioning community, not an empty map and a long build timer.
Offer three server-validated sites with comparable viability and different opportunities:
| Site | Immediate strength | Pressure | Natural later development |
|---|---|---|---|
| Woodland edge | Timber, hunting/foraging, managed forest | Food diversity and fire risk | Construction exports, tools, forestry culture |
| River plain | Food, fresh water, later milling | Flood risk and limited local minerals | Granary town, trade junction, agricultural research |
| Sheltered coast | Fishing and shipping opportunity | Storms and imported construction inputs | Preservation, harbor trade, shipbuilding |
Ship only the woodland onboarding first; add coast once the same journey works there, then the farming start. Players may instead join an existing settlement with a household lease and a defined role. Joining does not award another free village.
Founding grants one central settlement hex and six usable nearby hexes under a starter charter. It does not grant an entire 50–200-hex Region board. The seven charter hexes need not form a perfect ring at a shoreline; show the actual boundary before confirmation. Every offered site must have sustainable food, water, viable building space and access to at least one route to tools or replacement inputs. Do not require every site to contain iron and clay.
Starting provisions, buildings and people come from a recorded founding grant. Make this grant once per account/world under the existing account model; death, moving away and rejoining cannot repeat it. Competing reservations use expiry and atomic acceptance. If no viable site is available, offer a queue or invited start rather than an unusable site.
Suggested starting package
For a new balanced scenario, begin with roughly 40 residents, including 24 available workers. This is a proposed scenario, not the current eight-person Greywood fixture. Every worker has one assignment at a time, including construction, research and military service.
Provide occupied cottages, a communal hall, a storehouse, a functioning local food source, access to water, and a manual sawpit capability. Supply food for 18 world days at the starting population, basic hand tools, and enough timber for the first three small projects. Use demand-based quantities rather than copying the prototype's large development inventories.
Initial staffing example: 8 food workers, 4 forestry workers, 2 sawyers, 2 carriers, 2 construction workers, 2 service workers and 4 unassigned workers. Opening choices can redistribute them, but the preview must show the effect on food and building time. Other residents consume food but are not currently part of the available workforce.
Basic shelter, storage, gathering, manual timber conversion, repair and replanting are known at the start. Survival cannot be locked behind research that itself requires a functioning city. The initial community can remain stable while the player learns; growth and exports require deliberate choices.
Keep the existing proposed 72-real-hour newcomer protection, 10-minute site reservation and shared account attention rules. State protected assets and the consequences of ending protection before the player commits. The 72-real-hour founding protection, separately confirmed early exit and 24-real-hour notice are now enforced by the implemented declaration gate. Broader territorial siege and raid enforcement remains planned; timings remain adjustable design values.
First 30 minutes
| Time in the session | Player action | What it teaches |
|---|---|---|
| 0–3 minutes | Compare sites, inspect charter, name the village | Geography, identity and limited land rights |
| 3–6 | Open village overlay; inspect food runway, workers and storage | A settlement already runs; identify the next useful decision |
| 6–12 | Select a legal clearing and place a forestry building or sawmill | Footprint, cost, worker tradeoff, construction stages |
| 12–17 | Assign workers and inspect logs → timber | Production follows inputs and throughput |
| 17–22 | Extend housing or storage; compare the two | Growth competes with reserves and logistics |
| 22–27 | Survey a neighboring opportunity and inspect its access rights | Knowledge is different from ownership |
| 27–30 | Set food reserve and stewardship; queue a dependent project | Offline continuity and a clear return forecast |
Give at least one visible useful result during the first session. For a private tutorial scenario, small works may finish in 2–5 real minutes. Any accelerated clock or starter construction allowance must be isolated and disclosed; never grant accelerated production inside a shared competitive economy. In the persistent world, use already operational starter buildings to teach immediate production and real scheduled construction for expansion.
Early objectives: establish positive food balance, maintain timber production, avoid full storage, staff a watch post, complete one trade delivery, and survey a useful expansion target. Present three relevant objectives at once. They teach systems; they do not prescribe an identical city layout or award endlessly farmable resources.
4. Starting-city overlay and city screen
City overlay on the map
Selecting the player's settlement opens a compact side panel, or a bottom sheet on narrow screens. It keeps the Region map visible and highlights the actual settlement footprint, charter land and connected working sites. Global keeps its existing compact layout; city detail opens after selecting a city or entering Region, not as permanent globe clutter.
Show, in order:
- Name, Village/Town/City stage, specialization and current steward.
- Population/housing, available workers, food runway and treasury trend.
- The three most relevant problems, with causes and time to consequence.
- Active construction and incoming deliveries.
- Open City, Build, Manage Workers, Plan Expansion and Orders.
Each number opens its explanation. “Food: 12 days, falling” opens consumption, production and expected deliveries. “No spare workers” opens assignments and previews what moving two workers would reduce. Use available, reserved and in-transit stock separately.
Optional Region overlays: land rights, build suitability, workforce/service reach, resources, transport, water/soil and military supply. Show one primary analytical overlay at a time, with a legend and labels beyond color. Unknown deposits stay unknown. Decorative map buildings cannot imply ownership or operational production.
Full city screen
Open a management workspace for the same settlement ID, retaining map selection and a direct return control. It is another view of the same world, not a separate construction board with duplicate inventory.
| Tab | Main contents | Main decision |
|---|---|---|
| Overview | Local map, needs, reserves, trends, city goals, advisor explanations | What should we solve next? |
| Buildings & Districts | Structures, condition, construction, available footprints and district plans | Build, upgrade, repair, relocate through real works or demolish |
| People | Housing, worker assignments, occupations, needs, migration and petitions | Who works where, and who bears the cost? |
| Production & Storage | Supply graph, recipes, warehouse space, reserve floors and deliveries | Which bottleneck should we fix? |
| Knowledge | Six branches, current project, institutional requirements and application | What capability is worth funding? |
| Government & Culture | Budget, rights, council, laws, traditions, faith communities and institutions | Which policy or institution serves the community? |
| Defense | Garrison, recruits, equipment, patrols, walls and supply forecasts | What force can we afford to maintain? |
| Hinterland & Routes | Worked sites, leases, charters, roads, dependent outposts and neighbors | Where should we connect or expand? |
Use progressive disclosure: hide empty advanced sections behind their future-unlock explanation, and keep the first screen focused on four or five decisions. Reuse existing S04–S10, S14, S18–S21, S24 and S25 screen capabilities rather than building competing copies.
Building interaction
Select a plot → open Build → filter by purpose → inspect options → preview footprint → review cost and operation → confirm → follow the project → staff it when ready.
The browser has Can build now, Missing materials, Needs technology, Needs terrain work, and Needs rights filters. Show future buildings with specific prerequisites. A single “locked” icon is insufficient.
The placement preview shows access, occupied cells, service reach, terrain conflicts, one-time materials, assigned labor, duration range, upkeep, input demand and expected output. Failed constraints name the remedy. Dependent jobs may be drafted together, but each begins only after authoritative prerequisites succeed. Closing a preview never spends resources.
Keyboard and touch must support every action. Preserve focus and draft state on validation errors. Show submitting, accepted, blocked, complete and unknown acknowledgment separately. Sample screens remain explicitly labeled until they read authoritative data.
5. Building inside a region
Separate four concepts:
- Region board: a fixed map grouping for navigation and summaries.
- Settlement: population, institutions, inventories and the connected places that serve them.
- Tenure: a charter, title, lease or permission describing who may use land.
- Influence: social/political pressure that can overlap without granting construction rights.
A political territory or settlement catchment can eventually cross Region-board boundaries. The existing bounded simulation zones remain implementation limits until authority and transfer protocols support that. A map boundary must not secretly become a political wall.
Use three placement layers:
| Layer | Examples | Rule |
|---|---|---|
| Extensive land use | Fields, pasture, managed forest, quarry, mine | Uses a surveyed cell or footprint and its actual local conditions |
| Compact settlement buildings | Housing, workshop, shrine, market, barracks | Uses a finite plot/footprint within settlement land |
| Connections | Roads, bridges, canals, gates, walls | Uses connected edges or verified crossing footprints |
For the first playable release, keep current canonical-hex footprints. Do not require editable subplots in the Hex scene before economy gameplay is possible. Add compact intra-hex plots later through a versioned footprint model; they must map back to the same canonical land and capacity. Large forts retain explicit multi-cell footprints.
Adjacency should be meaningful without becoming a bonus puzzle: river access powers a watermill; roads reduce hauling; markets improve distribution; smoke and waste make nearby housing less desirable; towers see farther from suitable high ground. Cap effects and explain them. A smithy may import ore; a mine must sit on an actual surveyed deposit.
Construction needs finite crew capacity. Start with one public crew and one active construction job; other jobs queue. Unlock additional crews through workers, equipment and funding. Production in unaffected buildings continues independently; repair, rebuilding or demolition suspends production in the affected building until work finishes. Emergencies can safely pause work without undoing spent materials. Implemented first step: four residents per building crew, two per forestry crew, FIFO ordering, reviewed pause/resume and cancellation with unused-input refunds for new charter orders. Capacity upgrades remain planned.
Prefer functional upgrades over ten numbered levels: manual sawpit → powered mill; storehouse → specialized granary; watchtower → connected defensive network. Upgrades can increase labor, upkeep or pollution. Existing forts can remain separate structures where footprints differ; “upgrade” must not erase occupied neighboring plots.
Building families and rollout
| Family | Early village | Developed town | Regional specialization |
|---|---|---|---|
| Food | Gatherer/food plot, fishery, pasture, granary | Farm, mill, bakery, orchard, smokehouse | Irrigated estates, livestock market, regional reserves |
| Wood/materials | Forestry lodge, sawpit/lumbermill, clay pit | Quarry, brick kiln, charcoal kiln, mine, smithy | Foundry, toolmaker, construction yard |
| Housing/services | Cottages, well, storehouse | Market, inn, clinic, waste collection | Baths, hospital, municipal waterworks |
| Knowledge/culture | Communal hall, meeting place, shrine | School, archive, library, theater, temple | Academy, university, major cultural works |
| Administration | Starter charter and council | Council hall, registry, courthouse | Governor seat, assembly, diplomatic institutions |
| Defense/logistics | Watchtower, training ground, landing | Barracks, armory, stable, depot, walls | Fortress, siege workshop, major harbor |
Do not expose this entire table in the first build menu. Start with roughly 10–12 relevant options; existing advanced structures remain available in development scenarios. Distinguish real foundational additions from the already implemented catalog.
6. Settlement growth and population
Recommend capability-based growth stages. Population bands are illustrative pacing targets; promotion requires sustained services and a functioning economy, not buying a Town Hall level.
| Stage | Suggested population | Defining capabilities | New pressure |
|---|---|---|---|
| Village | 30–100 | Food, water, shelter, timber and basic governance | Labor allocation and reserves |
| Town | 100–400 | Reliable market, services, skilled workshops and regional access | Sanitation, wages and congestion |
| City | 400–1,500 | Diverse supply, institutions, districts and multiple routes | Faction interests and administrative costs |
| Regional capital | 1,500+ | Capable public administration and dependent settlements | Delegation, legitimacy and regional resilience |
A fortress, port or university is a specialization, not a mandatory growth stage. Retain Tidebreak's fishing stages and Greywood's fortified identity as descriptive specializations. They should not become universal requirements for civilian settlements.
Housing provides room, not instant people. New workers arrive through migration or maturation, with food consumption and travel. Replace the current housing-to-labor shortcut only when population migration is ready. Downgrade warnings should follow sustained service loss; one interrupted delivery must not flicker the settlement between stages.
Needs enter gradually: food/water/shelter/security first; health and clothing next; education, culture and representation later. Resolve problems with meaningful choices such as imports versus local farming, higher wages versus fewer projects, or migration limits versus new housing.
7. Six connected technology trees
Knowledge model
Use a readable tree per branch, with cross-branch links visible on demand. Internally it is a dependency graph. Distinguish known technique, available local capability and adopted policy or doctrine. Learning masonry does not produce stone; learning civic representation does not automatically enact a constitution.
Baseline knowledge is free at founding. Further projects need relevant practice, workers/specialists, a supporting institution and actual supplies. Practice unlocks eligibility or contributes a capped share of progress; repeatedly building and demolishing cheap objects cannot generate unlimited research. Allow legitimate import, apprenticeship or manuscripts as alternatives to producing everything locally.
Begin with one funded public research project per settlement, consuming assigned worker time and materials. Advanced institutions permit more projects at a real operating cost. Municipal research budgets still share account authority and organizational limits; founding many shells cannot create free research capacity.
Knowledge belongs to the relevant community/institution and survives a leader's death. Specialist departure can reduce the ability to apply it. Diffusion through travelers, trade, teachers and licensed manuscripts gives later arrivals a path to catch up. Do not make entire cultures permanently superior or faith adherence a compulsory research currency.
Research UI: choose branch → compare nodes and downstream uses → show all prerequisites → forecast costs and workforce loss → fund project → complete knowledge → separately build/train/adopt the unlocked capability. Pause safely when inputs or teachers disappear. Protect already invested progress from arbitrary loss.
Building and engineering
Basic shelters and hand tools [starting knowledge]
→ Joinery → Timber framing → Construction planning
→ Surveying → Masonry → Structural engineering
→ Water lifting → Hydraulic engineering
Structural engineering + Construction planning → Large civic works [hall and fourth City crew implemented]
| Node | Unlock or change | Tradeoff/application requirement |
|---|---|---|
| Joinery | Better timber structures and workshop tools | Skilled labor and timber |
| Timber framing | Denser housing, larger workshops | Fire exposure and maintenance |
| Construction planning | Extra funded crews and district project scheduling | Foremen and administrative budget |
| Surveying | Foundation reports, road grades, larger footprints | Survey teams and verified land access |
| Masonry | Stone/brick structures and durable fortifications | Quarries or imported stone, mortar and hauling |
| Structural engineering | Paid dressed-stone terrace reinforcement and a separate armored runoff spillway are playable; it precedes Large civic works while bridges remain planned | Sound surveyed works, real dressed stone, bricks, tools, four workers and inspection time; reinforcement lowers ordinary wear, then a sound spillway halves measured terrace-only runoff loss |
| Large civic works | Stone civic works hall enables a fourth building crew slot at earned City or Regional capital | Active Construction planning, Regional institutions and Large civic works; sound dry staffed hall, four available workers per crew, specialist food and timber upkeep; multiple halls do not stack |
| Water lifting | Wells, cisterns and small irrigation systems | Sustainable source, water rights and upkeep |
| Hydraulic engineering | Controlled canals and larger irrigation | Watershed coordination and downstream impacts |
Agriculture
Gathering, basic cultivation and husbandry [starting knowledge]
→ Seed selection → Crop rotation → Agronomy
→ Animal husbandry → Selective breeding
→ Food preservation → Improved storage
Water lifting + Seed selection → Irrigated cultivation
Seed selection enables crop choices adapted to actual climate. Crop rotation trades immediate planted area for long-term soil fertility. Implemented Agronomy reads the selected plot's soil condition and measured topsoil quality and, while its adopted specialist is active, enables a paid targeted repair using one compost and one timber on worn prepared soil; the ordinary repair uses two of each. Neither condition repair recovers lost topsoil. A separate paid Agronomy treatment uses eight compost, four timber, one tool and two four-worker days to restore up to twenty measured missing topsoil points. Animal husbandry supports managed herds. Implemented Selective breeding requires an actual mature, cared pair, nursery and twelve successful work days; for four extra food and four extra feed, an active breeder can select a resilient foal that loses less condition under missed care and recovers faster under complete care. Ordinary breeding remains available and all young horses still mature for thirty days. Preservation unlocks drying, smoking and later salting; storage reduces losses with real buildings. Irrigation supports reliable water delivery but cannot make unsuitable soil automatically fertile. Keep seasonal production and food reserves visible.
Army and logistics
Community defense [starting knowledge]
→ Organized drill → Standing forces → Infantry formations [first doctrines implemented] → Combined formations [implemented: paid existing-force detachments]
→ Scouting → Field logistics → Campaign planning [first relief tactic implemented]
Joinery + Organized drill → Archery training
Animal husbandry + Field logistics + Saddlery → Mounted service preparation → Cavalry service [planned]
Structural engineering + Campaign planning → Siege engineering [covered-ram fabrication and supplied expeditions live]
Drill enables dependable militia; standing forces need wages and barracks. The first implemented Infantry formations node offers paid Shield wall and Loose files orders for an existing trained force of at least four: open-ground defense or moderate-woodland field contact gains strength with an opposing tactical penalty. Paid combined detachments now give two bow members and an infantry line distinct roles inside an existing four- or six-person advanced funded infantry. Actual volleys consume arrows and depend on suitable terrain, fit members and supplied instructors; no doctrine is a universal attack multiplier. Scouting improves information and contact avoidance. Field logistics enables depots and planned resupply. The first Campaign planning tactic now spends a real tool so a consented professional relief force can inspect the host camp from its last safe approach and withdraw physically when its current field strength is lower; a strong force still enters normal combat. Wider professional and territorial campaigns remain planned. Archers require bows/ammunition. The implemented Mounted service preparation course fits a physical saddle to an identified, cared horse; the supplied mounted patrol and convoy escort above now assign mounts and carry feed; wider mounted service and tactics remain planned. Covered-ram fabrication now requires four existing engineers, three full paid days and actual logs/timber/iron/cloth/tools/food at supported workshops. Physical cargo transport is live. Its siege application now has a paid disputed-control declaration, target protection, exact 24-real-hour notice and separately accepted truce. Separately reviewed physical deployment now carries an existing army, four engineers, the real ram and meals; actual garrison combat, full two-hour pressure intervals, a twelve-hour minimum/breach/no-defender gate for separately reviewed four-hour military occupation, and physical return/used-ram salvage are live. Legal territorial settlement and wider campaigns remain planned. Owning a castle never creates troops.
Culture
Oral traditions and gathering places [starting knowledge]
→ Festivals → Performing arts → Cultural patronage
→ Record keeping → Literacy → Scholarship
Literacy + Regional institutions → Shared civic identity
Festivals consume time, food and funding while creating shared occasions. Performing arts supports paid school and theater performances; owned-outpost and invited foreign-charter performer tours now use physical paid journeys; named private invitations and finite jointly accepted cultural exchanges are playable; broader enforcement remains planned. Cultural patronage now supports finite notable-work production at a staffed theater and reviewed one-work displays that improve future performances at that venue. Broader patron recruitment and cultural institutions remain planned. Record keeping supports archives; literacy enables schools and wider access to knowledge; scholarship improves teaching and knowledge exchange. The first Shared civic identity application makes credible reciprocal exchange visible: both communities research and adopt the topic, then either retain mutual private invitations and each host a successful paid visit within thirty host days, or jointly accept a fourteen-day bilateral cultural exchange and fulfill one paid visit each. Then their next tours may use a four-host-day interval rather than five; loss of consent, active service or recent evidence restores the normal interval. The most recent host visit must be from that partner for the shorter interval; another visitor still leaves the host's five-day rest in force. Broader shared institutions remain planned. This is not an instant cultural conversion button. Preserving local traditions can be as useful as promoting a common identity.
Politics and administration
Starter charter and local council [starting institutions]
→ Public accounting → Tax administration → Regional institutions
→ Land registry → Contract law → Courts
Record keeping + Public accounting + Local council → Civic representation [first local assembly implemented]
Courts + Civic representation → Constitutional design [local written authority and bilateral civic safeguards implemented]
Public accounting makes budgets and mandates auditable. Tax administration now offers voluntary quarter/half collection in newly funded office stipends and professional pay, protecting the first two gross coins per person. A real clerk has daily food/timber/labor costs; military consent pays morale and needs readiness. Collected actual wage coins return to the public treasury, private net earnings remain private, and service loss waives instalments without arrears. Compulsory land, trade and realm taxes remain planned. Regional institutions allow funded delegation, not unrestricted remote control. A land registry records actual claims; contract law and Courts now support consensual civil review of paid returned site leases, with actual coin escrow and enforced remedies; wider jurisdictions remain planned. Adopted Civic representation now supports paid local assemblies that can bind reserves, civilian recruitment and timber commitments for seven days. Learning alone enacts nothing; wider elections remain planned. Constitutional design now enables separately paid local charter conventions and lawful amendments, with actual steward/council policy and succession authority. Separate civic federation compacts now require both founding owners and both paid three-day local conventions to ratify finite common food/civilian/budget safeguards while preserving local titles and succession. Federation congress now adds separately consented paid admissions and safeguard amendments without changing the original term or local property. Other other realm offices, wider federation powers and the other political templates remain planned. Monarchy, republic, federation and merchant council are political arrangements with tradeoffs, not a ranked sequence where one is objectively the final upgrade.
Religion and spiritual institutions
Local belief or secular community tradition [starting choice]
→ Ritual organization → Sacred architecture → Pilgrimage networks
Record keeping → Ethical teaching → Paid fair-earnings or civilian-care promise [live]
Organized charity → Care institutions [existing live path; teaching is not a prerequisite]
Literacy + Scholarship + Ethical teaching → Scriptural/philosophical scholarship [live]
→ Preserved ethical manuscript + paid discussion → Physical commentary
→ Separate paid ethical instruction → Twenty-eight-day public promise
Scholarship + Civic representation → Interfaith and civic dialogue [live]
→ Actual missed exchange promise + separate owner consent
→ Both paid local discussions + held compensation
→ Exact retry waiver, original unfulfilled receipt retained
The first live ritual and civic calendar topic now follows Festivals and lets a charter owner authorize one to four later gatherings. Each is paid only at an eligible daily check using the ordinary food, timber, two workers, commons, basic-needs outcome and seven-day interval; a blocked plan waits and cannot invent resources. Faith and secular calendars use the same rules, and old festival saves gain no automatic orders. Pilgrimage and civic hospitality enables two real visitors to travel from a founding home to an established owned outpost or an inviting foreign chartered city or established outpost, stay one host day, and return. The host owner separately opens public pilgrimage guest access or names up to four foreign founding communities for private invitations; the named owner decides whether to fund a visit. At least one applicable permission is checked again at arrival and before the event. The home pays carried gathering food and route rations; the host pays four food above reserves only for a successful gathering at a sound dry camp or commons with met basic needs. The visit has a seven-host-day interval and can restore up to two host health without changing beliefs or title. Bilateral pilgrimage exchanges are now live: a three-day offer and mutual acceptance grant fourteen days of guest consent, and successful separately funded visits in both directions extend it to thirty days. Withdrawal or expiry removes pact-only permission, and a sender that misses the fourteen-day promise waits seven days before offering that partner another pact. Longer routes, broader hospitality institutions and community tradition choices remain planned. Ritual organization supports communal practice and calendars. Sacred architecture enables places of worship with costs, staff and community demand. Pilgrimage creates travelers and hospitality demand. Charity funds relief; care institutions support vulnerable residents. Scriptural/philosophical scholarship now preserves a real ethical manuscript and funds actual discussion/writing of a whole commentary. Faith-supported and philosophical approaches have identical costs and effects. Physical distribution and later ethical instruction remain separately paid choices. Broader doctrines remain planned. Interfaith and civic dialogue now mediates an actual missed cultural/pilgrimage visit promise through separate owner consent, paid existing delegates and real held compensation. Its exact retry waiver preserves the unfulfilled pact and requires a fresh separately consented exchange for future visits. Broader institutions remain planned; dialogue cannot erase disagreement by spending points.
Provide secular equivalents for core welfare, education and civic-cohesion functions, using mutual-aid halls, public care and philosophical schools. Faiths can differ in practices, calendars, patronage and social priorities without an inherent superiority ranking. State patronage, pluralism and restrictions are explicit policies with affected groups, costs and legitimacy consequences. These choices remain distinct from discovering a technique.
Cross-branch projects worth pursuing
| Project | Combined requirements | Gameplay created |
|---|---|---|
| Irrigated farming district | Water lifting + seed selection + lawful water access | More reliable food, maintenance and water diplomacy |
| Regional road network | Surveying + public accounting + field logistics | Trade and army mobility competing for capacity |
| University | Scholarship + large civic works + funding/teachers | Knowledge center dependent on regional surplus |
| Pilgrimage town | Sacred architecture + hospitality + safe routes | Trade, culture, crowding and inter-community relations |
| Professional frontier garrison | Standing forces + tax administration + depots | Stronger defense with recurring public obligations |
For the first research release, deliver three new nodes per branch plus starting knowledge. Reserve the remainder for later milestones. Even the first 18 nodes must unlock real actions or institutions; do not ship decorative research rewards ahead of their systems.
8. Resource and supply-chain trees
Shared rules
Resources have locations, owners, quantities, storage requirements and transport weight. Perishable resources also have freshness or bounded age buckets. Labor, research progress, available transport capacity and money are distinct from physical goods.
Every recipe states inputs, output quantities, worker requirement, duration, tool wear, water demand where relevant, storage and by-products. The limiting input controls throughput. Outputs cannot be produced with absent workers or into infinite storage. Extraction consumes a finite deposit or a renewable stock with a recovery rule.
Start with settlement-level warehouses and explicit inter-settlement cargo. Add local road capacity and delivery jobs before separating every building's stock. This keeps the first implementation manageable while avoiding instant transfer between settlements. Do not model an unbounded stockpile of “haulage” as transport; evolve the current prototype resource into time-bound carrier/vehicle capacity through a migration.
Main chains
WOOD
Mature woodland → selective harvest → logs
├─ sawpit / lumbermill → construction timber → houses, workshops, carts, bows
└─ charcoal kiln → charcoal → metalworking
Nursery → seedlings → planted woodland → maturation → mature woodland
FOOD
Viable soil + water + seeds + workers → grain
├─ household preparation → basic meals
├─ mill → flour → bakery + fuel → bread
└─ feed allocation → livestock / mounts
Fish stocks → fishery → fresh fish
└─ smokehouse + fuel / salting house + salt → preserved food → army rations
Pasture + breeding stock + care → livestock → meat, hides, wool or milk
CONSTRUCTION MATERIALS
Clay deposit → clay pit → clay + fuel → brick kiln → bricks
Stone deposit → quarry → rough stone → mason → dressed stone
Limestone + fuel → lime; lime + sand + water → mortar
Bricks / dressed stone + mortar + timber → durable buildings and bridges
METAL AND EQUIPMENT
Iron deposit → mine → iron ore
Iron ore + charcoal → smelting → iron
├─ toolmaker → tools → farming, mining, construction, maintenance
├─ weaponsmith + timber → spearheads / spear kits
└─ armorer + leather → armor / repair parts
TEXTILES AND PERSONAL ITEMS
Flax → retting / fiber preparation → spinning → yarn → weaving → cloth
Sheep → wool → spinning → yarn → weaving → cloth
Hides + tanning materials + water → tannery → leather
Cloth / leather → clothing, tents, packs, saddles and sails
TRANSPORT AND ARMY
Timber + metal fittings + carpenter work → cart
Horse + feed + trained handler + cart → transport service
Recruits + equipment kits + rations + training → ready company
Ready company + commander + pay + route capacity → sustainable army
CULTURE AND KNOWLEDGE [later]
Writing surface + ink + trained scribes → manuscripts → libraries / teaching
Food surplus + funding + artisans → festivals, works and public services
Water availability is a capacity/right and local flow constraint in the early economy, not a magically transportable universal inventory item. Portable drinking water for journeys can later be an explicit cargo item. Seeds and breeding stock are retained inputs; harvesting or slaughtering everything can undermine the next cycle, so show reserve requirements.
Raw grain can sustain households through basic preparation. Bread gives efficiency, storage or satisfaction advantages, but a mill and bakery must not be compulsory to prevent starting starvation. Likewise basic tools and manual construction must remain possible if advanced industry is interrupted.
Concrete current recipe examples
The live catalog already defines these quantities per production recipe. They demonstrate dependencies, not final real-hour throughput; actual rate depends on staffing and engine timing.
| Building | Input | Output |
|---|---|---|
| Lumbermill | 4 logs | 3 timber |
| Brick kiln | 8 clay + 3 logs | 6 bricks |
| Charcoal kiln | 5 logs | 4 charcoal |
| Smithy | 4 iron ore + 2 charcoal | 3 iron + 1 tools |
| Smokehouse | 5 fish + 2 logs | 4 preserved fish |
For example, 12 timber requires 16 logs at the mill, before accounting for construction and any competing fuel consumption. Four bricks are not interchangeable with four timber. The smithy's combined smelting/tool recipe was split after players could inspect and manage alternatives. The abstract fish-market tradeGoods recipe was retired once finite market coins and physical dated fish sales existed; older stored goods remain legacy stock.
Connect supply to building and item demand
| Demand | Example bill of materials or services | Consequence |
|---|---|---|
| Cottage | Timber, roof material, construction work | Housing capacity; no spontaneous residents |
| Masonry workshop | Timber, brick/stone, mortar, tools | Durable space with a larger hauling burden |
| Barracks | Timber/brick, equipment storage, training staff | Recruitment capacity; ongoing food and wages |
| Watchtower | Timber or stone, crew, garrison supplies | Observation and defense only while staffed |
| Bridge | Survey, foundations, timber/stone, fittings, engineers | A real transport connection and chokepoint |
| Spear company | Recruits, one valid kit per equipped recruit, rations, training | Workers leave civilian jobs and remain consumers |
| Expedition | People, tools, tents/packs, rations, carriers | Finite range and supply demand |
| Temple/theater/school | Building inputs, specialists, operating budget | Services delivered within reach; no free global bonus |
Avoid a distinct resource for every decorative ingredient. Add resources when they create a useful geographic dependency, competing use or specialization. Group materials into clear categories and permit only explicit substitutions, with visible consequences for cost, durability or capacity.
Supply-chain screen
Select an output such as Timber, Tools, Bread or Spear company. Show a left-to-right graph from sources through processing and transport to consumers. Mark current production, demand, stock coverage, workers, capacity and missing requirements on each node. Clicking a bottleneck offers Assign workers, Build capacity, Change recipe, Import, Reduce demand or Inspect route.
Show present flow separately from a proposed plan. Provide a table/list equivalent to the graph. Quantities use one selected time basis, and every forecast states which pending deliveries and staffing assumptions it includes.
9. Army building and use
The first military goal should be a small patrol that protects workers or a convoy. Teach recruitment and supply before territorial warfare.
Recruitment loop: select a role and size → see which workers leave civilian work → reserve equipment and training capacity → pay/train/feed → muster → assign commander and standing orders → patrol, escort or defend → resupply → demobilize or reinforce.
| Force | Prerequisites and supply | Role and weakness |
|---|---|---|
| Militia | Available residents, basic kit, drill, food | Cheap local defense; mobilization disrupts production |
| Spearmen | Spear/shield kits, barracks, training, pay | Hold ground and protect routes; limited pursuit |
| Archers | Bows, arrows, training, pay | Ranged pressure; vulnerable in close combat and poor conditions |
| Scouts | Trained people, provisions; optional mounts | Reconnaissance and warning; avoid pitched battle |
| Cavalry | Riders, trained horses, saddles, feed, stables | Mobility and pursuit; expensive and terrain-limited |
| Engineers | Skilled workers, tools, construction supplies | Roads, bridges, fieldworks and later siege support |
Start with a six-person militia/patrol for the proposed 24-worker village scenario. The preview must expose that this removes one quarter of the workforce if all are mobilized. Allow smaller detachments and seasonal demobilization. Suggested army sizes are balancing proposals, not extensions to current population fixtures.
Unit records track people, equipment condition, training, morale, fatigue and supplies. Training does not conjure equipment. Casualties remove or wound actual personnel; wounded soldiers need care before returning. Demobilization returns survivors and usable equipment, with time and wear retained.
Use strategic orders and deterministic auto-resolution first: defend, patrol a corridor, escort, investigate, withdraw and later campaign. Show estimated risk from known information, terrain, supply and force roles. Do not expose hidden enemy strength as an exact prediction.
Supply runs from an actual depot along a viable route. Capacity, rations, weather and distance limit operations. A cut route generates warnings and standing responses: pause, ration, retreat or seek an authorized alternative. Foraging is finite, affects local people and has legal consequences.
Fortifications need garrisons and access. A tower improves warning; a fort holds a strategic point; a castle imposes substantial upkeep. They do not claim an entire region by existing. Keep proposed territorial-war notice and siege response windows from the MMO design. PvE escort and defense come before live PvP annexation.
10. Terraforming as a project
Land improvement should create strategic alternatives to importing or expanding. Avoid a generic paintbrush that makes every region identical.
| Project | Cost/requirements | Benefit | Persistent consequence |
|---|---|---|---|
| Selective forestry | Workers, tools, access | Timber while retaining woodland | Slower recovery if overharvested |
| Clearing | Work, tools, disposal; rights | Building/farming space and limited salvage | Lost habitat, forestry and possible erosion |
| Reforestation | Planting stock, work, protection, time | Future timber, soil protection | Land occupied long before harvest |
| Soil improvement | Compost/fallow, work and suitable substrate | More viable or resilient cultivation | Requires continuing stewardship |
| Irrigation | Source, rights, channels/lifting, materials | Reliable crop water | Upkeep and reduced water elsewhere |
| Drainage | Verified outlet, channels, engineers | Some wetland uses become possible | Habitat loss and downstream effects |
| Terracing | Stone/timber, tools, engineers, work | Productive slopes and stable foundations | Maintenance and collapse risk |
| Quarry restoration | Fill/soil where appropriate, work, planting | Safer land and new land use | Does not restore extracted minerals |
| Major river/coastal works | Regional engineering, consent and funded maintenance | New transport or flood-management options | Large shared impacts; late-game only |
Workflow: survey → compare before/after suitability → show beneficiaries and affected neighbors → obtain rights → reserve materials and workers → stage works → verify completion → allow newly legal construction → maintain.
Always show Buildings enabled, Uses lost, Food/water impact, Time until useful, Ongoing costs and Alternative: import or use another plot. Keep the immutable generated origin and record effective terrain changes as sparse state. Art changes only after the semantic state changes.
Irrigation cannot manufacture water. Terracing cannot invent an ore deposit. Newly planted woodland does not immediately support a woodcutter. Ordinary land and scenery can change; only explicit legal protections and world-critical sites restrict alterations. Visual landmark artwork alone is not protection.
11. Expansion to other regions
Make the first expansion solve an observed need: an ore source, a better food supplier, a coastal outlet or a safe route. Discovering an opportunity should lead to comparing trade, leasing and settlement.
Scout → survey → identify rights and inhabitants → negotiate/obtain charter
→ plan route and supplies → send actual expedition → establish camp
→ build depot and productive site → maintain recurring supply
→ attract households → obtain local charter → develop village
The first outpost should supply one useful resource and depend on the home village for something else. This creates a reason for transport immediately. An outpost has its own inventory, workers, housing and supply forecast. Moving founders subtracts them from home; destination population is not granted for free.
| Route to expansion | Required commitment | Strategic consequence |
|---|---|---|
| Lease a worked site | Negotiated rent and access | Cheap specialization, continued dependence on owner |
| Trading post | Commercial agreement and local storage | Presence without sovereignty |
| Settle genuinely available land | Survey, valid charter, settlers and supply | Growth with infrastructure and defense burden |
| Purchase rights | Seller authority, funds, defined transfer | Peaceful expansion; existing residents retain applicable rights |
| Treaty/federation | Reciprocal commitments and governance | Shared access or administration without erasing local identity |
| Conquest | Legal war process, supplied army and occupation | Resistance, damage, recovery and disputed legitimacy |
“No player owns this” is not equivalent to empty land. NPC residents, customary tenure, grazing, water rights and protected sites can constrain expansion.
Use administration as a staffed operating capacity, not a collectible point that permits a claim anywhere. Distance, settlements, legal complexity and insecurity consume it. Overextension raises delays, leakage and dissatisfaction gradually with visible causes. Roads and delegation help but have ongoing costs; a governor does not make distance free.
Suggested early pacing: one home settlement, then one supplied outpost, then two or three linked settlements before realm-level institutions become relevant. Do not allow unattended map-click claims across the world. Political influence can spread across a border; ownership changes through recognized rights and actual control.
Expansion failure is recoverable: evacuate, suspend production, renegotiate access, sell rights or abandon safely. Preserve history, ruins and outstanding obligations. Protect the ability to continue playing from home or as a landless character.
12. Pacing, automation and return play
Retain the existing proposed account attention cap of 12 and one regenerated point per two real hours. Typical new building, survey or research-program approval costs one; a district plan costs two; a campaign costs two. Inspection, drafting, reading, worker reassignment within an existing funded mandate, safe pause and routine production do not spend attention. Cancellation refunds unused reserved goods, not attention already spent.
Use the existing proposed world clock of one world day per four real hours. Clearly label real-time deadlines and world-time production; research work units are converted through actual staffing, not a second invisible clock. Seasonal effects should be introduced after a stable daily return loop, with enough warning to respond.
Illustrative persistent-world targets: useful small projects finish within the next check-in, ordinary research takes one to several daily sessions, and major works progress over several days. Calibrate exact durations using the real workforce model and playtests. Avoid simultaneously charging a large attention cost, scarce workers and a long timer for every tiny adjustment.
Automation grows with scale:
- Village: direct construction, worker limits, reserve floors and one queue.
- Town: production targets, replenishment rules and district budgets.
- Region: funded governor mandates, exception reports and recurring logistics.
- Realm: institutions, negotiated duties and regional priorities.
Governors can follow “keep 12 world days of food, spend at most this amount, maintain these roads, do not recruit farmers below this floor.” They use the same resources and rights as players. Explain declined actions. Character death activates existing-design AI stewardship and legal succession; it does not reset a settlement, research ledger or army inventory.
Returning players see changes since their last acknowledged visit, causes, deadlines and the top decisions. Healthy cities should be able to run for at least a normal 24-real-hour absence under their mandate. Do not fabricate emergencies just to demand a login.
13. Implementation architecture
Extend the existing authoritative engine in small vertical slices. Keep semantic simulation independent of artwork, camera and UI projections. Reuse durable jobs, revisions, receipts and structure lifecycle rules.
| Domain | New or extended records | Essential invariants |
|---|---|---|
| Settlement/rights | Settlement, tenure/charter, membership, population cohort, staffing | No duplicated workers; current authority required |
| Buildings | Definition, footprint, construction job, recipe choice, upkeep | No overlapping reserved footprint or premature operation |
| Economy | Inventory/reservation, storage capacity, production recipe, transfer ledger | Every source, transformation, transfer and sink accounted for |
| Knowledge | Technology definition, prerequisites, institution, research job, adoption | Knowledge does not bypass local capability or legal adoption |
| Forces | Recruit pool, equipment kits, unit/company, supply order, journey | A person or horse cannot be in two places/roles at once |
| Land | Effective terrain patch, project stages, water allocation, restoration | No fabricated deposits/water; shared effects committed coherently |
| Expansion | Survey report, charter, expedition, outpost, route, governor mandate | Discovery does not imply title; deliveries never duplicate cargo |
Define buildings, resources, recipes and technologies as versioned catalogs. Validate references, technology cycles, reachable survival paths, impossible recipes and missing presentation fallbacks at load/build time. A recipe may have a renewable ecological loop, but its costs and recovery must prevent net creation through instant cycling.
Proposed commands include FOUND_SETTLEMENT, SET_WORK_ASSIGNMENT, START_RESEARCH, CREATE_DELIVERY, RECRUIT_COMPANY, ISSUE_PATROL, START_TERRAIN_PROJECT, ESTABLISH_OUTPOST and SET_GOVERNOR_MANDATE. These names are proposed API seams, not existing handlers. Build on the current START_CONSTRUCTION, staff and lifecycle commands.
Acceptance rechecks actor rights, expected revisions, prerequisites, footprint and reservations. Commit durable changes before success acknowledgment. Execution revalidates changing conditions. Unknown acknowledgments resolve by command ID. Scheduled catch-up is bounded and deterministic; camera visibility never controls production.
Cross-zone shipments need explicit dispatch/arrival receipts and durable transfer state. Deduct/reserve cargo once at origin; materialize it once at destination. Handle restart between those events. Activate new mutable zones through the current world manifest and compatible migrations, not by bypassing region checks in the client.
Before implementing arbitrary expansion, settle the existing stable-coordinate/world-ID migration requirement. Region membership, map array indices and legacy fixture positions must not become permanent ownership identities.
Replace sample management values one domain at a time. If a tab mixes design previews and live data, label each boundary explicitly; a single live treasury counter must not make a sample army appear real.
14. Delivery roadmap
Use milestones with playable acceptance gates rather than a speculative calendar. Estimate implementation time after each preceding gate reveals its data and migration requirements.
| Milestone | Deliverable | Acceptance gate |
|---|---|---|
| M0 — Define the playable scenario | Versioned start package, rights model, economy units, catalog inventory, save migration plan | Starter path has no circular prerequisite; current saves remain recoverable |
| M1 — A village you can manage | Authoritative city overlay/screen, coherent building flow, worker ledger, starter rights and durable queue | Found once; place/staff a building; reload and second client show the same result |
| M2 — A village that sustains itself | Food consumption and replenishment, housing/migration, storage, basic farms or supported local food chain, reserves | Normal offline day works; an induced shortage is explained and recoverable |
| M3 — A connected local economy | Supply graph, real tools/material bottlenecks, cargo between two supported settlements, one funded market | A delivery moves finite stock once; blocking its route affects actual production |
| M4 — Knowledge and institutions | First 18 nodes across six branches, supporting basic institutions and adoption actions | Each node enables a working choice; faith/politics knowledge does not force policy |
| M5 — Defense and useful land projects | Militia/scout patrol, equipment and food supply, clearing/replanting UX plus soil improvement/small irrigation | Patrol protects a real activity; recruitment reduces labor; land change alters eligibility |
| M6 — First regional expansion | Survey, rights, expedition, supplied outpost, additional mutable-zone activation, administration | Home and outpost exchange actual goods; route interruption and restart remain recoverable |
| M7 — Town and regional management | District templates, specialization, governor mandates, broader institutions and family continuity integration | Three settlements can be managed through exceptions; death preserves lawful ongoing work |
| M8 — Advanced realm systems | Broader tech trees, professional campaigns, diplomacy, major waterworks and advanced trade | Notice windows, ecology, consent, logistics and authority hold across regions |
M4 and M5 can be reordered if playtests show a stronger need, but their prerequisite institutions, population and resource systems must exist first. Full PvP, a complex inner-city subplot editor, major river rerouting, naval warfare and luxury-goods breadth should wait until the basic loop is enjoyable.
The first integrated gameplay target is one self-sustaining village, one useful production bottleneck, one small patrol, one land improvement and one supplied outpost. This target is earned in the one-seed starter journey above, including all remaining paid City controls and the separately served founding/first lodge. Other starting paths/seeds, manual map gestures and newcomer pacing remain open. Bring only the minimal knowledge nodes needed for that experience into the early integrated build; the complete 18-node research release remains M4's content gate. Include the existing-design family/death handover slice before presenting a public alpha as supporting character mortality.
Original starting backlog
The list below records the initial delivery order. Its City, worker, food, production and return-briefing slices have since been implemented to the extents recorded in implementation status. It is not the current next-work queue. Reservoir construction, installed working controls, qualifying dry inspection, finite actual pressure testing and separate paid abandoned-residue recovery now pass their scoped acceptance. Permanent containment and useful permitted operation remain open. The separate earned ten-community branch passes its complete 120-day repair/reserve sample; further lawful mineral supply, remaining realm progression and the full milestone audit remain required. Wider gaps remain in the status ledger.
- Inventory live versus sample UI fields and define authoritative city projections.
- Define economy units, a population/worker ledger and starter rights; decide migrations for labor-granting houses and development stockpiles.
- Build the live City overlay with food, workers, storage, construction and direct map links.
- Connect City Overview and Buildings to existing structure commands; keep costs generated from the actual catalog.
- Add safe worker allocation and the production dependency inspector for timber and bricks.
- Implement starter food consumption/replenishment and stock-reserve forecasts; prevent first-food deadlocks.
- Add first-session objectives and a factual return briefing generated from durable events.
- Exercise restart, duplicate submission, stale previews and multi-client competition before broadening content.
15. Validation and balancing
Required scenarios
- A new player learns construction and production without needing external instructions or waiting for an empty village to function.
- Two players try to reserve one founding site or building footprint; only one succeeds and the other loses nothing.
- Competing construction, research and recruitment cannot assign the same worker or reserve the same stock twice.
- A forestry shortage can be solved by staffing, replanting over time, import or demand reduction, with honest forecasts.
- Population consumes food while offline; warning, reserve and recovery rules match foreground simulation.
- A full warehouse or exhausted deposit blocks the right production job without erasing inputs or inventing outputs.
- Learning a technology without its workers, institution, goods or rights leaves the relevant application unavailable with a reason.
- Recruiting a patrol reduces civilian output and consumes actual kits/rations; demobilization conserves survivors and equipment.
- Irrigation failure blocks dependent crops; clearing/replanting/demolition cannot mint net resources through repeated cycles.
- Outpost founders and cargo leave home once and arrive once, including restarts and disconnects between dispatch and arrival.
- A trade closure or lost route produces a visible supply problem, respects standing orders and offers recovery.
- The leader dies during research, building and patrol activity; stewardship and inheritance preserve assets and respect separate public authority.
- New art, camera transitions and sleeping-region catch-up never alter gameplay results or reveal hidden information.
- Existing development saves load through explicit versioned migrations; old coordinates and inventories are not silently reassigned.
Useful playtest measures
The first outpost journey regression covers a staged fire obstruction on an owned route hex after paid dispatch: food remains in transit, the outpost can miss meals, Regional overview reports both problems, and Fight fire lets the same team finish with snapshot/offline equivalence. A coastal resource-outpost path proves that delayed fuel leaves a staffed smokehouse unable to turn actual caught fish into preserved goods until the adequately provisioned team arrives; blocked-snapshot replay matches both inventories. The City manual offers expose the common fuel load and one-batch preserved-fish return, while the custom quote supports other reviewed mixed loads using the same physical command. A later integrated bilateral-trade test covers a naturally flooded monitored corridor and physical recall; broader natural outpost-route recovery remains open. The saved exact-load itinerary above now coordinates several future custom trips, while finite governor caps bound repeated target-based departures.
Track time to first useful decision and first completed project, whether players can explain their bottleneck, number of unexplained blocked orders, food-shortage recovery, idle-worker causes, time spent on repetitive assignments, daily-return survival, outpost supply reliability and whether players choose different specializations.
Suggested targets: most new players complete one useful project in their first session, can explain why one building is unavailable, and leave knowing what will happen next. A normal daily check-in should support a healthy settlement under its mandate. Economy tests should include loss of the largest supplier, a depleted mine and temporary absence of a key specialist, not only uninterrupted growth.
Observe runaway expansion, research farming, recruitment/food spirals, infinite NPC buyers, compulsory religion, dominant terrain conversion and city-wide UI overload. Adjust underlying costs, recovery and alternatives before adding more meters.
16. Decisions to keep open during playtests
The recommended defaults above allow implementation to proceed. Revisit exact population scale, recipe units, project durations, city thresholds, strength of adjacency, food-reserve targets, research diffusion speed and the first expansion's travel distance using actual play sessions.
Keep these foundations stable: geography matters; goods and people have locations; survival has an accessible path; knowledge differs from capability; rights differ from influence; armies compete with civilian labor; land changes have consequences; and growing power enables delegation.
Earned City progression update
City is now a playable second charter stage: 56 actual residents, six local household food days, working Town capabilities and active Regional institutions must persist for three daily checks. A sound staffed registry with Land registry and City status raises the retained-outpost founding limit to three while service remains active. Existing titles survive lower capacity and staged decline. City Overview shows both requirement lists and regional exceptions report City decline. A command-funded journey now proves City promotion, three paid founder expeditions and local food production in all three camps, including finite tool imports followed by local iron-and-charcoal toolmaking and restoration after a natural household death. This advances M1/M2/M3/M4/M6/M7. The journey still takes hundreds of village days despite standing forestry and precision sawing; acceptable pacing, indefinite three-outpost material balance and the wider M0–M8 gates remain open. See the living world design and implementation status.
Earned Regional capital progression update
Named specialist continuity now permits a separate reviewed backup for an already qualified, free household adult. The backup takes the named service only when its current holder dies and the backup remains eligible. The designation grants no course, worker or supplies; players still train and choose replacements, and public office succession remains separate. Version-one specialist saves migrate with no invented designation. The later bounded standing plan now covers paid automatic training and optional local-civilian recruitment; wider realm and pacing gates remain open.
Regional capital recognition checks current City capability, three established owned outposts each developed into a local village, resilient housing/water/health/local food reserves, and a completed home food delivery to each. Three qualifying home checks earn it; three failing checks return it to City without erasing assets. Current status and administration unlock a fourth retained outpost, and coordinated regional production permits five producers rather than City's four. The owner City card exposes unmet checks and Regional overview reports decline. Version-two development ledgers migrate neutrally to version three. The command-funded journey proves the three-village promotion, five-producer order and fourth founding. After migrants restore capital, wheat fields and appointed specialists cover food and service upkeep. The third developed outpost contributes actual harvested logs via a funded governor route, food targets preserve storage, and further migrants replenish population. The tested, player-managed configuration holds uninterrupted capital status and positive food in all five communities for 2,600 additional village days. Two real specialist successor cohorts are trained; the first is manually appointed, while one-course standing plans fund the Record keeping and Regional institutions backups, which take those posts at their incumbents' death checks; a reviewed governor allowance above 10,000 and a later pause of unused Land registry keep logistics and labor available. Offline replay matches between the decisions. Reviewed standing plans now cover two incumbent deaths with one paid course per service; broader household recruitment, realm legitimacy and pacing remain open. See the living world design, implementation status and player guide. M8/W2 receiving flood-exposure comparison (implemented, partial): A graded reservoir outlet's verified replay now runs the same candidate interval with and without its proposed release, using the same opening sediment bed. It reports receiving-basin land newly wet because of the outlet, current structures and land uses there, and an explicit review blocker. City links the affected hexes in the controlled-release card. A controlled four-interval case wets a downstream charter's occupied hex while preserving the live water ledger. This isolates release effects from upstream retention but remains bounded historical evidence, not a future design flood, safe channel or construction approval. See living world design, implementation status, major waterworks plan, player guide and technical reference. M8/W2 receiving building flood pressure (implemented, partial): A graded outlet's same-interval open-versus-closed receiver comparison now detects added depth-based pressure on current buildings even if the ground is already wet. It totals added rate points, affected buildings and newly wet working well connections; current charter holders enter exact notice review and City displays a distinct blocker. A controlled case has no newly wet receiver land yet raises one downstream home's flood rate. This improves conditional affected-party evidence without proving future peak flow, safe receiving works, complete W2 ecology or W3/W4 approval. See living world design, implementation status, major waterworks plan, player guide and technical reference.
M8/W3 remote receiver observation (implemented, partial): An exact selected lower-catchment outlet can now fund a field survey and, after its returned report, a separate physical runoff-station trip to its unchartered endpoint. The station enrolls the receiving basin and builds observed peak history; the Basin integration clears the missing-site and unmonitored-receiver blockers without claiming the 35-cell construction corridor or granting water rights. Hydraulic design, full impact evidence, consent and W4 construction remain open. See living world design, implementation status, major waterworks plan, player guide and technical reference.